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	<updated>2026-04-17T02:57:52Z</updated>
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		<id>https://lostlandswiki.com/index.php?title=Sessions_(Lost_Lands)&amp;diff=1710</id>
		<title>Sessions (Lost Lands)</title>
		<link rel="alternate" type="text/html" href="https://lostlandswiki.com/index.php?title=Sessions_(Lost_Lands)&amp;diff=1710"/>
		<updated>2025-10-04T05:41:18Z</updated>

		<summary type="html">&lt;p&gt;Bfox: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page serves as a log for all campaign sessions for the [[Lost Lands Campaign|Lost Lands campaign]]. Important details for each session will be recorded here. It exists as an easy reference for players and the DM, and also to prevent them from forgetting what happened during a previous session. Important information will be recorded, but minor details, character-specific events, and secrets might not be recorded here.&lt;br /&gt;
&lt;br /&gt;
This page serves as the final arbiter of what &#039;&#039;actually&#039;&#039; happened.&lt;br /&gt;
&lt;br /&gt;
== Session 0 ==&lt;br /&gt;
Shortly after character creation, various players had small initial one-on-one sessions with the DM to establish their characters, familiarize themselves with the setting, and help the DM playtest the online format. These sessions will not be recorded here.&lt;br /&gt;
&lt;br /&gt;
== Session 1 ==&lt;br /&gt;
&#039;&#039;The party attended the Spruce Gala aboard the Hollow Swallow. After mingling with key NPCs and confronting old rivals, they witnessed an assassination attempt against Edwin Spruce, prompting a chaotic brawl.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The session began on the morning of the yearly Spruce Gala, a yearly event held by the [[Free City of Westport]] to impress foreign dignitaries. This year, the gala was held to celebrate the imminent departure of the [[Hollow Swallow]], a sailing vessel, for the unknown [[Lost Lands]] at the center of the world, on a &amp;quot;fact-finding&amp;quot; mission for [[Edwin Spruce]], the mysterious vampiric Lord Protector of Westport.&lt;br /&gt;
&lt;br /&gt;
[[Practicant Marius]], Edwin Spruce&#039;s majordomo; and [[Whiskey Bob]], the captain of the Hollow Swallow, summoned the party to the [[Piss and the Whistle]] tavern for departure that afternoon. The party all met at the tavern, then took a gondola to the [[Free City of Westport#Districts|Westport Grand Harbor]], where the event was held.&lt;br /&gt;
&lt;br /&gt;
At the harbor gates, a boisterous dragonborn named [[Malleus Kaab]] and his half-tiefling, half-orc companion were engaged in a dispute with the event security, who were guarding the outer walls to the harbor. Kaab was trying to bring small velociraptor dinosaurs into the harbor, as gifts for Edwin Spruce, while the guards were not obliging. The party successfully negotiated entrance into the harbor for both themselves and Kaab. During this dispute, the party learned about Kaab&#039;s vast wealth, his influence in the Azure Empire, as well as his love of dinosaurs. Kaab also recognized [[Hythlodaeus]] as someone who once performed in an arena owned by him.&lt;br /&gt;
&lt;br /&gt;
After entering the harbor, the party boarded the Hollow Swallow, which was docked and equipped as a luxurious venue. They then mingled with the Spruce Gala invitees. Hythlodaeus went belowdecks to prepare for his bardic performance. [[Roderick Kenneth Williamson|Roderick]] got in a fight with a drunken [[Valamir Ulric de Spruys]], a boyhood rival now serving as Helskari Ambassador to Westport, who later fell unconscious. [[Nyx Zephyr|Nyx]] looked for plunder and attempted to meet the [[Kwarteng Lewis|Governor]] of the [[Moragan Islands]], who was rumored to be in attendance, and [[Anubis Furio|Anubis]] just watched the show go down.&lt;br /&gt;
&lt;br /&gt;
After the sun set, Practicant Marius announced Edwin Spruce&#039;s arrival, and he floated out of the ship. Spruce gave a speech congratulating the crew, the ship, and the spirit of discovery, before leaving the stage. Hythlodaeus then gave a musical performance to the partygoers while dressed in the robes of an elderly mage. During the performance, screams were increasingly audible from below the deck of the ship.&lt;br /&gt;
&lt;br /&gt;
Nyx, Roderick, and Anubis all rushed below the decks of the ship to find the source of the screams. In the hold, they saw Edwin Spruce being attacked by bladed assailants as velociraptors swarmed around him.&lt;br /&gt;
&lt;br /&gt;
== Session 2 ==&lt;br /&gt;
&#039;&#039;The party fended off the attackers of Edwin Spruce, taking two prisoner. During the fight Anubis transformed into Furio, his kitsune alter ego. Nyx revealed herself to be an aasimar. Practicant Marius locked the ship down, preventing anyone from entering or exiting, and began to investigate the attack on Edwin Spruce.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The session began in combat, with Furio, Nyx, and Roderick facing off against three assassins and two velociraptors, with Hythlodaeus joining soon afterwards. Anubis transformed into his [[Kitsune]] alter ego, Furio,  for the first time during this combat. Edwin Spruce, prone on the ground and surrounded by assailants, stood up, thanked the party, and disappeared, revealing himself to be an illusion. The party then took on the assailants, with Roderick using his warhammer as a golf club to launch one of the dinosaurs at an assassin. Whiskey Bob entered the room and joined the combat, becoming briefly overwhelmed before the party was able to fend off the attackers.&lt;br /&gt;
&lt;br /&gt;
One of the attackers was killed, and the remaining two surrendered. After combat, Nyx revealed her aasimar form to the party for the first time before interrogating the ringleader of the assassins alongside Roderick, Furio, and Nyx, which rapidly turned into an impromptu torture session. The party learned that the assassin was hired by the [[Seraphai]], a powerful order of the [[Ochre Flame]] religion that has influence within the [[Republic of Carcola]].&lt;br /&gt;
&lt;br /&gt;
While this was ongoing, Hythlodaeus investigated a glowing magical buoy on the rear deck of the ship. Whiskey Bob then revealed to him that the buoy was known as the Vampire&#039;s Kiss buoy, and was personally designed by Edwin Spruce to repel the krakens that lurked in the waters between Westport and the Lost Lands.&lt;br /&gt;
&lt;br /&gt;
Practicant Marius then summoned the party to the deck of the ship into the captain&#039;s quarters. On the way, they saw several partygoers from earlier detained on the ship. He asked each one of them what they knew about the assassination attempt on Spruce, and that they were to help him identify who was behind the plot. He notified them that Spruce was anxious to see the ship depart in the morning, and his investigation into who ordered the attack on Edwin Spruce would end come morning. Until then, he said, no one would be allowed to enter or leave the ship, on the orders of Edwin Spruce.&lt;br /&gt;
&lt;br /&gt;
== Session 3 ==&lt;br /&gt;
&#039;&#039;The party investigated the ship for clues on the attempted assassination of Edwin Spruce to find a suspect before the morning broke. A fight broke out in the lowest deck of the ship between strange creatures and the party. The party confronted a cagey Practicant Marius, and accused him of incompetence in equipping the Hollow Swallow. Edwin Spruce reappeared, and took Marius into his custody.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The session began with Practicant Marius detailing that Edwin Spruce wanted the ship, now empty of partygoers, to be investigated by the party, and have a suspect produced by morning. The three primary suspects, [[Kwarteng Lewis]], [[Valamir Ulric de Spruys]], and [[Malleus Kaab]] were taken off the ship by Practicant Marius for interviews, as well as the surviving saboteurs, giving the party free rein to investigate the ship.&lt;br /&gt;
&lt;br /&gt;
Hythlodaeus remained sequestered in the captain&#039;s cabin drinking with Whiskey Bob. [[Nyx]] and [[Anubis Furio]] encountered an Intellect Devourer, and a strange, tentacled crab in the holds of the ship, which were oddly empty for a ship on the evening before its maiden voyage. After a brief possession of Anubis by the Intellect Devourer, and the intervention of [[Roderick Kenneth Williamson]], Practicant Marius rearrived, and beckoned the crew to go to the top deck to conduct formal interrogation of the suspects. Anubis, transformed into his Furio alter ego, was restrained by the rest of this party, and was under suspicion by both them and Marius for his rage, as well as Roderick&#039;s ignorant prejudice against kitsune, whom he viewed as uncivilized barbarians who have bladders in their heads. Additionally, it was discovered that Spruce&#039;s Anti-Kraken Buoy was damaged.&lt;br /&gt;
&lt;br /&gt;
However, upon examining Marius&#039; reactions to hearing about the Intellect Devourer, the crew&#039;s skepticism shifted to Marius, who was accused of incompetence in preparing the ship for departure. He attempted to play to Roderick&#039;s ill will towards his old rival, Valamir Ulric de Spruys, into suggesting Valamir as the suspect, but Roderick did not bite. The party formally accused Marius of incompetence, if not specifically malicious intent, in his conduct as quartermaster of the Hollow Swallow to the apparition of Edwin Spruce, which reappeared to them.&lt;br /&gt;
&lt;br /&gt;
Edwin Spruce took Marius into his custody, thanked the crew, and delayed the expedition for another week, providing the crew with a reward of 100gp each, some magic items, and lodgings in a manor in Westport. He also provided them with a [https://www.dndbeyond.com/magic-items/9180147-sending-stones Sending Stone] to update him directly on their status during the journey to the Lost Lands.&lt;br /&gt;
&lt;br /&gt;
==Session 4==&lt;br /&gt;
&#039;&#039;The party boarded the ship, received jobs, met old and new allies, and learned their immediate destination in the Lost Lands. Midvoyage, the crew fought an intellect devourer, which summoned sahuagin and attempted to summon a kraken.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A week passed since the last session, and the party rested up in Westport in the meantime. The session began on the eve of the Hollow Swallow&#039;s departure, as the crew boarded the ship. Whiskey Bob said that the journey was projected to take three days to reach [[Port Suthermarck]], a trading post in the outer Lost Lands established by traders from Westport some decades ago. Captain Whiskey Bob assigned several open roles to the party, with Hythlodaeus to serve as the ship&#039;s musician, Roderick to serve as the ship&#039;s purser, Nyx to serve as the ship&#039;s quartermaster, and Anubis to serve as a guard for the Vampire&#039;s Kiss anti-kraken buoy. Anubis&#039; old partner in travelling to Westport, Syve Draifly, was revealed to be ship&#039;s the guide to the Lost Lands, and [[Grimsby Markov]], Roderick&#039;s undead manservant, was also to board the ship and serve as a guard.&lt;br /&gt;
&lt;br /&gt;
After boarding the ship, Whiskey Bob showed the crew a magical recording of Edwin Spruce, who demonstrated how to work the Vampire&#039;s Kiss anti-kraken buoy. Upon entering the Kraken Belt, he told the crew how to work the buoy to repel krakens, as well as telling the crew that they are to meet [[Practicant Leona]] upon arrival at the Trading Post.&lt;br /&gt;
&lt;br /&gt;
As the ship departed, a storm began, and the party engaged in their requisite tasks: Hythlodaeus played music to calm the crew on the decks; Anubis guarded the buoy; Nyx conversed with the crew belowdecks; and Roderick ran through the ship&#039;s ledger in Marius&#039; old room. After spotting a chest that moved and a key, Roderick opened it, releasing an Intellect Devourer. This [[Intellect Devourer]] summoned [[sahuagin]] from the depths of the ocean, who jumped aboard the ship, as well as attempting to summon a kraken outside its native range. Hythlodaeus and Nyx were able to activate the buoy, repulsing the kraken, and defeat the sahuagin: killing one and taking the other prisoner, after Roderick brawled the sahuagin with his fists and a dagger. Anubis activated his chainsaw for the first time around the party.&lt;br /&gt;
&lt;br /&gt;
At the end of the session, the party met some of Nyx&#039;s old crewmates, now serving aboard the Swallow: helmsman [[Helmut Henderson|Helmut &amp;quot;Leggy&amp;quot; Henderson]] and [[Daniel Worthington|Daniel &amp;quot;Bonechops&amp;quot; Worthington]], serving as co-surgeon alongside the dutiful executioner [[Marc Ravenstone]]. Roderick realized that the spellstone that was said to be in Marius&#039; old chambers by the ledger was not there.&lt;br /&gt;
&lt;br /&gt;
== Session 5 ==&lt;br /&gt;
&#039;&#039;The party sighted land from the ship, met the mysterious mineworker [[Snag-ool]], toured a strange town, and discovered a passage within a ruin that led to an ambush in the caverns below. They fought their erstwhile ally, Snag-ool, and the town&#039;s [[Races#Lycanthropes|lycanthrope]] mayor, [[Abraham Pelz]], beneath this ruin and almost were obliterated by the strange magical blast of Snag-ool.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The morning after the last session, the crew met in the meeting room of the vessel. Above, a member of the crew sighted land, shrouded in mist. [[Syve Draifly]], Anubis, and Nyx volunteered themselves to scout out the shores, while Whiskey Bob ordered Hythlodaeus and Roderick to accompany the party. Before the boat departed, Whiskey Bob told the crew to be back in the next 24 hours.&lt;br /&gt;
&lt;br /&gt;
The crew and Syve travelled on a dinghy through the mysterious fog and landed on the docks of a small community. They met the tall human Abraham Pelz, and his mysterious gnome companion, [[Snag-ool]], an aged mine worker with a hunk of spellstone lodged in his head. As mayor of the community, Pelz welcomed the crew to the town of Rugenburg, and told the crew that it was founded as a community for Helskari artists and freethinkers to live free from the stifling social hierarchy of the Helsingfyrd Pact. He told the crew to check out the weekly market that was currently ongoing outside of the town walls. He seemed surprised that the crew was not heading to the nearby abandoned spellstone mines, and he told them to not visit the mine, due to the dangers and lost technologies, before inviting the crew to the festival and the inn.&lt;br /&gt;
&lt;br /&gt;
The town seemed misty, ramshackle, and almost abandoned as the crew walked through it towards the festival, accompanied by Snag-ool and Pelz, who told the crew about the town&#039;s ancient origins. They then met some odd local figures such as [[Baron Ruben Hogwallow]], a resentful local halfling farmer who claimed to be rightful heir of the town, but was cheated out by the King of Callow. He also mentioned [[Practicant Liona]], who disappeared towards the mines under mysterious circumstances. Nyx took a lute from a local vendor.&lt;br /&gt;
&lt;br /&gt;
The crew then approached an abandoned, half-flooded fort. They explored this fort which seemed long-abandoned and ruined. As the sun set, they realized Snag-ool was missing. The party tried to find him, and dug through the ruins, passing by some strangely contemporary chests and gear. The party eventually stumbled upon a deep vertical hole within the ruins.&lt;br /&gt;
&lt;br /&gt;
The tunnel cut through multiple layers of ruins, and as theparty traversed down the tunnel via rope, they saw evidence of primordial earthquakes, and an ancient hieroglyphic mural of humanoids giving an offering to a strange techno-mechanical figure.The party reached a cave at the bottom of the tunnel and was confronted with a hostile Snag-ool, who reshaped the earth with his magic and attempted to kill the party using aberrant mind mining-themed sorcery. Abraham Pelz, in the form of a werewolf, also was hiding at the bottom of the tunnel. He attacked the party.&lt;br /&gt;
&lt;br /&gt;
The party quickly immobilized Pelz, and then focused on Snag-ool, who was sitting back, slinging spells.Shortly before Snag-ool died, he destroyed the spellstone lodged in his head, releasing a lightning bolt spell that hit the whole party, as well as Pelz, killing Pelz and Snag-ool, and wounding the entire party. The party then found the corpse of Practicant Liona at the bottom of the cave, with a final letter on it that hinted that they were not alone, haunted by other lycanthrope(s).&lt;br /&gt;
&lt;br /&gt;
== Session 6 ==&lt;br /&gt;
&#039;&#039;The party investigated the caves where they vanquished Snag-ool and Abraham Pelz, and saw a strange demonic quasit fly in from the vertical hole that they entered this cave from. They defeated the quasit and were led to a waterfall with a path behind. A wererat from above ambushed the party. Nyx and Hythlodaeus climbed up the path and escaped, Roderick and Anubis faced off against this creature. Roderick was able to intimidate this creature into allying with him and Anubis. They chased the rest of the party down the path. Roderick and Anubis then confronted a strange Shadow Demon.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The session began under the abandoned ruin, with Snag-ool and Abraham Pelz dead. The party debated what to do, and investigated Snag-ool&#039;s old chambers in the caves underneath the ruins. Nyx gained two enchanted swords that were placed in an enticing chamber in the cavern. A mysterious quasit entered the chamber from above, before being killed by the party, but not before they realized the quasit was trying to climb up a hidden passage behind a waterfall in the cavern. The party debated whether to climb up the waterfall. Roderick pocketed an eldritch Book of Shadows on Abraham Pelz&#039;s corpse, while Anubis took a pickaxe topped with spellstone from Snag-ool&#039;s personal chest.&lt;br /&gt;
&lt;br /&gt;
The quasit was then followed by wererat Eliya Steck, Abraham Pelz&#039;s partner-in-crime, who climbed down into the ruins. Eliya tried to kill the party and almost called down another lycanthrope to finish the job, but she was scared by Roderick, who summoned a minor illusion of Grimsby to frighten her. Roderick and Anubis then gathered that she was trying to kill a demon that she served at the center of the caverns.&lt;br /&gt;
&lt;br /&gt;
Somehow, Anubis and Roderick convinced Eliya that they were on her side and together, and wanted to help Eliya slay the demon and have Eliya take over the demon&#039;s position. Anubis was eager to kill a demon, while Roderick just wanted to keep everyone safe. Roderick tried to get Eliya to &amp;quot;retrieve&amp;quot; Hythlodaeus and Nyx, while Hythlodaeus and Nyx, scared and unsure of what was going on, ran off into the mines, attempting to escape the wererat, that was seemingly after them. Roderick resisted traveling into the waterfall, but Anubis was able to take him and chase the rest of the party.&lt;br /&gt;
&lt;br /&gt;
Hythlodaeus and Nyx escaped through the tunnels, dodging traps, and escaped the mines. The beast then got Anubis to enthusiastically agree to fight the Shadow Demon at the center of this mine, surrounded by fungal mephits, while Roderick played along. Hythlodaeus and Nyx, scared and unsure of what was going on, then escaped from the mine into the outside world.&lt;br /&gt;
&lt;br /&gt;
In contrast, Anubis and Roderick then planned with the wererat to attack the demon. After mourning Snag-ool, her old companion, she told Roderick and Anubis to throw Snag-ool&#039;s pickaxe at the demon to send the myconids afeter it.&lt;br /&gt;
&lt;br /&gt;
The session then ended with the party split. Hythlodaeus and Nyx were outside of the mine, while Steck, Roderick, and Anubis were preparing to face the unseen demon in the mines, surrounded by myconid miners.&lt;/div&gt;</summary>
		<author><name>Bfox</name></author>
	</entry>
	<entry>
		<id>https://lostlandswiki.com/index.php?title=Sessions_(Lost_Lands)&amp;diff=1709</id>
		<title>Sessions (Lost Lands)</title>
		<link rel="alternate" type="text/html" href="https://lostlandswiki.com/index.php?title=Sessions_(Lost_Lands)&amp;diff=1709"/>
		<updated>2025-10-04T05:17:27Z</updated>

		<summary type="html">&lt;p&gt;Bfox: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page serves as a log for all campaign sessions for the [[Lost Lands Campaign|Lost Lands campaign]]. Important details for each session will be recorded here. It exists as an easy reference for players and the DM, and also to prevent them from forgetting what happened during a previous session. Important information will be recorded, but minor details, character-specific events, and secrets might not be recorded here.&lt;br /&gt;
&lt;br /&gt;
This page serves as the final arbiter of what &#039;&#039;actually&#039;&#039; happened.&lt;br /&gt;
&lt;br /&gt;
== Session 0 ==&lt;br /&gt;
Shortly after character creation, various players had small initial one-on-one sessions with the DM to establish their characters, familiarize themselves with the setting, and help the DM playtest the online format. These sessions will not be recorded here.&lt;br /&gt;
&lt;br /&gt;
== Session 1 ==&lt;br /&gt;
&#039;&#039;The party attended the Spruce Gala aboard the Hollow Swallow. After mingling with key NPCs and confronting old rivals, they witnessed an assassination attempt against Edwin Spruce, prompting a chaotic brawl.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The session began on the morning of the yearly Spruce Gala, a yearly event held by the [[Free City of Westport]] to impress foreign dignitaries. This year, the gala was held to celebrate the imminent departure of the [[Hollow Swallow]], a sailing vessel, for the unknown [[Lost Lands]] at the center of the world, on a &amp;quot;fact-finding&amp;quot; mission for [[Edwin Spruce]], the mysterious vampiric Lord Protector of Westport.&lt;br /&gt;
&lt;br /&gt;
[[Practicant Marius]], Edwin Spruce&#039;s majordomo; and [[Whiskey Bob]], the captain of the Hollow Swallow, summoned the party to the [[Piss and the Whistle]] tavern for departure that afternoon. The party all met at the tavern, then took a gondola to the [[Free City of Westport#Districts|Westport Grand Harbor]], where the event was held.&lt;br /&gt;
&lt;br /&gt;
At the harbor gates, a boisterous dragonborn named [[Malleus Kaab]] and his half-tiefling, half-orc companion were engaged in a dispute with the event security, who were guarding the outer walls to the harbor. Kaab was trying to bring small velociraptor dinosaurs into the harbor, as gifts for Edwin Spruce, while the guards were not obliging. The party successfully negotiated entrance into the harbor for both themselves and Kaab. During this dispute, the party learned about Kaab&#039;s vast wealth, his influence in the Azure Empire, as well as his love of dinosaurs. Kaab also recognized [[Hythlodaeus]] as someone who once performed in an arena owned by him.&lt;br /&gt;
&lt;br /&gt;
After entering the harbor, the party boarded the Hollow Swallow, which was docked and equipped as a luxurious venue. They then mingled with the Spruce Gala invitees. Hythlodaeus went belowdecks to prepare for his bardic performance. [[Roderick Kenneth Williamson|Roderick]] got in a fight with a drunken [[Valamir Ulric de Spruys]], a boyhood rival now serving as Helskari Ambassador to Westport, who later fell unconscious. [[Nyx Zephyr|Nyx]] looked for plunder and attempted to meet the [[Kwarteng Lewis|Governor]] of the [[Moragan Islands]], who was rumored to be in attendance, and [[Anubis Furio|Anubis]] just watched the show go down.&lt;br /&gt;
&lt;br /&gt;
After the sun set, Practicant Marius announced Edwin Spruce&#039;s arrival, and he floated out of the ship. Spruce gave a speech congratulating the crew, the ship, and the spirit of discovery, before leaving the stage. Hythlodaeus then gave a musical performance to the partygoers while dressed in the robes of an elderly mage. During the performance, screams were increasingly audible from below the deck of the ship.&lt;br /&gt;
&lt;br /&gt;
Nyx, Roderick, and Anubis all rushed below the decks of the ship to find the source of the screams. In the hold, they saw Edwin Spruce being attacked by bladed assailants as velociraptors swarmed around him.&lt;br /&gt;
&lt;br /&gt;
== Session 2 ==&lt;br /&gt;
&#039;&#039;The party fended off the attackers of Edwin Spruce, taking two prisoner. During the fight Anubis transformed into Furio, his kitsune alter ego. Nyx revealed herself to be an aasimar. Practicant Marius locked the ship down, preventing anyone from entering or exiting, and began to investigate the attack on Edwin Spruce.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The session began in combat, with Furio, Nyx, and Roderick facing off against three assassins and two velociraptors, with Hythlodaeus joining soon afterwards. Anubis transformed into his [[Kitsune]] alter ego, Furio,  for the first time during this combat. Edwin Spruce, prone on the ground and surrounded by assailants, stood up, thanked the party, and disappeared, revealing himself to be an illusion. The party then took on the assailants, with Roderick using his warhammer as a golf club to launch one of the dinosaurs at an assassin. Whiskey Bob entered the room and joined the combat, becoming briefly overwhelmed before the party was able to fend off the attackers.&lt;br /&gt;
&lt;br /&gt;
One of the attackers was killed, and the remaining two surrendered. After combat, Nyx revealed her aasimar form to the party for the first time before interrogating the ringleader of the assassins alongside Roderick, Furio, and Nyx, which rapidly turned into an impromptu torture session. The party learned that the assassin was hired by the [[Seraphai]], a powerful order of the [[Ochre Flame]] religion that has influence within the [[Republic of Carcola]].&lt;br /&gt;
&lt;br /&gt;
While this was ongoing, Hythlodaeus investigated a glowing magical buoy on the rear deck of the ship. Whiskey Bob then revealed to him that the buoy was known as the Vampire&#039;s Kiss buoy, and was personally designed by Edwin Spruce to repel the krakens that lurked in the waters between Westport and the Lost Lands.&lt;br /&gt;
&lt;br /&gt;
Practicant Marius then summoned the party to the deck of the ship into the captain&#039;s quarters. On the way, they saw several partygoers from earlier detained on the ship. He asked each one of them what they knew about the assassination attempt on Spruce, and that they were to help him identify who was behind the plot. He notified them that Spruce was anxious to see the ship depart in the morning, and his investigation into who ordered the attack on Edwin Spruce would end come morning. Until then, he said, no one would be allowed to enter or leave the ship, on the orders of Edwin Spruce.&lt;br /&gt;
&lt;br /&gt;
== Session 3 ==&lt;br /&gt;
&#039;&#039;The party investigated the ship for clues on the attempted assassination of Edwin Spruce to find a suspect before the morning broke. A fight broke out in the lowest deck of the ship between strange creatures and the party. The party confronted a cagey Practicant Marius, and accused him of incompetence in equipping the Hollow Swallow. Edwin Spruce reappeared, and took Marius into his custody.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The session began with Practicant Marius detailing that Edwin Spruce wanted the ship, now empty of partygoers, to be investigated by the party, and have a suspect produced by morning. The three primary suspects, [[Kwarteng Lewis]], [[Valamir Ulric de Spruys]], and [[Malleus Kaab]] were taken off the ship by Practicant Marius for interviews, as well as the surviving saboteurs, giving the party free rein to investigate the ship.&lt;br /&gt;
&lt;br /&gt;
Hythlodaeus remained sequestered in the captain&#039;s cabin drinking with Whiskey Bob. [[Nyx]] and [[Anubis Furio]] encountered an Intellect Devourer, and a strange, tentacled crab in the holds of the ship, which were oddly empty for a ship on the evening before its maiden voyage. After a brief possession of Anubis by the Intellect Devourer, and the intervention of [[Roderick Kenneth Williamson]], Practicant Marius rearrived, and beckoned the crew to go to the top deck to conduct formal interrogation of the suspects. Anubis, transformed into his Furio alter ego, was restrained by the rest of this party, and was under suspicion by both them and Marius for his rage, as well as Roderick&#039;s ignorant prejudice against kitsune, whom he viewed as uncivilized barbarians who have bladders in their heads. Additionally, it was discovered that Spruce&#039;s Anti-Kraken Buoy was damaged.&lt;br /&gt;
&lt;br /&gt;
However, upon examining Marius&#039; reactions to hearing about the Intellect Devourer, the crew&#039;s skepticism shifted to Marius, who was accused of incompetence in preparing the ship for departure. He attempted to play to Roderick&#039;s ill will towards his old rival, Valamir Ulric de Spruys, into suggesting Valamir as the suspect, but Roderick did not bite. The party formally accused Marius of incompetence, if not specifically malicious intent, in his conduct as quartermaster of the Hollow Swallow to the apparition of Edwin Spruce, which reappeared to them.&lt;br /&gt;
&lt;br /&gt;
Edwin Spruce took Marius into his custody, thanked the crew, and delayed the expedition for another week, providing the crew with a reward of 100gp each, some magic items, and lodgings in a manor in Westport. He also provided them with a [https://www.dndbeyond.com/magic-items/9180147-sending-stones Sending Stone] to update him directly on their status during the journey to the Lost Lands.&lt;br /&gt;
&lt;br /&gt;
==Session 4==&lt;br /&gt;
&#039;&#039;The party boarded the ship, received jobs, met old and new allies, and learned their immediate destination in the Lost Lands. Midvoyage, the crew fought an intellect devourer, which summoned sahuagin and attempted to summon a kraken.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A week passed since the last session, and the party rested up in Westport in the meantime. The session began on the eve of the Hollow Swallow&#039;s departure, as the crew boarded the ship. Whiskey Bob said that the journey was projected to take three days to reach [[Port Suthermarck]], a trading post in the outer Lost Lands established by traders from Westport some decades ago. Captain Whiskey Bob assigned several open roles to the party, with Hythlodaeus to serve as the ship&#039;s musician, Roderick to serve as the ship&#039;s purser, Nyx to serve as the ship&#039;s quartermaster, and Anubis to serve as a guard for the Vampire&#039;s Kiss anti-kraken buoy. Anubis&#039; old partner in travelling to Westport, Syve Draifly, was revealed to be ship&#039;s the guide to the Lost Lands, and [[Grimsby Markov]], Roderick&#039;s undead manservant, was also to board the ship and serve as a guard.&lt;br /&gt;
&lt;br /&gt;
After boarding the ship, Whiskey Bob showed the crew a magical recording of Edwin Spruce, who demonstrated how to work the Vampire&#039;s Kiss anti-kraken buoy. Upon entering the Kraken Belt, he told the crew how to work the buoy to repel krakens, as well as telling the crew that they are to meet [[Practicant Leona]] upon arrival at the Trading Post.&lt;br /&gt;
&lt;br /&gt;
As the ship departed, a storm began, and the party engaged in their requisite tasks: Hythlodaeus played music to calm the crew on the decks; Anubis guarded the buoy; Nyx conversed with the crew belowdecks; and Roderick ran through the ship&#039;s ledger in Marius&#039; old room. After spotting a chest that moved and a key, Roderick opened it, releasing an Intellect Devourer. This [[Intellect Devourer]] summoned [[sahuagin]] from the depths of the ocean, who jumped aboard the ship, as well as attempting to summon a kraken outside its native range. Hythlodaeus and Nyx were able to activate the buoy, repulsing the kraken, and defeat the sahuagin: killing one and taking the other prisoner, after Roderick brawled the sahuagin with his fists and a dagger. Anubis activated his chainsaw for the first time around the party.&lt;br /&gt;
&lt;br /&gt;
At the end of the session, the party met some of Nyx&#039;s old crewmates, now serving aboard the Swallow: helmsman [[Helmut Henderson|Helmut &amp;quot;Leggy&amp;quot; Henderson]] and [[Daniel Worthington|Daniel &amp;quot;Bonechops&amp;quot; Worthington]], serving as co-surgeon alongside the dutiful executioner [[Marc Ravenstone]]. Roderick realized that the spellstone that was said to be in Marius&#039; old chambers by the ledger was not there.&lt;br /&gt;
&lt;br /&gt;
== Session 5 ==&lt;br /&gt;
&#039;&#039;The party sighted land from the ship, met the mysterious mineworker [[Snag-ool]], toured a strange town, and discovered a passage within a ruin that led to an ambush in the caverns below. They fought their erstwhile ally, Snag-ool, and the town&#039;s [[Races#Lycanthropes|lycanthrope]] mayor, [[Abraham Pelz]], beneath this ruin and almost were obliterated by the strange magical blast of Snag-ool.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The morning after the last session, the crew met in the meeting room of the vessel. Above, a member of the crew sighted land, shrouded in mist. [[Syve Draifly]], Anubis, and Nyx volunteered themselves to scout out the shores, while Whiskey Bob ordered Hythlodaeus and Roderick to accompany the party. Before the boat departed, Whiskey Bob told the crew to be back in the next 24 hours.&lt;br /&gt;
&lt;br /&gt;
The crew and Syve travelled on a dinghy through the mysterious fog and landed on the docks of a small community. They met the tall human Abraham Pelz, and his mysterious gnome companion, [[Snag-ool]], an aged mine worker with a hunk of spellstone lodged in his head. As mayor of the community, Pelz welcomed the crew to the town of Rugenburg, and told the crew that it was founded as a community for Helskari artists and freethinkers to live free from the stifling social hierarchy of the Helsingfyrd Pact. He told the crew to check out the weekly market that was currently ongoing outside of the town walls. He seemed surprised that the crew was not heading to the nearby abandoned spellstone mines, and he told them to not visit the mine, due to the dangers and lost technologies, before inviting the crew to the festival and the inn.&lt;br /&gt;
&lt;br /&gt;
The town seemed misty, ramshackle, and almost abandoned as the crew walked through it towards the festival, accompanied by Snag-ool and Pelz, who told the crew about the town&#039;s ancient origins. They then met some odd local figures such as [[Baron Ruben Hogwallow]], a resentful local halfling farmer who claimed to be rightful heir of the town, but was cheated out by the King of Callow. He also mentioned [[Practicant Liona]], who disappeared towards the mines under mysterious circumstances. Nyx took a lute from a local vendor.&lt;br /&gt;
&lt;br /&gt;
The crew then approached an abandoned, half-flooded fort. They explored this fort which seemed long-abandoned and ruined. As the sun set, they realized Snag-ool was missing. The party tried to find him, and dug through the ruins, passing by some strangely contemporary chests and gear. The party eventually stumbled upon a deep vertical hole within the ruins.&lt;br /&gt;
&lt;br /&gt;
The tunnel cut through multiple layers of ruins, and as theparty traversed down the tunnel via rope, they saw evidence of primordial earthquakes, and an ancient hieroglyphic mural of humanoids giving an offering to a strange techno-mechanical figure.The party reached a cave at the bottom of the tunnel and was confronted with a hostile Snag-ool, who reshaped the earth with his magic and attempted to kill the party using aberrant mind mining-themed sorcery. Abraham Pelz, in the form of a werewolf, also was hiding at the bottom of the tunnel. He attacked the party.&lt;br /&gt;
&lt;br /&gt;
The party quickly immobilized Pelz, and then focused on Snag-ool, who was sitting back, slinging spells.Shortly before Snag-ool died, he destroyed the spellstone lodged in his head, releasing a lightning bolt spell that hit the whole party, as well as Pelz, killing Pelz and Snag-ool, and wounding the entire party. The party then found the corpse of Practicant Liona at the bottom of the cave, with a final letter on it that hinted that they were not alone, haunted by other lycanthrope(s).&lt;br /&gt;
&lt;br /&gt;
== Session 6 ==&lt;br /&gt;
&#039;&#039;The party investigated the caves where they vanquished Snag-ool and Abraham Pelz, and saw a strange demonic quasit fly in from the vertical hole that they entered this cave from. They defeated the quasit and were led to a waterfall with a path behind. A wererat from above ambushed the party. Nyx and Hythlodaeus climbed up the path and escaped, Roderick and Anubis faced off against this creature. Roderick was able to intimidate this creature into allying with him and Anubis. They chased the rest of the party down the path. Roderick and Anubis then confronted a strange Shadow Demon.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The session began under the abandoned ruin, with Snag-ool and Abraham Pelz dead. The party debated what to do, and investigated Snag-ool&#039;s old chambers in the caves underneath the ruins. Nyx gained two enchanted swords that were placed in an enticing chamber in the  A mysterious quasit entered the chamber from above, before being killed by the party, but not before they realized the quasit was trying to climb up a hidden passage behind a waterfall in the cavern. The party debated whether to climb up the waterfall.&lt;br /&gt;
&lt;br /&gt;
The quasit was then followed by wererat Eliya Steck, Abraham Pelz&#039;s partner-in-crime, who climbed down into the ruins. Eliya tried to kill the party and almost called down another lycanthrope to finish the job, but she was scared by Roderick, who summoned a minor illusion of Grimsby to frighten her. Roderick and Anubis then gathered that she was trying to kill a&lt;/div&gt;</summary>
		<author><name>Bfox</name></author>
	</entry>
	<entry>
		<id>https://lostlandswiki.com/index.php?title=Sessions_(Lost_Lands)&amp;diff=1708</id>
		<title>Sessions (Lost Lands)</title>
		<link rel="alternate" type="text/html" href="https://lostlandswiki.com/index.php?title=Sessions_(Lost_Lands)&amp;diff=1708"/>
		<updated>2025-10-04T04:42:58Z</updated>

		<summary type="html">&lt;p&gt;Bfox: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page serves as a log for all campaign sessions for the [[Lost Lands Campaign|Lost Lands campaign]]. Important details for each session will be recorded here. It exists as an easy reference for players and the DM, and also to prevent them from forgetting what happened during a previous session. Important information will be recorded, but minor details, character-specific events, and secrets might not be recorded here.&lt;br /&gt;
&lt;br /&gt;
This page serves as the final arbiter of what &#039;&#039;actually&#039;&#039; happened.&lt;br /&gt;
&lt;br /&gt;
== Session 0 ==&lt;br /&gt;
Shortly after character creation, various players had small initial one-on-one sessions with the DM to establish their characters, familiarize themselves with the setting, and help the DM playtest the online format. These sessions will not be recorded here.&lt;br /&gt;
&lt;br /&gt;
== Session 1 ==&lt;br /&gt;
&#039;&#039;The party attended the Spruce Gala aboard the Hollow Swallow. After mingling with key NPCs and confronting old rivals, they witnessed an assassination attempt against Edwin Spruce, prompting a chaotic brawl.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The session began on the morning of the yearly Spruce Gala, a yearly event held by the [[Free City of Westport]] to impress foreign dignitaries. This year, the gala was held to celebrate the imminent departure of the [[Hollow Swallow]], a sailing vessel, for the unknown [[Lost Lands]] at the center of the world, on a &amp;quot;fact-finding&amp;quot; mission for [[Edwin Spruce]], the mysterious vampiric Lord Protector of Westport.&lt;br /&gt;
&lt;br /&gt;
[[Practicant Marius]], Edwin Spruce&#039;s majordomo; and [[Whiskey Bob]], the captain of the Hollow Swallow, summoned the party to the [[Piss and the Whistle]] tavern for departure that afternoon. The party all met at the tavern, then took a gondola to the [[Free City of Westport#Districts|Westport Grand Harbor]], where the event was held.&lt;br /&gt;
&lt;br /&gt;
At the harbor gates, a boisterous dragonborn named [[Malleus Kaab]] and his half-tiefling, half-orc companion were engaged in a dispute with the event security, who were guarding the outer walls to the harbor. Kaab was trying to bring small velociraptor dinosaurs into the harbor, as gifts for Edwin Spruce, while the guards were not obliging. The party successfully negotiated entrance into the harbor for both themselves and Kaab. During this dispute, the party learned about Kaab&#039;s vast wealth, his influence in the Azure Empire, as well as his love of dinosaurs. Kaab also recognized [[Hythlodaeus]] as someone who once performed in an arena owned by him.&lt;br /&gt;
&lt;br /&gt;
After entering the harbor, the party boarded the Hollow Swallow, which was docked and equipped as a luxurious venue. They then mingled with the Spruce Gala invitees. Hythlodaeus went belowdecks to prepare for his bardic performance. [[Roderick Kenneth Williamson|Roderick]] got in a fight with a drunken [[Valamir Ulric de Spruys]], a boyhood rival now serving as Helskari Ambassador to Westport, who later fell unconscious. [[Nyx Zephyr|Nyx]] looked for plunder and attempted to meet the [[Kwarteng Lewis|Governor]] of the [[Moragan Islands]], who was rumored to be in attendance, and [[Anubis Furio|Anubis]] just watched the show go down.&lt;br /&gt;
&lt;br /&gt;
After the sun set, Practicant Marius announced Edwin Spruce&#039;s arrival, and he floated out of the ship. Spruce gave a speech congratulating the crew, the ship, and the spirit of discovery, before leaving the stage. Hythlodaeus then gave a musical performance to the partygoers while dressed in the robes of an elderly mage. During the performance, screams were increasingly audible from below the deck of the ship.&lt;br /&gt;
&lt;br /&gt;
Nyx, Roderick, and Anubis all rushed below the decks of the ship to find the source of the screams. In the hold, they saw Edwin Spruce being attacked by bladed assailants as velociraptors swarmed around him.&lt;br /&gt;
&lt;br /&gt;
== Session 2 ==&lt;br /&gt;
&#039;&#039;The party fended off the attackers of Edwin Spruce, taking two prisoner. During the fight Anubis transformed into Furio, his kitsune alter ego. Nyx revealed herself to be an aasimar. Practicant Marius locked the ship down, preventing anyone from entering or exiting, and began to investigate the attack on Edwin Spruce.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The session began in combat, with Furio, Nyx, and Roderick facing off against three assassins and two velociraptors, with Hythlodaeus joining soon afterwards. Anubis transformed into his [[Kitsune]] alter ego, Furio,  for the first time during this combat. Edwin Spruce, prone on the ground and surrounded by assailants, stood up, thanked the party, and disappeared, revealing himself to be an illusion. The party then took on the assailants, with Roderick using his warhammer as a golf club to launch one of the dinosaurs at an assassin. Whiskey Bob entered the room and joined the combat, becoming briefly overwhelmed before the party was able to fend off the attackers.&lt;br /&gt;
&lt;br /&gt;
One of the attackers was killed, and the remaining two surrendered. After combat, Nyx revealed her aasimar form to the party for the first time before interrogating the ringleader of the assassins alongside Roderick, Furio, and Nyx, which rapidly turned into an impromptu torture session. The party learned that the assassin was hired by the [[Seraphai]], a powerful order of the [[Ochre Flame]] religion that has influence within the [[Republic of Carcola]].&lt;br /&gt;
&lt;br /&gt;
While this was ongoing, Hythlodaeus investigated a glowing magical buoy on the rear deck of the ship. Whiskey Bob then revealed to him that the buoy was known as the Vampire&#039;s Kiss buoy, and was personally designed by Edwin Spruce to repel the krakens that lurked in the waters between Westport and the Lost Lands.&lt;br /&gt;
&lt;br /&gt;
Practicant Marius then summoned the party to the deck of the ship into the captain&#039;s quarters. On the way, they saw several partygoers from earlier detained on the ship. He asked each one of them what they knew about the assassination attempt on Spruce, and that they were to help him identify who was behind the plot. He notified them that Spruce was anxious to see the ship depart in the morning, and his investigation into who ordered the attack on Edwin Spruce would end come morning. Until then, he said, no one would be allowed to enter or leave the ship, on the orders of Edwin Spruce.&lt;br /&gt;
&lt;br /&gt;
== Session 3 ==&lt;br /&gt;
&#039;&#039;The party investigated the ship for clues on the attempted assassination of Edwin Spruce to find a suspect before the morning broke. A fight broke out in the lowest deck of the ship between strange creatures and the party. The party confronted a cagey Practicant Marius, and accused him of incompetence in equipping the Hollow Swallow. Edwin Spruce reappeared, and took Marius into his custody.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The session began with Practicant Marius detailing that Edwin Spruce wanted the ship, now empty of partygoers, to be investigated by the party, and have a suspect produced by morning. The three primary suspects, [[Kwarteng Lewis]], [[Valamir Ulric de Spruys]], and [[Malleus Kaab]] were taken off the ship by Practicant Marius for interviews, as well as the surviving saboteurs, giving the party free rein to investigate the ship.&lt;br /&gt;
&lt;br /&gt;
Hythlodaeus remained sequestered in the captain&#039;s cabin drinking with Whiskey Bob. [[Nyx]] and [[Anubis Furio]] encountered an Intellect Devourer, and a strange, tentacled crab in the holds of the ship, which were oddly empty for a ship on the evening before its maiden voyage. After a brief possession of Anubis by the Intellect Devourer, and the intervention of [[Roderick Kenneth Williamson]], Practicant Marius rearrived, and beckoned the crew to go to the top deck to conduct formal interrogation of the suspects. Anubis, transformed into his Furio alter ego, was restrained by the rest of this party, and was under suspicion by both them and Marius for his rage, as well as Roderick&#039;s ignorant prejudice against kitsune, whom he viewed as uncivilized barbarians who have bladders in their heads. Additionally, it was discovered that Spruce&#039;s Anti-Kraken Buoy was damaged.&lt;br /&gt;
&lt;br /&gt;
However, upon examining Marius&#039; reactions to hearing about the Intellect Devourer, the crew&#039;s skepticism shifted to Marius, who was accused of incompetence in preparing the ship for departure. He attempted to play to Roderick&#039;s ill will towards his old rival, Valamir Ulric de Spruys, into suggesting Valamir as the suspect, but Roderick did not bite. The party formally accused Marius of incompetence, if not specifically malicious intent, in his conduct as quartermaster of the Hollow Swallow to the apparition of Edwin Spruce, which reappeared to them.&lt;br /&gt;
&lt;br /&gt;
Edwin Spruce took Marius into his custody, thanked the crew, and delayed the expedition for another week, providing the crew with a reward of 100gp each, some magic items, and lodgings in a manor in Westport. He also provided them with a [https://www.dndbeyond.com/magic-items/9180147-sending-stones Sending Stone] to update him directly on their status during the journey to the Lost Lands.&lt;br /&gt;
&lt;br /&gt;
==Session 4==&lt;br /&gt;
&#039;&#039;The party boarded the ship, received jobs, met old and new allies, and learned their immediate destination in the Lost Lands. Midvoyage, the crew fought an intellect devourer, which summoned sahuagin and attempted to summon a kraken.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A week passed since the last session, and the party rested up in Westport in the meantime. The session began on the eve of the Hollow Swallow&#039;s departure, as the crew boarded the ship. Whiskey Bob said that the journey was projected to take three days to reach [[Port Suthermarck]], a trading post in the outer Lost Lands established by traders from Westport some decades ago. Captain Whiskey Bob assigned several open roles to the party, with Hythlodaeus to serve as the ship&#039;s musician, Roderick to serve as the ship&#039;s purser, Nyx to serve as the ship&#039;s quartermaster, and Anubis to serve as a guard for the Vampire&#039;s Kiss anti-kraken buoy. Anubis&#039; old partner in travelling to Westport, Syve Draifly, was revealed to be ship&#039;s the guide to the Lost Lands, and [[Grimsby Markov]], Roderick&#039;s undead manservant, was also to board the ship and serve as a guard.&lt;br /&gt;
&lt;br /&gt;
After boarding the ship, Whiskey Bob showed the crew a magical recording of Edwin Spruce, who demonstrated how to work the Vampire&#039;s Kiss anti-kraken buoy. Upon entering the Kraken Belt, he told the crew how to work the buoy to repel krakens, as well as telling the crew that they are to meet [[Practicant Leona]] upon arrival at the Trading Post.&lt;br /&gt;
&lt;br /&gt;
As the ship departed, a storm began, and the party engaged in their requisite tasks: Hythlodaeus played music to calm the crew on the decks; Anubis guarded the buoy; Nyx conversed with the crew belowdecks; and Roderick ran through the ship&#039;s ledger in Marius&#039; old room. After spotting a chest that moved and a key, Roderick opened it, releasing an Intellect Devourer. This [[Intellect Devourer]] summoned [[sahuagin]] from the depths of the ocean, who jumped aboard the ship, as well as attempting to summon a kraken outside its native range. Hythlodaeus and Nyx were able to activate the buoy, repulsing the kraken, and defeat the sahuagin: killing one and taking the other prisoner, after Roderick brawled the sahuagin with his fists and a dagger. Anubis activated his chainsaw for the first time around the party.&lt;br /&gt;
&lt;br /&gt;
At the end of the session, the party met some of Nyx&#039;s old crewmates, now serving aboard the Swallow: helmsman [[Helmut Henderson|Helmut &amp;quot;Leggy&amp;quot; Henderson]] and [[Daniel Worthington|Daniel &amp;quot;Bonechops&amp;quot; Worthington]], serving as co-surgeon alongside the dutiful executioner [[Marc Ravenstone]]. Roderick realized that the spellstone that was said to be in Marius&#039; old chambers by the ledger was not there.&lt;br /&gt;
&lt;br /&gt;
== Session 5 ==&lt;br /&gt;
&#039;&#039;The party sighted land from the ship, met the mysterious mineworker [[Snag-ool]], toured a strange town, and discovered a passage within a ruin that led to an ambush in the caverns below. They fought their erstwhile ally, Snag-ool, and the town&#039;s [[Races#Lycanthropes|lycanthrope]] mayor, [[Abraham Pelz]], beneath this ruin and almost were obliterated by the strange magical blast of Snag-ool.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The morning after the last session, the crew met in the meeting room of the vessel. Above, a member of the crew sighted land, shrouded in mist. [[Syve Draifly]], Anubis, and Nyx volunteered themselves to scout out the shores, while Whiskey Bob ordered Hythlodaeus and Roderick to accompany the party. Before the boat departed, Whiskey Bob told the crew to be back in the next 24 hours.&lt;br /&gt;
&lt;br /&gt;
The crew and Syve travelled on a dinghy through the mysterious fog and landed on the docks of a small community. They met the tall human Abraham Pelz, and his mysterious gnome companion, [[Snag-ool]], an aged mine worker with a hunk of spellstone lodged in his head. As mayor of the community, Pelz welcomed the crew to the town of Rugenburg, and told the crew that it was founded as a community for Helskari artists and freethinkers to live free from the stifling social hierarchy of the Helsingfyrd Pact. He told the crew to check out the weekly market that was currently ongoing outside of the town walls. He seemed surprised that the crew was not heading to the nearby abandoned spellstone mines, and he told them to not visit the mine, due to the dangers and lost technologies, before inviting the crew to the festival and the inn.&lt;br /&gt;
&lt;br /&gt;
The town seemed misty, ramshackle, and almost abandoned as the crew walked through it towards the festival, accompanied by Snag-ool and Pelz, who told the crew about the town&#039;s ancient origins. They then met some odd local figures such as [[Baron Ruben Hogwallow]], a resentful local halfling farmer who claimed to be rightful heir of the town, but was cheated out by the King of Callow. He also mentioned [[Practicant Liona]], who disappeared towards the mines under mysterious circumstances. Nyx took a lute from a local vendor.&lt;br /&gt;
&lt;br /&gt;
The crew then approached an abandoned, half-flooded fort. They explored this fort which seemed long-abandoned and ruined. As the sun set, they realized Snag-ool was missing. The party tried to find him, and dug through the ruins, passing by some strangely contemporary chests and gear. The party eventually stumbled upon a deep vertical hole within the ruins.&lt;br /&gt;
&lt;br /&gt;
The tunnel cut through multiple layers of ruins, and as theparty traversed down the tunnel via rope, they saw evidence of primordial earthquakes, and an ancient hieroglyphic mural of humanoids giving an offering to a strange techno-mechanical figure.The party reached a cave at the bottom of the tunnel and was confronted with a hostile Snag-ool, who reshaped the earth with his magic and attempted to kill the party using aberrant mind mining-themed sorcery. Abraham Pelz, in the form of a werewolf, also was hiding at the bottom of the tunnel. He attacked the party.&lt;br /&gt;
&lt;br /&gt;
The party quickly immobilized Pelz, and then focused on Snag-ool, who was sitting back, slinging spells.Shortly before Snag-ool died, he destroyed the spellstone lodged in his head, releasing a lightning bolt spell that hit the whole party, as well as Pelz, killing Pelz and Snag-ool, and wounding the entire party. The party then found the corpse of Practicant Liona at the bottom of the cave, with a final letter on it that hinted that they were not alone, haunted by other lycanthrope(s).&lt;/div&gt;</summary>
		<author><name>Bfox</name></author>
	</entry>
	<entry>
		<id>https://lostlandswiki.com/index.php?title=Sessions_(Lost_Lands)&amp;diff=1707</id>
		<title>Sessions (Lost Lands)</title>
		<link rel="alternate" type="text/html" href="https://lostlandswiki.com/index.php?title=Sessions_(Lost_Lands)&amp;diff=1707"/>
		<updated>2025-09-25T01:48:10Z</updated>

		<summary type="html">&lt;p&gt;Bfox: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page serves as a log for all campaign sessions for the [[Lost Lands Campaign|Lost Lands campaign]]. Important details for each session will be recorded here. It exists as an easy reference for players and the DM, and also to prevent them from forgetting what happened during a previous session. Important information will be recorded, but minor details, character-specific events, and secrets might not be recorded here.&lt;br /&gt;
&lt;br /&gt;
This page serves as the final arbiter of what &#039;&#039;actually&#039;&#039; happened.&lt;br /&gt;
&lt;br /&gt;
== Session 0 ==&lt;br /&gt;
Shortly after character creation, various players had small initial one-on-one sessions with the DM to establish their characters, familiarize themselves with the setting, and help the DM playtest the online format. These sessions will not be recorded here.&lt;br /&gt;
&lt;br /&gt;
== Session 1 ==&lt;br /&gt;
&#039;&#039;The party attended the Spruce Gala aboard the Hollow Swallow. After mingling with key NPCs and confronting old rivals, they witnessed an assassination attempt against Edwin Spruce, prompting a chaotic brawl.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The session began on the morning of the yearly Spruce Gala, a yearly event held by the [[Free City of Westport]] to impress foreign dignitaries. This year, the gala was held to celebrate the imminent departure of the [[Hollow Swallow]], a sailing vessel, for the unknown [[Lost Lands]] at the center of the world, on a &amp;quot;fact-finding&amp;quot; mission for [[Edwin Spruce]], the mysterious vampiric Lord Protector of Westport.&lt;br /&gt;
&lt;br /&gt;
[[Practicant Marius]], Edwin Spruce&#039;s majordomo; and [[Whiskey Bob]], the captain of the Hollow Swallow, summoned the party to the [[Piss and the Whistle]] tavern for departure that afternoon. The party all met at the tavern, then took a gondola to the [[Free City of Westport#Districts|Westport Grand Harbor]], where the event was held.&lt;br /&gt;
&lt;br /&gt;
At the harbor gates, a boisterous dragonborn named [[Malleus Kaab]] and his half-tiefling, half-orc companion were engaged in a dispute with the event security, who were guarding the outer walls to the harbor. Kaab was trying to bring small velociraptor dinosaurs into the harbor, as gifts for Edwin Spruce, while the guards were not obliging. The party successfully negotiated entrance into the harbor for both themselves and Kaab. During this dispute, the party learned about Kaab&#039;s vast wealth, his influence in the Azure Empire, as well as his love of dinosaurs. Kaab also recognized [[Hythlodaeus]] as someone who once performed in an arena owned by him.&lt;br /&gt;
&lt;br /&gt;
After entering the harbor, the party boarded the Hollow Swallow, which was docked and equipped as a luxurious venue. They then mingled with the Spruce Gala invitees. Hythlodaeus went belowdecks to prepare for his bardic performance. [[Roderick Kenneth Williamson|Roderick]] got in a fight with a drunken [[Valamir Ulric de Spruys]], a boyhood rival now serving as Helskari Ambassador to Westport, who later fell unconscious. [[Nyx Zephyr|Nyx]] looked for plunder and attempted to meet the [[Kwarteng Lewis|Governor]] of the [[Moragan Islands]], who was rumored to be in attendance, and [[Anubis Furio|Anubis]] just watched the show go down.&lt;br /&gt;
&lt;br /&gt;
After the sun set, Practicant Marius announced Edwin Spruce&#039;s arrival, and he floated out of the ship. Spruce gave a speech congratulating the crew, the ship, and the spirit of discovery, before leaving the stage. Hythlodaeus then gave a musical performance to the partygoers while dressed in the robes of an elderly mage. During the performance, screams were increasingly audible from below the deck of the ship.&lt;br /&gt;
&lt;br /&gt;
Nyx, Roderick, and Anubis all rushed below the decks of the ship to find the source of the screams. In the hold, they saw Edwin Spruce being attacked by bladed assailants as velociraptors swarmed around him.&lt;br /&gt;
&lt;br /&gt;
== Session 2 ==&lt;br /&gt;
&#039;&#039;The party fended off the attackers of Edwin Spruce, taking two prisoner. During the fight Anubis transformed into Furio, his kitsune alter ego. Nyx revealed herself to be an aasimar. Practicant Marius locked the ship down, preventing anyone from entering or exiting, and began to investigate the attack on Edwin Spruce.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The session began in combat, with Furio, Nyx, and Roderick facing off against three assassins and two velociraptors, with Hythlodaeus joining soon afterwards. Anubis transformed into his [[Kitsune]] alter ego, Furio,  for the first time during this combat. Edwin Spruce, prone on the ground and surrounded by assailants, stood up, thanked the party, and disappeared, revealing himself to be an illusion. The party then took on the assailants, with Roderick using his warhammer as a golf club to launch one of the dinosaurs at an assassin. Whiskey Bob entered the room and joined the combat, becoming briefly overwhelmed before the party was able to fend off the attackers.&lt;br /&gt;
&lt;br /&gt;
One of the attackers was killed, and the remaining two surrendered. After combat, Nyx revealed her aasimar form to the party for the first time before interrogating the ringleader of the assassins alongside Roderick, Furio, and Nyx, which rapidly turned into an impromptu torture session. The party learned that the assassin was hired by the [[Seraphai]], a powerful order of the [[Ochre Flame]] religion that has influence within the [[Republic of Carcola]].&lt;br /&gt;
&lt;br /&gt;
While this was ongoing, Hythlodaeus investigated a glowing magical buoy on the rear deck of the ship. Whiskey Bob then revealed to him that the buoy was known as the Vampire&#039;s Kiss buoy, and was personally designed by Edwin Spruce to repel the krakens that lurked in the waters between Westport and the Lost Lands.&lt;br /&gt;
&lt;br /&gt;
Practicant Marius then summoned the party to the deck of the ship into the captain&#039;s quarters. On the way, they saw several partygoers from earlier detained on the ship. He asked each one of them what they knew about the assassination attempt on Spruce, and that they were to help him identify who was behind the plot. He notified them that Spruce was anxious to see the ship depart in the morning, and his investigation into who ordered the attack on Edwin Spruce would end come morning. Until then, he said, no one would be allowed to enter or leave the ship, on the orders of Edwin Spruce.&lt;br /&gt;
&lt;br /&gt;
== Session 3 ==&lt;br /&gt;
&#039;&#039;The party investigated the ship for clues on the attempted assassination of Edwin Spruce to find a suspect before the morning broke. A fight broke out in the lowest deck of the ship between strange creatures and the party. The party confronted a cagey Practicant Marius, and accused him of incompetence in equipping the Hollow Swallow. Edwin Spruce reappeared, and took Marius into his custody.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The session began with Practicant Marius detailing that Edwin Spruce wanted the ship, now empty of partygoers, to be investigated by the party, and have a suspect produced by morning. The three primary suspects, [[Kwarteng Lewis]], [[Valamir Ulric de Spruys]], and [[Malleus Kaab]] were taken off the ship by Practicant Marius for interviews, as well as the surviving saboteurs, giving the party free rein to investigate the ship.&lt;br /&gt;
&lt;br /&gt;
Hythlodaeus remained sequestered in the captain&#039;s cabin drinking with Whiskey Bob. [[Nyx]] and [[Anubis Furio]] encountered an Intellect Devourer, and a strange, tentacled crab in the holds of the ship, which were oddly empty for a ship on the evening before its maiden voyage. After a brief possession of Anubis by the Intellect Devourer, and the intervention of [[Roderick Kenneth Williamson]], Practicant Marius rearrived, and beckoned the crew to go to the top deck to conduct formal interrogation of the suspects. Anubis, transformed into his Furio alter ego, was restrained by the rest of this party, and was under suspicion by both them and Marius for his rage, as well as Roderick&#039;s ignorant prejudice against kitsune, whom he viewed as uncivilized barbarians who have bladders in their heads. Additionally, it was discovered that Spruce&#039;s Anti-Kraken Buoy was damaged.&lt;br /&gt;
&lt;br /&gt;
However, upon examining Marius&#039; reactions to hearing about the Intellect Devourer, the crew&#039;s skepticism shifted to Marius, who was accused of incompetence in preparing the ship for departure. He attempted to play to Roderick&#039;s ill will towards his old rival, Valamir Ulric de Spruys, into suggesting Valamir as the suspect, but Roderick did not bite. The party formally accused Marius of incompetence, if not specifically malicious intent, in his conduct as quartermaster of the Hollow Swallow to the apparition of Edwin Spruce, which reappeared to them.&lt;br /&gt;
&lt;br /&gt;
Edwin Spruce took Marius into his custody, thanked the crew, and delayed the expedition for another week, providing the crew with a reward of 100gp each, some magic items, and lodgings in a manor in Westport. He also provided them with a [https://www.dndbeyond.com/magic-items/9180147-sending-stones Sending Stone] to update him directly on their status during the journey to the Lost Lands.&lt;br /&gt;
&lt;br /&gt;
==Session 4==&lt;br /&gt;
&#039;&#039;The party boarded the ship, received jobs, met old and new allies, and learned their immediate destination in the Lost Lands. Midvoyage, the crew fought an intellect devourer, which summoned sahuagin and attempted to summon a kraken.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A week passed since the last session, and the party rested up in Westport in the meantime. The session began on the eve of the Hollow Swallow&#039;s departure, as the crew boarded the ship. Whiskey Bob said that the journey was projected to take three days to reach [[Port Suthermarck]], a trading post in the outer Lost Lands established by traders from Westport some decades ago. Captain Whiskey Bob assigned several open roles to the party, with Hythlodaeus to serve as the ship&#039;s musician, Roderick to serve as the ship&#039;s purser, Nyx to serve as the ship&#039;s quartermaster, and Anubis to serve as a guard for the Vampire&#039;s Kiss anti-kraken buoy. Anubis&#039; old partner in travelling to Westport, Syve Draifly, was revealed to be ship&#039;s the guide to the Lost Lands, and [[Grimsby Markov]], Roderick&#039;s undead manservant, was also to board the ship and serve as a guard.&lt;br /&gt;
&lt;br /&gt;
After boarding the ship, Whiskey Bob showed the crew a magical recording of Edwin Spruce, who demonstrated how to work the Vampire&#039;s Kiss anti-kraken buoy. Upon entering the Kraken Belt, he told the crew how to work the buoy to repel krakens, as well as telling the crew that they are to meet [[Practicant Leona]] upon arrival at the Trading Post.&lt;br /&gt;
&lt;br /&gt;
As the ship departed, a storm began, and the party engaged in their requisite tasks: Hythlodaeus played music to calm the crew on the decks; Anubis guarded the buoy; Nyx conversed with the crew belowdecks; and Roderick ran through the ship&#039;s ledger in Marius&#039; old room. After spotting a chest that moved and a key, Roderick opened it, releasing an Intellect Devourer. This [[Intellect Devourer]] summoned [[sahuagin]] from the depths of the ocean, who jumped aboard the ship, as well as attempting to summon a kraken outside its native range. Hythlodaeus and Nyx were able to activate the buoy, repulsing the kraken, and defeat the sahuagin: killing one and taking the other prisoner, after Roderick brawled the sahuagin with his fists and a dagger. Anubis activated his chainsaw for the first time around the party.&lt;br /&gt;
&lt;br /&gt;
At the end of the session, the party met some of Nyx&#039;s old crewmates, now serving aboard the Swallow: helmsman [[Helmut Henderson|Helmut &amp;quot;Leggy&amp;quot; Henderson]] and [[Daniel Worthington|Daniel &amp;quot;Bonechops&amp;quot; Worthington]], serving as co-surgeon alongside the dutiful executioner [[Marc Ravenstone]]. Roderick realized that the spellstone that was said to be in Marius&#039; old chambers by the ledger was not there.&lt;br /&gt;
&lt;br /&gt;
== Session 5 ==&lt;br /&gt;
&#039;&#039;The party sighted land from the ship, met the mysterious mineworker [[Snag-ool]], toured a strange town, and discovered a passage within a ruin that led to an ambush in the caverns below. They fought their erstwhile ally, Snag-ool, and the town&#039;s [[Races#Lycanthropes|lycanthrope]] mayor, [[Abraham Pelz]], beneath this ruin and almost were obliterated by the strange magical blast of Snag-ool.&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Bfox</name></author>
	</entry>
	<entry>
		<id>https://lostlandswiki.com/index.php?title=Deities&amp;diff=1706</id>
		<title>Deities</title>
		<link rel="alternate" type="text/html" href="https://lostlandswiki.com/index.php?title=Deities&amp;diff=1706"/>
		<updated>2025-08-10T17:11:17Z</updated>

		<summary type="html">&lt;p&gt;Bfox: /* Minor or Controversial Deities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The pantheon of the Lost Lands is a diverse and fragmented collection of divine beings whose worship reflects the cultural, political, and metaphysical history of the world. The gods range from primordial creator figures to ascended mortals, and their cults often vary widely between regions. Since the withdrawal of most deities from direct involvement in mortal affairs, their influence is primarily exercised through visions, divine agents, and lingering miracles.  &lt;br /&gt;
&lt;br /&gt;
Many deities’ cults are intertwined with national identity: the [[Ochre Flame]] in the [[Republic of Carcola]] reflects the increasingly harsh living conditions of that land, the dual worship of Ekekkia and Ulfgar in the Helsingfyrd Pact reflects the union of vampire and lycanthrope that form the core of the Pact, and the draconic cults of the [[Azure Empire]] reflect a culture where living draconic power and patronage networks are the backbone of society.&lt;br /&gt;
&lt;br /&gt;
==Major Deities==&lt;br /&gt;
&lt;br /&gt;
===The Faceless Maker===&lt;br /&gt;
* &#039;&#039;&#039;Domains:&#039;&#039;&#039; Knowledge, Life, Nature, Grave (rare), Forge (Lagashian sects)&lt;br /&gt;
* &#039;&#039;&#039;Alignment:&#039;&#039;&#039; Neutral&lt;br /&gt;
* &#039;&#039;&#039;Symbol:&#039;&#039;&#039; A featureless mask or blank sun disc&lt;br /&gt;
* &#039;&#039;&#039;Lore:&#039;&#039;&#039; The primordial creator of the world, the Faceless Maker is said to have formed the perfect disc of Izaria as his dwelling place. Myths claim he was either slain or blinded in the distant past, some say by Christopher Bale, and now lies dead or wanders as a blind poet. In nearly every culture, he is acknowledged as the origin of all things, even where his worship is suppressed or forgotten.&lt;br /&gt;
&lt;br /&gt;
===Christopher Bale===&lt;br /&gt;
* &#039;&#039;&#039;Domains (5e):&#039;&#039;&#039; Order, Knowledge, Light, Tempest, Grave (esoteric sects)&lt;br /&gt;
* &#039;&#039;&#039;Alignment:&#039;&#039;&#039; Lawful Neutral&lt;br /&gt;
* &#039;&#039;&#039;Symbol:&#039;&#039;&#039; A bat, a spinning top, or an hourglass&lt;br /&gt;
* &#039;&#039;&#039;Lore:&#039;&#039;&#039; God of time and space, and in some traditions, the slayer or usurper of the Faceless Maker. Bale briefly ruled the world directly before withdrawing to govern through archons such as Talapas. Worship of Bale has declined, particularly in Carcola, where the Ochre Flame has outlawed his cult. His faithful emphasize cosmic order, patience, and the inevitability of time.&lt;br /&gt;
&lt;br /&gt;
===Kogoth the Undying Machine===&lt;br /&gt;
* &#039;&#039;&#039;Domains (5e):&#039;&#039;&#039; Forge, Knowledge, Arcana, Order&lt;br /&gt;
* &#039;&#039;&#039;Alignment:&#039;&#039;&#039; Lawful Neutral or Neutral Evil (extremist sects)&lt;br /&gt;
* &#039;&#039;&#039;Symbol:&#039;&#039;&#039; A segmented mechanical centipede&lt;br /&gt;
* &#039;&#039;&#039;Lore:&#039;&#039;&#039; Once a living god and ruler of Lagash, Kogoth became a mechanical being to continue his pursuit of invention. He systematized magic into a structured discipline, making it accessible to mortals. His cults revere relentless innovation, often at the expense of morality or tradition. Opponents call him the betrayer of the old gods. Worship of Kogoth is extremely uncommon after the [[Sundering of Lagash]], and he is widely considered to be a dead god.&lt;br /&gt;
&lt;br /&gt;
===Ekekkia, Mother of the Undead===&lt;br /&gt;
* &#039;&#039;&#039;Domains (5e):&#039;&#039;&#039; Death, Nature (Agriculture), Grave, Trickery&lt;br /&gt;
* &#039;&#039;&#039;Alignment:&#039;&#039;&#039; Neutral Evil or Lawful Evil&lt;br /&gt;
* &#039;&#039;&#039;Symbol:&#039;&#039;&#039; A sheaf of wheat bound with a blood-red ribbon&lt;br /&gt;
* &#039;&#039;&#039;Lore:&#039;&#039;&#039; Once a goddess of roads and boundaries, Ekekkia was exiled east by Kogoth. In exile, she created the first undead — blood-drinking priests — and became patroness of agriculture in the Helsingfyrd Pact. Pact orthodoxy denies her rumored love affair with Ulfgar, though Helskari folk tradition keeps the tale alive.&lt;br /&gt;
&lt;br /&gt;
===Fain, Ascendant Ember of the Ochre Flame===&lt;br /&gt;
* &#039;&#039;&#039;Domains (5e):&#039;&#039;&#039; Light, Order, Forge&lt;br /&gt;
* &#039;&#039;&#039;Alignment:&#039;&#039;&#039; Lawful Neutral&lt;br /&gt;
* &#039;&#039;&#039;Symbol:&#039;&#039;&#039; A volcano erupting with golden fire&lt;br /&gt;
* &#039;&#039;&#039;Lore:&#039;&#039;&#039; Twin of Sere and personification of Mount Fain in Carcola. In Ochre Flame cosmology, Fain leads the virtuous upward into a higher, purer hell — an inversion of most salvation myths. Her worship is state-endorsed in Carcola, where she symbolizes endurance through purifying trials.&lt;br /&gt;
&lt;br /&gt;
===Sere, the Lower Flame===&lt;br /&gt;
* &#039;&#039;&#039;Domains (5e):&#039;&#039;&#039; Grave, Death, Order&lt;br /&gt;
* &#039;&#039;&#039;Alignment:&#039;&#039;&#039; Lawful Neutral or Lawful Evil&lt;br /&gt;
* &#039;&#039;&#039;Symbol:&#039;&#039;&#039; An inverted flame descending into darkness&lt;br /&gt;
* &#039;&#039;&#039;Lore:&#039;&#039;&#039; Twin of Fain, Sere guides most souls into the lower hells of Ochre Flame belief. Although feared, Sere is honored as a necessary guide in death, ensuring the cosmic balance of reward and punishment.&lt;br /&gt;
&lt;br /&gt;
===Ulfgar, First Raider of the Moon===&lt;br /&gt;
* &#039;&#039;&#039;Domains (5e):&#039;&#039;&#039; Nature, War, Trickery&lt;br /&gt;
* &#039;&#039;&#039;Alignment:&#039;&#039;&#039; Chaotic Neutral&lt;br /&gt;
* &#039;&#039;&#039;Symbol:&#039;&#039;&#039; A crescent moon over a wolf’s skull&lt;br /&gt;
* &#039;&#039;&#039;Lore:&#039;&#039;&#039; God of lycanthropy, hunting, and the moon. Ulfgar’s earliest followers were raiders and pastoralists who rejected settled life. His greatest warriors became the first lycanthropes. Pact orthodoxy frowns upon the heretical belief that Ulfgar and Ekekkia were lovers. Kitsune revere Ulfgar as a trickster god, instead of as a raider or warrior god, leading to tensions with lycanthropes.&lt;br /&gt;
&lt;br /&gt;
===Tezquamar, First of the Dragons===&lt;br /&gt;
* &#039;&#039;&#039;Domains (5e):&#039;&#039;&#039; Knowledge, Tempest, Light, Order&lt;br /&gt;
* &#039;&#039;&#039;Alignment:&#039;&#039;&#039; Lawful Neutral&lt;br /&gt;
* &#039;&#039;&#039;Symbol:&#039;&#039;&#039; A dragon coiled around a star map&lt;br /&gt;
* &#039;&#039;&#039;Lore:&#039;&#039;&#039; Said to have been born from magic-struck dinosaurs in the ruins of the Lost Lands, Tezquamar is revered by dragonkin as the greatest of gods, the inventor of astronomy, and the very first dragon. His cult rejects the old gods, venerating him as a bringer of enlightenment.&lt;br /&gt;
&lt;br /&gt;
===Kukulshen, Navigator and Herald===&lt;br /&gt;
* &#039;&#039;&#039;Domains (5e):&#039;&#039;&#039; Knowledge, Tempest, Nature (Travel), Trickery (seafaring sects)&lt;br /&gt;
* &#039;&#039;&#039;Alignment:&#039;&#039;&#039; Neutral Good&lt;br /&gt;
* &#039;&#039;&#039;Symbol:&#039;&#039;&#039; A feathered serpent coiled around a ship’s prow&lt;br /&gt;
* &#039;&#039;&#039;Lore:&#039;&#039;&#039; Led the migration of metallic dragons and dragonkin from the Lost Lands to the Azure Empire. Honored as a divine herald and patron of explorers, traders, and diplomats in the Azure Empire.&lt;br /&gt;
&lt;br /&gt;
===Jura the Eternal===&lt;br /&gt;
* &#039;&#039;&#039;Domains (5e):&#039;&#039;&#039; Nature, Knowledge&lt;br /&gt;
* &#039;&#039;&#039;Alignment:&#039;&#039;&#039; True Neutral&lt;br /&gt;
* &#039;&#039;&#039;Symbol:&#039;&#039;&#039; The profile of a tyrannosaur skull crowned with laurels&lt;br /&gt;
* &#039;&#039;&#039;Lore:&#039;&#039;&#039; An immortal tyrannosaur who witnessed the fall of Lagash. Jura communicates telepathically and is worshipped by some druids and scholars as a living witness to the deep past. She is not universally regarded as a deity, but her cult views her as divine.&lt;br /&gt;
&lt;br /&gt;
==Minor or Controversial Deities==&lt;br /&gt;
* &#039;&#039;&#039;Skalkos, God of the Tempest and Sea&#039;&#039;&#039; — Revered only by social outcasts, lighthouse keepers, and antisocial cults in the Helsingfyrd Pact. &lt;br /&gt;
** &#039;&#039;&#039;Domains:&#039;&#039;&#039; Tempest, Nature, Trickery. Said to have been the former lover of Ekekkia who retreated to the sea in the [[Sundering of Lagash]]. Cursed the sahuagin during the fall of Lagash. Worship widely viewed as akin to demonolatry.&lt;br /&gt;
&lt;br /&gt;
==Clerical Practice==&lt;br /&gt;
Clerics in the Lost Lands are often affiliated with national or regional temples rather than an abstract universal church. The withdrawal of the gods means divine magic is interpreted as a sign of special favor, prophecy, or hereditary calling. Divine magic is instead said to derive from angels and devils -- intermediaries between the divine world and the physical world known as &#039;&#039;&#039;archons&#039;&#039;&#039;. Some deities, like Fain, Sere, and Ekekkia, maintain active hierarchies and political power, while others, like Jura or Bale, have dispersed cults.&lt;/div&gt;</summary>
		<author><name>Bfox</name></author>
	</entry>
	<entry>
		<id>https://lostlandswiki.com/index.php?title=Deities&amp;diff=1705</id>
		<title>Deities</title>
		<link rel="alternate" type="text/html" href="https://lostlandswiki.com/index.php?title=Deities&amp;diff=1705"/>
		<updated>2025-08-10T17:10:30Z</updated>

		<summary type="html">&lt;p&gt;Bfox: /* Clerical Practice */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The pantheon of the Lost Lands is a diverse and fragmented collection of divine beings whose worship reflects the cultural, political, and metaphysical history of the world. The gods range from primordial creator figures to ascended mortals, and their cults often vary widely between regions. Since the withdrawal of most deities from direct involvement in mortal affairs, their influence is primarily exercised through visions, divine agents, and lingering miracles.  &lt;br /&gt;
&lt;br /&gt;
Many deities’ cults are intertwined with national identity: the [[Ochre Flame]] in the [[Republic of Carcola]] reflects the increasingly harsh living conditions of that land, the dual worship of Ekekkia and Ulfgar in the Helsingfyrd Pact reflects the union of vampire and lycanthrope that form the core of the Pact, and the draconic cults of the [[Azure Empire]] reflect a culture where living draconic power and patronage networks are the backbone of society.&lt;br /&gt;
&lt;br /&gt;
==Major Deities==&lt;br /&gt;
&lt;br /&gt;
===The Faceless Maker===&lt;br /&gt;
* &#039;&#039;&#039;Domains:&#039;&#039;&#039; Knowledge, Life, Nature, Grave (rare), Forge (Lagashian sects)&lt;br /&gt;
* &#039;&#039;&#039;Alignment:&#039;&#039;&#039; Neutral&lt;br /&gt;
* &#039;&#039;&#039;Symbol:&#039;&#039;&#039; A featureless mask or blank sun disc&lt;br /&gt;
* &#039;&#039;&#039;Lore:&#039;&#039;&#039; The primordial creator of the world, the Faceless Maker is said to have formed the perfect disc of Izaria as his dwelling place. Myths claim he was either slain or blinded in the distant past, some say by Christopher Bale, and now lies dead or wanders as a blind poet. In nearly every culture, he is acknowledged as the origin of all things, even where his worship is suppressed or forgotten.&lt;br /&gt;
&lt;br /&gt;
===Christopher Bale===&lt;br /&gt;
* &#039;&#039;&#039;Domains (5e):&#039;&#039;&#039; Order, Knowledge, Light, Tempest, Grave (esoteric sects)&lt;br /&gt;
* &#039;&#039;&#039;Alignment:&#039;&#039;&#039; Lawful Neutral&lt;br /&gt;
* &#039;&#039;&#039;Symbol:&#039;&#039;&#039; A bat, a spinning top, or an hourglass&lt;br /&gt;
* &#039;&#039;&#039;Lore:&#039;&#039;&#039; God of time and space, and in some traditions, the slayer or usurper of the Faceless Maker. Bale briefly ruled the world directly before withdrawing to govern through archons such as Talapas. Worship of Bale has declined, particularly in Carcola, where the Ochre Flame has outlawed his cult. His faithful emphasize cosmic order, patience, and the inevitability of time.&lt;br /&gt;
&lt;br /&gt;
===Kogoth the Undying Machine===&lt;br /&gt;
* &#039;&#039;&#039;Domains (5e):&#039;&#039;&#039; Forge, Knowledge, Arcana, Order&lt;br /&gt;
* &#039;&#039;&#039;Alignment:&#039;&#039;&#039; Lawful Neutral or Neutral Evil (extremist sects)&lt;br /&gt;
* &#039;&#039;&#039;Symbol:&#039;&#039;&#039; A segmented mechanical centipede&lt;br /&gt;
* &#039;&#039;&#039;Lore:&#039;&#039;&#039; Once a living god and ruler of Lagash, Kogoth became a mechanical being to continue his pursuit of invention. He systematized magic into a structured discipline, making it accessible to mortals. His cults revere relentless innovation, often at the expense of morality or tradition. Opponents call him the betrayer of the old gods. Worship of Kogoth is extremely uncommon after the [[Sundering of Lagash]], and he is widely considered to be a dead god.&lt;br /&gt;
&lt;br /&gt;
===Ekekkia, Mother of the Undead===&lt;br /&gt;
* &#039;&#039;&#039;Domains (5e):&#039;&#039;&#039; Death, Nature (Agriculture), Grave, Trickery&lt;br /&gt;
* &#039;&#039;&#039;Alignment:&#039;&#039;&#039; Neutral Evil or Lawful Evil&lt;br /&gt;
* &#039;&#039;&#039;Symbol:&#039;&#039;&#039; A sheaf of wheat bound with a blood-red ribbon&lt;br /&gt;
* &#039;&#039;&#039;Lore:&#039;&#039;&#039; Once a goddess of roads and boundaries, Ekekkia was exiled east by Kogoth. In exile, she created the first undead — blood-drinking priests — and became patroness of agriculture in the Helsingfyrd Pact. Pact orthodoxy denies her rumored love affair with Ulfgar, though Helskari folk tradition keeps the tale alive.&lt;br /&gt;
&lt;br /&gt;
===Fain, Ascendant Ember of the Ochre Flame===&lt;br /&gt;
* &#039;&#039;&#039;Domains (5e):&#039;&#039;&#039; Light, Order, Forge&lt;br /&gt;
* &#039;&#039;&#039;Alignment:&#039;&#039;&#039; Lawful Neutral&lt;br /&gt;
* &#039;&#039;&#039;Symbol:&#039;&#039;&#039; A volcano erupting with golden fire&lt;br /&gt;
* &#039;&#039;&#039;Lore:&#039;&#039;&#039; Twin of Sere and personification of Mount Fain in Carcola. In Ochre Flame cosmology, Fain leads the virtuous upward into a higher, purer hell — an inversion of most salvation myths. Her worship is state-endorsed in Carcola, where she symbolizes endurance through purifying trials.&lt;br /&gt;
&lt;br /&gt;
===Sere, the Lower Flame===&lt;br /&gt;
* &#039;&#039;&#039;Domains (5e):&#039;&#039;&#039; Grave, Death, Order&lt;br /&gt;
* &#039;&#039;&#039;Alignment:&#039;&#039;&#039; Lawful Neutral or Lawful Evil&lt;br /&gt;
* &#039;&#039;&#039;Symbol:&#039;&#039;&#039; An inverted flame descending into darkness&lt;br /&gt;
* &#039;&#039;&#039;Lore:&#039;&#039;&#039; Twin of Fain, Sere guides most souls into the lower hells of Ochre Flame belief. Although feared, Sere is honored as a necessary guide in death, ensuring the cosmic balance of reward and punishment.&lt;br /&gt;
&lt;br /&gt;
===Ulfgar, First Raider of the Moon===&lt;br /&gt;
* &#039;&#039;&#039;Domains (5e):&#039;&#039;&#039; Nature, War, Trickery&lt;br /&gt;
* &#039;&#039;&#039;Alignment:&#039;&#039;&#039; Chaotic Neutral&lt;br /&gt;
* &#039;&#039;&#039;Symbol:&#039;&#039;&#039; A crescent moon over a wolf’s skull&lt;br /&gt;
* &#039;&#039;&#039;Lore:&#039;&#039;&#039; God of lycanthropy, hunting, and the moon. Ulfgar’s earliest followers were raiders and pastoralists who rejected settled life. His greatest warriors became the first lycanthropes. Pact orthodoxy frowns upon the heretical belief that Ulfgar and Ekekkia were lovers. Kitsune revere Ulfgar as a trickster god, instead of as a raider or warrior god, leading to tensions with lycanthropes.&lt;br /&gt;
&lt;br /&gt;
===Tezquamar, First of the Dragons===&lt;br /&gt;
* &#039;&#039;&#039;Domains (5e):&#039;&#039;&#039; Knowledge, Tempest, Light, Order&lt;br /&gt;
* &#039;&#039;&#039;Alignment:&#039;&#039;&#039; Lawful Neutral&lt;br /&gt;
* &#039;&#039;&#039;Symbol:&#039;&#039;&#039; A dragon coiled around a star map&lt;br /&gt;
* &#039;&#039;&#039;Lore:&#039;&#039;&#039; Said to have been born from magic-struck dinosaurs in the ruins of the Lost Lands, Tezquamar is revered by dragonkin as the greatest of gods, the inventor of astronomy, and the very first dragon. His cult rejects the old gods, venerating him as a bringer of enlightenment.&lt;br /&gt;
&lt;br /&gt;
===Kukulshen, Navigator and Herald===&lt;br /&gt;
* &#039;&#039;&#039;Domains (5e):&#039;&#039;&#039; Knowledge, Tempest, Nature (Travel), Trickery (seafaring sects)&lt;br /&gt;
* &#039;&#039;&#039;Alignment:&#039;&#039;&#039; Neutral Good&lt;br /&gt;
* &#039;&#039;&#039;Symbol:&#039;&#039;&#039; A feathered serpent coiled around a ship’s prow&lt;br /&gt;
* &#039;&#039;&#039;Lore:&#039;&#039;&#039; Led the migration of metallic dragons and dragonkin from the Lost Lands to the Azure Empire. Honored as a divine herald and patron of explorers, traders, and diplomats in the Azure Empire.&lt;br /&gt;
&lt;br /&gt;
===Jura the Eternal===&lt;br /&gt;
* &#039;&#039;&#039;Domains (5e):&#039;&#039;&#039; Nature, Knowledge&lt;br /&gt;
* &#039;&#039;&#039;Alignment:&#039;&#039;&#039; True Neutral&lt;br /&gt;
* &#039;&#039;&#039;Symbol:&#039;&#039;&#039; The profile of a tyrannosaur skull crowned with laurels&lt;br /&gt;
* &#039;&#039;&#039;Lore:&#039;&#039;&#039; An immortal tyrannosaur who witnessed the fall of Lagash. Jura communicates telepathically and is worshipped by some druids and scholars as a living witness to the deep past. She is not universally regarded as a deity, but her cult views her as divine.&lt;br /&gt;
&lt;br /&gt;
==Minor or Controversial Deities==&lt;br /&gt;
* &#039;&#039;&#039;Skalkos, God of the Tempest and Sea&#039;&#039;&#039; — Revered only by social outcasts, lighthouse keepers, and antisocial cults in the Helsingfyrd Pact. &#039;&#039;&#039;Domains:&#039;&#039;&#039; Tempest, Nature, Trickery. Said to have been the former lover of Ekekkia who retreated to the sea in the [[Sundering of Lagash]]. Cursed the sahuagin during the fall of Lagash. Worship widely viewed as akin to demonolatry.&lt;br /&gt;
&lt;br /&gt;
==Clerical Practice==&lt;br /&gt;
Clerics in the Lost Lands are often affiliated with national or regional temples rather than an abstract universal church. The withdrawal of the gods means divine magic is interpreted as a sign of special favor, prophecy, or hereditary calling. Divine magic is instead said to derive from angels and devils -- intermediaries between the divine world and the physical world known as &#039;&#039;&#039;archons&#039;&#039;&#039;. Some deities, like Fain, Sere, and Ekekkia, maintain active hierarchies and political power, while others, like Jura or Bale, have dispersed cults.&lt;/div&gt;</summary>
		<author><name>Bfox</name></author>
	</entry>
	<entry>
		<id>https://lostlandswiki.com/index.php?title=Deities&amp;diff=1704</id>
		<title>Deities</title>
		<link rel="alternate" type="text/html" href="https://lostlandswiki.com/index.php?title=Deities&amp;diff=1704"/>
		<updated>2025-08-10T17:09:06Z</updated>

		<summary type="html">&lt;p&gt;Bfox: Created page with &amp;quot;The pantheon of the Lost Lands is a diverse and fragmented collection of divine beings whose worship reflects the cultural, political, and metaphysical history of the world. The gods range from primordial creator figures to ascended mortals, and their cults often vary widely between regions. Since the withdrawal of most deities from direct involvement in mortal affairs, their influence is primarily exercised through visions, divine agents, and lingering miracles.    Many...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The pantheon of the Lost Lands is a diverse and fragmented collection of divine beings whose worship reflects the cultural, political, and metaphysical history of the world. The gods range from primordial creator figures to ascended mortals, and their cults often vary widely between regions. Since the withdrawal of most deities from direct involvement in mortal affairs, their influence is primarily exercised through visions, divine agents, and lingering miracles.  &lt;br /&gt;
&lt;br /&gt;
Many deities’ cults are intertwined with national identity: the [[Ochre Flame]] in the [[Republic of Carcola]] reflects the increasingly harsh living conditions of that land, the dual worship of Ekekkia and Ulfgar in the Helsingfyrd Pact reflects the union of vampire and lycanthrope that form the core of the Pact, and the draconic cults of the [[Azure Empire]] reflect a culture where living draconic power and patronage networks are the backbone of society.&lt;br /&gt;
&lt;br /&gt;
==Major Deities==&lt;br /&gt;
&lt;br /&gt;
===The Faceless Maker===&lt;br /&gt;
* &#039;&#039;&#039;Domains:&#039;&#039;&#039; Knowledge, Life, Nature, Grave (rare), Forge (Lagashian sects)&lt;br /&gt;
* &#039;&#039;&#039;Alignment:&#039;&#039;&#039; Neutral&lt;br /&gt;
* &#039;&#039;&#039;Symbol:&#039;&#039;&#039; A featureless mask or blank sun disc&lt;br /&gt;
* &#039;&#039;&#039;Lore:&#039;&#039;&#039; The primordial creator of the world, the Faceless Maker is said to have formed the perfect disc of Izaria as his dwelling place. Myths claim he was either slain or blinded in the distant past, some say by Christopher Bale, and now lies dead or wanders as a blind poet. In nearly every culture, he is acknowledged as the origin of all things, even where his worship is suppressed or forgotten.&lt;br /&gt;
&lt;br /&gt;
===Christopher Bale===&lt;br /&gt;
* &#039;&#039;&#039;Domains (5e):&#039;&#039;&#039; Order, Knowledge, Light, Tempest, Grave (esoteric sects)&lt;br /&gt;
* &#039;&#039;&#039;Alignment:&#039;&#039;&#039; Lawful Neutral&lt;br /&gt;
* &#039;&#039;&#039;Symbol:&#039;&#039;&#039; A bat, a spinning top, or an hourglass&lt;br /&gt;
* &#039;&#039;&#039;Lore:&#039;&#039;&#039; God of time and space, and in some traditions, the slayer or usurper of the Faceless Maker. Bale briefly ruled the world directly before withdrawing to govern through archons such as Talapas. Worship of Bale has declined, particularly in Carcola, where the Ochre Flame has outlawed his cult. His faithful emphasize cosmic order, patience, and the inevitability of time.&lt;br /&gt;
&lt;br /&gt;
===Kogoth the Undying Machine===&lt;br /&gt;
* &#039;&#039;&#039;Domains (5e):&#039;&#039;&#039; Forge, Knowledge, Arcana, Order&lt;br /&gt;
* &#039;&#039;&#039;Alignment:&#039;&#039;&#039; Lawful Neutral or Neutral Evil (extremist sects)&lt;br /&gt;
* &#039;&#039;&#039;Symbol:&#039;&#039;&#039; A segmented mechanical centipede&lt;br /&gt;
* &#039;&#039;&#039;Lore:&#039;&#039;&#039; Once a living god and ruler of Lagash, Kogoth became a mechanical being to continue his pursuit of invention. He systematized magic into a structured discipline, making it accessible to mortals. His cults revere relentless innovation, often at the expense of morality or tradition. Opponents call him the betrayer of the old gods. Worship of Kogoth is extremely uncommon after the [[Sundering of Lagash]], and he is widely considered to be a dead god.&lt;br /&gt;
&lt;br /&gt;
===Ekekkia, Mother of the Undead===&lt;br /&gt;
* &#039;&#039;&#039;Domains (5e):&#039;&#039;&#039; Death, Nature (Agriculture), Grave, Trickery&lt;br /&gt;
* &#039;&#039;&#039;Alignment:&#039;&#039;&#039; Neutral Evil or Lawful Evil&lt;br /&gt;
* &#039;&#039;&#039;Symbol:&#039;&#039;&#039; A sheaf of wheat bound with a blood-red ribbon&lt;br /&gt;
* &#039;&#039;&#039;Lore:&#039;&#039;&#039; Once a goddess of roads and boundaries, Ekekkia was exiled east by Kogoth. In exile, she created the first undead — blood-drinking priests — and became patroness of agriculture in the Helsingfyrd Pact. Pact orthodoxy denies her rumored love affair with Ulfgar, though Helskari folk tradition keeps the tale alive.&lt;br /&gt;
&lt;br /&gt;
===Fain, Ascendant Ember of the Ochre Flame===&lt;br /&gt;
* &#039;&#039;&#039;Domains (5e):&#039;&#039;&#039; Light, Order, Forge&lt;br /&gt;
* &#039;&#039;&#039;Alignment:&#039;&#039;&#039; Lawful Neutral&lt;br /&gt;
* &#039;&#039;&#039;Symbol:&#039;&#039;&#039; A volcano erupting with golden fire&lt;br /&gt;
* &#039;&#039;&#039;Lore:&#039;&#039;&#039; Twin of Sere and personification of Mount Fain in Carcola. In Ochre Flame cosmology, Fain leads the virtuous upward into a higher, purer hell — an inversion of most salvation myths. Her worship is state-endorsed in Carcola, where she symbolizes endurance through purifying trials.&lt;br /&gt;
&lt;br /&gt;
===Sere, the Lower Flame===&lt;br /&gt;
* &#039;&#039;&#039;Domains (5e):&#039;&#039;&#039; Grave, Death, Order&lt;br /&gt;
* &#039;&#039;&#039;Alignment:&#039;&#039;&#039; Lawful Neutral or Lawful Evil&lt;br /&gt;
* &#039;&#039;&#039;Symbol:&#039;&#039;&#039; An inverted flame descending into darkness&lt;br /&gt;
* &#039;&#039;&#039;Lore:&#039;&#039;&#039; Twin of Fain, Sere guides most souls into the lower hells of Ochre Flame belief. Although feared, Sere is honored as a necessary guide in death, ensuring the cosmic balance of reward and punishment.&lt;br /&gt;
&lt;br /&gt;
===Ulfgar, First Raider of the Moon===&lt;br /&gt;
* &#039;&#039;&#039;Domains (5e):&#039;&#039;&#039; Nature, War, Trickery&lt;br /&gt;
* &#039;&#039;&#039;Alignment:&#039;&#039;&#039; Chaotic Neutral&lt;br /&gt;
* &#039;&#039;&#039;Symbol:&#039;&#039;&#039; A crescent moon over a wolf’s skull&lt;br /&gt;
* &#039;&#039;&#039;Lore:&#039;&#039;&#039; God of lycanthropy, hunting, and the moon. Ulfgar’s earliest followers were raiders and pastoralists who rejected settled life. His greatest warriors became the first lycanthropes. Pact orthodoxy frowns upon the heretical belief that Ulfgar and Ekekkia were lovers. Kitsune revere Ulfgar as a trickster god, instead of as a raider or warrior god, leading to tensions with lycanthropes.&lt;br /&gt;
&lt;br /&gt;
===Tezquamar, First of the Dragons===&lt;br /&gt;
* &#039;&#039;&#039;Domains (5e):&#039;&#039;&#039; Knowledge, Tempest, Light, Order&lt;br /&gt;
* &#039;&#039;&#039;Alignment:&#039;&#039;&#039; Lawful Neutral&lt;br /&gt;
* &#039;&#039;&#039;Symbol:&#039;&#039;&#039; A dragon coiled around a star map&lt;br /&gt;
* &#039;&#039;&#039;Lore:&#039;&#039;&#039; Said to have been born from magic-struck dinosaurs in the ruins of the Lost Lands, Tezquamar is revered by dragonkin as the greatest of gods, the inventor of astronomy, and the very first dragon. His cult rejects the old gods, venerating him as a bringer of enlightenment.&lt;br /&gt;
&lt;br /&gt;
===Kukulshen, Navigator and Herald===&lt;br /&gt;
* &#039;&#039;&#039;Domains (5e):&#039;&#039;&#039; Knowledge, Tempest, Nature (Travel), Trickery (seafaring sects)&lt;br /&gt;
* &#039;&#039;&#039;Alignment:&#039;&#039;&#039; Neutral Good&lt;br /&gt;
* &#039;&#039;&#039;Symbol:&#039;&#039;&#039; A feathered serpent coiled around a ship’s prow&lt;br /&gt;
* &#039;&#039;&#039;Lore:&#039;&#039;&#039; Led the migration of metallic dragons and dragonkin from the Lost Lands to the Azure Empire. Honored as a divine herald and patron of explorers, traders, and diplomats in the Azure Empire.&lt;br /&gt;
&lt;br /&gt;
===Jura the Eternal===&lt;br /&gt;
* &#039;&#039;&#039;Domains (5e):&#039;&#039;&#039; Nature, Knowledge&lt;br /&gt;
* &#039;&#039;&#039;Alignment:&#039;&#039;&#039; True Neutral&lt;br /&gt;
* &#039;&#039;&#039;Symbol:&#039;&#039;&#039; The profile of a tyrannosaur skull crowned with laurels&lt;br /&gt;
* &#039;&#039;&#039;Lore:&#039;&#039;&#039; An immortal tyrannosaur who witnessed the fall of Lagash. Jura communicates telepathically and is worshipped by some druids and scholars as a living witness to the deep past. She is not universally regarded as a deity, but her cult views her as divine.&lt;br /&gt;
&lt;br /&gt;
==Minor or Controversial Deities==&lt;br /&gt;
* &#039;&#039;&#039;Skalkos, God of the Tempest and Sea&#039;&#039;&#039; — Revered only by social outcasts, lighthouse keepers, and antisocial cults in the Helsingfyrd Pact. &#039;&#039;&#039;Domains:&#039;&#039;&#039; Tempest, Nature, Trickery. Said to have been the former lover of Ekekkia who retreated to the sea in the [[Sundering of Lagash]]. Cursed the sahuagin during the fall of Lagash. Worship widely viewed as akin to demonolatry.&lt;br /&gt;
&lt;br /&gt;
==Clerical Practice==&lt;br /&gt;
Clerics in the Lost Lands are often affiliated with national or regional temples rather than an abstract universal church. The withdrawal of the gods means divine magic is interpreted as a sign of special favor, prophecy, or hereditary calling. Divine magic is instead said to derive from angels and devils -- intermediaries between the divine world and the physical world. Some deities, like Fain, Sere, and Ekekkia, maintain active hierarchies and political power, while others, like Jura or Bale, have dispersed cults.&lt;/div&gt;</summary>
		<author><name>Bfox</name></author>
	</entry>
	<entry>
		<id>https://lostlandswiki.com/index.php?title=History&amp;diff=1703</id>
		<title>History</title>
		<link rel="alternate" type="text/html" href="https://lostlandswiki.com/index.php?title=History&amp;diff=1703"/>
		<updated>2025-08-03T17:41:21Z</updated>

		<summary type="html">&lt;p&gt;Bfox: /* Age of Bronze */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Recorded history in the world of Izaria stretches back to the [[Empire of Lagash|Sundering of Lagash]], with a few fragmented records reaching before that, as well as myths and folk tales that sketch the earliest history of the plane. Many of these stories are held, with slight variations, by multiple cultures in Izaria, allowing scholars to reconstruct a timeline of the history of Izaria.&lt;br /&gt;
&lt;br /&gt;
==Timeline==&lt;br /&gt;
History in Izaria is almost inevitably divided into five &amp;quot;ages&amp;quot;, an extension of the three-age system created by the pre-Sundering poet [[Askra of Kish]] extended to encompass the years following the Sundering of Lagash and the emergence of the [[Helsingfyrd Pact]], [[Republic of Carcola]], and the [[Azure Empire]] in its wake.&lt;br /&gt;
&lt;br /&gt;
Modern history is measured using the &#039;&#039;&#039;Pact Reckoning&#039;&#039;&#039; system, which marks the number of years since the foundation of the Helsingfyrd Pact, the oldest nation to persist into the modern era. Years marked using this system are noted with the abbreviation PR. Years before the foundation of the Helsingfyrd Pact are marked with the abbreviation BP for &amp;quot;Before Pact&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
For events that cannot be accurately dated to a specific year, approximate dates are given using the abbreviation &amp;quot;c.&amp;quot; for &amp;quot;circa&amp;quot;. The current canonical year for the setting is &#039;&#039;&#039;1287 PR&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Little is known about the first three ages of Izaria, besides a few scattered ancient fragments from the poets of Kish, especially Askra of Kish, who is quoted below, as even date estimates are inaccurate so far back.&lt;br /&gt;
&lt;br /&gt;
===Age of Gold===&lt;br /&gt;
&#039;&#039;First of all the Maker, face lost to time, who made the perfect disc of Izaria as his home, watched as a race of mortals arose in the East and wandered throughout the world. And they lived like later gods, free from the sorrows of the heart and fear of death, for they were like children, attended to by their Faceless Maker, who lived with them in the grass and under the sky. Naked and dumb they were, and when they died, it was as though they were overcome with sleep, and had all good things; for the fruitful earth unforced bare them goods abundantly and without stint. They dwelt in ease and peace upon their lands with many bounties, in gratitude for the Maker, who looked out for them, and of two kinds they were: human and dragonkin, yet none was yet distrustful of the other. It is said that some echoes of this era still ring in the forgotten lands of the East. This was the Age of Gold, whose joy will never be recaptured.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Age of Silver===&lt;br /&gt;
&#039;&#039;But after the mortals spread throughout the world, their creator, Christopher Bale, grew proud and resented the Maker&#039;s hold over his creations. He fought the Faceless Maker and drove him from existence and stablished dominion over mortals. Then Bale, lord of Time and Space, broke the flat plain of the Maker, and Winter first bit the fields, and summer burned the hills, and the mountains rose like teeth from the land. The world began to cleave and separate into different lands, and the beings of the plane began to cleave and separate into different kinds. These new mortals were spiteful, and could not keep from quarrelling with one another, nor would they revere Bale as they revered the one who came before him. In sadness, Bale separated himself from the mortal plane and ruled henceforth through his archons Tamanno, Burdash, and Talapas, never to return himself. This was the Age of Silver, where sorrow was introduced to the world.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Age of Bronze===&lt;br /&gt;
&#039;&#039;Other gods followed the lead of Bale, and turned towards high and remote places, leaving the lowlands for the gods who did not retreat, and their mortal followers. Such began the nations of Kish, Lagash, and Erytha, which quarrel to this day. This time is terrible and strong, and the nations love the works of war and practice magic on themselves to grow their strength. The dead refuse to die, and machines walk. Few have time for art or philosophy, save for the furtherance of their god&#039;s glory. This is the Age of Bronze, and we hope for a better world to come.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;660 BP:&#039;&#039;&#039; The [[Sundering of Lagash]]. The [[Empire of Lagash]] collapses in a mysterious event, and the world undergoes a geologic catastrophe. Waters flood the central continent, forming what would later become the [[Lost Lands|Lost Lands archipelago]], and separating three major continents from each other.&lt;br /&gt;
&lt;br /&gt;
===Age of Divergence===&lt;br /&gt;
* &#039;&#039;&#039;c. 650 BP:&#039;&#039;&#039; The world is ruined, full of surviving tribes and half-fallen empires led by mad mages and demigod viceroys now separated from their divine patrons.&lt;br /&gt;
* &#039;&#039;&#039;c. 600 BP:&#039;&#039;&#039; The proto-[[Ochre Flame]] religion emerges among surviving humans that live around the volcanoes of the Carcolan continent, which is far more volcanic and hellish than it will later be. Due to the harsh conditions they live in, they view themselves as already living in hell, and that their living conditions are a form of divine punishment for the hubris of [[Empire of Lagash|Lagash]]. However, they try to prolong their lives as long as possible, because they believe that death inevitably draws one into a &amp;quot;lower&amp;quot; or more fearsome hell, with the volcanoes as paths between the hells. This harsh religion gives the tribesmen the strength to survive in such a marginal climate.&lt;br /&gt;
* &#039;&#039;&#039;c. 550 BP:&#039;&#039;&#039; Affected by the magical residue now (and especially the Lost Lands), some survivors of the [[Empire of Lagash]] see their children become elves, who are more magically attuned.&lt;br /&gt;
* &#039;&#039;&#039;c. 500 BP:&#039;&#039;&#039; Metallic dragons cross over from the shattered Lost Lands to the Azurean continent, led by the mythical [[Kukulshen]], Azure Navigator. Many of them are worshiped as living gods by dragonkin, who forget many of the predecessor gods. &amp;lt;!-- The dragons remaining in the Lost Lands evolve into the chromatic dragons, who remain in the Lost Lands, fighting among themselves, and with the wild dinosaurs of the region. --&amp;gt;&lt;br /&gt;
&amp;lt;!-- * c. 450 BP:&#039;&#039;&#039; The orcs, descendants of a race of people from Lagash, travel across the broken Lost Lands and ultimately settle in Narbonne. --&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;c. 350 BP:&#039;&#039;&#039; The agricultural vampires, descendants of the Cult of [[Ekekkia]], and the lycanthropes, descendants of the followers of [[Ulfgar]], fight in the proto-Helskari continent, with surviving humans caught in the middle. Some vampires adopt the lycanthrope lifestyle, and vice versa as cultural cross-pollination occurs during the wars. Multiple undead empires and vampire dynasties arise, to eventually collapse under the weight of lycanthropic invaders. One such dynasty is centered on Riksmal, fallen due to unchecked vampiric reproduction.&lt;br /&gt;
* &#039;&#039;&#039;c. 300 BP:&#039;&#039;&#039; Humans, the dominant race throughout most of the world, begin to slowly decline in population as their competitor species are more adapted to a world of magic. This process continues to this day.&lt;br /&gt;
* &#039;&#039;&#039;c. 200 BP:&#039;&#039;&#039; The first undead start to decay into specters, as they lose the ability to form new memories and their bodies decay. Some undead seek to prolong their youth eternally, through various means.&lt;br /&gt;
* &#039;&#039;&#039;c. 100 BP:&#039;&#039;&#039; The first tieflings emerge throughout the world, in an unknown process, possibly linked to infernal pacts, portals, or Weave corruption.&lt;br /&gt;
* &#039;&#039;&#039;1 BP:&#039;&#039;&#039; The [[Helsingfyrd Pact]] is formed in the city of Helsingfyrd between the vampire-led [[Kingdom of Orenaf]] and lycanthropic [[Ulthic tribes]], ending generations of warfare between lycanthropes and vampires, uniting them under a common state.&lt;br /&gt;
===Age of Echoes===&lt;br /&gt;
* &#039;&#039;&#039;c. 50 PR:&#039;&#039;&#039; The elven migration from the Helskari continent begins, with many departing the Pact for the Carcolan continent or the Lost Lands, as elves are often targeted by vampires as prey. Some vampires follow along, including an offshoot of the Helskari de Spruys family known as the Spruce family, which settles near the future site of [[Free City of Westport|Westport]].&lt;br /&gt;
* &#039;&#039;&#039;c. 150 PR:&#039;&#039;&#039; Gnomes emerge from elves who have settled in the Lost Lands due to increased exposure to magical Weave energy. Some return to the continents of their ancestors&#039; origin.&lt;br /&gt;
* &#039;&#039;&#039;c. 500 PR:&#039;&#039;&#039; Halflings evolve from isolated human populations via island dwarfism in the Lost Lands.&lt;br /&gt;
* &#039;&#039;&#039;c. 600 PR:&#039;&#039;&#039; As vampires decay into spirits, vast plains in the Helsingfyrd Pact become choked with these undead spirits. Many vampires go to desperate measures to prolong their senility, and some discover bleedstone/spellstone, a magic-infused mineral that seems to alleviate symptoms of senility.&lt;br /&gt;
* &#039;&#039;&#039;728 PR:&#039;&#039;&#039; The [[Azure Empire]] is founded by [[Primeros]], a golden dragon who unites many dragonkin city-states under his rule in the southern continent.&lt;br /&gt;
* &#039;&#039;&#039;862 PR:&#039;&#039;&#039; The Markov family rises to power in [[Charnheim]], making local humans the labor class, and the source of their vast mining wealth.&lt;br /&gt;
* &#039;&#039;&#039;987 PR:&#039;&#039;&#039; The [[Republic of Carcola]] is formed. Led by Isaiah Bliss, the elven colonies successfully revolt from the Helsingfyrd Pact, forming a prosperous and cosmopolitan republic based around agriculture and magical research.&lt;br /&gt;
* &#039;&#039;&#039;995 PR:&#039;&#039;&#039; Now at its height, the Republic of Carcola annexes the [[Moragan Islands]] as a strategic sea outpost against the Helsingfyrd Empire.&lt;br /&gt;
* &#039;&#039;&#039;997 PR:&#039;&#039;&#039; The Practicants of Undead Physick are formed as an international guild of mortals specializing in the enhancement of undead lucidity. They are mostly located in the Helsingfyrd Pact and recruited by the Helskari undead elite as medical professionals.&lt;br /&gt;
* &#039;&#039;&#039;c. 1000 PR:&#039;&#039;&#039; Edwin Spruce, a &amp;lt;!-- failed --&amp;gt; vampiric inventor of elven origin, emerges in the Free City of Westport &amp;lt;!--after a making pact with the vampiric Spruce family --&amp;gt;.&lt;br /&gt;
* &#039;&#039;&#039; c. 1050 PR:&#039;&#039;&#039; In [[Charnheim]], House Williams is established as human enforcers under House Markov, providing a corrupt intermediary class, getting humans to accept vampiric rule and blood tithing.&lt;br /&gt;
* &#039;&#039;&#039;c. 1150 PR:&#039;&#039;&#039; The Helsingfyrd Pact&#039;s navy declines in Ostholt and relocates to the ancient, abandoned city of [[Riksmal]], now controlled by mortal necromancers.&lt;br /&gt;
* &#039;&#039;&#039;1199 PR:&#039;&#039;&#039; The [[Crisis of Vellingham]] takes place, and causes desertification, ecological collapse, and political instability in Carcola as magical anomalies begin to multiply in the area around [[Vellingham]], and the winds grow unstable.&lt;br /&gt;
* &#039;&#039;&#039;c. 1200 PR:&#039;&#039;&#039; Thri-kreen begin to emerge in the growing deserts of Carcola, leading to conflict with the locals, and a rise in Carcolan migration towards the coast.&lt;br /&gt;
* &#039;&#039;&#039;c. 1205 PR:&#039;&#039;&#039; Due to the turmoil and internal migration caused by the Crisis, the Ochre Flame becomes an evangelical religion. The Ochre Flame consolidates religious and political control in Carcola, banning the practice of magic and other religions.&lt;br /&gt;
* &#039;&#039;&#039;c. 1210 PR:&#039;&#039;&#039; Due to the banning of the practice of most magic in Carcola, many mages migrate towards the Azure Empire under Primeros, who welcomes them as sources of innovation that could strengthen his state.&lt;br /&gt;
* &#039;&#039;&#039;1213 PR:&#039;&#039;&#039; Edwin Spruce eliminates all rival vampire families and becomes Lord Protector, head of state of the Free City of Westport.&lt;br /&gt;
* &#039;&#039;&#039;c. 1215 PR:&#039;&#039;&#039; Driven by Carcolan magical refugees and funding from the Azurean state, [[Omphalos]] rises as the cultural and magical heart of the Azure Empire, leading agricultural, magical, and canal innovations.&lt;br /&gt;
* &#039;&#039;&#039;c. 1220 PR:&#039;&#039;&#039; The [[Azad-Kish]], a decentralized group of anti-Ochre Flame resistance fighters emerge in Carcola, often fighting amongst themselves as often as they fight the Ochre Flame. The Ochre Flame uses their presence as an excuse to increase control over Carcolan society.&lt;br /&gt;
* &#039;&#039;&#039;c. 1225 PR:&#039;&#039;&#039; In Carcola, [[Lake Ransom]] near [[Carcamesh]] begins drying up, revealing ruins and attracting thri-kreen swarms.&lt;br /&gt;
* &#039;&#039;&#039;1229 PR:&#039;&#039;&#039; [[Lex Dorian]] becomes First Apostle of the Ochre Flame and unofficial architect of Carcolan state ideology.&lt;br /&gt;
* &#039;&#039;&#039;c. 1230 PR:&#039;&#039;&#039; The Seraphai emerge as a paramilitary inquisitorial magical order in Carcola, distinct from clerics of the Ochre Flame, seeking to enforce religious conformity on the Republic of Carcola. They are the only group licensed to practice magic in Carcola, using it to undermine other magic-users.&lt;br /&gt;
* &#039;&#039;&#039;1243 PR:&#039;&#039;&#039;&lt;br /&gt;
** In Carcola, the [[Dorian Reforms]] begin, guided by High Apostle of the [[Ochre Flame]], [[Lex Dorian]]. This formalizes the growing power of the Ochre Flame religious movement, and legitimizes the Seraphai, a paramilitary inquisition group who serve as legal enforcers of the Ochre Flame&#039;s will.&lt;br /&gt;
** The Transfer begins: a mass population transfer effort by the Carcolan state to the tropical islands to its southeast to relocate refugees from the drying inland regions of Carcola to more fertile regions. This sparks conflict with locals of these islands, who form the [[League of Vana]] in resistance.&lt;br /&gt;
* &#039;&#039;&#039; c. 1250 PR:&#039;&#039;&#039; His rule secure, Edwin Spruce isolates himself from Westport politics, and begins experimenting with spellstone automation and undead machinery.&lt;br /&gt;
* &#039;&#039;&#039;1251 PR:&#039;&#039;&#039; [[Safeharbor]] becomes the most populous city in Carcola, usurping Vellingham&#039;s spot, due Velligham&#039;s desertification-induced population decline, and Safeharbor&#039;s strategic location on the coast and ocean-influenced climate causing it to be a hub for inland refugees, traders, and the growing Carcolan Navy.&lt;br /&gt;
* &#039;&#039;&#039;1254 PR:&#039;&#039;&#039; Welf Rock, an island off the Carcolan coast, is militarized and transformed into Fort Welf, a hub for population relocation in [[The Transfer]] and military control.&lt;br /&gt;
* &#039;&#039;&#039;1259 PR:&#039;&#039;&#039; In the Azure Empire, [[Proximus]] succeeds Primeros and shifts imperial focus from rulership to arena combat, gaining the love of the masses but not the elite.&lt;br /&gt;
* &#039;&#039;&#039;1264 PR: &#039;&#039;&#039; The Azure Empire conquers the Principality of Narbonne, subjugating orcs and tieflings from this region under Azurean rule.&lt;br /&gt;
* &#039;&#039;&#039;1266 PR:&#039;&#039;&#039; The Kaab Syndicate is founded by [[Malleus Kaab]], a dragonborn in the Azure Empire who has made his fortune publishing newspapers, a new technology.&lt;br /&gt;
* &#039;&#039;&#039;c. 1275 PR:&#039;&#039;&#039; Edwin Spruce becomes increasingly paranoid and reclusive, obsessed with mental decay and control over mortality.&lt;br /&gt;
* &#039;&#039;&#039;1287 PR:&#039;&#039;&#039; &lt;br /&gt;
** [[Sessions (Lost Lands)#Session 1|An assassination attempt on Edwin Spruce]] takes place at the annual Spruce Gala in Westport. It fails, and [[Practicant Marius]] is arrested by Westport.&lt;br /&gt;
** The Hollow Swallow, a modern galleon purchased by Westport from Carcola, departs for the Lost Lands, captained by [[Robert Rehoboth]], a former Carcolan admiral.&lt;/div&gt;</summary>
		<author><name>Bfox</name></author>
	</entry>
	<entry>
		<id>https://lostlandswiki.com/index.php?title=History&amp;diff=1702</id>
		<title>History</title>
		<link rel="alternate" type="text/html" href="https://lostlandswiki.com/index.php?title=History&amp;diff=1702"/>
		<updated>2025-08-03T05:43:03Z</updated>

		<summary type="html">&lt;p&gt;Bfox: /* Age of Divergence */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Recorded history in the world of Izaria stretches back to the [[Empire of Lagash|Sundering of Lagash]], with a few fragmented records reaching before that, as well as myths and folk tales that sketch the earliest history of the plane. Many of these stories are held, with slight variations, by multiple cultures in Izaria, allowing scholars to reconstruct a timeline of the history of Izaria.&lt;br /&gt;
&lt;br /&gt;
==Timeline==&lt;br /&gt;
History in Izaria is almost inevitably divided into five &amp;quot;ages&amp;quot;, an extension of the three-age system created by the pre-Sundering poet [[Askra of Kish]] extended to encompass the years following the Sundering of Lagash and the emergence of the [[Helsingfyrd Pact]], [[Republic of Carcola]], and the [[Azure Empire]] in its wake.&lt;br /&gt;
&lt;br /&gt;
Modern history is measured using the &#039;&#039;&#039;Pact Reckoning&#039;&#039;&#039; system, which marks the number of years since the foundation of the Helsingfyrd Pact, the oldest nation to persist into the modern era. Years marked using this system are noted with the abbreviation PR. Years before the foundation of the Helsingfyrd Pact are marked with the abbreviation BP for &amp;quot;Before Pact&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
For events that cannot be accurately dated to a specific year, approximate dates are given using the abbreviation &amp;quot;c.&amp;quot; for &amp;quot;circa&amp;quot;. The current canonical year for the setting is &#039;&#039;&#039;1287 PR&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Little is known about the first three ages of Izaria, besides a few scattered ancient fragments from the poets of Kish, especially Askra of Kish, who is quoted below, as even date estimates are inaccurate so far back.&lt;br /&gt;
&lt;br /&gt;
===Age of Gold===&lt;br /&gt;
&#039;&#039;First of all the Maker, face lost to time, who made the perfect disc of Izaria as his home, watched as a race of mortals arose in the East and wandered throughout the world. And they lived like later gods, free from the sorrows of the heart and fear of death, for they were like children, attended to by their Faceless Maker, who lived with them in the grass and under the sky. Naked and dumb they were, and when they died, it was as though they were overcome with sleep, and had all good things; for the fruitful earth unforced bare them goods abundantly and without stint. They dwelt in ease and peace upon their lands with many bounties, in gratitude for the Maker, who looked out for them, and of two kinds they were: human and dragonkin, yet none was yet distrustful of the other. It is said that some echoes of this era still ring in the forgotten lands of the East. This was the Age of Gold, whose joy will never be recaptured.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Age of Silver===&lt;br /&gt;
&#039;&#039;But after the mortals spread throughout the world, their creator, Christopher Bale, grew proud and resented the Maker&#039;s hold over his creations. He fought the Faceless Maker and drove him from existence and stablished dominion over mortals. Then Bale, lord of Time and Space, broke the flat plain of the Maker, and Winter first bit the fields, and summer burned the hills, and the mountains rose like teeth from the land. The world began to cleave and separate into different lands, and the beings of the plane began to cleave and separate into different kinds. These new mortals were spiteful, and could not keep from quarrelling with one another, nor would they revere Bale as they revered the one who came before him. In sadness, Bale separated himself from the mortal plane and ruled henceforth through his archons Tamanno, Burdash, and Talapas, never to return himself. This was the Age of Silver, where sorrow was introduced to the world.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Age of Bronze===&lt;br /&gt;
&#039;&#039;Other gods followed the lead of Bale, and turned towards high and remote places, leaving the lowlands for the gods who did not retreat, and their mortal followers. Such began the nations of Kish, Lagash, and Erytha, which quarrel to this day. This time is terrible and strong, and the nations love the works of war and practice magic on themselves to grow their strength. The dead refuse to die, and machines walk. Few have time for art or philosophy, save for the furtherance of their god&#039;s glory. This is the Age of Bronze, and we hope for a better world to come.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;660 BP:&#039;&#039;&#039; The [[Sundering of Lagash]]. The Empire of Lagash collapses in a mysterious event, and the world undergoes a geologic catastrophe. Waters flood the central continent, forming what would later become the [[Lost Lands|Lost Lands archipelago]], and separating three major continents from each other.&lt;br /&gt;
===Age of Divergence===&lt;br /&gt;
* &#039;&#039;&#039;c. 650 BP:&#039;&#039;&#039; The world is ruined, full of surviving tribes and half-fallen empires led by mad mages and demigod viceroys now separated from their divine patrons.&lt;br /&gt;
* &#039;&#039;&#039;c. 600 BP:&#039;&#039;&#039; The proto-[[Ochre Flame]] religion emerges among surviving humans that live around the volcanoes of the Carcolan continent, which is far more volcanic and hellish than it will later be. Due to the harsh conditions they live in, they view themselves as already living in hell, and that their living conditions are a form of divine punishment for the hubris of [[Empire of Lagash|Lagash]]. However, they try to prolong their lives as long as possible, because they believe that death inevitably draws one into a &amp;quot;lower&amp;quot; or more fearsome hell, with the volcanoes as paths between the hells. This harsh religion gives the tribesmen the strength to survive in such a marginal climate.&lt;br /&gt;
* &#039;&#039;&#039;c. 550 BP:&#039;&#039;&#039; Affected by the magical residue now (and especially the Lost Lands), some survivors of the [[Empire of Lagash]] see their children become elves, who are more magically attuned.&lt;br /&gt;
* &#039;&#039;&#039;c. 500 BP:&#039;&#039;&#039; Metallic dragons cross over from the shattered Lost Lands to the Azurean continent, led by the mythical [[Kukulshen]], Azure Navigator. Many of them are worshiped as living gods by dragonkin, who forget many of the predecessor gods. &amp;lt;!-- The dragons remaining in the Lost Lands evolve into the chromatic dragons, who remain in the Lost Lands, fighting among themselves, and with the wild dinosaurs of the region. --&amp;gt;&lt;br /&gt;
&amp;lt;!-- * c. 450 BP:&#039;&#039;&#039; The orcs, descendants of a race of people from Lagash, travel across the broken Lost Lands and ultimately settle in Narbonne. --&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;c. 350 BP:&#039;&#039;&#039; The agricultural vampires, descendants of the Cult of [[Ekekkia]], and the lycanthropes, descendants of the followers of [[Ulfgar]], fight in the proto-Helskari continent, with surviving humans caught in the middle. Some vampires adopt the lycanthrope lifestyle, and vice versa as cultural cross-pollination occurs during the wars. Multiple undead empires and vampire dynasties arise, to eventually collapse under the weight of lycanthropic invaders. One such dynasty is centered on Riksmal, fallen due to unchecked vampiric reproduction.&lt;br /&gt;
* &#039;&#039;&#039;c. 300 BP:&#039;&#039;&#039; Humans, the dominant race throughout most of the world, begin to slowly decline in population as their competitor species are more adapted to a world of magic. This process continues to this day.&lt;br /&gt;
* &#039;&#039;&#039;c. 200 BP:&#039;&#039;&#039; The first undead start to decay into specters, as they lose the ability to form new memories and their bodies decay. Some undead seek to prolong their youth eternally, through various means.&lt;br /&gt;
* &#039;&#039;&#039;c. 100 BP:&#039;&#039;&#039; The first tieflings emerge throughout the world, in an unknown process, possibly linked to infernal pacts, portals, or Weave corruption.&lt;br /&gt;
* &#039;&#039;&#039;1 BP:&#039;&#039;&#039; The [[Helsingfyrd Pact]] is formed in the city of Helsingfyrd between the vampire-led [[Kingdom of Orenaf]] and lycanthropic [[Ulthic tribes]], ending generations of warfare between lycanthropes and vampires, uniting them under a common state.&lt;br /&gt;
===Age of Echoes===&lt;br /&gt;
* &#039;&#039;&#039;c. 50 PR:&#039;&#039;&#039; The elven migration from the Helskari continent begins, with many departing the Pact for the Carcolan continent or the Lost Lands, as elves are often targeted by vampires as prey. Some vampires follow along, including an offshoot of the Helskari de Spruys family known as the Spruce family, which settles near the future site of [[Free City of Westport|Westport]].&lt;br /&gt;
* &#039;&#039;&#039;c. 150 PR:&#039;&#039;&#039; Gnomes emerge from elves who have settled in the Lost Lands due to increased exposure to magical Weave energy. Some return to the continents of their ancestors&#039; origin.&lt;br /&gt;
* &#039;&#039;&#039;c. 500 PR:&#039;&#039;&#039; Halflings evolve from isolated human populations via island dwarfism in the Lost Lands.&lt;br /&gt;
* &#039;&#039;&#039;c. 600 PR:&#039;&#039;&#039; As vampires decay into spirits, vast plains in the Helsingfyrd Pact become choked with these undead spirits. Many vampires go to desperate measures to prolong their senility, and some discover bleedstone/spellstone, a magic-infused mineral that seems to alleviate symptoms of senility.&lt;br /&gt;
* &#039;&#039;&#039;728 PR:&#039;&#039;&#039; The [[Azure Empire]] is founded by [[Primeros]], a golden dragon who unites many dragonkin city-states under his rule in the southern continent.&lt;br /&gt;
* &#039;&#039;&#039;862 PR:&#039;&#039;&#039; The Markov family rises to power in [[Charnheim]], making local humans the labor class, and the source of their vast mining wealth.&lt;br /&gt;
* &#039;&#039;&#039;987 PR:&#039;&#039;&#039; The [[Republic of Carcola]] is formed. Led by Isaiah Bliss, the elven colonies successfully revolt from the Helsingfyrd Pact, forming a prosperous and cosmopolitan republic based around agriculture and magical research.&lt;br /&gt;
* &#039;&#039;&#039;995 PR:&#039;&#039;&#039; Now at its height, the Republic of Carcola annexes the [[Moragan Islands]] as a strategic sea outpost against the Helsingfyrd Empire.&lt;br /&gt;
* &#039;&#039;&#039;997 PR:&#039;&#039;&#039; The Practicants of Undead Physick are formed as an international guild of mortals specializing in the enhancement of undead lucidity. They are mostly located in the Helsingfyrd Pact and recruited by the Helskari undead elite as medical professionals.&lt;br /&gt;
* &#039;&#039;&#039;c. 1000 PR:&#039;&#039;&#039; Edwin Spruce, a &amp;lt;!-- failed --&amp;gt; vampiric inventor of elven origin, emerges in the Free City of Westport &amp;lt;!--after a making pact with the vampiric Spruce family --&amp;gt;.&lt;br /&gt;
* &#039;&#039;&#039; c. 1050 PR:&#039;&#039;&#039; In [[Charnheim]], House Williams is established as human enforcers under House Markov, providing a corrupt intermediary class, getting humans to accept vampiric rule and blood tithing.&lt;br /&gt;
* &#039;&#039;&#039;c. 1150 PR:&#039;&#039;&#039; The Helsingfyrd Pact&#039;s navy declines in Ostholt and relocates to the ancient, abandoned city of [[Riksmal]], now controlled by mortal necromancers.&lt;br /&gt;
* &#039;&#039;&#039;1199 PR:&#039;&#039;&#039; The [[Crisis of Vellingham]] takes place, and causes desertification, ecological collapse, and political instability in Carcola as magical anomalies begin to multiply in the area around [[Vellingham]], and the winds grow unstable.&lt;br /&gt;
* &#039;&#039;&#039;c. 1200 PR:&#039;&#039;&#039; Thri-kreen begin to emerge in the growing deserts of Carcola, leading to conflict with the locals, and a rise in Carcolan migration towards the coast.&lt;br /&gt;
* &#039;&#039;&#039;c. 1205 PR:&#039;&#039;&#039; Due to the turmoil and internal migration caused by the Crisis, the Ochre Flame becomes an evangelical religion. The Ochre Flame consolidates religious and political control in Carcola, banning the practice of magic and other religions.&lt;br /&gt;
* &#039;&#039;&#039;c. 1210 PR:&#039;&#039;&#039; Due to the banning of the practice of most magic in Carcola, many mages migrate towards the Azure Empire under Primeros, who welcomes them as sources of innovation that could strengthen his state.&lt;br /&gt;
* &#039;&#039;&#039;1213 PR:&#039;&#039;&#039; Edwin Spruce eliminates all rival vampire families and becomes Lord Protector, head of state of the Free City of Westport.&lt;br /&gt;
* &#039;&#039;&#039;c. 1215 PR:&#039;&#039;&#039; Driven by Carcolan magical refugees and funding from the Azurean state, [[Omphalos]] rises as the cultural and magical heart of the Azure Empire, leading agricultural, magical, and canal innovations.&lt;br /&gt;
* &#039;&#039;&#039;c. 1220 PR:&#039;&#039;&#039; The [[Azad-Kish]], a decentralized group of anti-Ochre Flame resistance fighters emerge in Carcola, often fighting amongst themselves as often as they fight the Ochre Flame. The Ochre Flame uses their presence as an excuse to increase control over Carcolan society.&lt;br /&gt;
* &#039;&#039;&#039;c. 1225 PR:&#039;&#039;&#039; In Carcola, [[Lake Ransom]] near [[Carcamesh]] begins drying up, revealing ruins and attracting thri-kreen swarms.&lt;br /&gt;
* &#039;&#039;&#039;1229 PR:&#039;&#039;&#039; [[Lex Dorian]] becomes First Apostle of the Ochre Flame and unofficial architect of Carcolan state ideology.&lt;br /&gt;
* &#039;&#039;&#039;c. 1230 PR:&#039;&#039;&#039; The Seraphai emerge as a paramilitary inquisitorial magical order in Carcola, distinct from clerics of the Ochre Flame, seeking to enforce religious conformity on the Republic of Carcola. They are the only group licensed to practice magic in Carcola, using it to undermine other magic-users.&lt;br /&gt;
* &#039;&#039;&#039;1243 PR:&#039;&#039;&#039;&lt;br /&gt;
** In Carcola, the [[Dorian Reforms]] begin, guided by High Apostle of the [[Ochre Flame]], [[Lex Dorian]]. This formalizes the growing power of the Ochre Flame religious movement, and legitimizes the Seraphai, a paramilitary inquisition group who serve as legal enforcers of the Ochre Flame&#039;s will.&lt;br /&gt;
** The Transfer begins: a mass population transfer effort by the Carcolan state to the tropical islands to its southeast to relocate refugees from the drying inland regions of Carcola to more fertile regions. This sparks conflict with locals of these islands, who form the [[League of Vana]] in resistance.&lt;br /&gt;
* &#039;&#039;&#039; c. 1250 PR:&#039;&#039;&#039; His rule secure, Edwin Spruce isolates himself from Westport politics, and begins experimenting with spellstone automation and undead machinery.&lt;br /&gt;
* &#039;&#039;&#039;1251 PR:&#039;&#039;&#039; [[Safeharbor]] becomes the most populous city in Carcola, usurping Vellingham&#039;s spot, due Velligham&#039;s desertification-induced population decline, and Safeharbor&#039;s strategic location on the coast and ocean-influenced climate causing it to be a hub for inland refugees, traders, and the growing Carcolan Navy.&lt;br /&gt;
* &#039;&#039;&#039;1254 PR:&#039;&#039;&#039; Welf Rock, an island off the Carcolan coast, is militarized and transformed into Fort Welf, a hub for population relocation in [[The Transfer]] and military control.&lt;br /&gt;
* &#039;&#039;&#039;1259 PR:&#039;&#039;&#039; In the Azure Empire, [[Proximus]] succeeds Primeros and shifts imperial focus from rulership to arena combat, gaining the love of the masses but not the elite.&lt;br /&gt;
* &#039;&#039;&#039;1264 PR: &#039;&#039;&#039; The Azure Empire conquers the Principality of Narbonne, subjugating orcs and tieflings from this region under Azurean rule.&lt;br /&gt;
* &#039;&#039;&#039;1266 PR:&#039;&#039;&#039; The Kaab Syndicate is founded by [[Malleus Kaab]], a dragonborn in the Azure Empire who has made his fortune publishing newspapers, a new technology.&lt;br /&gt;
* &#039;&#039;&#039;c. 1275 PR:&#039;&#039;&#039; Edwin Spruce becomes increasingly paranoid and reclusive, obsessed with mental decay and control over mortality.&lt;br /&gt;
* &#039;&#039;&#039;1287 PR:&#039;&#039;&#039; &lt;br /&gt;
** [[Sessions (Lost Lands)#Session 1|An assassination attempt on Edwin Spruce]] takes place at the annual Spruce Gala in Westport. It fails, and [[Practicant Marius]] is arrested by Westport.&lt;br /&gt;
** The Hollow Swallow, a modern galleon purchased by Westport from Carcola, departs for the Lost Lands, captained by [[Robert Rehoboth]], a former Carcolan admiral.&lt;/div&gt;</summary>
		<author><name>Bfox</name></author>
	</entry>
	<entry>
		<id>https://lostlandswiki.com/index.php?title=History&amp;diff=1701</id>
		<title>History</title>
		<link rel="alternate" type="text/html" href="https://lostlandswiki.com/index.php?title=History&amp;diff=1701"/>
		<updated>2025-08-03T05:42:05Z</updated>

		<summary type="html">&lt;p&gt;Bfox: /* Age of Bronze */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Recorded history in the world of Izaria stretches back to the [[Empire of Lagash|Sundering of Lagash]], with a few fragmented records reaching before that, as well as myths and folk tales that sketch the earliest history of the plane. Many of these stories are held, with slight variations, by multiple cultures in Izaria, allowing scholars to reconstruct a timeline of the history of Izaria.&lt;br /&gt;
&lt;br /&gt;
==Timeline==&lt;br /&gt;
History in Izaria is almost inevitably divided into five &amp;quot;ages&amp;quot;, an extension of the three-age system created by the pre-Sundering poet [[Askra of Kish]] extended to encompass the years following the Sundering of Lagash and the emergence of the [[Helsingfyrd Pact]], [[Republic of Carcola]], and the [[Azure Empire]] in its wake.&lt;br /&gt;
&lt;br /&gt;
Modern history is measured using the &#039;&#039;&#039;Pact Reckoning&#039;&#039;&#039; system, which marks the number of years since the foundation of the Helsingfyrd Pact, the oldest nation to persist into the modern era. Years marked using this system are noted with the abbreviation PR. Years before the foundation of the Helsingfyrd Pact are marked with the abbreviation BP for &amp;quot;Before Pact&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
For events that cannot be accurately dated to a specific year, approximate dates are given using the abbreviation &amp;quot;c.&amp;quot; for &amp;quot;circa&amp;quot;. The current canonical year for the setting is &#039;&#039;&#039;1287 PR&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Little is known about the first three ages of Izaria, besides a few scattered ancient fragments from the poets of Kish, especially Askra of Kish, who is quoted below, as even date estimates are inaccurate so far back.&lt;br /&gt;
&lt;br /&gt;
===Age of Gold===&lt;br /&gt;
&#039;&#039;First of all the Maker, face lost to time, who made the perfect disc of Izaria as his home, watched as a race of mortals arose in the East and wandered throughout the world. And they lived like later gods, free from the sorrows of the heart and fear of death, for they were like children, attended to by their Faceless Maker, who lived with them in the grass and under the sky. Naked and dumb they were, and when they died, it was as though they were overcome with sleep, and had all good things; for the fruitful earth unforced bare them goods abundantly and without stint. They dwelt in ease and peace upon their lands with many bounties, in gratitude for the Maker, who looked out for them, and of two kinds they were: human and dragonkin, yet none was yet distrustful of the other. It is said that some echoes of this era still ring in the forgotten lands of the East. This was the Age of Gold, whose joy will never be recaptured.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Age of Silver===&lt;br /&gt;
&#039;&#039;But after the mortals spread throughout the world, their creator, Christopher Bale, grew proud and resented the Maker&#039;s hold over his creations. He fought the Faceless Maker and drove him from existence and stablished dominion over mortals. Then Bale, lord of Time and Space, broke the flat plain of the Maker, and Winter first bit the fields, and summer burned the hills, and the mountains rose like teeth from the land. The world began to cleave and separate into different lands, and the beings of the plane began to cleave and separate into different kinds. These new mortals were spiteful, and could not keep from quarrelling with one another, nor would they revere Bale as they revered the one who came before him. In sadness, Bale separated himself from the mortal plane and ruled henceforth through his archons Tamanno, Burdash, and Talapas, never to return himself. This was the Age of Silver, where sorrow was introduced to the world.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Age of Bronze===&lt;br /&gt;
&#039;&#039;Other gods followed the lead of Bale, and turned towards high and remote places, leaving the lowlands for the gods who did not retreat, and their mortal followers. Such began the nations of Kish, Lagash, and Erytha, which quarrel to this day. This time is terrible and strong, and the nations love the works of war and practice magic on themselves to grow their strength. The dead refuse to die, and machines walk. Few have time for art or philosophy, save for the furtherance of their god&#039;s glory. This is the Age of Bronze, and we hope for a better world to come.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;660 BP:&#039;&#039;&#039; The [[Sundering of Lagash]]. The Empire of Lagash collapses in a mysterious event, and the world undergoes a geologic catastrophe. Waters flood the central continent, forming what would later become the [[Lost Lands|Lost Lands archipelago]], and separating three major continents from each other.&lt;br /&gt;
===Age of Divergence===&lt;br /&gt;
* &#039;&#039;&#039;c. 650 BP:&#039;&#039;&#039; The world is ruined, full of surviving tribes and half-fallen empires led by mad mages and demigod viceroys now separated from their divine patrons.&lt;br /&gt;
* &#039;&#039;&#039;c. 600 BP:&#039;&#039;&#039; The proto-[[Ochre Flame]] religion emerges among human tribes that live around the volcanoes of the Carcolan continent, which is far more volcanic and hellish than it will later be. Due to the harsh conditions they live in, they view themselves as already living in hell, and that their living conditions are a form of divine punishment for the hubris of [[Empire of Lagash|Lagash]]. However, they try to prolong their lives as long as possible, because they believe that death inevitably draws one into a &amp;quot;lower&amp;quot; or more fearsome hell, with the volcanoes as paths between the hells. This harsh religion gives the tribesmen the strength to survive in such a marginal climate.&lt;br /&gt;
* &#039;&#039;&#039;c. 550 BP:&#039;&#039;&#039; Affected by the magical residue now (and especially the Lost Lands), some survivors of the [[Empire of Lagash]] see their children become elves, who are more magically attuned.&lt;br /&gt;
* &#039;&#039;&#039;c. 500 BP:&#039;&#039;&#039; Metallic dragons cross over from the shattered Lost Lands to the Azurean continent, led by the mythical [[Kukulshen]], Azure Navigator. Many of them are worshiped as living gods by dragonkin, who forget many of the predecessor gods. &amp;lt;!-- The dragons remaining in the Lost Lands evolve into the chromatic dragons, who remain in the Lost Lands, fighting among themselves, and with the wild dinosaurs of the region. --&amp;gt;&lt;br /&gt;
&amp;lt;!-- * c. 450 BP:&#039;&#039;&#039; The orcs, descendants of a race of people from Lagash, travel across the broken Lost Lands and ultimately settle in Narbonne. --&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;c. 350 BP:&#039;&#039;&#039; The agricultural vampires, descendants of the Cult of [[Ekekkia]], and the lycanthropes, descendants of the followers of [[Ulfgar]], fight in the proto-Helskari continent, with surviving humans caught in the middle. Some vampires adopt the lycanthrope lifestyle, and vice versa as cultural cross-pollination occurs during the wars. Multiple undead empires and vampire dynasties arise, to eventually collapse under the weight of lycanthropic invaders. One such dynasty is centered on Riksmal, fallen due to unchecked vampiric reproduction.&lt;br /&gt;
* &#039;&#039;&#039;c. 300 BP:&#039;&#039;&#039; Humans, the dominant race throughout most of the world, begin to slowly decline in population as their competitor species are more adapted to a world of magic. This process continues to this day.&lt;br /&gt;
* &#039;&#039;&#039;c. 200 BP:&#039;&#039;&#039; The first undead start to decay into specters, as they lose the ability to form new memories and their bodies decay. Some undead seek to prolong their youth eternally, through various means.&lt;br /&gt;
* &#039;&#039;&#039;c. 100 BP:&#039;&#039;&#039; The first tieflings emerge throughout the world, in an unknown process, possibly linked to infernal pacts, portals, or Weave corruption.&lt;br /&gt;
* &#039;&#039;&#039;1 BP:&#039;&#039;&#039; The [[Helsingfyrd Pact]] is formed in the city of Helsingfyrd between the vampire-led [[Kingdom of Orenaf]] and lycanthropic [[Ulthic tribes]], ending generations of warfare between lycanthropes and vampires, uniting them under a common state.&lt;br /&gt;
===Age of Echoes===&lt;br /&gt;
* &#039;&#039;&#039;c. 50 PR:&#039;&#039;&#039; The elven migration from the Helskari continent begins, with many departing the Pact for the Carcolan continent or the Lost Lands, as elves are often targeted by vampires as prey. Some vampires follow along, including an offshoot of the Helskari de Spruys family known as the Spruce family, which settles near the future site of [[Free City of Westport|Westport]].&lt;br /&gt;
* &#039;&#039;&#039;c. 150 PR:&#039;&#039;&#039; Gnomes emerge from elves who have settled in the Lost Lands due to increased exposure to magical Weave energy. Some return to the continents of their ancestors&#039; origin.&lt;br /&gt;
* &#039;&#039;&#039;c. 500 PR:&#039;&#039;&#039; Halflings evolve from isolated human populations via island dwarfism in the Lost Lands.&lt;br /&gt;
* &#039;&#039;&#039;c. 600 PR:&#039;&#039;&#039; As vampires decay into spirits, vast plains in the Helsingfyrd Pact become choked with these undead spirits. Many vampires go to desperate measures to prolong their senility, and some discover bleedstone/spellstone, a magic-infused mineral that seems to alleviate symptoms of senility.&lt;br /&gt;
* &#039;&#039;&#039;728 PR:&#039;&#039;&#039; The [[Azure Empire]] is founded by [[Primeros]], a golden dragon who unites many dragonkin city-states under his rule in the southern continent.&lt;br /&gt;
* &#039;&#039;&#039;862 PR:&#039;&#039;&#039; The Markov family rises to power in [[Charnheim]], making local humans the labor class, and the source of their vast mining wealth.&lt;br /&gt;
* &#039;&#039;&#039;987 PR:&#039;&#039;&#039; The [[Republic of Carcola]] is formed. Led by Isaiah Bliss, the elven colonies successfully revolt from the Helsingfyrd Pact, forming a prosperous and cosmopolitan republic based around agriculture and magical research.&lt;br /&gt;
* &#039;&#039;&#039;995 PR:&#039;&#039;&#039; Now at its height, the Republic of Carcola annexes the [[Moragan Islands]] as a strategic sea outpost against the Helsingfyrd Empire.&lt;br /&gt;
* &#039;&#039;&#039;997 PR:&#039;&#039;&#039; The Practicants of Undead Physick are formed as an international guild of mortals specializing in the enhancement of undead lucidity. They are mostly located in the Helsingfyrd Pact and recruited by the Helskari undead elite as medical professionals.&lt;br /&gt;
* &#039;&#039;&#039;c. 1000 PR:&#039;&#039;&#039; Edwin Spruce, a &amp;lt;!-- failed --&amp;gt; vampiric inventor of elven origin, emerges in the Free City of Westport &amp;lt;!--after a making pact with the vampiric Spruce family --&amp;gt;.&lt;br /&gt;
* &#039;&#039;&#039; c. 1050 PR:&#039;&#039;&#039; In [[Charnheim]], House Williams is established as human enforcers under House Markov, providing a corrupt intermediary class, getting humans to accept vampiric rule and blood tithing.&lt;br /&gt;
* &#039;&#039;&#039;c. 1150 PR:&#039;&#039;&#039; The Helsingfyrd Pact&#039;s navy declines in Ostholt and relocates to the ancient, abandoned city of [[Riksmal]], now controlled by mortal necromancers.&lt;br /&gt;
* &#039;&#039;&#039;1199 PR:&#039;&#039;&#039; The [[Crisis of Vellingham]] takes place, and causes desertification, ecological collapse, and political instability in Carcola as magical anomalies begin to multiply in the area around [[Vellingham]], and the winds grow unstable.&lt;br /&gt;
* &#039;&#039;&#039;c. 1200 PR:&#039;&#039;&#039; Thri-kreen begin to emerge in the growing deserts of Carcola, leading to conflict with the locals, and a rise in Carcolan migration towards the coast.&lt;br /&gt;
* &#039;&#039;&#039;c. 1205 PR:&#039;&#039;&#039; Due to the turmoil and internal migration caused by the Crisis, the Ochre Flame becomes an evangelical religion. The Ochre Flame consolidates religious and political control in Carcola, banning the practice of magic and other religions.&lt;br /&gt;
* &#039;&#039;&#039;c. 1210 PR:&#039;&#039;&#039; Due to the banning of the practice of most magic in Carcola, many mages migrate towards the Azure Empire under Primeros, who welcomes them as sources of innovation that could strengthen his state.&lt;br /&gt;
* &#039;&#039;&#039;1213 PR:&#039;&#039;&#039; Edwin Spruce eliminates all rival vampire families and becomes Lord Protector, head of state of the Free City of Westport.&lt;br /&gt;
* &#039;&#039;&#039;c. 1215 PR:&#039;&#039;&#039; Driven by Carcolan magical refugees and funding from the Azurean state, [[Omphalos]] rises as the cultural and magical heart of the Azure Empire, leading agricultural, magical, and canal innovations.&lt;br /&gt;
* &#039;&#039;&#039;c. 1220 PR:&#039;&#039;&#039; The [[Azad-Kish]], a decentralized group of anti-Ochre Flame resistance fighters emerge in Carcola, often fighting amongst themselves as often as they fight the Ochre Flame. The Ochre Flame uses their presence as an excuse to increase control over Carcolan society.&lt;br /&gt;
* &#039;&#039;&#039;c. 1225 PR:&#039;&#039;&#039; In Carcola, [[Lake Ransom]] near [[Carcamesh]] begins drying up, revealing ruins and attracting thri-kreen swarms.&lt;br /&gt;
* &#039;&#039;&#039;1229 PR:&#039;&#039;&#039; [[Lex Dorian]] becomes First Apostle of the Ochre Flame and unofficial architect of Carcolan state ideology.&lt;br /&gt;
* &#039;&#039;&#039;c. 1230 PR:&#039;&#039;&#039; The Seraphai emerge as a paramilitary inquisitorial magical order in Carcola, distinct from clerics of the Ochre Flame, seeking to enforce religious conformity on the Republic of Carcola. They are the only group licensed to practice magic in Carcola, using it to undermine other magic-users.&lt;br /&gt;
* &#039;&#039;&#039;1243 PR:&#039;&#039;&#039;&lt;br /&gt;
** In Carcola, the [[Dorian Reforms]] begin, guided by High Apostle of the [[Ochre Flame]], [[Lex Dorian]]. This formalizes the growing power of the Ochre Flame religious movement, and legitimizes the Seraphai, a paramilitary inquisition group who serve as legal enforcers of the Ochre Flame&#039;s will.&lt;br /&gt;
** The Transfer begins: a mass population transfer effort by the Carcolan state to the tropical islands to its southeast to relocate refugees from the drying inland regions of Carcola to more fertile regions. This sparks conflict with locals of these islands, who form the [[League of Vana]] in resistance.&lt;br /&gt;
* &#039;&#039;&#039; c. 1250 PR:&#039;&#039;&#039; His rule secure, Edwin Spruce isolates himself from Westport politics, and begins experimenting with spellstone automation and undead machinery.&lt;br /&gt;
* &#039;&#039;&#039;1251 PR:&#039;&#039;&#039; [[Safeharbor]] becomes the most populous city in Carcola, usurping Vellingham&#039;s spot, due Velligham&#039;s desertification-induced population decline, and Safeharbor&#039;s strategic location on the coast and ocean-influenced climate causing it to be a hub for inland refugees, traders, and the growing Carcolan Navy.&lt;br /&gt;
* &#039;&#039;&#039;1254 PR:&#039;&#039;&#039; Welf Rock, an island off the Carcolan coast, is militarized and transformed into Fort Welf, a hub for population relocation in [[The Transfer]] and military control.&lt;br /&gt;
* &#039;&#039;&#039;1259 PR:&#039;&#039;&#039; In the Azure Empire, [[Proximus]] succeeds Primeros and shifts imperial focus from rulership to arena combat, gaining the love of the masses but not the elite.&lt;br /&gt;
* &#039;&#039;&#039;1264 PR: &#039;&#039;&#039; The Azure Empire conquers the Principality of Narbonne, subjugating orcs and tieflings from this region under Azurean rule.&lt;br /&gt;
* &#039;&#039;&#039;1266 PR:&#039;&#039;&#039; The Kaab Syndicate is founded by [[Malleus Kaab]], a dragonborn in the Azure Empire who has made his fortune publishing newspapers, a new technology.&lt;br /&gt;
* &#039;&#039;&#039;c. 1275 PR:&#039;&#039;&#039; Edwin Spruce becomes increasingly paranoid and reclusive, obsessed with mental decay and control over mortality.&lt;br /&gt;
* &#039;&#039;&#039;1287 PR:&#039;&#039;&#039; &lt;br /&gt;
** [[Sessions (Lost Lands)#Session 1|An assassination attempt on Edwin Spruce]] takes place at the annual Spruce Gala in Westport. It fails, and [[Practicant Marius]] is arrested by Westport.&lt;br /&gt;
** The Hollow Swallow, a modern galleon purchased by Westport from Carcola, departs for the Lost Lands, captained by [[Robert Rehoboth]], a former Carcolan admiral.&lt;/div&gt;</summary>
		<author><name>Bfox</name></author>
	</entry>
	<entry>
		<id>https://lostlandswiki.com/index.php?title=History&amp;diff=1700</id>
		<title>History</title>
		<link rel="alternate" type="text/html" href="https://lostlandswiki.com/index.php?title=History&amp;diff=1700"/>
		<updated>2025-08-03T05:36:15Z</updated>

		<summary type="html">&lt;p&gt;Bfox: /* Timeline */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Recorded history in the world of Izaria stretches back to the [[Empire of Lagash|Sundering of Lagash]], with a few fragmented records reaching before that, as well as myths and folk tales that sketch the earliest history of the plane. Many of these stories are held, with slight variations, by multiple cultures in Izaria, allowing scholars to reconstruct a timeline of the history of Izaria.&lt;br /&gt;
&lt;br /&gt;
==Timeline==&lt;br /&gt;
History in Izaria is almost inevitably divided into five &amp;quot;ages&amp;quot;, an extension of the three-age system created by the pre-Sundering poet [[Askra of Kish]] extended to encompass the years following the Sundering of Lagash and the emergence of the [[Helsingfyrd Pact]], [[Republic of Carcola]], and the [[Azure Empire]] in its wake.&lt;br /&gt;
&lt;br /&gt;
Modern history is measured using the &#039;&#039;&#039;Pact Reckoning&#039;&#039;&#039; system, which marks the number of years since the foundation of the Helsingfyrd Pact, the oldest nation to persist into the modern era. Years marked using this system are noted with the abbreviation PR. Years before the foundation of the Helsingfyrd Pact are marked with the abbreviation BP for &amp;quot;Before Pact&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
For events that cannot be accurately dated to a specific year, approximate dates are given using the abbreviation &amp;quot;c.&amp;quot; for &amp;quot;circa&amp;quot;. The current canonical year for the setting is &#039;&#039;&#039;1287 PR&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Little is known about the first three ages of Izaria, besides a few scattered ancient fragments from the poets of Kish, especially Askra of Kish, who is quoted below, as even date estimates are inaccurate so far back.&lt;br /&gt;
&lt;br /&gt;
===Age of Gold===&lt;br /&gt;
&#039;&#039;First of all the Maker, face lost to time, who made the perfect disc of Izaria as his home, watched as a race of mortals arose in the East and wandered throughout the world. And they lived like later gods, free from the sorrows of the heart and fear of death, for they were like children, attended to by their Faceless Maker, who lived with them in the grass and under the sky. Naked and dumb they were, and when they died, it was as though they were overcome with sleep, and had all good things; for the fruitful earth unforced bare them goods abundantly and without stint. They dwelt in ease and peace upon their lands with many bounties, in gratitude for the Maker, who looked out for them, and of two kinds they were: human and dragonkin, yet none was yet distrustful of the other. It is said that some echoes of this era still ring in the forgotten lands of the East. This was the Age of Gold, whose joy will never be recaptured.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Age of Silver===&lt;br /&gt;
&#039;&#039;But after the mortals spread throughout the world, their creator, Christopher Bale, grew proud and resented the Maker&#039;s hold over his creations. He fought the Faceless Maker and drove him from existence and stablished dominion over mortals. Then Bale, lord of Time and Space, broke the flat plain of the Maker, and Winter first bit the fields, and summer burned the hills, and the mountains rose like teeth from the land. The world began to cleave and separate into different lands, and the beings of the plane began to cleave and separate into different kinds. These new mortals were spiteful, and could not keep from quarrelling with one another, nor would they revere Bale as they revered the one who came before him. In sadness, Bale separated himself from the mortal plane and ruled henceforth through his archons Tamanno, Burdash, and Talapas, never to return himself. This was the Age of Silver, where sorrow was introduced to the world.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Age of Bronze===&lt;br /&gt;
&#039;&#039;Other gods followed the lead of Bale, and turned towards high and remote places, leaving the lowlands for the gods who did not retreat, and their mortal followers. Such began the nations of Kish, Lagash, and Erytha, which quarrel to this day. This time is terrible and strong, and the nations love the works of war and practice magic on themselves to grow their strength. The dead refuse to die, and machines walk. Few have time for art or philosophy, save for the furtherance of their god&#039;s glory. This is the Age of Bronze, and we hope for a better world to come.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;640 BP:&#039;&#039;&#039; The [[Sundering of Lagash]]. The Empire of Lagash collapses in a mysterious event, and the world undergoes a geologic catastrophe. Waters flood the central continent, forming what would later become the [[Lost Lands|Lost Lands archipelago]], and separating three major continents from each other.&lt;br /&gt;
===Age of Divergence===&lt;br /&gt;
* &#039;&#039;&#039;c. 650 BP:&#039;&#039;&#039; The world is ruined, full of surviving tribes and half-fallen empires led by mad mages and demigod viceroys now separated from their divine patrons.&lt;br /&gt;
* &#039;&#039;&#039;c. 600 BP:&#039;&#039;&#039; The proto-[[Ochre Flame]] religion emerges among human tribes that live around the volcanoes of the Carcolan continent, which is far more volcanic and hellish than it will later be. Due to the harsh conditions they live in, they view themselves as already living in hell, and that their living conditions are a form of divine punishment for the hubris of [[Empire of Lagash|Lagash]]. However, they try to prolong their lives as long as possible, because they believe that death inevitably draws one into a &amp;quot;lower&amp;quot; or more fearsome hell, with the volcanoes as paths between the hells. This harsh religion gives the tribesmen the strength to survive in such a marginal climate.&lt;br /&gt;
* &#039;&#039;&#039;c. 550 BP:&#039;&#039;&#039; Affected by the magical residue now (and especially the Lost Lands), some survivors of the [[Empire of Lagash]] see their children become elves, who are more magically attuned.&lt;br /&gt;
* &#039;&#039;&#039;c. 500 BP:&#039;&#039;&#039; Metallic dragons cross over from the shattered Lost Lands to the Azurean continent, led by the mythical [[Kukulshen]], Azure Navigator. Many of them are worshiped as living gods by dragonkin, who forget many of the predecessor gods. &amp;lt;!-- The dragons remaining in the Lost Lands evolve into the chromatic dragons, who remain in the Lost Lands, fighting among themselves, and with the wild dinosaurs of the region. --&amp;gt;&lt;br /&gt;
&amp;lt;!-- * c. 450 BP:&#039;&#039;&#039; The orcs, descendants of a race of people from Lagash, travel across the broken Lost Lands and ultimately settle in Narbonne. --&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;c. 350 BP:&#039;&#039;&#039; The agricultural vampires, descendants of the Cult of [[Ekekkia]], and the lycanthropes, descendants of the followers of [[Ulfgar]], fight in the proto-Helskari continent, with surviving humans caught in the middle. Some vampires adopt the lycanthrope lifestyle, and vice versa as cultural cross-pollination occurs during the wars. Multiple undead empires and vampire dynasties arise, to eventually collapse under the weight of lycanthropic invaders. One such dynasty is centered on Riksmal, fallen due to unchecked vampiric reproduction.&lt;br /&gt;
* &#039;&#039;&#039;c. 300 BP:&#039;&#039;&#039; Humans, the dominant race throughout most of the world, begin to slowly decline in population as their competitor species are more adapted to a world of magic. This process continues to this day.&lt;br /&gt;
* &#039;&#039;&#039;c. 200 BP:&#039;&#039;&#039; The first undead start to decay into specters, as they lose the ability to form new memories and their bodies decay. Some undead seek to prolong their youth eternally, through various means.&lt;br /&gt;
* &#039;&#039;&#039;c. 100 BP:&#039;&#039;&#039; The first tieflings emerge throughout the world, in an unknown process, possibly linked to infernal pacts, portals, or Weave corruption.&lt;br /&gt;
* &#039;&#039;&#039;1 BP:&#039;&#039;&#039; The [[Helsingfyrd Pact]] is formed in the city of Helsingfyrd between the vampire-led [[Kingdom of Orenaf]] and lycanthropic [[Ulthic tribes]], ending generations of warfare between lycanthropes and vampires, uniting them under a common state.&lt;br /&gt;
===Age of Echoes===&lt;br /&gt;
* &#039;&#039;&#039;c. 50 PR:&#039;&#039;&#039; The elven migration from the Helskari continent begins, with many departing the Pact for the Carcolan continent or the Lost Lands, as elves are often targeted by vampires as prey. Some vampires follow along, including an offshoot of the Helskari de Spruys family known as the Spruce family, which settles near the future site of [[Free City of Westport|Westport]].&lt;br /&gt;
* &#039;&#039;&#039;c. 150 PR:&#039;&#039;&#039; Gnomes emerge from elves who have settled in the Lost Lands due to increased exposure to magical Weave energy. Some return to the continents of their ancestors&#039; origin.&lt;br /&gt;
* &#039;&#039;&#039;c. 500 PR:&#039;&#039;&#039; Halflings evolve from isolated human populations via island dwarfism in the Lost Lands.&lt;br /&gt;
* &#039;&#039;&#039;c. 600 PR:&#039;&#039;&#039; As vampires decay into spirits, vast plains in the Helsingfyrd Pact become choked with these undead spirits. Many vampires go to desperate measures to prolong their senility, and some discover bleedstone/spellstone, a magic-infused mineral that seems to alleviate symptoms of senility.&lt;br /&gt;
* &#039;&#039;&#039;728 PR:&#039;&#039;&#039; The [[Azure Empire]] is founded by [[Primeros]], a golden dragon who unites many dragonkin city-states under his rule in the southern continent.&lt;br /&gt;
* &#039;&#039;&#039;862 PR:&#039;&#039;&#039; The Markov family rises to power in [[Charnheim]], making local humans the labor class, and the source of their vast mining wealth.&lt;br /&gt;
* &#039;&#039;&#039;987 PR:&#039;&#039;&#039; The [[Republic of Carcola]] is formed. Led by Isaiah Bliss, the elven colonies successfully revolt from the Helsingfyrd Pact, forming a prosperous and cosmopolitan republic based around agriculture and magical research.&lt;br /&gt;
* &#039;&#039;&#039;995 PR:&#039;&#039;&#039; Now at its height, the Republic of Carcola annexes the [[Moragan Islands]] as a strategic sea outpost against the Helsingfyrd Empire.&lt;br /&gt;
* &#039;&#039;&#039;997 PR:&#039;&#039;&#039; The Practicants of Undead Physick are formed as an international guild of mortals specializing in the enhancement of undead lucidity. They are mostly located in the Helsingfyrd Pact and recruited by the Helskari undead elite as medical professionals.&lt;br /&gt;
* &#039;&#039;&#039;c. 1000 PR:&#039;&#039;&#039; Edwin Spruce, a &amp;lt;!-- failed --&amp;gt; vampiric inventor of elven origin, emerges in the Free City of Westport &amp;lt;!--after a making pact with the vampiric Spruce family --&amp;gt;.&lt;br /&gt;
* &#039;&#039;&#039; c. 1050 PR:&#039;&#039;&#039; In [[Charnheim]], House Williams is established as human enforcers under House Markov, providing a corrupt intermediary class, getting humans to accept vampiric rule and blood tithing.&lt;br /&gt;
* &#039;&#039;&#039;c. 1150 PR:&#039;&#039;&#039; The Helsingfyrd Pact&#039;s navy declines in Ostholt and relocates to the ancient, abandoned city of [[Riksmal]], now controlled by mortal necromancers.&lt;br /&gt;
* &#039;&#039;&#039;1199 PR:&#039;&#039;&#039; The [[Crisis of Vellingham]] takes place, and causes desertification, ecological collapse, and political instability in Carcola as magical anomalies begin to multiply in the area around [[Vellingham]], and the winds grow unstable.&lt;br /&gt;
* &#039;&#039;&#039;c. 1200 PR:&#039;&#039;&#039; Thri-kreen begin to emerge in the growing deserts of Carcola, leading to conflict with the locals, and a rise in Carcolan migration towards the coast.&lt;br /&gt;
* &#039;&#039;&#039;c. 1205 PR:&#039;&#039;&#039; Due to the turmoil and internal migration caused by the Crisis, the Ochre Flame becomes an evangelical religion. The Ochre Flame consolidates religious and political control in Carcola, banning the practice of magic and other religions.&lt;br /&gt;
* &#039;&#039;&#039;c. 1210 PR:&#039;&#039;&#039; Due to the banning of the practice of most magic in Carcola, many mages migrate towards the Azure Empire under Primeros, who welcomes them as sources of innovation that could strengthen his state.&lt;br /&gt;
* &#039;&#039;&#039;1213 PR:&#039;&#039;&#039; Edwin Spruce eliminates all rival vampire families and becomes Lord Protector, head of state of the Free City of Westport.&lt;br /&gt;
* &#039;&#039;&#039;c. 1215 PR:&#039;&#039;&#039; Driven by Carcolan magical refugees and funding from the Azurean state, [[Omphalos]] rises as the cultural and magical heart of the Azure Empire, leading agricultural, magical, and canal innovations.&lt;br /&gt;
* &#039;&#039;&#039;c. 1220 PR:&#039;&#039;&#039; The [[Azad-Kish]], a decentralized group of anti-Ochre Flame resistance fighters emerge in Carcola, often fighting amongst themselves as often as they fight the Ochre Flame. The Ochre Flame uses their presence as an excuse to increase control over Carcolan society.&lt;br /&gt;
* &#039;&#039;&#039;c. 1225 PR:&#039;&#039;&#039; In Carcola, [[Lake Ransom]] near [[Carcamesh]] begins drying up, revealing ruins and attracting thri-kreen swarms.&lt;br /&gt;
* &#039;&#039;&#039;1229 PR:&#039;&#039;&#039; [[Lex Dorian]] becomes First Apostle of the Ochre Flame and unofficial architect of Carcolan state ideology.&lt;br /&gt;
* &#039;&#039;&#039;c. 1230 PR:&#039;&#039;&#039; The Seraphai emerge as a paramilitary inquisitorial magical order in Carcola, distinct from clerics of the Ochre Flame, seeking to enforce religious conformity on the Republic of Carcola. They are the only group licensed to practice magic in Carcola, using it to undermine other magic-users.&lt;br /&gt;
* &#039;&#039;&#039;1243 PR:&#039;&#039;&#039;&lt;br /&gt;
** In Carcola, the [[Dorian Reforms]] begin, guided by High Apostle of the [[Ochre Flame]], [[Lex Dorian]]. This formalizes the growing power of the Ochre Flame religious movement, and legitimizes the Seraphai, a paramilitary inquisition group who serve as legal enforcers of the Ochre Flame&#039;s will.&lt;br /&gt;
** The Transfer begins: a mass population transfer effort by the Carcolan state to the tropical islands to its southeast to relocate refugees from the drying inland regions of Carcola to more fertile regions. This sparks conflict with locals of these islands, who form the [[League of Vana]] in resistance.&lt;br /&gt;
* &#039;&#039;&#039; c. 1250 PR:&#039;&#039;&#039; His rule secure, Edwin Spruce isolates himself from Westport politics, and begins experimenting with spellstone automation and undead machinery.&lt;br /&gt;
* &#039;&#039;&#039;1251 PR:&#039;&#039;&#039; [[Safeharbor]] becomes the most populous city in Carcola, usurping Vellingham&#039;s spot, due Velligham&#039;s desertification-induced population decline, and Safeharbor&#039;s strategic location on the coast and ocean-influenced climate causing it to be a hub for inland refugees, traders, and the growing Carcolan Navy.&lt;br /&gt;
* &#039;&#039;&#039;1254 PR:&#039;&#039;&#039; Welf Rock, an island off the Carcolan coast, is militarized and transformed into Fort Welf, a hub for population relocation in [[The Transfer]] and military control.&lt;br /&gt;
* &#039;&#039;&#039;1259 PR:&#039;&#039;&#039; In the Azure Empire, [[Proximus]] succeeds Primeros and shifts imperial focus from rulership to arena combat, gaining the love of the masses but not the elite.&lt;br /&gt;
* &#039;&#039;&#039;1264 PR: &#039;&#039;&#039; The Azure Empire conquers the Principality of Narbonne, subjugating orcs and tieflings from this region under Azurean rule.&lt;br /&gt;
* &#039;&#039;&#039;1266 PR:&#039;&#039;&#039; The Kaab Syndicate is founded by [[Malleus Kaab]], a dragonborn in the Azure Empire who has made his fortune publishing newspapers, a new technology.&lt;br /&gt;
* &#039;&#039;&#039;c. 1275 PR:&#039;&#039;&#039; Edwin Spruce becomes increasingly paranoid and reclusive, obsessed with mental decay and control over mortality.&lt;br /&gt;
* &#039;&#039;&#039;1287 PR:&#039;&#039;&#039; &lt;br /&gt;
** [[Sessions (Lost Lands)#Session 1|An assassination attempt on Edwin Spruce]] takes place at the annual Spruce Gala in Westport. It fails, and [[Practicant Marius]] is arrested by Westport.&lt;br /&gt;
** The Hollow Swallow, a modern galleon purchased by Westport from Carcola, departs for the Lost Lands, captained by [[Robert Rehoboth]], a former Carcolan admiral.&lt;/div&gt;</summary>
		<author><name>Bfox</name></author>
	</entry>
	<entry>
		<id>https://lostlandswiki.com/index.php?title=History&amp;diff=1699</id>
		<title>History</title>
		<link rel="alternate" type="text/html" href="https://lostlandswiki.com/index.php?title=History&amp;diff=1699"/>
		<updated>2025-08-03T05:20:51Z</updated>

		<summary type="html">&lt;p&gt;Bfox: /* Timeline */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Recorded history in the world of Izaria stretches back to the [[Empire of Lagash|Sundering of Lagash]], with a few fragmented records reaching before that, as well as myths and folk tales that sketch the earliest history of the plane. Many of these stories are held, with slight variations, by multiple cultures in Izaria, allowing scholars to reconstruct a timeline of the history of Izaria.&lt;br /&gt;
&lt;br /&gt;
==Timeline==&lt;br /&gt;
History in Izaria is almost inevitably divided into five &amp;quot;ages&amp;quot;, an extension of the three-age system created by the pre-Sundering poet [[Askra of Kish]] extended to encompass the years following the Sundering of Lagash and the emergence of the [[Helsingfyrd Pact]], [[Republic of Carcola]], and the [[Azure Empire]] in its wake.&lt;br /&gt;
&lt;br /&gt;
Modern history is measured using the &#039;&#039;&#039;Pact Reckoning&#039;&#039;&#039; system, which marks the number of years since the foundation of the Helsingfyrd Pact, the oldest nation to persist into the modern era. Years marked using this system are noted with the abbreviation PR. Years before the foundation of the Helsingfyrd Pact are marked with the abbreviation BP for &amp;quot;Before Pact&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
For events that cannot be accurately dated to a specific year, approximate dates are given using the abbreviation &amp;quot;c.&amp;quot; for &amp;quot;circa&amp;quot;. The current canonical year for the setting is &#039;&#039;&#039;1287 PR&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Age of Gold===&lt;br /&gt;
&lt;br /&gt;
===Age of Silver===&lt;br /&gt;
&lt;br /&gt;
===Age of Bronze===&lt;br /&gt;
&lt;br /&gt;
===Age of Divergence===&lt;br /&gt;
&amp;lt;!-- * c. 450 BP:&#039;&#039;&#039; The orcs, descendants of a race of people from Lagash, travel across the broken Lost Lands and ultimately settle in Narbonne. --&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;c. 400 BP:&#039;&#039;&#039; The proto-[[Ochre Flame]] religion emerges among human tribes that live around the volcanoes of the Carcolan continent, which is far more volcanic and hellish than it will later be. Due to the harsh conditions they live in, they view themselves as already living in hell. However, they try to prolong their lives as long as possible, because they believe that death inevitably draws one into a &amp;quot;lower&amp;quot; or more fearsome hell, with the volcanoes as paths between the hells. This harsh religion gives the tribesmen the strength to survive in such a marginal climate.&lt;br /&gt;
* &#039;&#039;&#039;c. 350 BP:&#039;&#039;&#039; The agricultural vampires, descendants of the Cult of [[Ekekkia]], and the lycanthropes, descendants of the followers of [[Ulfgar]], fight in the proto-Helskari continent, with surviving humans caught in the middle. Some vampires adopt the lycanthrope lifestyle, and vice versa as cultural cross-pollination occurs during the wars. Multiple undead empires and vampire dynasties arise, to eventually collapse under the weight of lycanthropic invaders. One such dynasty is centered on Riksmal, fallen due to unchecked vampiric reproduction.&lt;br /&gt;
* &#039;&#039;&#039;c. 300 BP:&#039;&#039;&#039; Humans, the dominant race throughout most of the world, begin to slowly decline in population as their competitor species are more adapted to a world of magic. This process continues to this day.&lt;br /&gt;
* &#039;&#039;&#039;c. 200 BP:&#039;&#039;&#039; The first undead start to decay into specters, as they lose the ability to form new memories and their bodies decay. Some undead seek to prolong their youth eternally, through various means.&lt;br /&gt;
* &#039;&#039;&#039;c. 100 BP:&#039;&#039;&#039; The first tieflings emerge throughout the world, in an unknown process, possibly linked to infernal pacts, portals, or Weave corruption.&lt;br /&gt;
* &#039;&#039;&#039;1 BP:&#039;&#039;&#039; The [[Helsingfyrd Pact]] is formed in the city of Helsingfyrd between the vampire-led [[Kingdom of Orenaf]] and lycanthropic [[Ulthic tribes]], ending generations of warfare between lycanthropes and vampires, uniting them under a common state.&lt;br /&gt;
===Age of Echoes===&lt;br /&gt;
* &#039;&#039;&#039;c. 50 PR:&#039;&#039;&#039; The elven migration from the Helskari continent begins, with many departing the Pact for the Carcolan continent or the Lost Lands, as elves are often targeted by vampires as prey. Some vampires follow along, including an offshoot of the Helskari de Spruys family known as the Spruce family, which settles near the future site of [[Free City of Westport|Westport]].&lt;br /&gt;
* &#039;&#039;&#039;c. 150 PR:&#039;&#039;&#039; Gnomes emerge from elves who have settled in the Lost Lands due to increased exposure to magical Weave energy. Some return to the continents of their ancestors&#039; origin.&lt;br /&gt;
* &#039;&#039;&#039;c. 500 PR:&#039;&#039;&#039; Halflings evolve from isolated human populations via island dwarfism in the Lost Lands.&lt;br /&gt;
* &#039;&#039;&#039;c. 600 PR:&#039;&#039;&#039; As vampires decay into spirits, vast plains in the Helsingfyrd Pact become choked with these undead spirits. Many vampires go to desperate measures to prolong their senility, and some discover bleedstone/spellstone, a magical mineral that seems to alleviate symptoms of senility.&lt;br /&gt;
* &#039;&#039;&#039;728 PR:&#039;&#039;&#039; The [[Azure Empire]] is founded by [[Primeros]], a golden dragon who unites many dragonkin city-states under his rule in the southern continent.&lt;br /&gt;
* &#039;&#039;&#039;862 PR:&#039;&#039;&#039; The Markov family rises to power in [[Charnheim]], making local humans the labor class, and the source of their vast mining wealth.&lt;br /&gt;
* &#039;&#039;&#039;987 PR:&#039;&#039;&#039; The [[Republic of Carcola]] is formed. Led by Isaiah Bliss, the elven colonies successfully revolt from the Helsingfyrd Pact, forming a prosperous and cosmopolitan republic based around agriculture and magical research.&lt;br /&gt;
* &#039;&#039;&#039;995 PR:&#039;&#039;&#039; Now at its height, the Republic of Carcola annexes the [[Moragan Islands]] as a strategic sea outpost against the Helsingfyrd Empire.&lt;br /&gt;
* &#039;&#039;&#039;997 PR:&#039;&#039;&#039; The Practicants of Undead Physick are formed as an international guild of mortals specializing in the enhancement of undead lucidity. They are mostly located in the Helsingfyrd Pact and recruited by the Helskari undead elite as medical professionals.&lt;br /&gt;
* &#039;&#039;&#039;c. 1000 PR:&#039;&#039;&#039; Edwin Spruce, a &amp;lt;!-- failed --&amp;gt; vampiric inventor of elven origin, emerges in the Free City of Westport &amp;lt;!--after a making pact with the vampiric Spruce family --&amp;gt;.&lt;br /&gt;
* &#039;&#039;&#039; c. 1050 PR:&#039;&#039;&#039; In [[Charnheim]], House Williams is established as human enforcers under House Markov, providing a corrupt intermediary class, getting humans to accept vampiric rule and blood tithing.&lt;br /&gt;
* &#039;&#039;&#039;c. 1150 PR:&#039;&#039;&#039; The Helsingfyrd Pact&#039;s navy declines in Ostholt and relocates to the ancient, abandoned city of [[Riksmal]], now controlled by mortal necromancers.&lt;br /&gt;
* &#039;&#039;&#039;1199 PR:&#039;&#039;&#039; The [[Crisis of Vellingham]] takes place, and causes desertification, ecological collapse, and political instability in Carcola as magical anomalies begin to multiply in the area around [[Vellingham]], and the winds grow unstable.&lt;br /&gt;
* &#039;&#039;&#039;c. 1200 PR:&#039;&#039;&#039; Thri-kreen begin to emerge in the growing deserts of Carcola, leading to conflict with the locals, and a rise in Carcolan migration towards the coast.&lt;br /&gt;
* &#039;&#039;&#039;c. 1205 PR:&#039;&#039;&#039; Due to the turmoil and internal migration caused by the Crisis, the Ochre Flame becomes an evangelical religion. The Ochre Flame consolidates religious and political control in Carcola, banning the practice of magic and other religions.&lt;br /&gt;
* &#039;&#039;&#039;c. 1210 PR:&#039;&#039;&#039; Due to the banning of the practice of most magic in Carcola, many mages migrate towards the Azure Empire under Primeros, who welcomes them as sources of innovation that could strengthen his state.&lt;br /&gt;
* &#039;&#039;&#039;1213 PR:&#039;&#039;&#039; Edwin Spruce eliminates all rival vampire families and becomes Lord Protector, head of state of the Free City of Westport.&lt;br /&gt;
* &#039;&#039;&#039;c. 1215 PR:&#039;&#039;&#039; Driven by Carcolan magical refugees and funding from the Azurean state, [[Omphalos]] rises as the cultural and magical heart of the Azure Empire, leading agricultural, magical, and canal innovations.&lt;br /&gt;
* &#039;&#039;&#039;c. 1220 PR:&#039;&#039;&#039; The [[Azad-Kish]], a decentralized group of anti-Ochre Flame resistance fighters emerge in Carcola, often fighting amongst themselves as often as they fight the Ochre Flame. The Ochre Flame uses their presence as an excuse to increase control over Carcolan society.&lt;br /&gt;
* &#039;&#039;&#039;c. 1225 PR:&#039;&#039;&#039; In Carcola, [[Lake Ransom]] near [[Carcamesh]] begins drying up, revealing ruins and attracting thri-kreen swarms.&lt;br /&gt;
* &#039;&#039;&#039;1229 PR:&#039;&#039;&#039; [[Lex Dorian]] becomes First Apostle of the Ochre Flame and unofficial architect of Carcolan state ideology.&lt;br /&gt;
* &#039;&#039;&#039;c. 1230 PR:&#039;&#039;&#039; The Seraphai emerge as a paramilitary inquisitorial magical order in Carcola, distinct from clerics of the Ochre Flame, seeking to enforce religious conformity on the Republic of Carcola. They are the only group licensed to practice magic in Carcola, using it to undermine other magic-users.&lt;br /&gt;
* &#039;&#039;&#039;1243 PR:&#039;&#039;&#039;&lt;br /&gt;
** In Carcola, the [[Dorian Reforms]] begin, guided by High Apostle of the [[Ochre Flame]], [[Lex Dorian]]. This formalizes the growing power of the Ochre Flame religious movement, and legitimizes the Seraphai, a paramilitary inquisition group who serve as legal enforcers of the Ochre Flame&#039;s will.&lt;br /&gt;
** The Transfer begins: a mass population transfer effort by the Carcolan state to the tropical islands to its southeast to relocate refugees from the drying inland regions of Carcola to more fertile regions. This sparks conflict with locals of these islands, who form the [[League of Vana]] in resistance.&lt;br /&gt;
* &#039;&#039;&#039; c. 1250 PR:&#039;&#039;&#039; His rule secure, Edwin Spruce isolates himself from Westport politics, and begins experimenting with spellstone automation and undead machinery.&lt;br /&gt;
* &#039;&#039;&#039;1251 PR:&#039;&#039;&#039; [[Safeharbor]] becomes the most populous city in Carcola, usurping Vellingham&#039;s spot, due Velligham&#039;s desertification-induced population decline, and Safeharbor&#039;s strategic location on the coast and ocean-influenced climate causing it to be a hub for inland refugees, traders, and the growing Carcolan Navy.&lt;br /&gt;
* &#039;&#039;&#039;1254 PR:&#039;&#039;&#039; Welf Rock, an island off the Carcolan coast, is militarized and transformed into Fort Welf, a hub for population relocation in [[The Transfer]] and military control.&lt;br /&gt;
* &#039;&#039;&#039;1259 PR:&#039;&#039;&#039; In the Azure Empire, [[Proximus]] succeeds Primeros and shifts imperial focus from rulership to arena combat, gaining the love of the masses but not the elite.&lt;br /&gt;
* &#039;&#039;&#039;1264 PR: &#039;&#039;&#039; The Azure Empire conquers the Principality of Narbonne, subjugating orcs and tieflings from this region under Azurean rule.&lt;br /&gt;
* &#039;&#039;&#039;1266 PR:&#039;&#039;&#039; The Kaab Syndicate is founded by [[Malleus Kaab]], a dragonborn in the Azure Empire who has made his fortune publishing newspapers, a new technology.&lt;br /&gt;
* &#039;&#039;&#039;c. 1275 PR:&#039;&#039;&#039; Edwin Spruce becomes increasingly paranoid and reclusive, obsessed with mental decay and control over mortality.&lt;br /&gt;
* &#039;&#039;&#039;1287 PR:&#039;&#039;&#039; &lt;br /&gt;
** [[Sessions (Lost Lands)#Session 1|An assassination attempt on Edwin Spruce]] takes place at the annual Spruce Gala in Westport. It fails, and [[Practicant Marius]] is arrested by Westport.&lt;br /&gt;
** The Hollow Swallow, a modern galleon purchased by Westport from Carcola, departs for the Lost Lands, captained by [[Robert Rehoboth]], a former Carcolan admiral.&lt;/div&gt;</summary>
		<author><name>Bfox</name></author>
	</entry>
	<entry>
		<id>https://lostlandswiki.com/index.php?title=History&amp;diff=1698</id>
		<title>History</title>
		<link rel="alternate" type="text/html" href="https://lostlandswiki.com/index.php?title=History&amp;diff=1698"/>
		<updated>2025-08-03T05:11:28Z</updated>

		<summary type="html">&lt;p&gt;Bfox: /* Timeline */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Recorded history in the world of Izaria stretches back to the [[Empire of Lagash|Sundering of Lagash]], with a few fragmented records reaching before that, as well as myths and folk tales that sketch the earliest history of the plane. Many of these stories are held, with slight variations, by multiple cultures in Izaria, allowing scholars to reconstruct a timeline of the history of Izaria.&lt;br /&gt;
&lt;br /&gt;
==Timeline==&lt;br /&gt;
History in Izaria is almost inevitably divided into five &amp;quot;ages&amp;quot;, an extension of the three-age system created by the pre-Sundering poet [[Askra of Kish]] extended to encompass the years following the Sundering of Lagash and the emergence of the [[Helsingfyrd Pact]], [[Republic of Carcola]], and the [[Azure Empire]] in its wake.&lt;br /&gt;
&lt;br /&gt;
Modern history is measured using the &#039;&#039;&#039;Pact Reckoning&#039;&#039;&#039; system, which marks the number of years since the foundation of the Helsingfyrd Pact, the oldest nation to persist into the modern era. Years marked using this system are noted with the abbreviation PR. Years before the foundation of the Helsingfyrd Pact are marked with the abbreviation BP for &amp;quot;Before Pact&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
For events that cannot be accurately dated to a specific year, approximate dates are given using the abbreviation &amp;quot;c.&amp;quot; for &amp;quot;circa&amp;quot;. The current canonical year for the setting is &#039;&#039;&#039;1287 PR&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Age of Gold===&lt;br /&gt;
&lt;br /&gt;
===Age of Silver===&lt;br /&gt;
&lt;br /&gt;
===Age of Bronze===&lt;br /&gt;
&lt;br /&gt;
===Age of Divergence===&lt;br /&gt;
&lt;br /&gt;
===Age of Echoes===&lt;br /&gt;
* &#039;&#039;&#039;c. 50 PR:&#039;&#039;&#039; The elven migration from the Helskari continent begins, with many departing the Pact for the Carcolan continent or the Lost Lands, as elves are often targeted by vampires as prey. Some vampires follow along, including an offshoot of the Helskari de Spruys family known as the Spruce family, which settles near the future site of [[Free City of Westport|Westport]].&lt;br /&gt;
* &#039;&#039;&#039;c. 150 PR:&#039;&#039;&#039; Gnomes emerge from elves who have settled in the Lost Lands due to increased exposure to magical Weave energy. Some return to the continents of their ancestors&#039; origin.&lt;br /&gt;
* &#039;&#039;&#039;c. 500 PR:&#039;&#039;&#039; Halflings evolve from isolated human populations via island dwarfism in the Lost Lands.&lt;br /&gt;
* &#039;&#039;&#039;c. 600 PR:&#039;&#039;&#039; As vampires decay into spirits, vast plains in the Helsingfyrd Pact become choked with these undead spirits. Many vampires go to desperate measures to prolong their senility, and some discover bleedstone/spellstone, a magical mineral that seems to alleviate symptoms of senility.&lt;br /&gt;
* &#039;&#039;&#039;728 PR:&#039;&#039;&#039; The [[Azure Empire]] is founded by [[Primeros]], a golden dragon who unites many dragonkin city-states under his rule in the southern continent.&lt;br /&gt;
* &#039;&#039;&#039;862 PR:&#039;&#039;&#039; The Markov family rises to power in [[Charnheim]], making local humans the labor class, and the source of their vast mining wealth.&lt;br /&gt;
* &#039;&#039;&#039;987 PR:&#039;&#039;&#039; The [[Republic of Carcola]] is formed. Led by Isaiah Bliss, the elven colonies successfully revolt from the Helsingfyrd Pact, forming a prosperous and cosmopolitan republic based around agriculture and magical research.&lt;br /&gt;
* &#039;&#039;&#039;995 PR:&#039;&#039;&#039; Now at its height, the Republic of Carcola annexes the [[Moragan Islands]] as a strategic sea outpost against the Helsingfyrd Empire.&lt;br /&gt;
* &#039;&#039;&#039;997 PR:&#039;&#039;&#039; The Practicants of Undead Physick are formed as an international guild of mortals specializing in the enhancement of undead lucidity. They are mostly located in the Helsingfyrd Pact and recruited by the Helskari undead elite as medical professionals.&lt;br /&gt;
* &#039;&#039;&#039;c. 1000 PR:&#039;&#039;&#039; Edwin Spruce, a vampiric inventor of elven origin, emerges in the Free City of Westport.&lt;br /&gt;
* &#039;&#039;&#039; c. 1050 PR:&#039;&#039;&#039; In [[Charnheim]], House Williams is established as human enforcers under House Markov, providing a corrupt intermediary class, getting humans to accept vampiric rule and blood tithing.&lt;br /&gt;
* &#039;&#039;&#039;c. 1150 PR:&#039;&#039;&#039; The Helsingfyrd Pact&#039;s navy declines in Ostholt and relocates to the ancient, abandoned city of [[Riksmal]], now controlled by mortal necromancers.&lt;br /&gt;
* &#039;&#039;&#039;1199 PR:&#039;&#039;&#039; The [[Crisis of Vellingham]] takes place, and causes desertification, ecological collapse, and political instability in Carcola as magical anomalies begin to multiply in the area around [[Vellingham]], and the winds grow unstable.&lt;br /&gt;
* &#039;&#039;&#039;c. 1200 PR:&#039;&#039;&#039; Thri-kreen begin to emerge in the growing deserts of Carcola, leading to conflict with the locals, and a rise in Carcolan migration towards the coast.&lt;br /&gt;
* &#039;&#039;&#039;c. 1205 PR:&#039;&#039;&#039; Due to the turmoil and internal migration caused by the Crisis, the Ochre Flame becomes an evangelical religion. The Ochre Flame consolidates religious and political control in Carcola, banning the practice of magic and other religions.&lt;br /&gt;
* &#039;&#039;&#039;c. 1210 PR:&#039;&#039;&#039; Due to the banning of the practice of most magic in Carcola, many mages migrate towards the Azure Empire under Primeros, who welcomes them as sources of innovation that could strengthen his state.&lt;br /&gt;
* &#039;&#039;&#039;1213 PR:&#039;&#039;&#039; Edwin Spruce eliminates all rival vampire families and becomes Lord Protector, head of state of the Free City of Westport.&lt;br /&gt;
* &#039;&#039;&#039;c. 1215 PR:&#039;&#039;&#039; Driven by Carcolan magical refugees and funding from the Azurean state, [[Omphalos]] rises as the cultural and magical heart of the Azure Empire, leading agricultural, magical, and canal innovations.&lt;br /&gt;
* &#039;&#039;&#039;c. 1220 PR:&#039;&#039;&#039; The [[Azad-Kish]], a decentralized group of anti-Ochre Flame resistance fighters emerge in Carcola, often fighting amongst themselves as often as they fight the Ochre Flame. The Ochre Flame uses their presence as an excuse to increase control over Carcolan society.&lt;br /&gt;
* &#039;&#039;&#039;c. 1225 PR:&#039;&#039;&#039; In Carcola, [[Lake Ransom]] near [[Carcamesh]] begins drying up, revealing ruins and attracting thri-kreen swarms.&lt;br /&gt;
* &#039;&#039;&#039;1229 PR:&#039;&#039;&#039; [[Lex Dorian]] becomes First Apostle of the Ochre Flame and unofficial architect of Carcolan state ideology.&lt;br /&gt;
* &#039;&#039;&#039;c. 1230 PR:&#039;&#039;&#039; The Seraphai emerge as a paramilitary inquisitorial magical order in Carcola, distinct from clerics of the Ochre Flame, seeking to enforce religious conformity on the Republic of Carcola. They are the only group licensed to practice magic in Carcola, using it to undermine other magic-users.&lt;br /&gt;
* &#039;&#039;&#039;1243 PR:&#039;&#039;&#039;&lt;br /&gt;
** In Carcola, the [[Dorian Reforms]] begin, guided by High Apostle of the [[Ochre Flame]], [[Lex Dorian]]. This formalizes the growing power of the Ochre Flame religious movement, and legitimizes the Seraphai, a paramilitary inquisition group who serve as legal enforcers of the Ochre Flame&#039;s will.&lt;br /&gt;
** The Transfer begins: a mass population transfer effort by the Carcolan state to the tropical islands to its southeast to relocate refugees from the drying inland regions of Carcola to more fertile regions. This sparks conflict with locals of these islands, who form the [[League of Vana]] in resistance.&lt;br /&gt;
* &#039;&#039;&#039; c. 1250 PR:&#039;&#039;&#039; &lt;br /&gt;
** His rule secure, Edwin Spruce isolates himself from Westport politics, and begins experimenting with spellstone automation and undead machinery.&lt;br /&gt;
* &#039;&#039;&#039;1251 PR:&#039;&#039;&#039; [[Safeharbor]] becomes the most populous city in Carcola, usurping Vellingham&#039;s spot, due Velligham&#039;s desertification-induced population decline, and Safeharbor&#039;s strategic location on the coast and ocean-influenced climate causing it to be a hub for inland refugees, traders, and the growing Carcolan Navy.&lt;br /&gt;
* &#039;&#039;&#039;1254 PR:&#039;&#039;&#039; Welf Rock, an island off the Carcolan coast, is militarized and transformed into Fort Welf, a hub for population relocation in [[The Transfer]] and military control.&lt;br /&gt;
* &#039;&#039;&#039;1259 PR:&#039;&#039;&#039; In the Azure Empire, [[Proximus]] succeeds Primeros and shifts imperial focus from rulership to arena combat, gaining the love of the masses but not the elite.&lt;br /&gt;
* &#039;&#039;&#039;1264 PR: &#039;&#039;&#039; The Azure Empire conquers the Principality of Narbonne, subjugating orcs and tieflings from this region under Azurean rule.&lt;br /&gt;
* &#039;&#039;&#039;1266 PR:&#039;&#039;&#039; The Kaab Syndicate is founded by [[Malleus Kaab]], a dragonborn in the Azure Empire who has made his fortune publishing newspapers, a new technology.&lt;br /&gt;
* &#039;&#039;&#039;c. 1275 PR:&#039;&#039;&#039; Edwin Spruce becomes increasingly paranoid and reclusive, obsessed with mental decay and control over mortality.&lt;br /&gt;
* &#039;&#039;&#039;1287 PR:&#039;&#039;&#039; &lt;br /&gt;
** [[Sessions (Lost Lands)#Session 1|An assassination attempt on Edwin Spruce]] takes place at the annual Spruce Gala in Westport. It fails, and [[Practicant Marius]] is arrested by Westport.&lt;br /&gt;
** The Hollow Swallow, a modern galleon purchased by Westport from Carcola, departs for the Lost Lands, captained by [[Robert Rehoboth]], a former Carcolan admiral.&lt;/div&gt;</summary>
		<author><name>Bfox</name></author>
	</entry>
	<entry>
		<id>https://lostlandswiki.com/index.php?title=History&amp;diff=1697</id>
		<title>History</title>
		<link rel="alternate" type="text/html" href="https://lostlandswiki.com/index.php?title=History&amp;diff=1697"/>
		<updated>2025-08-03T04:45:14Z</updated>

		<summary type="html">&lt;p&gt;Bfox: beginning history work&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Recorded history in the world of Izaria stretches back to the [[Empire of Lagash|Sundering of Lagash]], with a few fragmented records reaching before that, as well as myths and folk tales that sketch the earliest history of the plane. Many of these stories are held, with slight variations, by multiple cultures in Izaria, allowing scholars to reconstruct a timeline of the history of Izaria.&lt;br /&gt;
&lt;br /&gt;
==Timeline==&lt;br /&gt;
History in Izaria is almost inevitably divided into five &amp;quot;ages&amp;quot;, an extension of the three-age system created by the pre-Sundering poet [[Askra of Kish]] extended to encompass the years following the Sundering of Lagash and the emergence of the [[Helsingfyrd Pact]], [[Republic of Carcola]], and the [[Azure Empire]] in its wake.&lt;br /&gt;
&lt;br /&gt;
Modern history is measured using the &#039;&#039;&#039;Pact Reckoning&#039;&#039;&#039; system, which marks the number of years since the foundation of the Helsingfyrd Pact, the oldest nation to persist into the modern era. Years marked using this system are noted with the abbreviation PR. Years before the foundation of the Helsingfyrd Pact are marked with the abbreviation BP for &amp;quot;Before Pact&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
For events that cannot be accurately dated to a specific year, approximate dates are given using the abbreviation &amp;quot;c.&amp;quot; for &amp;quot;circa&amp;quot;. The current canonical year for the setting is &#039;&#039;&#039;1287 PR&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Age of Gold===&lt;br /&gt;
&lt;br /&gt;
===Age of Silver===&lt;br /&gt;
&lt;br /&gt;
===Age of Bronze===&lt;br /&gt;
&lt;br /&gt;
===Age of Divergence===&lt;br /&gt;
&lt;br /&gt;
===Age of Echoes===&lt;br /&gt;
* &#039;&#039;&#039;c. 50 PR:&#039;&#039;&#039; The elven migration from the Helskari continent begins, with many departing the Pact for the Carcolan continent or the Lost Lands, as elves are often targeted by vampires as prey. Some vampires follow along, including an offshoot of the Helskari de Spruys family known as the Spruce family, which settles near the future site of [[Westport]].&lt;br /&gt;
* &#039;&#039;&#039;1199 PR:&#039;&#039;&#039; The [[Crisis of Vellingham]] takes place, and causes desertification, ecological collapse, and political instability in Carcola as magical anomalies begin to multiply in the area around [[Vellingham]], and the winds grow unstable.&lt;br /&gt;
* &#039;&#039;&#039;c. 1200 PR:&#039;&#039;&#039; Thri-kreen begin to emerge in the growing deserts of Carcola, leading to conflict with the locals, and a rise in Carcolan migration towards the coast.&lt;br /&gt;
* &#039;&#039;&#039;c. 1205 PR:&#039;&#039;&#039; Due to the turmoil and internal migration caused by the Crisis, the Ochre Flame becomes an evangelical religion. The Ochre Flame consolidates religious and political control in Carcola, banning the practice of magic and other religions.&lt;br /&gt;
* &#039;&#039;&#039;c. 1210 PR:&#039;&#039;&#039; Due to the banning of the practice of most magic in Carcola, many mages migrate towards the Azure Empire under Primeros, who welcomes them as sources of innovation that could strengthen his state.&lt;br /&gt;
* &#039;&#039;&#039;1213 PR:&#039;&#039;&#039; Edwin Spruce eliminates all rival vampire families and becomes Lord Protector, head of state of the Free City of Westport.&lt;br /&gt;
* &#039;&#039;&#039;c. 1215 PR:&#039;&#039;&#039; Driven by Carcolan magical refugees and funding from the Azurean state, [[Omphalos]] rises as the cultural and magical heart of the Azure Empire, leading agricultural, magical, and canal innovations.&lt;br /&gt;
* &#039;&#039;&#039;c. 1220 PR:&#039;&#039;&#039; The [[Azad-Kish]], a decentralized group of anti-Ochre Flame resistance fighters emerge in Carcola, often fighting amongst themselves as often as they fight the Ochre Flame. The Ochre Flame uses their presence as an excuse to increase control over Carcolan society.&lt;br /&gt;
* &#039;&#039;&#039;c. 1225 PR:&#039;&#039;&#039; In Carcola, [[Lake Ransom]] near [[Carcamesh]] begins drying up, revealing ruins and attracting thri-kreen swarms.&lt;br /&gt;
* &#039;&#039;&#039;1229 PR:&#039;&#039;&#039; [[Lex Dorian]] becomes First Apostle of the Ochre Flame and unofficial architect of Carcolan state ideology.&lt;br /&gt;
* &#039;&#039;&#039;c. 1230 PR:&#039;&#039;&#039; The Seraphai emerge as a paramilitary inquisitorial magical order in Carcola, distinct from clerics of the Ochre Flame, seeking to enforce religious conformity on the Republic of Carcola. They are the only group licensed to practice magic in Carcola, using it to undermine other magic-users.&lt;br /&gt;
* &#039;&#039;&#039;1243 PR:&#039;&#039;&#039;&lt;br /&gt;
** In Carcola, the [[Dorian Reforms]] begin, guided by High Apostle of the [[Ochre Flame]], [[Lex Dorian]]. This formalizes the growing power of the Ochre Flame religious movement, and legitimizes the Seraphai, a paramilitary inquisition group who serve as legal enforcers of the Ochre Flame&#039;s will.&lt;br /&gt;
** The Transfer begins: a mass population transfer effort by the Carcolan state to the tropical islands to its southeast to relocate refugees from the drying inland regions of Carcola to more fertile regions. This sparks conflict with locals of these islands, who form the [[League of Vana]] in resistance.&lt;br /&gt;
* &#039;&#039;&#039; c. 1250 PR:&#039;&#039;&#039; &lt;br /&gt;
** His rule secure, Edwin Spruce isolates himself from Westport politics, and begins experimenting with spellstone automation and undead machinery.&lt;br /&gt;
* &#039;&#039;&#039;1251 PR:&#039;&#039;&#039; [[Safeharbor]] becomes the most populous city in Carcola, usurping Vellingham&#039;s spot, due Velligham&#039;s desertification-induced population decline, and Safeharbor&#039;s strategic location on the coast and ocean-influenced climate causing it to be a hub for inland refugees, traders, and the growing Carcolan Navy.&lt;br /&gt;
* &#039;&#039;&#039;1254 PR:&#039;&#039;&#039; Welf Rock, an island off the Carcolan coast, is militarized and transformed into Fort Welf, a hub for population relocation in [[The Transfer]] and military control.&lt;br /&gt;
* &#039;&#039;&#039;1259 PR:&#039;&#039;&#039; In the Azure Empire, [[Proximus]] succeeds Primeros and shifts imperial focus from rulership to arena combat, gaining the love of the masses but not the elite.&lt;br /&gt;
* &#039;&#039;&#039;1264 PR: &#039;&#039;&#039; The Azure Empire conquers the Principality of Narbonne, subjugating orcs and tieflings from this region under Azurean rule.&lt;br /&gt;
* &#039;&#039;&#039;c. 1275 PR:&#039;&#039;&#039; Edwin Spruce becomes increasingly paranoid and reclusive, obsessed with mental decay and control over mortality.&lt;br /&gt;
* &#039;&#039;&#039;1287 PR:&#039;&#039;&#039; &lt;br /&gt;
** [[Sessions (Lost Lands)#Session 1|An assassination attempt on Edwin Spruce]] takes place at the annual Spruce Gala in Westport. It fails, and [[Practicant Marius]] is arrested by Westport.&lt;br /&gt;
** The Hollow Swallow, a modern galleon purchased by Westport from Carcola, departs for the Lost Lands, captained by [[Robert Rehoboth]], a former Carcolan admiral.&lt;/div&gt;</summary>
		<author><name>Bfox</name></author>
	</entry>
	<entry>
		<id>https://lostlandswiki.com/index.php?title=History&amp;diff=1696</id>
		<title>History</title>
		<link rel="alternate" type="text/html" href="https://lostlandswiki.com/index.php?title=History&amp;diff=1696"/>
		<updated>2025-08-03T04:10:18Z</updated>

		<summary type="html">&lt;p&gt;Bfox: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Recorded history in the world of Izaria stretches back to the [[Empire of Lagash|Sundering of Lagash]], with a few fragmented records reaching before that, as well as myths and folk tales that sketch the earliest history of the plane. Many of these stories are held, with slight variations, by multiple cultures in Izaria, allowing scholars to reconstruct a timeline of the history of Izaria.&lt;br /&gt;
&lt;br /&gt;
==Timeline==&lt;br /&gt;
History in Izaria is almost inevitably divided into five &amp;quot;ages&amp;quot;, an extension of the three-age system created by the pre-Sundering poet [[Askra of Kish]] extended to encompass the years following the Sundering of Lagash and the emergence of the [[Helsingfyrd Pact]], [[Republic of Carcola]], and the [[Azure Empire]] in its wake.&lt;br /&gt;
&lt;br /&gt;
Modern history is measured using the &#039;&#039;&#039;Pact Reckoning&#039;&#039;&#039; system, which marks the number of years since the foundation of the Helsingfyrd Pact, the oldest nation to persist into the modern era. Years marked using this system are noted with the abbreviation PR. Years before the foundation of the Helsingfyrd Pact are marked with the abbreviation BP for &amp;quot;Before Pact&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
For events that cannot be accurately dated to a specific year, approximate dates are given. The current canonical year for the setting is &#039;&#039;&#039;1287 PR&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Age of Gold===&lt;br /&gt;
&lt;br /&gt;
===Age of Silver===&lt;br /&gt;
&lt;br /&gt;
===Age of Bronze===&lt;br /&gt;
&lt;br /&gt;
===Age of Divergence===&lt;br /&gt;
&lt;br /&gt;
===Age of Echoes===&lt;/div&gt;</summary>
		<author><name>Bfox</name></author>
	</entry>
	<entry>
		<id>https://lostlandswiki.com/index.php?title=History&amp;diff=1695</id>
		<title>History</title>
		<link rel="alternate" type="text/html" href="https://lostlandswiki.com/index.php?title=History&amp;diff=1695"/>
		<updated>2025-08-03T00:45:13Z</updated>

		<summary type="html">&lt;p&gt;Bfox: Created page with &amp;quot;This page is for the History of the World of Izaria.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is for the History of the World of Izaria.&lt;/div&gt;</summary>
		<author><name>Bfox</name></author>
	</entry>
	<entry>
		<id>https://lostlandswiki.com/index.php?title=House_Rules_(Lost_Lands)&amp;diff=1694</id>
		<title>House Rules (Lost Lands)</title>
		<link rel="alternate" type="text/html" href="https://lostlandswiki.com/index.php?title=House_Rules_(Lost_Lands)&amp;diff=1694"/>
		<updated>2025-07-27T01:48:27Z</updated>

		<summary type="html">&lt;p&gt;Bfox: /* Session Log Bonus */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page exists to catalog specific house rules for the [[Lost Lands Campaign|Lost Lands campaign]], set in the world of [[Main Page|Izaria]], for future reference. For all other rules, we will be using the standard Dungeons &amp;amp; Dragons Fifth Edition ruleset found in the 2014 &#039;&#039;Player&#039;s Handbook&#039;&#039;, &#039;&#039;Dungeon Master&#039;s Guide&#039;&#039;, and &#039;&#039;Monster Manual&#039;&#039; (see [https://dnd-wiki.org/wiki/SRD5:System_Reference_Document here] for a summary).&lt;br /&gt;
&lt;br /&gt;
This page is the official determinant of house rules and is the ultimate authority when resolving disputes. Feel free to propose new rules to the DM during or outside of a session. Additional house rules, or changes to existing house rules, must first be agreed upon by the whole party and the DM before being enacted.&lt;br /&gt;
&lt;br /&gt;
== Leveling Up ==&lt;br /&gt;
Milestone leveling will be used for the Lost Lands campaign. This means that the players will not accumulate experience points (XP), but will level up at specific intervals determined by the DM. Between these intervals, players will periodically receive magic items, allies, and bonuses to reward their efforts.&lt;br /&gt;
&lt;br /&gt;
== Session Log Bonus ==&lt;br /&gt;
&amp;lt;s&amp;gt;Every player who writes a recap of the previous game session and sends it to the DM gets an additional Inspiration point for their player character. Players can choose to write the recap as an objective retelling of events, or &#039;&#039;in-character&#039;&#039; as their player character.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Critical Hits ==&lt;br /&gt;
When a player rolls a critical hit (20) on an attack roll (1d20), they can choose to either:&lt;br /&gt;
&lt;br /&gt;
# Double the total amount of damage after all modifiers have been applied. This is still a standard attack, and doesn&#039;t do anything &amp;quot;extra&amp;quot; besides applying more damage.&lt;br /&gt;
## If the attack roll doesn&#039;t deal damage, then any bonuses are at the DM&#039;s discretion.&lt;br /&gt;
# OR describe how you would like to attack your enemy in a cool and novel way. The DM will then roll for an additional negative effect, or prompt the player for an additional roll for this effect.&lt;br /&gt;
## &#039;&#039;For example, [[Roderick Kenneth Williamson|Roderick]] rolls a 20 on his attack roll against a [https://www.5esrd.com/database/creature/velociraptor/ velociraptor]. He says he wants to use his warhammer to putt the small dinosaur like a golf ball. The DM then prompts Roderick to roll a Strength or Dexterity check (player&#039;s choice). If he rolls high enough, after sending the dinosaur into the air with a golf club, he hits a nearby assassin on the head with this dinosaur.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Permanent Injuries ==&lt;br /&gt;
When a character drops to 0 hit points but isn&#039;t killed outright, they must roll a d20 on the Lingering Injuries Table in the 2014 5e Dungeon Master&#039;s Guide to determine the nature of a permanent injury to their character.&lt;br /&gt;
&lt;br /&gt;
== Taking 10 ==&lt;br /&gt;
If a player doesn&#039;t want to roll an ability check requested by the DM, and they are not under time constraints or highly stressed (such as during combat, a chase, etc.), they can elect to instead add 10 to their ability modifier. This does not guarantee a success, but can make the outcome more predictable if a player has a high skill.&lt;/div&gt;</summary>
		<author><name>Bfox</name></author>
	</entry>
	<entry>
		<id>https://lostlandswiki.com/index.php?title=House_Rules_(Lost_Lands)&amp;diff=1693</id>
		<title>House Rules (Lost Lands)</title>
		<link rel="alternate" type="text/html" href="https://lostlandswiki.com/index.php?title=House_Rules_(Lost_Lands)&amp;diff=1693"/>
		<updated>2025-07-27T01:47:27Z</updated>

		<summary type="html">&lt;p&gt;Bfox: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page exists to catalog specific house rules for the [[Lost Lands Campaign|Lost Lands campaign]], set in the world of [[Main Page|Izaria]], for future reference. For all other rules, we will be using the standard Dungeons &amp;amp; Dragons Fifth Edition ruleset found in the 2014 &#039;&#039;Player&#039;s Handbook&#039;&#039;, &#039;&#039;Dungeon Master&#039;s Guide&#039;&#039;, and &#039;&#039;Monster Manual&#039;&#039; (see [https://dnd-wiki.org/wiki/SRD5:System_Reference_Document here] for a summary).&lt;br /&gt;
&lt;br /&gt;
This page is the official determinant of house rules and is the ultimate authority when resolving disputes. Feel free to propose new rules to the DM during or outside of a session. Additional house rules, or changes to existing house rules, must first be agreed upon by the whole party and the DM before being enacted.&lt;br /&gt;
&lt;br /&gt;
== Leveling Up ==&lt;br /&gt;
Milestone leveling will be used for the Lost Lands campaign. This means that the players will not accumulate experience points (XP), but will level up at specific intervals determined by the DM. Between these intervals, players will periodically receive magic items, allies, and bonuses to reward their efforts.&lt;br /&gt;
&lt;br /&gt;
== Session Log Bonus ==&lt;br /&gt;
Every player who writes a recap of the previous game session and sends it to the DM gets an additional Inspiration point for their player character. Players can choose to write the recap as an objective retelling of events, or &#039;&#039;in-character&#039;&#039; as their player character.&lt;br /&gt;
&lt;br /&gt;
== Critical Hits ==&lt;br /&gt;
When a player rolls a critical hit (20) on an attack roll (1d20), they can choose to either:&lt;br /&gt;
&lt;br /&gt;
# Double the total amount of damage after all modifiers have been applied. This is still a standard attack, and doesn&#039;t do anything &amp;quot;extra&amp;quot; besides applying more damage.&lt;br /&gt;
## If the attack roll doesn&#039;t deal damage, then any bonuses are at the DM&#039;s discretion.&lt;br /&gt;
# OR describe how you would like to attack your enemy in a cool and novel way. The DM will then roll for an additional negative effect, or prompt the player for an additional roll for this effect.&lt;br /&gt;
## &#039;&#039;For example, [[Roderick Kenneth Williamson|Roderick]] rolls a 20 on his attack roll against a [https://www.5esrd.com/database/creature/velociraptor/ velociraptor]. He says he wants to use his warhammer to putt the small dinosaur like a golf ball. The DM then prompts Roderick to roll a Strength or Dexterity check (player&#039;s choice). If he rolls high enough, after sending the dinosaur into the air with a golf club, he hits a nearby assassin on the head with this dinosaur.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Permanent Injuries ==&lt;br /&gt;
When a character drops to 0 hit points but isn&#039;t killed outright, they must roll a d20 on the Lingering Injuries Table in the 2014 5e Dungeon Master&#039;s Guide to determine the nature of a permanent injury to their character.&lt;br /&gt;
&lt;br /&gt;
== Taking 10 ==&lt;br /&gt;
If a player doesn&#039;t want to roll an ability check requested by the DM, and they are not under time constraints or highly stressed (such as during combat, a chase, etc.), they can elect to instead add 10 to their ability modifier. This does not guarantee a success, but can make the outcome more predictable if a player has a high skill.&lt;/div&gt;</summary>
		<author><name>Bfox</name></author>
	</entry>
	<entry>
		<id>https://lostlandswiki.com/index.php?title=Sessions_(Lost_Lands)&amp;diff=1692</id>
		<title>Sessions (Lost Lands)</title>
		<link rel="alternate" type="text/html" href="https://lostlandswiki.com/index.php?title=Sessions_(Lost_Lands)&amp;diff=1692"/>
		<updated>2025-07-27T01:44:24Z</updated>

		<summary type="html">&lt;p&gt;Bfox: /* Session 3 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page serves as a log for all campaign sessions for the [[Lost Lands Campaign|Lost Lands campaign]]. Important details for each session will be recorded here. It exists as an easy reference for players and the DM, and also to prevent them from forgetting what happened during a previous session. Important information will be recorded, but minor details, character-specific events, and secrets might not be recorded here.&lt;br /&gt;
&lt;br /&gt;
This page serves as the final arbiter of what &#039;&#039;actually&#039;&#039; happened.&lt;br /&gt;
&lt;br /&gt;
== Session 0 ==&lt;br /&gt;
Shortly after character creation, various players had small initial one-on-one sessions with the DM to establish their characters, familiarize themselves with the setting, and help the DM playtest the online format. These sessions will not be recorded here.&lt;br /&gt;
&lt;br /&gt;
== Session 1 ==&lt;br /&gt;
&#039;&#039;The party attended the Spruce Gala aboard the Hollow Swallow. After mingling with key NPCs and confronting old rivals, they witnessed an assassination attempt against Edwin Spruce, prompting a chaotic brawl.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The session began on the morning of the yearly Spruce Gala, a yearly event held by the [[Free City of Westport]] to impress foreign dignitaries. This year, the gala was held to celebrate the imminent departure of the [[Hollow Swallow]], a sailing vessel, for the unknown [[Lost Lands]] at the center of the world, on a &amp;quot;fact-finding&amp;quot; mission for [[Edwin Spruce]], the mysterious vampiric Lord Protector of Westport.&lt;br /&gt;
&lt;br /&gt;
[[Practicant Marius]], Edwin Spruce&#039;s majordomo; and [[Whiskey Bob]], the captain of the Hollow Swallow, summoned the party to the [[Piss and the Whistle]] tavern for departure that afternoon. The party all met at the tavern, then took a gondola to the [[Free City of Westport#Districts|Westport Grand Harbor]], where the event was held.&lt;br /&gt;
&lt;br /&gt;
At the harbor gates, a boisterous dragonborn named [[Malleus Kaab]] and his half-tiefling, half-orc companion were engaged in a dispute with the event security, who were guarding the outer walls to the harbor. Kaab was trying to bring small velociraptor dinosaurs into the harbor, as gifts for Edwin Spruce, while the guards were not obliging. The party successfully negotiated entrance into the harbor for both themselves and Kaab. During this dispute, the party learned about Kaab&#039;s vast wealth, his influence in the Azure Empire, as well as his love of dinosaurs. Kaab also recognized [[Hythlodaeus]] as someone who once performed in an arena owned by him.&lt;br /&gt;
&lt;br /&gt;
After entering the harbor, the party boarded the Hollow Swallow, which was docked and equipped as a luxurious venue. They then mingled with the Spruce Gala invitees. Hythlodaeus went belowdecks to prepare for his bardic performance. [[Roderick Kenneth Williamson|Roderick]] got in a fight with a drunken [[Valamir Ulric de Spruys]], a boyhood rival now serving as Helskari Ambassador to Westport, who later fell unconscious. [[Nyx Zephyr|Nyx]] looked for plunder and attempted to meet the [[Kwarteng Lewis|Governor]] of the [[Moragan Islands]], who was rumored to be in attendance, and [[Anubis Furio|Anubis]] just watched the show go down.&lt;br /&gt;
&lt;br /&gt;
After the sun set, Practicant Marius announced Edwin Spruce&#039;s arrival, and he floated out of the ship. Spruce gave a speech congratulating the crew, the ship, and the spirit of discovery, before leaving the stage. Hythlodaeus then gave a musical performance to the partygoers while dressed in the robes of an elderly mage. During the performance, screams were increasingly audible from below the deck of the ship.&lt;br /&gt;
&lt;br /&gt;
Nyx, Roderick, and Anubis all rushed below the decks of the ship to find the source of the screams. In the hold, they saw Edwin Spruce being attacked by bladed assailants as velociraptors swarmed around him.&lt;br /&gt;
&lt;br /&gt;
== Session 2 ==&lt;br /&gt;
&#039;&#039;The party fended off the attackers of Edwin Spruce, taking two prisoner. During the fight Anubis transformed into Furio, his kitsune alter ego. Nyx revealed herself to be an aasimar. Practicant Marius locked the ship down, preventing anyone from entering or exiting, and began to investigate the attack on Edwin Spruce.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The session began in combat, with Furio, Nyx, and Roderick facing off against three assassins and two velociraptors, with Hythlodaeus joining soon afterwards. Anubis transformed into his [[Kitsune]] alter ego, Furio,  for the first time during this combat. Edwin Spruce, prone on the ground and surrounded by assailants, stood up, thanked the party, and disappeared, revealing himself to be an illusion. The party then took on the assailants, with Roderick using his warhammer as a golf club to launch one of the dinosaurs at an assassin. Whiskey Bob entered the room and joined the combat, becoming briefly overwhelmed before the party was able to fend off the attackers.&lt;br /&gt;
&lt;br /&gt;
One of the attackers was killed, and the remaining two surrendered. After combat, Nyx revealed her aasimar form to the party for the first time before interrogating the ringleader of the assassins alongside Roderick, Furio, and Nyx, which rapidly turned into an impromptu torture session. The party learned that the assassin was hired by the [[Seraphai]], a powerful order of the [[Ochre Flame]] religion that has influence within the [[Republic of Carcola]].&lt;br /&gt;
&lt;br /&gt;
While this was ongoing, Hythlodaeus investigated a glowing magical buoy on the rear deck of the ship. Whiskey Bob then revealed to him that the buoy was known as the Vampire&#039;s Kiss buoy, and was personally designed by Edwin Spruce to repel the krakens that lurked in the waters between Westport and the Lost Lands.&lt;br /&gt;
&lt;br /&gt;
Practicant Marius then summoned the party to the deck of the ship into the captain&#039;s quarters. On the way, they saw several partygoers from earlier detained on the ship. He asked each one of them what they knew about the assassination attempt on Spruce, and that they were to help him identify who was behind the plot. He notified them that Spruce was anxious to see the ship depart in the morning, and his investigation into who ordered the attack on Edwin Spruce would end come morning. Until then, he said, no one would be allowed to enter or leave the ship, on the orders of Edwin Spruce.&lt;br /&gt;
&lt;br /&gt;
== Session 3 ==&lt;br /&gt;
&#039;&#039;The party investigated the ship for clues on the attempted assassination of Edwin Spruce to find a suspect before the morning broke. A fight broke out in the lowest deck of the ship between strange creatures and the party. The party confronted a cagey Practicant Marius, and accused him of incompetence in equipping the Hollow Swallow. Edwin Spruce reappeared, and took Marius into his custody.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The session began with Practicant Marius detailing that Edwin Spruce wanted the ship, now empty of partygoers, to be investigated by the party, and have a suspect produced by morning. The three primary suspects, [[Kwarteng Lewis]], [[Valamir Ulric de Spruys]], and [[Malleus Kaab]] were taken off the ship by Practicant Marius for interviews, as well as the surviving saboteurs, giving the party free rein to investigate the ship.&lt;br /&gt;
&lt;br /&gt;
Hythlodaeus remained sequestered in the captain&#039;s cabin drinking with Whiskey Bob. [[Nyx]] and [[Anubis Furio]] encountered an Intellect Devourer, and a strange, tentacled crab in the holds of the ship, which were oddly empty for a ship on the evening before its maiden voyage. After a brief possession of Anubis by the Intellect Devourer, and the intervention of [[Roderick Kenneth Williamson]], Practicant Marius rearrived, and beckoned the crew to go to the top deck to conduct formal interrogation of the suspects. Anubis, transformed into his Furio alter ego, was restrained by the rest of this party, and was under suspicion by both them and Marius for his rage, as well as Roderick&#039;s ignorant prejudice against kitsune, whom he viewed as uncivilized barbarians who have bladders in their heads. Additionally, it was discovered that Spruce&#039;s Anti-Kraken Buoy was damaged.&lt;br /&gt;
&lt;br /&gt;
However, upon examining Marius&#039; reactions to hearing about the Intellect Devourer, the crew&#039;s skepticism shifted to Marius, who was accused of incompetence in preparing the ship for departure. He attempted to play to Roderick&#039;s ill will towards his old rival, Valamir Ulric de Spruys, into suggesting Valamir as the suspect, but Roderick did not bite. The party formally accused Marius of incompetence, if not specifically malicious intent, in his conduct as quartermaster of the Hollow Swallow to the apparition of Edwin Spruce, which reappeared to them.&lt;br /&gt;
&lt;br /&gt;
Edwin Spruce took Marius into his custody, thanked the crew, and delayed the expedition for another week, providing the crew with a reward of 100gp each, some magic items, and lodgings in a manor in Westport. He also provided them with a [https://www.dndbeyond.com/magic-items/9180147-sending-stones Sending Stone] to update him directly on their status during the journey to the Lost Lands.&lt;br /&gt;
&lt;br /&gt;
==Session 4==&lt;br /&gt;
&#039;&#039;The party boarded the ship, received jobs, met old and new allies, and learned their immediate destination in the Lost Lands. Midvoyage, the crew fought an intellect devourer, which summoned sahuagin and attempted to summon a kraken.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A week passed since the last session, and the party rested up in Westport in the meantime. The session began on the eve of the Hollow Swallow&#039;s departure, as the crew boarded the ship. Whiskey Bob said that the journey was projected to take three days to reach [[Port Suthermarck]], a trading post in the outer Lost Lands established by traders from Westport some decades ago. Captain Whiskey Bob assigned several open roles to the party, with Hythlodaeus to serve as the ship&#039;s musician, Roderick to serve as the ship&#039;s purser, Nyx to serve as the ship&#039;s quartermaster, and Anubis to serve as a guard for the Vampire&#039;s Kiss anti-kraken buoy. Anubis&#039; old partner in travelling to Westport, Syve Draifly, was revealed to be ship&#039;s the guide to the Lost Lands, and [[Grimsby Markov]], Roderick&#039;s undead manservant, was also to board the ship and serve as a guard.&lt;br /&gt;
&lt;br /&gt;
After boarding the ship, Whiskey Bob showed the crew a magical recording of Edwin Spruce, who demonstrated how to work the Vampire&#039;s Kiss anti-kraken buoy. Upon entering the Kraken Belt, he told the crew how to work the buoy to repel krakens, as well as telling the crew that they are to meet [[Practicant Leona]] upon arrival at the Trading Post.&lt;br /&gt;
&lt;br /&gt;
As the ship departed, a storm began, and the party engaged in their requisite tasks: Hythlodaeus played music to calm the crew on the decks; Anubis guarded the buoy; Nyx conversed with the crew belowdecks; and Roderick ran through the ship&#039;s ledger in Marius&#039; old room. After spotting a chest that moved and a key, Roderick opened it, releasing an Intellect Devourer. This [[Intellect Devourer]] summoned [[sahuagin]] from the depths of the ocean, who jumped aboard the ship, as well as attempting to summon a kraken outside its native range. Hythlodaeus and Nyx were able to activate the buoy, repulsing the kraken, and defeat the sahuagin: killing one and taking the other prisoner, after Roderick brawled the sahuagin with his fists and a dagger. Anubis activated his chainsaw for the first time around the party.&lt;br /&gt;
&lt;br /&gt;
At the end of the session, the party met some of Nyx&#039;s old crewmates, now serving aboard the Swallow: helmsman [[Helmut Henderson|Helmut &amp;quot;Leggy&amp;quot; Henderson]] and [[Daniel Worthington|Daniel &amp;quot;Bonechops&amp;quot; Worthington]], serving as co-surgeon alongside the dutiful executioner [[Marc Ravenstone]]. Roderick realized that the spellstone that was said to be in Marius&#039; old chambers by the ledger was not there.&lt;/div&gt;</summary>
		<author><name>Bfox</name></author>
	</entry>
	<entry>
		<id>https://lostlandswiki.com/index.php?title=Sessions_(Lost_Lands)&amp;diff=1691</id>
		<title>Sessions (Lost Lands)</title>
		<link rel="alternate" type="text/html" href="https://lostlandswiki.com/index.php?title=Sessions_(Lost_Lands)&amp;diff=1691"/>
		<updated>2025-07-27T01:43:26Z</updated>

		<summary type="html">&lt;p&gt;Bfox: /* Session 3 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page serves as a log for all campaign sessions for the [[Lost Lands Campaign|Lost Lands campaign]]. Important details for each session will be recorded here. It exists as an easy reference for players and the DM, and also to prevent them from forgetting what happened during a previous session. Important information will be recorded, but minor details, character-specific events, and secrets might not be recorded here.&lt;br /&gt;
&lt;br /&gt;
This page serves as the final arbiter of what &#039;&#039;actually&#039;&#039; happened.&lt;br /&gt;
&lt;br /&gt;
== Session 0 ==&lt;br /&gt;
Shortly after character creation, various players had small initial one-on-one sessions with the DM to establish their characters, familiarize themselves with the setting, and help the DM playtest the online format. These sessions will not be recorded here.&lt;br /&gt;
&lt;br /&gt;
== Session 1 ==&lt;br /&gt;
&#039;&#039;The party attended the Spruce Gala aboard the Hollow Swallow. After mingling with key NPCs and confronting old rivals, they witnessed an assassination attempt against Edwin Spruce, prompting a chaotic brawl.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The session began on the morning of the yearly Spruce Gala, a yearly event held by the [[Free City of Westport]] to impress foreign dignitaries. This year, the gala was held to celebrate the imminent departure of the [[Hollow Swallow]], a sailing vessel, for the unknown [[Lost Lands]] at the center of the world, on a &amp;quot;fact-finding&amp;quot; mission for [[Edwin Spruce]], the mysterious vampiric Lord Protector of Westport.&lt;br /&gt;
&lt;br /&gt;
[[Practicant Marius]], Edwin Spruce&#039;s majordomo; and [[Whiskey Bob]], the captain of the Hollow Swallow, summoned the party to the [[Piss and the Whistle]] tavern for departure that afternoon. The party all met at the tavern, then took a gondola to the [[Free City of Westport#Districts|Westport Grand Harbor]], where the event was held.&lt;br /&gt;
&lt;br /&gt;
At the harbor gates, a boisterous dragonborn named [[Malleus Kaab]] and his half-tiefling, half-orc companion were engaged in a dispute with the event security, who were guarding the outer walls to the harbor. Kaab was trying to bring small velociraptor dinosaurs into the harbor, as gifts for Edwin Spruce, while the guards were not obliging. The party successfully negotiated entrance into the harbor for both themselves and Kaab. During this dispute, the party learned about Kaab&#039;s vast wealth, his influence in the Azure Empire, as well as his love of dinosaurs. Kaab also recognized [[Hythlodaeus]] as someone who once performed in an arena owned by him.&lt;br /&gt;
&lt;br /&gt;
After entering the harbor, the party boarded the Hollow Swallow, which was docked and equipped as a luxurious venue. They then mingled with the Spruce Gala invitees. Hythlodaeus went belowdecks to prepare for his bardic performance. [[Roderick Kenneth Williamson|Roderick]] got in a fight with a drunken [[Valamir Ulric de Spruys]], a boyhood rival now serving as Helskari Ambassador to Westport, who later fell unconscious. [[Nyx Zephyr|Nyx]] looked for plunder and attempted to meet the [[Kwarteng Lewis|Governor]] of the [[Moragan Islands]], who was rumored to be in attendance, and [[Anubis Furio|Anubis]] just watched the show go down.&lt;br /&gt;
&lt;br /&gt;
After the sun set, Practicant Marius announced Edwin Spruce&#039;s arrival, and he floated out of the ship. Spruce gave a speech congratulating the crew, the ship, and the spirit of discovery, before leaving the stage. Hythlodaeus then gave a musical performance to the partygoers while dressed in the robes of an elderly mage. During the performance, screams were increasingly audible from below the deck of the ship.&lt;br /&gt;
&lt;br /&gt;
Nyx, Roderick, and Anubis all rushed below the decks of the ship to find the source of the screams. In the hold, they saw Edwin Spruce being attacked by bladed assailants as velociraptors swarmed around him.&lt;br /&gt;
&lt;br /&gt;
== Session 2 ==&lt;br /&gt;
&#039;&#039;The party fended off the attackers of Edwin Spruce, taking two prisoner. During the fight Anubis transformed into Furio, his kitsune alter ego. Nyx revealed herself to be an aasimar. Practicant Marius locked the ship down, preventing anyone from entering or exiting, and began to investigate the attack on Edwin Spruce.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The session began in combat, with Furio, Nyx, and Roderick facing off against three assassins and two velociraptors, with Hythlodaeus joining soon afterwards. Anubis transformed into his [[Kitsune]] alter ego, Furio,  for the first time during this combat. Edwin Spruce, prone on the ground and surrounded by assailants, stood up, thanked the party, and disappeared, revealing himself to be an illusion. The party then took on the assailants, with Roderick using his warhammer as a golf club to launch one of the dinosaurs at an assassin. Whiskey Bob entered the room and joined the combat, becoming briefly overwhelmed before the party was able to fend off the attackers.&lt;br /&gt;
&lt;br /&gt;
One of the attackers was killed, and the remaining two surrendered. After combat, Nyx revealed her aasimar form to the party for the first time before interrogating the ringleader of the assassins alongside Roderick, Furio, and Nyx, which rapidly turned into an impromptu torture session. The party learned that the assassin was hired by the [[Seraphai]], a powerful order of the [[Ochre Flame]] religion that has influence within the [[Republic of Carcola]].&lt;br /&gt;
&lt;br /&gt;
While this was ongoing, Hythlodaeus investigated a glowing magical buoy on the rear deck of the ship. Whiskey Bob then revealed to him that the buoy was known as the Vampire&#039;s Kiss buoy, and was personally designed by Edwin Spruce to repel the krakens that lurked in the waters between Westport and the Lost Lands.&lt;br /&gt;
&lt;br /&gt;
Practicant Marius then summoned the party to the deck of the ship into the captain&#039;s quarters. On the way, they saw several partygoers from earlier detained on the ship. He asked each one of them what they knew about the assassination attempt on Spruce, and that they were to help him identify who was behind the plot. He notified them that Spruce was anxious to see the ship depart in the morning, and his investigation into who ordered the attack on Edwin Spruce would end come morning. Until then, he said, no one would be allowed to enter or leave the ship, on the orders of Edwin Spruce.&lt;br /&gt;
&lt;br /&gt;
== Session 3 ==&lt;br /&gt;
&#039;&#039;The party investigated the ship for clues on the attempted assassination of Edwin Spruce to find a suspect before the morning broke. A fight broke out in the lowest deck of the ship between strange creatures and the party. The party confronted a cagey Practicant Marius, and accused him of incompetence in equipping the Hollow Swallow. Edwin Spruce reappeared, and took Marius into his custody.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The session began with Practicant Marius detailing that Edwin Spruce wanted the ship, now empty of partygoers, to be investigated by the party, and have a suspect produced by morning. The three primary suspects, [[Kwarteng Lewis]], [[Valamir Ulric de Spruys]], and [[Malleus Kaab]] were taken off the ship by Practicant Marius for interviews, as well as the surviving saboteurs, giving the party free rein to investigate the ship.&lt;br /&gt;
&lt;br /&gt;
[[Nyx]] and [[Anubis Furio]] encountered an Intellect Devourer, and a strange, tentacled crab in the holds of the ship, which were oddly empty for a ship on the evening before its maiden voyage. After a brief possession of Anubis by the Intellect Devourer, and the intervention of [[Roderick Kenneth Williamson]], Practicant Marius rearrived, and beckoned the crew to go to the top deck to conduct formal interrogation of the suspects. Anubis, transformed into his Furio alter ego, was restrained by the rest of this party, and was under suspicion by both them and Marius for his rage, as well as Roderick&#039;s ignorant prejudice against kitsune, whom he viewed as uncivilized barbarians who have bladders in their heads. Additionally, it was discovered that Spruce&#039;s Anti-Kraken Buoy was damaged.&lt;br /&gt;
&lt;br /&gt;
However, upon examining Marius&#039; reactions to hearing about the Intellect Devourer, the crew&#039;s skepticism shifted to Marius, who was accused of incompetence in preparing the ship for departure. He attempted to play to Roderick&#039;s ill will towards his old rival, Valamir Ulric de Spruys, into suggesting Valamir as the suspect, but Roderick did not bite. The party formally accused Marius of incompetence, if not specifically malicious intent, in his conduct as quartermaster of the Hollow Swallow to the apparition of Edwin Spruce, which reappeared to them.&lt;br /&gt;
&lt;br /&gt;
Edwin Spruce took Marius into his custody, thanked the crew, and delayed the expedition for another week, providing the crew with a reward of 100gp each, some magic items, and lodgings in a manor in Westport. He also provided them with a [https://www.dndbeyond.com/magic-items/9180147-sending-stones Sending Stone] to update him directly on their status during the journey to the Lost Lands.&lt;br /&gt;
&lt;br /&gt;
==Session 4==&lt;br /&gt;
&#039;&#039;The party boarded the ship, received jobs, met old and new allies, and learned their immediate destination in the Lost Lands. Midvoyage, the crew fought an intellect devourer, which summoned sahuagin and attempted to summon a kraken.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A week passed since the last session, and the party rested up in Westport in the meantime. The session began on the eve of the Hollow Swallow&#039;s departure, as the crew boarded the ship. Whiskey Bob said that the journey was projected to take three days to reach [[Port Suthermarck]], a trading post in the outer Lost Lands established by traders from Westport some decades ago. Captain Whiskey Bob assigned several open roles to the party, with Hythlodaeus to serve as the ship&#039;s musician, Roderick to serve as the ship&#039;s purser, Nyx to serve as the ship&#039;s quartermaster, and Anubis to serve as a guard for the Vampire&#039;s Kiss anti-kraken buoy. Anubis&#039; old partner in travelling to Westport, Syve Draifly, was revealed to be ship&#039;s the guide to the Lost Lands, and [[Grimsby Markov]], Roderick&#039;s undead manservant, was also to board the ship and serve as a guard.&lt;br /&gt;
&lt;br /&gt;
After boarding the ship, Whiskey Bob showed the crew a magical recording of Edwin Spruce, who demonstrated how to work the Vampire&#039;s Kiss anti-kraken buoy. Upon entering the Kraken Belt, he told the crew how to work the buoy to repel krakens, as well as telling the crew that they are to meet [[Practicant Leona]] upon arrival at the Trading Post.&lt;br /&gt;
&lt;br /&gt;
As the ship departed, a storm began, and the party engaged in their requisite tasks: Hythlodaeus played music to calm the crew on the decks; Anubis guarded the buoy; Nyx conversed with the crew belowdecks; and Roderick ran through the ship&#039;s ledger in Marius&#039; old room. After spotting a chest that moved and a key, Roderick opened it, releasing an Intellect Devourer. This [[Intellect Devourer]] summoned [[sahuagin]] from the depths of the ocean, who jumped aboard the ship, as well as attempting to summon a kraken outside its native range. Hythlodaeus and Nyx were able to activate the buoy, repulsing the kraken, and defeat the sahuagin: killing one and taking the other prisoner, after Roderick brawled the sahuagin with his fists and a dagger. Anubis activated his chainsaw for the first time around the party.&lt;br /&gt;
&lt;br /&gt;
At the end of the session, the party met some of Nyx&#039;s old crewmates, now serving aboard the Swallow: helmsman [[Helmut Henderson|Helmut &amp;quot;Leggy&amp;quot; Henderson]] and [[Daniel Worthington|Daniel &amp;quot;Bonechops&amp;quot; Worthington]], serving as co-surgeon alongside the dutiful executioner [[Marc Ravenstone]]. Roderick realized that the spellstone that was said to be in Marius&#039; old chambers by the ledger was not there.&lt;/div&gt;</summary>
		<author><name>Bfox</name></author>
	</entry>
	<entry>
		<id>https://lostlandswiki.com/index.php?title=Sessions_(Lost_Lands)&amp;diff=1690</id>
		<title>Sessions (Lost Lands)</title>
		<link rel="alternate" type="text/html" href="https://lostlandswiki.com/index.php?title=Sessions_(Lost_Lands)&amp;diff=1690"/>
		<updated>2025-07-27T01:41:08Z</updated>

		<summary type="html">&lt;p&gt;Bfox: /* Session 3 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page serves as a log for all campaign sessions for the [[Lost Lands Campaign|Lost Lands campaign]]. Important details for each session will be recorded here. It exists as an easy reference for players and the DM, and also to prevent them from forgetting what happened during a previous session. Important information will be recorded, but minor details, character-specific events, and secrets might not be recorded here.&lt;br /&gt;
&lt;br /&gt;
This page serves as the final arbiter of what &#039;&#039;actually&#039;&#039; happened.&lt;br /&gt;
&lt;br /&gt;
== Session 0 ==&lt;br /&gt;
Shortly after character creation, various players had small initial one-on-one sessions with the DM to establish their characters, familiarize themselves with the setting, and help the DM playtest the online format. These sessions will not be recorded here.&lt;br /&gt;
&lt;br /&gt;
== Session 1 ==&lt;br /&gt;
&#039;&#039;The party attended the Spruce Gala aboard the Hollow Swallow. After mingling with key NPCs and confronting old rivals, they witnessed an assassination attempt against Edwin Spruce, prompting a chaotic brawl.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The session began on the morning of the yearly Spruce Gala, a yearly event held by the [[Free City of Westport]] to impress foreign dignitaries. This year, the gala was held to celebrate the imminent departure of the [[Hollow Swallow]], a sailing vessel, for the unknown [[Lost Lands]] at the center of the world, on a &amp;quot;fact-finding&amp;quot; mission for [[Edwin Spruce]], the mysterious vampiric Lord Protector of Westport.&lt;br /&gt;
&lt;br /&gt;
[[Practicant Marius]], Edwin Spruce&#039;s majordomo; and [[Whiskey Bob]], the captain of the Hollow Swallow, summoned the party to the [[Piss and the Whistle]] tavern for departure that afternoon. The party all met at the tavern, then took a gondola to the [[Free City of Westport#Districts|Westport Grand Harbor]], where the event was held.&lt;br /&gt;
&lt;br /&gt;
At the harbor gates, a boisterous dragonborn named [[Malleus Kaab]] and his half-tiefling, half-orc companion were engaged in a dispute with the event security, who were guarding the outer walls to the harbor. Kaab was trying to bring small velociraptor dinosaurs into the harbor, as gifts for Edwin Spruce, while the guards were not obliging. The party successfully negotiated entrance into the harbor for both themselves and Kaab. During this dispute, the party learned about Kaab&#039;s vast wealth, his influence in the Azure Empire, as well as his love of dinosaurs. Kaab also recognized [[Hythlodaeus]] as someone who once performed in an arena owned by him.&lt;br /&gt;
&lt;br /&gt;
After entering the harbor, the party boarded the Hollow Swallow, which was docked and equipped as a luxurious venue. They then mingled with the Spruce Gala invitees. Hythlodaeus went belowdecks to prepare for his bardic performance. [[Roderick Kenneth Williamson|Roderick]] got in a fight with a drunken [[Valamir Ulric de Spruys]], a boyhood rival now serving as Helskari Ambassador to Westport, who later fell unconscious. [[Nyx Zephyr|Nyx]] looked for plunder and attempted to meet the [[Kwarteng Lewis|Governor]] of the [[Moragan Islands]], who was rumored to be in attendance, and [[Anubis Furio|Anubis]] just watched the show go down.&lt;br /&gt;
&lt;br /&gt;
After the sun set, Practicant Marius announced Edwin Spruce&#039;s arrival, and he floated out of the ship. Spruce gave a speech congratulating the crew, the ship, and the spirit of discovery, before leaving the stage. Hythlodaeus then gave a musical performance to the partygoers while dressed in the robes of an elderly mage. During the performance, screams were increasingly audible from below the deck of the ship.&lt;br /&gt;
&lt;br /&gt;
Nyx, Roderick, and Anubis all rushed below the decks of the ship to find the source of the screams. In the hold, they saw Edwin Spruce being attacked by bladed assailants as velociraptors swarmed around him.&lt;br /&gt;
&lt;br /&gt;
== Session 2 ==&lt;br /&gt;
&#039;&#039;The party fended off the attackers of Edwin Spruce, taking two prisoner. During the fight Anubis transformed into Furio, his kitsune alter ego. Nyx revealed herself to be an aasimar. Practicant Marius locked the ship down, preventing anyone from entering or exiting, and began to investigate the attack on Edwin Spruce.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The session began in combat, with Furio, Nyx, and Roderick facing off against three assassins and two velociraptors, with Hythlodaeus joining soon afterwards. Anubis transformed into his [[Kitsune]] alter ego, Furio,  for the first time during this combat. Edwin Spruce, prone on the ground and surrounded by assailants, stood up, thanked the party, and disappeared, revealing himself to be an illusion. The party then took on the assailants, with Roderick using his warhammer as a golf club to launch one of the dinosaurs at an assassin. Whiskey Bob entered the room and joined the combat, becoming briefly overwhelmed before the party was able to fend off the attackers.&lt;br /&gt;
&lt;br /&gt;
One of the attackers was killed, and the remaining two surrendered. After combat, Nyx revealed her aasimar form to the party for the first time before interrogating the ringleader of the assassins alongside Roderick, Furio, and Nyx, which rapidly turned into an impromptu torture session. The party learned that the assassin was hired by the [[Seraphai]], a powerful order of the [[Ochre Flame]] religion that has influence within the [[Republic of Carcola]].&lt;br /&gt;
&lt;br /&gt;
While this was ongoing, Hythlodaeus investigated a glowing magical buoy on the rear deck of the ship. Whiskey Bob then revealed to him that the buoy was known as the Vampire&#039;s Kiss buoy, and was personally designed by Edwin Spruce to repel the krakens that lurked in the waters between Westport and the Lost Lands.&lt;br /&gt;
&lt;br /&gt;
Practicant Marius then summoned the party to the deck of the ship into the captain&#039;s quarters. On the way, they saw several partygoers from earlier detained on the ship. He asked each one of them what they knew about the assassination attempt on Spruce, and that they were to help him identify who was behind the plot. He notified them that Spruce was anxious to see the ship depart in the morning, and his investigation into who ordered the attack on Edwin Spruce would end come morning. Until then, he said, no one would be allowed to enter or leave the ship, on the orders of Edwin Spruce.&lt;br /&gt;
&lt;br /&gt;
== Session 3 ==&lt;br /&gt;
&#039;&#039;The party investigated the ship for clues on the attempted assassination of Edwin Spruce to find a suspect before the morning broke. A fight broke out in the lowest deck of the ship between strange creatures and the party. The party confronted a cagey Practicant Marius, and accused him of incompetence in equipping the Hollow Swallow. Edwin Spruce reappeared, and took Marius into his custody.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The session began with Practicant Marius detailing that Edwin Spruce wanted the ship, now empty of partygoers, to be investigated by the party, and have a suspect produced by morning. The three primary suspects, [[Kwarteng Lewis]], [[Valamir Ulric de Spruys]], and [[Malleus Kaab]] were taken off the ship by Practicant Marius for interviews, as well as the surviving saboteurs, giving the party free rein to investigate the ship.&lt;br /&gt;
&lt;br /&gt;
[[Nyx]] and [[Anubis Furio]] encountered an Intellect Devourer, and a strange, tentacled crab in the holds of the ship, which were oddly empty for a ship on the evening before its maiden voyage. After a brief possession of Anubis by the Intellect Devourer, and the intervention of [[Roderick Kenneth Williamson]], Practicant Marius rearrived, and beckoned the crew to go to the top deck to conduct formal interrogation of the suspects. Anubis, transformed into his Furio alter ego, was restrained by the rest of this party, and was under suspicion by both them and Marius for his rage, as well as Roderick&#039;s ignorant prejudice against kitsune, whom he viewed as uncivilized barbarians. Additionally, it was discovered that Spruce&#039;s Anti-Kraken Buoy was damaged.&lt;br /&gt;
&lt;br /&gt;
However, upon examining Marius&#039; reactions to hearing about the Intellect Devourer, the crew&#039;s skepticism shifted to Marius, who was accused of incompetence in preparing the ship for departure. He attempted to play to Roderick&#039;s ill will towards his old rival, Valamir Ulric de Spruys, into suggesting Valamir as the suspect, but Roderick did not bite. The party formally accused Marius of incompetence, if not specifically malicious intent, in his conduct as quartermaster of the Hollow Swallow to the apparition of Edwin Spruce, which reappeared to them.&lt;br /&gt;
&lt;br /&gt;
Edwin Spruce took Marius into his custody, thanked the crew, and delayed the expedition for another week, providing the crew with a reward of 100gp each, some magic items, and lodgings in a manor in Westport. He also provided them with a [https://www.dndbeyond.com/magic-items/9180147-sending-stones Sending Stone] to update him directly on their status during the journey to the Lost Lands.&lt;br /&gt;
&lt;br /&gt;
==Session 4==&lt;br /&gt;
&#039;&#039;The party boarded the ship, received jobs, met old and new allies, and learned their immediate destination in the Lost Lands. Midvoyage, the crew fought an intellect devourer, which summoned sahuagin and attempted to summon a kraken.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A week passed since the last session, and the party rested up in Westport in the meantime. The session began on the eve of the Hollow Swallow&#039;s departure, as the crew boarded the ship. Whiskey Bob said that the journey was projected to take three days to reach [[Port Suthermarck]], a trading post in the outer Lost Lands established by traders from Westport some decades ago. Captain Whiskey Bob assigned several open roles to the party, with Hythlodaeus to serve as the ship&#039;s musician, Roderick to serve as the ship&#039;s purser, Nyx to serve as the ship&#039;s quartermaster, and Anubis to serve as a guard for the Vampire&#039;s Kiss anti-kraken buoy. Anubis&#039; old partner in travelling to Westport, Syve Draifly, was revealed to be ship&#039;s the guide to the Lost Lands, and [[Grimsby Markov]], Roderick&#039;s undead manservant, was also to board the ship and serve as a guard.&lt;br /&gt;
&lt;br /&gt;
After boarding the ship, Whiskey Bob showed the crew a magical recording of Edwin Spruce, who demonstrated how to work the Vampire&#039;s Kiss anti-kraken buoy. Upon entering the Kraken Belt, he told the crew how to work the buoy to repel krakens, as well as telling the crew that they are to meet [[Practicant Leona]] upon arrival at the Trading Post.&lt;br /&gt;
&lt;br /&gt;
As the ship departed, a storm began, and the party engaged in their requisite tasks: Hythlodaeus played music to calm the crew on the decks; Anubis guarded the buoy; Nyx conversed with the crew belowdecks; and Roderick ran through the ship&#039;s ledger in Marius&#039; old room. After spotting a chest that moved and a key, Roderick opened it, releasing an Intellect Devourer. This [[Intellect Devourer]] summoned [[sahuagin]] from the depths of the ocean, who jumped aboard the ship, as well as attempting to summon a kraken outside its native range. Hythlodaeus and Nyx were able to activate the buoy, repulsing the kraken, and defeat the sahuagin: killing one and taking the other prisoner, after Roderick brawled the sahuagin with his fists and a dagger. Anubis activated his chainsaw for the first time around the party.&lt;br /&gt;
&lt;br /&gt;
At the end of the session, the party met some of Nyx&#039;s old crewmates, now serving aboard the Swallow: helmsman [[Helmut Henderson|Helmut &amp;quot;Leggy&amp;quot; Henderson]] and [[Daniel Worthington|Daniel &amp;quot;Bonechops&amp;quot; Worthington]], serving as co-surgeon alongside the dutiful executioner [[Marc Ravenstone]]. Roderick realized that the spellstone that was said to be in Marius&#039; old chambers by the ledger was not there.&lt;/div&gt;</summary>
		<author><name>Bfox</name></author>
	</entry>
	<entry>
		<id>https://lostlandswiki.com/index.php?title=Sessions_(Lost_Lands)&amp;diff=1689</id>
		<title>Sessions (Lost Lands)</title>
		<link rel="alternate" type="text/html" href="https://lostlandswiki.com/index.php?title=Sessions_(Lost_Lands)&amp;diff=1689"/>
		<updated>2025-07-27T01:33:03Z</updated>

		<summary type="html">&lt;p&gt;Bfox: /* Session 4 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page serves as a log for all campaign sessions for the [[Lost Lands Campaign|Lost Lands campaign]]. Important details for each session will be recorded here. It exists as an easy reference for players and the DM, and also to prevent them from forgetting what happened during a previous session. Important information will be recorded, but minor details, character-specific events, and secrets might not be recorded here.&lt;br /&gt;
&lt;br /&gt;
This page serves as the final arbiter of what &#039;&#039;actually&#039;&#039; happened.&lt;br /&gt;
&lt;br /&gt;
== Session 0 ==&lt;br /&gt;
Shortly after character creation, various players had small initial one-on-one sessions with the DM to establish their characters, familiarize themselves with the setting, and help the DM playtest the online format. These sessions will not be recorded here.&lt;br /&gt;
&lt;br /&gt;
== Session 1 ==&lt;br /&gt;
&#039;&#039;The party attended the Spruce Gala aboard the Hollow Swallow. After mingling with key NPCs and confronting old rivals, they witnessed an assassination attempt against Edwin Spruce, prompting a chaotic brawl.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The session began on the morning of the yearly Spruce Gala, a yearly event held by the [[Free City of Westport]] to impress foreign dignitaries. This year, the gala was held to celebrate the imminent departure of the [[Hollow Swallow]], a sailing vessel, for the unknown [[Lost Lands]] at the center of the world, on a &amp;quot;fact-finding&amp;quot; mission for [[Edwin Spruce]], the mysterious vampiric Lord Protector of Westport.&lt;br /&gt;
&lt;br /&gt;
[[Practicant Marius]], Edwin Spruce&#039;s majordomo; and [[Whiskey Bob]], the captain of the Hollow Swallow, summoned the party to the [[Piss and the Whistle]] tavern for departure that afternoon. The party all met at the tavern, then took a gondola to the [[Free City of Westport#Districts|Westport Grand Harbor]], where the event was held.&lt;br /&gt;
&lt;br /&gt;
At the harbor gates, a boisterous dragonborn named [[Malleus Kaab]] and his half-tiefling, half-orc companion were engaged in a dispute with the event security, who were guarding the outer walls to the harbor. Kaab was trying to bring small velociraptor dinosaurs into the harbor, as gifts for Edwin Spruce, while the guards were not obliging. The party successfully negotiated entrance into the harbor for both themselves and Kaab. During this dispute, the party learned about Kaab&#039;s vast wealth, his influence in the Azure Empire, as well as his love of dinosaurs. Kaab also recognized [[Hythlodaeus]] as someone who once performed in an arena owned by him.&lt;br /&gt;
&lt;br /&gt;
After entering the harbor, the party boarded the Hollow Swallow, which was docked and equipped as a luxurious venue. They then mingled with the Spruce Gala invitees. Hythlodaeus went belowdecks to prepare for his bardic performance. [[Roderick Kenneth Williamson|Roderick]] got in a fight with a drunken [[Valamir Ulric de Spruys]], a boyhood rival now serving as Helskari Ambassador to Westport, who later fell unconscious. [[Nyx Zephyr|Nyx]] looked for plunder and attempted to meet the [[Kwarteng Lewis|Governor]] of the [[Moragan Islands]], who was rumored to be in attendance, and [[Anubis Furio|Anubis]] just watched the show go down.&lt;br /&gt;
&lt;br /&gt;
After the sun set, Practicant Marius announced Edwin Spruce&#039;s arrival, and he floated out of the ship. Spruce gave a speech congratulating the crew, the ship, and the spirit of discovery, before leaving the stage. Hythlodaeus then gave a musical performance to the partygoers while dressed in the robes of an elderly mage. During the performance, screams were increasingly audible from below the deck of the ship.&lt;br /&gt;
&lt;br /&gt;
Nyx, Roderick, and Anubis all rushed below the decks of the ship to find the source of the screams. In the hold, they saw Edwin Spruce being attacked by bladed assailants as velociraptors swarmed around him.&lt;br /&gt;
&lt;br /&gt;
== Session 2 ==&lt;br /&gt;
&#039;&#039;The party fended off the attackers of Edwin Spruce, taking two prisoner. During the fight Anubis transformed into Furio, his kitsune alter ego. Nyx revealed herself to be an aasimar. Practicant Marius locked the ship down, preventing anyone from entering or exiting, and began to investigate the attack on Edwin Spruce.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The session began in combat, with Furio, Nyx, and Roderick facing off against three assassins and two velociraptors, with Hythlodaeus joining soon afterwards. Anubis transformed into his [[Kitsune]] alter ego, Furio,  for the first time during this combat. Edwin Spruce, prone on the ground and surrounded by assailants, stood up, thanked the party, and disappeared, revealing himself to be an illusion. The party then took on the assailants, with Roderick using his warhammer as a golf club to launch one of the dinosaurs at an assassin. Whiskey Bob entered the room and joined the combat, becoming briefly overwhelmed before the party was able to fend off the attackers.&lt;br /&gt;
&lt;br /&gt;
One of the attackers was killed, and the remaining two surrendered. After combat, Nyx revealed her aasimar form to the party for the first time before interrogating the ringleader of the assassins alongside Roderick, Furio, and Nyx, which rapidly turned into an impromptu torture session. The party learned that the assassin was hired by the [[Seraphai]], a powerful order of the [[Ochre Flame]] religion that has influence within the [[Republic of Carcola]].&lt;br /&gt;
&lt;br /&gt;
While this was ongoing, Hythlodaeus investigated a glowing magical buoy on the rear deck of the ship. Whiskey Bob then revealed to him that the buoy was known as the Vampire&#039;s Kiss buoy, and was personally designed by Edwin Spruce to repel the krakens that lurked in the waters between Westport and the Lost Lands.&lt;br /&gt;
&lt;br /&gt;
Practicant Marius then summoned the party to the deck of the ship into the captain&#039;s quarters. On the way, they saw several partygoers from earlier detained on the ship. He asked each one of them what they knew about the assassination attempt on Spruce, and that they were to help him identify who was behind the plot. He notified them that Spruce was anxious to see the ship depart in the morning, and his investigation into who ordered the attack on Edwin Spruce would end come morning. Until then, he said, no one would be allowed to enter or leave the ship, on the orders of Edwin Spruce.&lt;br /&gt;
&lt;br /&gt;
== Session 3 ==&lt;br /&gt;
&#039;&#039;The party investigated the ship for clues on the attempted assassination of Edwin Spruce to find a suspect before the morning broke. A fight broke out in the lowest deck of the ship between strange creatures and the party. The party confronted a cagey Practicant Marius, and accused him of incompetence in equipping the Hollow Swallow. Edwin Spruce reappeared, and took Marius into his custody.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The session began with Practicant Marius detailing that Edwin Spruce wanted the ship, now empty of partygoers, to be investigated by the party, and have a suspect produced by morning. The three primary suspects, [[Kwarteng Lewis]], [[Valamir Ulric de Spruys]], and [[Malleus Kaab]] were taken off the ship by Practicant Marius for interviews, as well as the surviving saboteurs, giving the party free rein to investigate the ship.&lt;br /&gt;
&lt;br /&gt;
[[Nyx]] and [[Anubis Furio]] encountered an Intellect Devourer, and a strange, tentacled crab in the holds of the ship, which were oddly empty for a ship on the evening before its maiden voyage. After a brief possession of Anubis by the Intellect Devourer, and the intervention of [[Roderick Kenneth Williamson]], Practicant Marius rearrived, and beckoned the crew to go to the top deck to conduct formal interrogation of the suspects. Anubis, transformed into his Furio alter ego, was restrained by the rest of this party, and was under suspicion by both them and Marius. Additionally, it was discovered that Spruce&#039;s Anti-Kraken Buoy was damaged.&lt;br /&gt;
&lt;br /&gt;
However, upon examining Marius&#039; reactions to hearing about the Intellect Devourer, the crew&#039;s skepticism shifted to Marius, who was accused of incompetence in preparing the ship for departure. He attempted to play to Roderick&#039;s ill will towards his old rival, Valamir Ulric de Spruys, into suggesting Valamir as the suspect, but Roderick did not bite. The party formally accused Marius of incompetence, if not specifically malicious intent, in his conduct as quartermaster of the Hollow Swallow to the apparition of Edwin Spruce, which reappeared to them.&lt;br /&gt;
&lt;br /&gt;
Edwin Spruce took Marius into his custody, thanked the crew, and delayed the expedition for another week, providing the crew with a reward of 100gp each, some magic items, and lodgings in a manor in Westport. He also provided them with a [https://www.dndbeyond.com/magic-items/9180147-sending-stones Sending Stone] to update him directly on their status during the journey to the Lost Lands.&lt;br /&gt;
&lt;br /&gt;
==Session 4==&lt;br /&gt;
&#039;&#039;The party boarded the ship, received jobs, met old and new allies, and learned their immediate destination in the Lost Lands. Midvoyage, the crew fought an intellect devourer, which summoned sahuagin and attempted to summon a kraken.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A week passed since the last session, and the party rested up in Westport in the meantime. The session began on the eve of the Hollow Swallow&#039;s departure, as the crew boarded the ship. Whiskey Bob said that the journey was projected to take three days to reach [[Port Suthermarck]], a trading post in the outer Lost Lands established by traders from Westport some decades ago. Captain Whiskey Bob assigned several open roles to the party, with Hythlodaeus to serve as the ship&#039;s musician, Roderick to serve as the ship&#039;s purser, Nyx to serve as the ship&#039;s quartermaster, and Anubis to serve as a guard for the Vampire&#039;s Kiss anti-kraken buoy. Anubis&#039; old partner in travelling to Westport, Syve Draifly, was revealed to be ship&#039;s the guide to the Lost Lands, and [[Grimsby Markov]], Roderick&#039;s undead manservant, was also to board the ship and serve as a guard.&lt;br /&gt;
&lt;br /&gt;
After boarding the ship, Whiskey Bob showed the crew a magical recording of Edwin Spruce, who demonstrated how to work the Vampire&#039;s Kiss anti-kraken buoy. Upon entering the Kraken Belt, he told the crew how to work the buoy to repel krakens, as well as telling the crew that they are to meet [[Practicant Leona]] upon arrival at the Trading Post.&lt;br /&gt;
&lt;br /&gt;
As the ship departed, a storm began, and the party engaged in their requisite tasks: Hythlodaeus played music to calm the crew on the decks; Anubis guarded the buoy; Nyx conversed with the crew belowdecks; and Roderick ran through the ship&#039;s ledger in Marius&#039; old room. After spotting a chest that moved and a key, Roderick opened it, releasing an Intellect Devourer. This [[Intellect Devourer]] summoned [[sahuagin]] from the depths of the ocean, who jumped aboard the ship, as well as attempting to summon a kraken outside its native range. Hythlodaeus and Nyx were able to activate the buoy, repulsing the kraken, and defeat the sahuagin: killing one and taking the other prisoner, after Roderick brawled the sahuagin with his fists and a dagger. Anubis activated his chainsaw for the first time around the party.&lt;br /&gt;
&lt;br /&gt;
At the end of the session, the party met some of Nyx&#039;s old crewmates, now serving aboard the Swallow: helmsman [[Helmut Henderson|Helmut &amp;quot;Leggy&amp;quot; Henderson]] and [[Daniel Worthington|Daniel &amp;quot;Bonechops&amp;quot; Worthington]], serving as co-surgeon alongside the dutiful executioner [[Marc Ravenstone]]. Roderick realized that the spellstone that was said to be in Marius&#039; old chambers by the ledger was not there.&lt;/div&gt;</summary>
		<author><name>Bfox</name></author>
	</entry>
	<entry>
		<id>https://lostlandswiki.com/index.php?title=Sessions_(Lost_Lands)&amp;diff=1688</id>
		<title>Sessions (Lost Lands)</title>
		<link rel="alternate" type="text/html" href="https://lostlandswiki.com/index.php?title=Sessions_(Lost_Lands)&amp;diff=1688"/>
		<updated>2025-07-27T01:28:15Z</updated>

		<summary type="html">&lt;p&gt;Bfox: /* Session 4 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page serves as a log for all campaign sessions for the [[Lost Lands Campaign|Lost Lands campaign]]. Important details for each session will be recorded here. It exists as an easy reference for players and the DM, and also to prevent them from forgetting what happened during a previous session. Important information will be recorded, but minor details, character-specific events, and secrets might not be recorded here.&lt;br /&gt;
&lt;br /&gt;
This page serves as the final arbiter of what &#039;&#039;actually&#039;&#039; happened.&lt;br /&gt;
&lt;br /&gt;
== Session 0 ==&lt;br /&gt;
Shortly after character creation, various players had small initial one-on-one sessions with the DM to establish their characters, familiarize themselves with the setting, and help the DM playtest the online format. These sessions will not be recorded here.&lt;br /&gt;
&lt;br /&gt;
== Session 1 ==&lt;br /&gt;
&#039;&#039;The party attended the Spruce Gala aboard the Hollow Swallow. After mingling with key NPCs and confronting old rivals, they witnessed an assassination attempt against Edwin Spruce, prompting a chaotic brawl.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The session began on the morning of the yearly Spruce Gala, a yearly event held by the [[Free City of Westport]] to impress foreign dignitaries. This year, the gala was held to celebrate the imminent departure of the [[Hollow Swallow]], a sailing vessel, for the unknown [[Lost Lands]] at the center of the world, on a &amp;quot;fact-finding&amp;quot; mission for [[Edwin Spruce]], the mysterious vampiric Lord Protector of Westport.&lt;br /&gt;
&lt;br /&gt;
[[Practicant Marius]], Edwin Spruce&#039;s majordomo; and [[Whiskey Bob]], the captain of the Hollow Swallow, summoned the party to the [[Piss and the Whistle]] tavern for departure that afternoon. The party all met at the tavern, then took a gondola to the [[Free City of Westport#Districts|Westport Grand Harbor]], where the event was held.&lt;br /&gt;
&lt;br /&gt;
At the harbor gates, a boisterous dragonborn named [[Malleus Kaab]] and his half-tiefling, half-orc companion were engaged in a dispute with the event security, who were guarding the outer walls to the harbor. Kaab was trying to bring small velociraptor dinosaurs into the harbor, as gifts for Edwin Spruce, while the guards were not obliging. The party successfully negotiated entrance into the harbor for both themselves and Kaab. During this dispute, the party learned about Kaab&#039;s vast wealth, his influence in the Azure Empire, as well as his love of dinosaurs. Kaab also recognized [[Hythlodaeus]] as someone who once performed in an arena owned by him.&lt;br /&gt;
&lt;br /&gt;
After entering the harbor, the party boarded the Hollow Swallow, which was docked and equipped as a luxurious venue. They then mingled with the Spruce Gala invitees. Hythlodaeus went belowdecks to prepare for his bardic performance. [[Roderick Kenneth Williamson|Roderick]] got in a fight with a drunken [[Valamir Ulric de Spruys]], a boyhood rival now serving as Helskari Ambassador to Westport, who later fell unconscious. [[Nyx Zephyr|Nyx]] looked for plunder and attempted to meet the [[Kwarteng Lewis|Governor]] of the [[Moragan Islands]], who was rumored to be in attendance, and [[Anubis Furio|Anubis]] just watched the show go down.&lt;br /&gt;
&lt;br /&gt;
After the sun set, Practicant Marius announced Edwin Spruce&#039;s arrival, and he floated out of the ship. Spruce gave a speech congratulating the crew, the ship, and the spirit of discovery, before leaving the stage. Hythlodaeus then gave a musical performance to the partygoers while dressed in the robes of an elderly mage. During the performance, screams were increasingly audible from below the deck of the ship.&lt;br /&gt;
&lt;br /&gt;
Nyx, Roderick, and Anubis all rushed below the decks of the ship to find the source of the screams. In the hold, they saw Edwin Spruce being attacked by bladed assailants as velociraptors swarmed around him.&lt;br /&gt;
&lt;br /&gt;
== Session 2 ==&lt;br /&gt;
&#039;&#039;The party fended off the attackers of Edwin Spruce, taking two prisoner. During the fight Anubis transformed into Furio, his kitsune alter ego. Nyx revealed herself to be an aasimar. Practicant Marius locked the ship down, preventing anyone from entering or exiting, and began to investigate the attack on Edwin Spruce.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The session began in combat, with Furio, Nyx, and Roderick facing off against three assassins and two velociraptors, with Hythlodaeus joining soon afterwards. Anubis transformed into his [[Kitsune]] alter ego, Furio,  for the first time during this combat. Edwin Spruce, prone on the ground and surrounded by assailants, stood up, thanked the party, and disappeared, revealing himself to be an illusion. The party then took on the assailants, with Roderick using his warhammer as a golf club to launch one of the dinosaurs at an assassin. Whiskey Bob entered the room and joined the combat, becoming briefly overwhelmed before the party was able to fend off the attackers.&lt;br /&gt;
&lt;br /&gt;
One of the attackers was killed, and the remaining two surrendered. After combat, Nyx revealed her aasimar form to the party for the first time before interrogating the ringleader of the assassins alongside Roderick, Furio, and Nyx, which rapidly turned into an impromptu torture session. The party learned that the assassin was hired by the [[Seraphai]], a powerful order of the [[Ochre Flame]] religion that has influence within the [[Republic of Carcola]].&lt;br /&gt;
&lt;br /&gt;
While this was ongoing, Hythlodaeus investigated a glowing magical buoy on the rear deck of the ship. Whiskey Bob then revealed to him that the buoy was known as the Vampire&#039;s Kiss buoy, and was personally designed by Edwin Spruce to repel the krakens that lurked in the waters between Westport and the Lost Lands.&lt;br /&gt;
&lt;br /&gt;
Practicant Marius then summoned the party to the deck of the ship into the captain&#039;s quarters. On the way, they saw several partygoers from earlier detained on the ship. He asked each one of them what they knew about the assassination attempt on Spruce, and that they were to help him identify who was behind the plot. He notified them that Spruce was anxious to see the ship depart in the morning, and his investigation into who ordered the attack on Edwin Spruce would end come morning. Until then, he said, no one would be allowed to enter or leave the ship, on the orders of Edwin Spruce.&lt;br /&gt;
&lt;br /&gt;
== Session 3 ==&lt;br /&gt;
&#039;&#039;The party investigated the ship for clues on the attempted assassination of Edwin Spruce to find a suspect before the morning broke. A fight broke out in the lowest deck of the ship between strange creatures and the party. The party confronted a cagey Practicant Marius, and accused him of incompetence in equipping the Hollow Swallow. Edwin Spruce reappeared, and took Marius into his custody.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The session began with Practicant Marius detailing that Edwin Spruce wanted the ship, now empty of partygoers, to be investigated by the party, and have a suspect produced by morning. The three primary suspects, [[Kwarteng Lewis]], [[Valamir Ulric de Spruys]], and [[Malleus Kaab]] were taken off the ship by Practicant Marius for interviews, as well as the surviving saboteurs, giving the party free rein to investigate the ship.&lt;br /&gt;
&lt;br /&gt;
[[Nyx]] and [[Anubis Furio]] encountered an Intellect Devourer, and a strange, tentacled crab in the holds of the ship, which were oddly empty for a ship on the evening before its maiden voyage. After a brief possession of Anubis by the Intellect Devourer, and the intervention of [[Roderick Kenneth Williamson]], Practicant Marius rearrived, and beckoned the crew to go to the top deck to conduct formal interrogation of the suspects. Anubis, transformed into his Furio alter ego, was restrained by the rest of this party, and was under suspicion by both them and Marius. Additionally, it was discovered that Spruce&#039;s Anti-Kraken Buoy was damaged.&lt;br /&gt;
&lt;br /&gt;
However, upon examining Marius&#039; reactions to hearing about the Intellect Devourer, the crew&#039;s skepticism shifted to Marius, who was accused of incompetence in preparing the ship for departure. He attempted to play to Roderick&#039;s ill will towards his old rival, Valamir Ulric de Spruys, into suggesting Valamir as the suspect, but Roderick did not bite. The party formally accused Marius of incompetence, if not specifically malicious intent, in his conduct as quartermaster of the Hollow Swallow to the apparition of Edwin Spruce, which reappeared to them.&lt;br /&gt;
&lt;br /&gt;
Edwin Spruce took Marius into his custody, thanked the crew, and delayed the expedition for another week, providing the crew with a reward of 100gp each, some magic items, and lodgings in a manor in Westport. He also provided them with a [https://www.dndbeyond.com/magic-items/9180147-sending-stones Sending Stone] to update him directly on their status during the journey to the Lost Lands.&lt;br /&gt;
&lt;br /&gt;
==Session 4==&lt;br /&gt;
&#039;&#039;The party boarded the ship, received jobs, met old and new allies, and learned their immediate destination in the Lost Lands. Midvoyage, the crew fought an intellect devourer, which summoned sahuagin and attempted to summon a kraken.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A week passed since the last session, and the party rested up in Westport in the meantime. The session began on the eve of the Hollow Swallow&#039;s departure, as the crew boarded the ship. Whiskey Bob said that the journey was projected to take three days to reach [[Port Suthermarck]], a trading post in the outer Lost Lands established by traders from Westport some decades ago. Captain Whiskey Bob assigned several open roles to the party, with Hythlodaeus to serve as the ship&#039;s musician, Roderick to serve as the ship&#039;s purser, Nyx to serve as the ship&#039;s quartermaster, and Anubis to serve as a guard for the Vampire&#039;s Kiss anti-kraken buoy. Anubis&#039; old partner in travelling to Westport, Syve Draifly, was revealed to be ship&#039;s the guide to the Lost Lands, and [[Grimsby Markov]], Roderick&#039;s undead manservant, was also to board the ship and serve as a guard.&lt;br /&gt;
&lt;br /&gt;
After boarding the ship, Whiskey Bob showed the crew a magical recording of Edwin Spruce, who demonstrated how to work the Vampire&#039;s Kiss anti-kraken buoy. Upon entering the Kraken Belt, he told the crew how to work the buoy to repel krakens, as well as telling the crew that they are to meet [[Practicant Leona]] upon arrival at the Trading Post.&lt;br /&gt;
&lt;br /&gt;
As the ship departed, a storm began, and the party engaged in their requisite tasks: Hythlodaeus played music to calm the crew on the decks; Anubis guarded the buoy; Nyx conversed with the crew belowdecks; and Roderick ran through the ship&#039;s ledger in Marius&#039; old room. After spotting a chest that moved and a key, Roderick opened it, releasing an Intellect Devourer. This [[Intellect Devourer]] summoned [[sahuagin]] from the depths of the ocean, who jumped aboard the ship, as well as attempting to summon a kraken outside its native range. Hythlodaeus and Nyx were able to activate the buoy, repulsing the kraken, and defeat the sahuagin: killing one and taking the other prisoner, after Roderick brawled the sahuagin with his fists and a dagger. Anubis activated his chainsaw for the first time around the party.&lt;br /&gt;
&lt;br /&gt;
At the end of the session, the party met some of Nyx&#039;s old crewmates, now serving aboard the Swallow: helmsman [[Helmut Henderson|Helmut &amp;quot;Leggy&amp;quot; Henderson]] and [[Daniel Worthington|Daniel &amp;quot;Bonechops&amp;quot; Worthington]], serving as co-surgeon alongside the dutiful executioner Marc Ravenstone. Roderick realized that the spellstone that was said to be in Marius&#039; old chambers by the ledger was not there.&lt;/div&gt;</summary>
		<author><name>Bfox</name></author>
	</entry>
	<entry>
		<id>https://lostlandswiki.com/index.php?title=Sessions_(Lost_Lands)&amp;diff=1687</id>
		<title>Sessions (Lost Lands)</title>
		<link rel="alternate" type="text/html" href="https://lostlandswiki.com/index.php?title=Sessions_(Lost_Lands)&amp;diff=1687"/>
		<updated>2025-07-27T01:22:36Z</updated>

		<summary type="html">&lt;p&gt;Bfox: /* Session 4 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page serves as a log for all campaign sessions for the [[Lost Lands Campaign|Lost Lands campaign]]. Important details for each session will be recorded here. It exists as an easy reference for players and the DM, and also to prevent them from forgetting what happened during a previous session. Important information will be recorded, but minor details, character-specific events, and secrets might not be recorded here.&lt;br /&gt;
&lt;br /&gt;
This page serves as the final arbiter of what &#039;&#039;actually&#039;&#039; happened.&lt;br /&gt;
&lt;br /&gt;
== Session 0 ==&lt;br /&gt;
Shortly after character creation, various players had small initial one-on-one sessions with the DM to establish their characters, familiarize themselves with the setting, and help the DM playtest the online format. These sessions will not be recorded here.&lt;br /&gt;
&lt;br /&gt;
== Session 1 ==&lt;br /&gt;
&#039;&#039;The party attended the Spruce Gala aboard the Hollow Swallow. After mingling with key NPCs and confronting old rivals, they witnessed an assassination attempt against Edwin Spruce, prompting a chaotic brawl.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The session began on the morning of the yearly Spruce Gala, a yearly event held by the [[Free City of Westport]] to impress foreign dignitaries. This year, the gala was held to celebrate the imminent departure of the [[Hollow Swallow]], a sailing vessel, for the unknown [[Lost Lands]] at the center of the world, on a &amp;quot;fact-finding&amp;quot; mission for [[Edwin Spruce]], the mysterious vampiric Lord Protector of Westport.&lt;br /&gt;
&lt;br /&gt;
[[Practicant Marius]], Edwin Spruce&#039;s majordomo; and [[Whiskey Bob]], the captain of the Hollow Swallow, summoned the party to the [[Piss and the Whistle]] tavern for departure that afternoon. The party all met at the tavern, then took a gondola to the [[Free City of Westport#Districts|Westport Grand Harbor]], where the event was held.&lt;br /&gt;
&lt;br /&gt;
At the harbor gates, a boisterous dragonborn named [[Malleus Kaab]] and his half-tiefling, half-orc companion were engaged in a dispute with the event security, who were guarding the outer walls to the harbor. Kaab was trying to bring small velociraptor dinosaurs into the harbor, as gifts for Edwin Spruce, while the guards were not obliging. The party successfully negotiated entrance into the harbor for both themselves and Kaab. During this dispute, the party learned about Kaab&#039;s vast wealth, his influence in the Azure Empire, as well as his love of dinosaurs. Kaab also recognized [[Hythlodaeus]] as someone who once performed in an arena owned by him.&lt;br /&gt;
&lt;br /&gt;
After entering the harbor, the party boarded the Hollow Swallow, which was docked and equipped as a luxurious venue. They then mingled with the Spruce Gala invitees. Hythlodaeus went belowdecks to prepare for his bardic performance. [[Roderick Kenneth Williamson|Roderick]] got in a fight with a drunken [[Valamir Ulric de Spruys]], a boyhood rival now serving as Helskari Ambassador to Westport, who later fell unconscious. [[Nyx Zephyr|Nyx]] looked for plunder and attempted to meet the [[Kwarteng Lewis|Governor]] of the [[Moragan Islands]], who was rumored to be in attendance, and [[Anubis Furio|Anubis]] just watched the show go down.&lt;br /&gt;
&lt;br /&gt;
After the sun set, Practicant Marius announced Edwin Spruce&#039;s arrival, and he floated out of the ship. Spruce gave a speech congratulating the crew, the ship, and the spirit of discovery, before leaving the stage. Hythlodaeus then gave a musical performance to the partygoers while dressed in the robes of an elderly mage. During the performance, screams were increasingly audible from below the deck of the ship.&lt;br /&gt;
&lt;br /&gt;
Nyx, Roderick, and Anubis all rushed below the decks of the ship to find the source of the screams. In the hold, they saw Edwin Spruce being attacked by bladed assailants as velociraptors swarmed around him.&lt;br /&gt;
&lt;br /&gt;
== Session 2 ==&lt;br /&gt;
&#039;&#039;The party fended off the attackers of Edwin Spruce, taking two prisoner. During the fight Anubis transformed into Furio, his kitsune alter ego. Nyx revealed herself to be an aasimar. Practicant Marius locked the ship down, preventing anyone from entering or exiting, and began to investigate the attack on Edwin Spruce.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The session began in combat, with Furio, Nyx, and Roderick facing off against three assassins and two velociraptors, with Hythlodaeus joining soon afterwards. Anubis transformed into his [[Kitsune]] alter ego, Furio,  for the first time during this combat. Edwin Spruce, prone on the ground and surrounded by assailants, stood up, thanked the party, and disappeared, revealing himself to be an illusion. The party then took on the assailants, with Roderick using his warhammer as a golf club to launch one of the dinosaurs at an assassin. Whiskey Bob entered the room and joined the combat, becoming briefly overwhelmed before the party was able to fend off the attackers.&lt;br /&gt;
&lt;br /&gt;
One of the attackers was killed, and the remaining two surrendered. After combat, Nyx revealed her aasimar form to the party for the first time before interrogating the ringleader of the assassins alongside Roderick, Furio, and Nyx, which rapidly turned into an impromptu torture session. The party learned that the assassin was hired by the [[Seraphai]], a powerful order of the [[Ochre Flame]] religion that has influence within the [[Republic of Carcola]].&lt;br /&gt;
&lt;br /&gt;
While this was ongoing, Hythlodaeus investigated a glowing magical buoy on the rear deck of the ship. Whiskey Bob then revealed to him that the buoy was known as the Vampire&#039;s Kiss buoy, and was personally designed by Edwin Spruce to repel the krakens that lurked in the waters between Westport and the Lost Lands.&lt;br /&gt;
&lt;br /&gt;
Practicant Marius then summoned the party to the deck of the ship into the captain&#039;s quarters. On the way, they saw several partygoers from earlier detained on the ship. He asked each one of them what they knew about the assassination attempt on Spruce, and that they were to help him identify who was behind the plot. He notified them that Spruce was anxious to see the ship depart in the morning, and his investigation into who ordered the attack on Edwin Spruce would end come morning. Until then, he said, no one would be allowed to enter or leave the ship, on the orders of Edwin Spruce.&lt;br /&gt;
&lt;br /&gt;
== Session 3 ==&lt;br /&gt;
&#039;&#039;The party investigated the ship for clues on the attempted assassination of Edwin Spruce to find a suspect before the morning broke. A fight broke out in the lowest deck of the ship between strange creatures and the party. The party confronted a cagey Practicant Marius, and accused him of incompetence in equipping the Hollow Swallow. Edwin Spruce reappeared, and took Marius into his custody.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The session began with Practicant Marius detailing that Edwin Spruce wanted the ship, now empty of partygoers, to be investigated by the party, and have a suspect produced by morning. The three primary suspects, [[Kwarteng Lewis]], [[Valamir Ulric de Spruys]], and [[Malleus Kaab]] were taken off the ship by Practicant Marius for interviews, as well as the surviving saboteurs, giving the party free rein to investigate the ship.&lt;br /&gt;
&lt;br /&gt;
[[Nyx]] and [[Anubis Furio]] encountered an Intellect Devourer, and a strange, tentacled crab in the holds of the ship, which were oddly empty for a ship on the evening before its maiden voyage. After a brief possession of Anubis by the Intellect Devourer, and the intervention of [[Roderick Kenneth Williamson]], Practicant Marius rearrived, and beckoned the crew to go to the top deck to conduct formal interrogation of the suspects. Anubis, transformed into his Furio alter ego, was restrained by the rest of this party, and was under suspicion by both them and Marius. Additionally, it was discovered that Spruce&#039;s Anti-Kraken Buoy was damaged.&lt;br /&gt;
&lt;br /&gt;
However, upon examining Marius&#039; reactions to hearing about the Intellect Devourer, the crew&#039;s skepticism shifted to Marius, who was accused of incompetence in preparing the ship for departure. He attempted to play to Roderick&#039;s ill will towards his old rival, Valamir Ulric de Spruys, into suggesting Valamir as the suspect, but Roderick did not bite. The party formally accused Marius of incompetence, if not specifically malicious intent, in his conduct as quartermaster of the Hollow Swallow to the apparition of Edwin Spruce, which reappeared to them.&lt;br /&gt;
&lt;br /&gt;
Edwin Spruce took Marius into his custody, thanked the crew, and delayed the expedition for another week, providing the crew with a reward of 100gp each, some magic items, and lodgings in a manor in Westport. He also provided them with a [https://www.dndbeyond.com/magic-items/9180147-sending-stones Sending Stone] to update him directly on their status during the journey to the Lost Lands.&lt;br /&gt;
&lt;br /&gt;
==Session 4==&lt;br /&gt;
&#039;&#039;The party boarded the ship, received jobs, met old and new allies, and learned their immediate destination in the Lost Lands. Midvoyage, the crew fought an intellect devourer, which summoned sahuagin and attempted to summon a kraken.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A week passed since the last session, and the party rested up in Westport in the meantime. The session began on the eve of the Hollow Swallow&#039;s departure, as the crew boarded the ship. Whiskey Bob said that the journey was projected to take three days to reach [[Port Suthermarck]], a trading post in the outer Lost Lands established by traders from Westport some decades ago. Captain Whiskey Bob assigned several open roles to the party, with Hythlodaeus to serve as the ship&#039;s musician, Roderick to serve as the ship&#039;s purser, Nyx to serve as the ship&#039;s quartermaster, and Anubis to serve as a guard for the Vampire&#039;s Kiss anti-kraken buoy. Anubis&#039; old partner in travelling to Westport, Syve Draifly, was revealed to be ship&#039;s the guide to the Lost Lands, and [[Grimsby Markov]], Roderick&#039;s undead manservant, was also to board the ship and serve as a guard.&lt;br /&gt;
&lt;br /&gt;
After boarding the ship, Whiskey Bob showed the crew a magical recording of Edwin Spruce, who demonstrated how to work the Vampire&#039;s Kiss anti-kraken buoy. Upon entering the Kraken Belt, he told the crew how to work the buoy to repel krakens, as well as telling the crew that they are to meet [[Practicant Leona]] upon arrival at the Trading Post.&lt;br /&gt;
&lt;br /&gt;
As the ship departed, a storm began, and the party engaged in their requisite tasks: Hythlodaeus played music to calm the crew on the decks; Anubis guarded the buoy; Nyx conversed with the crew belowdecks; and Roderick ran through the ship&#039;s ledger in Marius&#039; old room. After spotting a chest that moved and a key, Roderick opened it, releasing an Intellect Devourer. This [[Intellect Devourer]] summoned [[sahuagin]] from the depths of the ocean, who jumped aboard the ship, as well as attempting to summon a kraken outside its native range. The party was able to activate the buoy, repulsing the kraken, and defeat the sahuagin: killing one and taking the other prisoner.&lt;br /&gt;
&lt;br /&gt;
At the end of the session, the party met some of Nyx&#039;s old crewmates, now serving aboard the Swallow: helmsman [[Helmut Henderson|Helmut &amp;quot;Leggy&amp;quot; Henderson]] and [[Daniel Worthington|Daniel &amp;quot;Bonechops&amp;quot; Worthington]], serving as co-surgeon alongside the dutiful executioner Marc Ravenstone. Roderick realized that the spellstone that was said to be in Marius&#039; old chambers by the ledger was not there.&lt;/div&gt;</summary>
		<author><name>Bfox</name></author>
	</entry>
	<entry>
		<id>https://lostlandswiki.com/index.php?title=Sessions_(Lost_Lands)&amp;diff=1686</id>
		<title>Sessions (Lost Lands)</title>
		<link rel="alternate" type="text/html" href="https://lostlandswiki.com/index.php?title=Sessions_(Lost_Lands)&amp;diff=1686"/>
		<updated>2025-07-27T01:20:39Z</updated>

		<summary type="html">&lt;p&gt;Bfox: /* Session 4 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page serves as a log for all campaign sessions for the [[Lost Lands Campaign|Lost Lands campaign]]. Important details for each session will be recorded here. It exists as an easy reference for players and the DM, and also to prevent them from forgetting what happened during a previous session. Important information will be recorded, but minor details, character-specific events, and secrets might not be recorded here.&lt;br /&gt;
&lt;br /&gt;
This page serves as the final arbiter of what &#039;&#039;actually&#039;&#039; happened.&lt;br /&gt;
&lt;br /&gt;
== Session 0 ==&lt;br /&gt;
Shortly after character creation, various players had small initial one-on-one sessions with the DM to establish their characters, familiarize themselves with the setting, and help the DM playtest the online format. These sessions will not be recorded here.&lt;br /&gt;
&lt;br /&gt;
== Session 1 ==&lt;br /&gt;
&#039;&#039;The party attended the Spruce Gala aboard the Hollow Swallow. After mingling with key NPCs and confronting old rivals, they witnessed an assassination attempt against Edwin Spruce, prompting a chaotic brawl.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The session began on the morning of the yearly Spruce Gala, a yearly event held by the [[Free City of Westport]] to impress foreign dignitaries. This year, the gala was held to celebrate the imminent departure of the [[Hollow Swallow]], a sailing vessel, for the unknown [[Lost Lands]] at the center of the world, on a &amp;quot;fact-finding&amp;quot; mission for [[Edwin Spruce]], the mysterious vampiric Lord Protector of Westport.&lt;br /&gt;
&lt;br /&gt;
[[Practicant Marius]], Edwin Spruce&#039;s majordomo; and [[Whiskey Bob]], the captain of the Hollow Swallow, summoned the party to the [[Piss and the Whistle]] tavern for departure that afternoon. The party all met at the tavern, then took a gondola to the [[Free City of Westport#Districts|Westport Grand Harbor]], where the event was held.&lt;br /&gt;
&lt;br /&gt;
At the harbor gates, a boisterous dragonborn named [[Malleus Kaab]] and his half-tiefling, half-orc companion were engaged in a dispute with the event security, who were guarding the outer walls to the harbor. Kaab was trying to bring small velociraptor dinosaurs into the harbor, as gifts for Edwin Spruce, while the guards were not obliging. The party successfully negotiated entrance into the harbor for both themselves and Kaab. During this dispute, the party learned about Kaab&#039;s vast wealth, his influence in the Azure Empire, as well as his love of dinosaurs. Kaab also recognized [[Hythlodaeus]] as someone who once performed in an arena owned by him.&lt;br /&gt;
&lt;br /&gt;
After entering the harbor, the party boarded the Hollow Swallow, which was docked and equipped as a luxurious venue. They then mingled with the Spruce Gala invitees. Hythlodaeus went belowdecks to prepare for his bardic performance. [[Roderick Kenneth Williamson|Roderick]] got in a fight with a drunken [[Valamir Ulric de Spruys]], a boyhood rival now serving as Helskari Ambassador to Westport, who later fell unconscious. [[Nyx Zephyr|Nyx]] looked for plunder and attempted to meet the [[Kwarteng Lewis|Governor]] of the [[Moragan Islands]], who was rumored to be in attendance, and [[Anubis Furio|Anubis]] just watched the show go down.&lt;br /&gt;
&lt;br /&gt;
After the sun set, Practicant Marius announced Edwin Spruce&#039;s arrival, and he floated out of the ship. Spruce gave a speech congratulating the crew, the ship, and the spirit of discovery, before leaving the stage. Hythlodaeus then gave a musical performance to the partygoers while dressed in the robes of an elderly mage. During the performance, screams were increasingly audible from below the deck of the ship.&lt;br /&gt;
&lt;br /&gt;
Nyx, Roderick, and Anubis all rushed below the decks of the ship to find the source of the screams. In the hold, they saw Edwin Spruce being attacked by bladed assailants as velociraptors swarmed around him.&lt;br /&gt;
&lt;br /&gt;
== Session 2 ==&lt;br /&gt;
&#039;&#039;The party fended off the attackers of Edwin Spruce, taking two prisoner. During the fight Anubis transformed into Furio, his kitsune alter ego. Nyx revealed herself to be an aasimar. Practicant Marius locked the ship down, preventing anyone from entering or exiting, and began to investigate the attack on Edwin Spruce.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The session began in combat, with Furio, Nyx, and Roderick facing off against three assassins and two velociraptors, with Hythlodaeus joining soon afterwards. Anubis transformed into his [[Kitsune]] alter ego, Furio,  for the first time during this combat. Edwin Spruce, prone on the ground and surrounded by assailants, stood up, thanked the party, and disappeared, revealing himself to be an illusion. The party then took on the assailants, with Roderick using his warhammer as a golf club to launch one of the dinosaurs at an assassin. Whiskey Bob entered the room and joined the combat, becoming briefly overwhelmed before the party was able to fend off the attackers.&lt;br /&gt;
&lt;br /&gt;
One of the attackers was killed, and the remaining two surrendered. After combat, Nyx revealed her aasimar form to the party for the first time before interrogating the ringleader of the assassins alongside Roderick, Furio, and Nyx, which rapidly turned into an impromptu torture session. The party learned that the assassin was hired by the [[Seraphai]], a powerful order of the [[Ochre Flame]] religion that has influence within the [[Republic of Carcola]].&lt;br /&gt;
&lt;br /&gt;
While this was ongoing, Hythlodaeus investigated a glowing magical buoy on the rear deck of the ship. Whiskey Bob then revealed to him that the buoy was known as the Vampire&#039;s Kiss buoy, and was personally designed by Edwin Spruce to repel the krakens that lurked in the waters between Westport and the Lost Lands.&lt;br /&gt;
&lt;br /&gt;
Practicant Marius then summoned the party to the deck of the ship into the captain&#039;s quarters. On the way, they saw several partygoers from earlier detained on the ship. He asked each one of them what they knew about the assassination attempt on Spruce, and that they were to help him identify who was behind the plot. He notified them that Spruce was anxious to see the ship depart in the morning, and his investigation into who ordered the attack on Edwin Spruce would end come morning. Until then, he said, no one would be allowed to enter or leave the ship, on the orders of Edwin Spruce.&lt;br /&gt;
&lt;br /&gt;
== Session 3 ==&lt;br /&gt;
&#039;&#039;The party investigated the ship for clues on the attempted assassination of Edwin Spruce to find a suspect before the morning broke. A fight broke out in the lowest deck of the ship between strange creatures and the party. The party confronted a cagey Practicant Marius, and accused him of incompetence in equipping the Hollow Swallow. Edwin Spruce reappeared, and took Marius into his custody.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The session began with Practicant Marius detailing that Edwin Spruce wanted the ship, now empty of partygoers, to be investigated by the party, and have a suspect produced by morning. The three primary suspects, [[Kwarteng Lewis]], [[Valamir Ulric de Spruys]], and [[Malleus Kaab]] were taken off the ship by Practicant Marius for interviews, as well as the surviving saboteurs, giving the party free rein to investigate the ship.&lt;br /&gt;
&lt;br /&gt;
[[Nyx]] and [[Anubis Furio]] encountered an Intellect Devourer, and a strange, tentacled crab in the holds of the ship, which were oddly empty for a ship on the evening before its maiden voyage. After a brief possession of Anubis by the Intellect Devourer, and the intervention of [[Roderick Kenneth Williamson]], Practicant Marius rearrived, and beckoned the crew to go to the top deck to conduct formal interrogation of the suspects. Anubis, transformed into his Furio alter ego, was restrained by the rest of this party, and was under suspicion by both them and Marius. Additionally, it was discovered that Spruce&#039;s Anti-Kraken Buoy was damaged.&lt;br /&gt;
&lt;br /&gt;
However, upon examining Marius&#039; reactions to hearing about the Intellect Devourer, the crew&#039;s skepticism shifted to Marius, who was accused of incompetence in preparing the ship for departure. He attempted to play to Roderick&#039;s ill will towards his old rival, Valamir Ulric de Spruys, into suggesting Valamir as the suspect, but Roderick did not bite. The party formally accused Marius of incompetence, if not specifically malicious intent, in his conduct as quartermaster of the Hollow Swallow to the apparition of Edwin Spruce, which reappeared to them.&lt;br /&gt;
&lt;br /&gt;
Edwin Spruce took Marius into his custody, thanked the crew, and delayed the expedition for another week, providing the crew with a reward of 100gp each, some magic items, and lodgings in a manor in Westport. He also provided them with a [https://www.dndbeyond.com/magic-items/9180147-sending-stones Sending Stone] to update him directly on their status during the journey to the Lost Lands.&lt;br /&gt;
&lt;br /&gt;
==Session 4==&lt;br /&gt;
&#039;&#039;The party boarded the ship, received jobs, met old and new allies, and learned their immediate destination in the Lost Lands. Midvoyage, the crew fought an intellect devourer, which summoned sahuagin and attempted to summon a kraken.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The party boarded the Hollow Swallow before departure. Whiskey Bob said that the journey was projected to take three days to reach [[Port Suthermarck]], a trading post in the outer Lost Lands established by traders from Westport some decades ago. Captain Whiskey Bob assigned several open roles to the party, with Hythlodaeus to serve as the ship&#039;s musician, Roderick to serve as the ship&#039;s purser, Nyx to serve as the ship&#039;s quartermaster, and Anubis to serve as a guard for the Vampire&#039;s Kiss anti-kraken buoy. Anubis&#039; old partner in travelling to Westport, Syve Draifly, was revealed to be ship&#039;s the guide to the Lost Lands, and [[Grimsby Markov]], Roderick&#039;s undead manservant, was also to board the ship and serve as a guard.&lt;br /&gt;
&lt;br /&gt;
After boarding the ship, Whiskey Bob showed the crew a magical recording of Edwin Spruce, who demonstrated how to work the Vampire&#039;s Kiss anti-kraken buoy. Upon entering the Kraken Belt, he told the crew how to work the buoy to repel krakens, as well as telling the crew that they are to meet [[Practicant Leona]] upon arrival at the Trading Post.&lt;br /&gt;
&lt;br /&gt;
As the ship departed, a storm began, and the party engaged in their requisite tasks: Hythlodaeus played music to calm the crew on the decks; Anubis guarded the buoy; Nyx conversed with the crew belowdecks; and Roderick ran through the ship&#039;s ledger in Marius&#039; old room. After spotting a chest that moved and a key, Roderick opened it, releasing an Intellect Devourer. This [[Intellect Devourer]] summoned [[sahuagin]] from the depths of the ocean, who jumped aboard the ship, as well as attempting to summon a kraken outside its native range. The party was able to activate the buoy, repulsing the kraken, and defeat the sahuagin: killing one and taking the other prisoner.&lt;br /&gt;
&lt;br /&gt;
At the end of the session, the party met some of Nyx&#039;s old crewmates, now serving aboard the Swallow: helmsman [[Helmut Henderson|Helmut &amp;quot;Leggy&amp;quot; Henderson]] and [[Daniel Worthington|Daniel &amp;quot;Bonechops&amp;quot; Worthington]], serving as co-surgeon alongside the dutiful executioner Marc Ravenstone. Roderick realized that the spellstone that was said to be in Marius&#039; old chambers by the ledger was not there.&lt;/div&gt;</summary>
		<author><name>Bfox</name></author>
	</entry>
	<entry>
		<id>https://lostlandswiki.com/index.php?title=Sessions_(Lost_Lands)&amp;diff=1685</id>
		<title>Sessions (Lost Lands)</title>
		<link rel="alternate" type="text/html" href="https://lostlandswiki.com/index.php?title=Sessions_(Lost_Lands)&amp;diff=1685"/>
		<updated>2025-07-27T01:20:22Z</updated>

		<summary type="html">&lt;p&gt;Bfox: /* Session 4 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page serves as a log for all campaign sessions for the [[Lost Lands Campaign|Lost Lands campaign]]. Important details for each session will be recorded here. It exists as an easy reference for players and the DM, and also to prevent them from forgetting what happened during a previous session. Important information will be recorded, but minor details, character-specific events, and secrets might not be recorded here.&lt;br /&gt;
&lt;br /&gt;
This page serves as the final arbiter of what &#039;&#039;actually&#039;&#039; happened.&lt;br /&gt;
&lt;br /&gt;
== Session 0 ==&lt;br /&gt;
Shortly after character creation, various players had small initial one-on-one sessions with the DM to establish their characters, familiarize themselves with the setting, and help the DM playtest the online format. These sessions will not be recorded here.&lt;br /&gt;
&lt;br /&gt;
== Session 1 ==&lt;br /&gt;
&#039;&#039;The party attended the Spruce Gala aboard the Hollow Swallow. After mingling with key NPCs and confronting old rivals, they witnessed an assassination attempt against Edwin Spruce, prompting a chaotic brawl.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The session began on the morning of the yearly Spruce Gala, a yearly event held by the [[Free City of Westport]] to impress foreign dignitaries. This year, the gala was held to celebrate the imminent departure of the [[Hollow Swallow]], a sailing vessel, for the unknown [[Lost Lands]] at the center of the world, on a &amp;quot;fact-finding&amp;quot; mission for [[Edwin Spruce]], the mysterious vampiric Lord Protector of Westport.&lt;br /&gt;
&lt;br /&gt;
[[Practicant Marius]], Edwin Spruce&#039;s majordomo; and [[Whiskey Bob]], the captain of the Hollow Swallow, summoned the party to the [[Piss and the Whistle]] tavern for departure that afternoon. The party all met at the tavern, then took a gondola to the [[Free City of Westport#Districts|Westport Grand Harbor]], where the event was held.&lt;br /&gt;
&lt;br /&gt;
At the harbor gates, a boisterous dragonborn named [[Malleus Kaab]] and his half-tiefling, half-orc companion were engaged in a dispute with the event security, who were guarding the outer walls to the harbor. Kaab was trying to bring small velociraptor dinosaurs into the harbor, as gifts for Edwin Spruce, while the guards were not obliging. The party successfully negotiated entrance into the harbor for both themselves and Kaab. During this dispute, the party learned about Kaab&#039;s vast wealth, his influence in the Azure Empire, as well as his love of dinosaurs. Kaab also recognized [[Hythlodaeus]] as someone who once performed in an arena owned by him.&lt;br /&gt;
&lt;br /&gt;
After entering the harbor, the party boarded the Hollow Swallow, which was docked and equipped as a luxurious venue. They then mingled with the Spruce Gala invitees. Hythlodaeus went belowdecks to prepare for his bardic performance. [[Roderick Kenneth Williamson|Roderick]] got in a fight with a drunken [[Valamir Ulric de Spruys]], a boyhood rival now serving as Helskari Ambassador to Westport, who later fell unconscious. [[Nyx Zephyr|Nyx]] looked for plunder and attempted to meet the [[Kwarteng Lewis|Governor]] of the [[Moragan Islands]], who was rumored to be in attendance, and [[Anubis Furio|Anubis]] just watched the show go down.&lt;br /&gt;
&lt;br /&gt;
After the sun set, Practicant Marius announced Edwin Spruce&#039;s arrival, and he floated out of the ship. Spruce gave a speech congratulating the crew, the ship, and the spirit of discovery, before leaving the stage. Hythlodaeus then gave a musical performance to the partygoers while dressed in the robes of an elderly mage. During the performance, screams were increasingly audible from below the deck of the ship.&lt;br /&gt;
&lt;br /&gt;
Nyx, Roderick, and Anubis all rushed below the decks of the ship to find the source of the screams. In the hold, they saw Edwin Spruce being attacked by bladed assailants as velociraptors swarmed around him.&lt;br /&gt;
&lt;br /&gt;
== Session 2 ==&lt;br /&gt;
&#039;&#039;The party fended off the attackers of Edwin Spruce, taking two prisoner. During the fight Anubis transformed into Furio, his kitsune alter ego. Nyx revealed herself to be an aasimar. Practicant Marius locked the ship down, preventing anyone from entering or exiting, and began to investigate the attack on Edwin Spruce.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The session began in combat, with Furio, Nyx, and Roderick facing off against three assassins and two velociraptors, with Hythlodaeus joining soon afterwards. Anubis transformed into his [[Kitsune]] alter ego, Furio,  for the first time during this combat. Edwin Spruce, prone on the ground and surrounded by assailants, stood up, thanked the party, and disappeared, revealing himself to be an illusion. The party then took on the assailants, with Roderick using his warhammer as a golf club to launch one of the dinosaurs at an assassin. Whiskey Bob entered the room and joined the combat, becoming briefly overwhelmed before the party was able to fend off the attackers.&lt;br /&gt;
&lt;br /&gt;
One of the attackers was killed, and the remaining two surrendered. After combat, Nyx revealed her aasimar form to the party for the first time before interrogating the ringleader of the assassins alongside Roderick, Furio, and Nyx, which rapidly turned into an impromptu torture session. The party learned that the assassin was hired by the [[Seraphai]], a powerful order of the [[Ochre Flame]] religion that has influence within the [[Republic of Carcola]].&lt;br /&gt;
&lt;br /&gt;
While this was ongoing, Hythlodaeus investigated a glowing magical buoy on the rear deck of the ship. Whiskey Bob then revealed to him that the buoy was known as the Vampire&#039;s Kiss buoy, and was personally designed by Edwin Spruce to repel the krakens that lurked in the waters between Westport and the Lost Lands.&lt;br /&gt;
&lt;br /&gt;
Practicant Marius then summoned the party to the deck of the ship into the captain&#039;s quarters. On the way, they saw several partygoers from earlier detained on the ship. He asked each one of them what they knew about the assassination attempt on Spruce, and that they were to help him identify who was behind the plot. He notified them that Spruce was anxious to see the ship depart in the morning, and his investigation into who ordered the attack on Edwin Spruce would end come morning. Until then, he said, no one would be allowed to enter or leave the ship, on the orders of Edwin Spruce.&lt;br /&gt;
&lt;br /&gt;
== Session 3 ==&lt;br /&gt;
&#039;&#039;The party investigated the ship for clues on the attempted assassination of Edwin Spruce to find a suspect before the morning broke. A fight broke out in the lowest deck of the ship between strange creatures and the party. The party confronted a cagey Practicant Marius, and accused him of incompetence in equipping the Hollow Swallow. Edwin Spruce reappeared, and took Marius into his custody.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The session began with Practicant Marius detailing that Edwin Spruce wanted the ship, now empty of partygoers, to be investigated by the party, and have a suspect produced by morning. The three primary suspects, [[Kwarteng Lewis]], [[Valamir Ulric de Spruys]], and [[Malleus Kaab]] were taken off the ship by Practicant Marius for interviews, as well as the surviving saboteurs, giving the party free rein to investigate the ship.&lt;br /&gt;
&lt;br /&gt;
[[Nyx]] and [[Anubis Furio]] encountered an Intellect Devourer, and a strange, tentacled crab in the holds of the ship, which were oddly empty for a ship on the evening before its maiden voyage. After a brief possession of Anubis by the Intellect Devourer, and the intervention of [[Roderick Kenneth Williamson]], Practicant Marius rearrived, and beckoned the crew to go to the top deck to conduct formal interrogation of the suspects. Anubis, transformed into his Furio alter ego, was restrained by the rest of this party, and was under suspicion by both them and Marius. Additionally, it was discovered that Spruce&#039;s Anti-Kraken Buoy was damaged.&lt;br /&gt;
&lt;br /&gt;
However, upon examining Marius&#039; reactions to hearing about the Intellect Devourer, the crew&#039;s skepticism shifted to Marius, who was accused of incompetence in preparing the ship for departure. He attempted to play to Roderick&#039;s ill will towards his old rival, Valamir Ulric de Spruys, into suggesting Valamir as the suspect, but Roderick did not bite. The party formally accused Marius of incompetence, if not specifically malicious intent, in his conduct as quartermaster of the Hollow Swallow to the apparition of Edwin Spruce, which reappeared to them.&lt;br /&gt;
&lt;br /&gt;
Edwin Spruce took Marius into his custody, thanked the crew, and delayed the expedition for another week, providing the crew with a reward of 100gp each, some magic items, and lodgings in a manor in Westport. He also provided them with a [https://www.dndbeyond.com/magic-items/9180147-sending-stones Sending Stone] to update him directly on their status during the journey to the Lost Lands.&lt;br /&gt;
&lt;br /&gt;
==Session 4==&lt;br /&gt;
&#039;&#039;The party boarded the ship, received jobs, met old and new allies, and learned their immediate destination in the Lost Lands. Midvoyage, the crew fought an intellect devourer, which summoned sahuagin and attempted to summon a kraken.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The party boarded the Hollow Swallow before departure. Whiskey Bob said that the journey was projected to take three days to reach [[Port Suthermarck]], a trading post in the outer Lost Lands established by traders from Westport some decades ago. Captain Whiskey Bob assigned several open roles to the party, with Hythlodaeus to serve as the ship&#039;s musician, Roderick to serve as the ship&#039;s purser, Nyx to serve as the ship&#039;s quartermaster, and Anubis to serve as a guard for the Vampire&#039;s Kiss anti-kraken buoy. Anubis&#039; old partner in travelling to Westport, Syve Draifly, was revealed to be ship&#039;s the guide to the Lost Lands, and [[Grimsby Markov]], Roderick&#039;s undead manservant, was also to board the ship and serve as a guard.&lt;br /&gt;
&lt;br /&gt;
After boarding the ship, Whiskey Bob showed the crew a magical recording of Edwin Spruce, who demonstrated how to work the Vampire&#039;s Kiss anti-kraken buoy. Upon entering the Kraken Belt, he told the crew how to work the buoy to repel krakens, as well as telling the crew that they are to meet [[Practicant Leona]] upon arrival at the Trading Post.&lt;br /&gt;
&lt;br /&gt;
As the ship departed, a storm began, and the party engaged in their requisite tasks: Hythlodaeus played music to calm the crew on the decks; Anubis guarded the buoy; Nyx conversed with the crew belowdecks; and Roderick ran through the ship&#039;s ledger in Marius&#039; old room. After spotting a chest that moved and a key, Roderick opened it, releasing an Intellect Devourer. This [[Intellect Devourer]] summoned [[sahuagin]] from the depths of the ocean, who jumped aboard the ship, as well as attempting to summon a kraken outside its native range. The party was able to activate the buoy, repulsing the kraken, and defeat the sahuagin: killing one and taking the other prisoner.&lt;br /&gt;
&lt;br /&gt;
At the end of the session, the party met some of Nyx&#039;s old crewmates, now serving aboard the Swallow: [[Helmut Henderson|Helmut &amp;quot;Leggy&amp;quot; Henderson]] and [[Daniel Worthington|Daniel &amp;quot;Bonechops&amp;quot; Worthington]], serving as co-surgeon alongside the dutiful executioner Marc Ravenstone. Roderick realized that the spellstone that was said to be in Marius&#039; old chambers by the ledger was not there.&lt;/div&gt;</summary>
		<author><name>Bfox</name></author>
	</entry>
	<entry>
		<id>https://lostlandswiki.com/index.php?title=Sessions_(Lost_Lands)&amp;diff=1684</id>
		<title>Sessions (Lost Lands)</title>
		<link rel="alternate" type="text/html" href="https://lostlandswiki.com/index.php?title=Sessions_(Lost_Lands)&amp;diff=1684"/>
		<updated>2025-07-27T01:11:04Z</updated>

		<summary type="html">&lt;p&gt;Bfox: /* Session 4 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page serves as a log for all campaign sessions for the [[Lost Lands Campaign|Lost Lands campaign]]. Important details for each session will be recorded here. It exists as an easy reference for players and the DM, and also to prevent them from forgetting what happened during a previous session. Important information will be recorded, but minor details, character-specific events, and secrets might not be recorded here.&lt;br /&gt;
&lt;br /&gt;
This page serves as the final arbiter of what &#039;&#039;actually&#039;&#039; happened.&lt;br /&gt;
&lt;br /&gt;
== Session 0 ==&lt;br /&gt;
Shortly after character creation, various players had small initial one-on-one sessions with the DM to establish their characters, familiarize themselves with the setting, and help the DM playtest the online format. These sessions will not be recorded here.&lt;br /&gt;
&lt;br /&gt;
== Session 1 ==&lt;br /&gt;
&#039;&#039;The party attended the Spruce Gala aboard the Hollow Swallow. After mingling with key NPCs and confronting old rivals, they witnessed an assassination attempt against Edwin Spruce, prompting a chaotic brawl.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The session began on the morning of the yearly Spruce Gala, a yearly event held by the [[Free City of Westport]] to impress foreign dignitaries. This year, the gala was held to celebrate the imminent departure of the [[Hollow Swallow]], a sailing vessel, for the unknown [[Lost Lands]] at the center of the world, on a &amp;quot;fact-finding&amp;quot; mission for [[Edwin Spruce]], the mysterious vampiric Lord Protector of Westport.&lt;br /&gt;
&lt;br /&gt;
[[Practicant Marius]], Edwin Spruce&#039;s majordomo; and [[Whiskey Bob]], the captain of the Hollow Swallow, summoned the party to the [[Piss and the Whistle]] tavern for departure that afternoon. The party all met at the tavern, then took a gondola to the [[Free City of Westport#Districts|Westport Grand Harbor]], where the event was held.&lt;br /&gt;
&lt;br /&gt;
At the harbor gates, a boisterous dragonborn named [[Malleus Kaab]] and his half-tiefling, half-orc companion were engaged in a dispute with the event security, who were guarding the outer walls to the harbor. Kaab was trying to bring small velociraptor dinosaurs into the harbor, as gifts for Edwin Spruce, while the guards were not obliging. The party successfully negotiated entrance into the harbor for both themselves and Kaab. During this dispute, the party learned about Kaab&#039;s vast wealth, his influence in the Azure Empire, as well as his love of dinosaurs. Kaab also recognized [[Hythlodaeus]] as someone who once performed in an arena owned by him.&lt;br /&gt;
&lt;br /&gt;
After entering the harbor, the party boarded the Hollow Swallow, which was docked and equipped as a luxurious venue. They then mingled with the Spruce Gala invitees. Hythlodaeus went belowdecks to prepare for his bardic performance. [[Roderick Kenneth Williamson|Roderick]] got in a fight with a drunken [[Valamir Ulric de Spruys]], a boyhood rival now serving as Helskari Ambassador to Westport, who later fell unconscious. [[Nyx Zephyr|Nyx]] looked for plunder and attempted to meet the [[Kwarteng Lewis|Governor]] of the [[Moragan Islands]], who was rumored to be in attendance, and [[Anubis Furio|Anubis]] just watched the show go down.&lt;br /&gt;
&lt;br /&gt;
After the sun set, Practicant Marius announced Edwin Spruce&#039;s arrival, and he floated out of the ship. Spruce gave a speech congratulating the crew, the ship, and the spirit of discovery, before leaving the stage. Hythlodaeus then gave a musical performance to the partygoers while dressed in the robes of an elderly mage. During the performance, screams were increasingly audible from below the deck of the ship.&lt;br /&gt;
&lt;br /&gt;
Nyx, Roderick, and Anubis all rushed below the decks of the ship to find the source of the screams. In the hold, they saw Edwin Spruce being attacked by bladed assailants as velociraptors swarmed around him.&lt;br /&gt;
&lt;br /&gt;
== Session 2 ==&lt;br /&gt;
&#039;&#039;The party fended off the attackers of Edwin Spruce, taking two prisoner. During the fight Anubis transformed into Furio, his kitsune alter ego. Nyx revealed herself to be an aasimar. Practicant Marius locked the ship down, preventing anyone from entering or exiting, and began to investigate the attack on Edwin Spruce.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The session began in combat, with Furio, Nyx, and Roderick facing off against three assassins and two velociraptors, with Hythlodaeus joining soon afterwards. Anubis transformed into his [[Kitsune]] alter ego, Furio,  for the first time during this combat. Edwin Spruce, prone on the ground and surrounded by assailants, stood up, thanked the party, and disappeared, revealing himself to be an illusion. The party then took on the assailants, with Roderick using his warhammer as a golf club to launch one of the dinosaurs at an assassin. Whiskey Bob entered the room and joined the combat, becoming briefly overwhelmed before the party was able to fend off the attackers.&lt;br /&gt;
&lt;br /&gt;
One of the attackers was killed, and the remaining two surrendered. After combat, Nyx revealed her aasimar form to the party for the first time before interrogating the ringleader of the assassins alongside Roderick, Furio, and Nyx, which rapidly turned into an impromptu torture session. The party learned that the assassin was hired by the [[Seraphai]], a powerful order of the [[Ochre Flame]] religion that has influence within the [[Republic of Carcola]].&lt;br /&gt;
&lt;br /&gt;
While this was ongoing, Hythlodaeus investigated a glowing magical buoy on the rear deck of the ship. Whiskey Bob then revealed to him that the buoy was known as the Vampire&#039;s Kiss buoy, and was personally designed by Edwin Spruce to repel the krakens that lurked in the waters between Westport and the Lost Lands.&lt;br /&gt;
&lt;br /&gt;
Practicant Marius then summoned the party to the deck of the ship into the captain&#039;s quarters. On the way, they saw several partygoers from earlier detained on the ship. He asked each one of them what they knew about the assassination attempt on Spruce, and that they were to help him identify who was behind the plot. He notified them that Spruce was anxious to see the ship depart in the morning, and his investigation into who ordered the attack on Edwin Spruce would end come morning. Until then, he said, no one would be allowed to enter or leave the ship, on the orders of Edwin Spruce.&lt;br /&gt;
&lt;br /&gt;
== Session 3 ==&lt;br /&gt;
&#039;&#039;The party investigated the ship for clues on the attempted assassination of Edwin Spruce to find a suspect before the morning broke. A fight broke out in the lowest deck of the ship between strange creatures and the party. The party confronted a cagey Practicant Marius, and accused him of incompetence in equipping the Hollow Swallow. Edwin Spruce reappeared, and took Marius into his custody.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The session began with Practicant Marius detailing that Edwin Spruce wanted the ship, now empty of partygoers, to be investigated by the party, and have a suspect produced by morning. The three primary suspects, [[Kwarteng Lewis]], [[Valamir Ulric de Spruys]], and [[Malleus Kaab]] were taken off the ship by Practicant Marius for interviews, as well as the surviving saboteurs, giving the party free rein to investigate the ship.&lt;br /&gt;
&lt;br /&gt;
[[Nyx]] and [[Anubis Furio]] encountered an Intellect Devourer, and a strange, tentacled crab in the holds of the ship, which were oddly empty for a ship on the evening before its maiden voyage. After a brief possession of Anubis by the Intellect Devourer, and the intervention of [[Roderick Kenneth Williamson]], Practicant Marius rearrived, and beckoned the crew to go to the top deck to conduct formal interrogation of the suspects. Anubis, transformed into his Furio alter ego, was restrained by the rest of this party, and was under suspicion by both them and Marius. Additionally, it was discovered that Spruce&#039;s Anti-Kraken Buoy was damaged.&lt;br /&gt;
&lt;br /&gt;
However, upon examining Marius&#039; reactions to hearing about the Intellect Devourer, the crew&#039;s skepticism shifted to Marius, who was accused of incompetence in preparing the ship for departure. He attempted to play to Roderick&#039;s ill will towards his old rival, Valamir Ulric de Spruys, into suggesting Valamir as the suspect, but Roderick did not bite. The party formally accused Marius of incompetence, if not specifically malicious intent, in his conduct as quartermaster of the Hollow Swallow to the apparition of Edwin Spruce, which reappeared to them.&lt;br /&gt;
&lt;br /&gt;
Edwin Spruce took Marius into his custody, thanked the crew, and delayed the expedition for another week, providing the crew with a reward of 100gp each, some magic items, and lodgings in a manor in Westport. He also provided them with a [https://www.dndbeyond.com/magic-items/9180147-sending-stones Sending Stone] to update him directly on their status during the journey to the Lost Lands.&lt;br /&gt;
&lt;br /&gt;
==Session 4==&lt;br /&gt;
&#039;&#039;The party boarded the ship, received jobs, met old and new allies, and learned their immediate destination in the Lost Lands. Midvoyage, the crew fought an intellect devourer, which summoned sahuagin and attempted to summon a kraken.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The party boarded the Hollow Swallow before departure. Whiskey Bob said that the journey was projected to take three days to reach [[Port Suthermarck]], a trading post in the outer Lost Lands established by traders from Westport some decades ago. Captain Whiskey Bob assigned several open roles to the party, with Hythlodaeus to serve as the ship&#039;s musician, Roderick to serve as the ship&#039;s purser, Nyx to serve as the ship&#039;s quartermaster, and Anubis to serve as a guard for the Vampire&#039;s Kiss anti-kraken buoy. Anubis&#039; old contact, Syve Draifly was revealed to be ship&#039;s the guide to the Lost Lands, and [[Grimsby Markov]], Roderick&#039;s undead manservant, was also to board the ship and serve as a guard.&lt;br /&gt;
&lt;br /&gt;
After boarding the ship, Whiskey Bob showed the crew a magical recording of Edwin Spruce, who demonstrated how to work the Vampire&#039;s Kiss anti-kraken buoy. Upon entering the Kraken Belt, he told the crew how to work the buoy to repel krakens, as well as telling the crew that they are to meet [[Practicant Leona]] upon arrival at the Trading Post.&lt;br /&gt;
&lt;br /&gt;
As the ship departed, a storm began, and the party engaged in their requisite tasks: Hythlodaeus played music to calm the crew on the decks; Anubis guarded the buoy; Nyx conversed with the crew belowdecks; and Roderick ran through the ship&#039;s ledger in Marius&#039; old room. After spotting a chest that moved and a key, Roderick opened it, releasing an Intellect Devourer. This [[Intellect Devourer]] summoned [[sahuagin]] from the depths of the ocean, who jumped aboard the ship, as well as attempting to summon a kraken outside its native range. The party was able to activate the buoy, repulsing the kraken, and defeat the sahuagin: killing one and taking the other prisoner.&lt;br /&gt;
&lt;br /&gt;
At the end of the session, the party met some of Nyx&#039;s old crewmates, now serving aboard the Swallow: [[Helmut Henderson|Helmut &amp;quot;Leggy&amp;quot; Henderson]] and [[Daniel Worthington|Daniel &amp;quot;Bonechops&amp;quot; Worthington]], serving as co-surgeon alongside the dutiful executioner Marc Ravenstone. Roderick realized that the spellstone that was said to be in Marius&#039; old chambers by the ledger was not there.&lt;/div&gt;</summary>
		<author><name>Bfox</name></author>
	</entry>
	<entry>
		<id>https://lostlandswiki.com/index.php?title=Sessions_(Lost_Lands)&amp;diff=1683</id>
		<title>Sessions (Lost Lands)</title>
		<link rel="alternate" type="text/html" href="https://lostlandswiki.com/index.php?title=Sessions_(Lost_Lands)&amp;diff=1683"/>
		<updated>2025-07-27T01:10:48Z</updated>

		<summary type="html">&lt;p&gt;Bfox: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page serves as a log for all campaign sessions for the [[Lost Lands Campaign|Lost Lands campaign]]. Important details for each session will be recorded here. It exists as an easy reference for players and the DM, and also to prevent them from forgetting what happened during a previous session. Important information will be recorded, but minor details, character-specific events, and secrets might not be recorded here.&lt;br /&gt;
&lt;br /&gt;
This page serves as the final arbiter of what &#039;&#039;actually&#039;&#039; happened.&lt;br /&gt;
&lt;br /&gt;
== Session 0 ==&lt;br /&gt;
Shortly after character creation, various players had small initial one-on-one sessions with the DM to establish their characters, familiarize themselves with the setting, and help the DM playtest the online format. These sessions will not be recorded here.&lt;br /&gt;
&lt;br /&gt;
== Session 1 ==&lt;br /&gt;
&#039;&#039;The party attended the Spruce Gala aboard the Hollow Swallow. After mingling with key NPCs and confronting old rivals, they witnessed an assassination attempt against Edwin Spruce, prompting a chaotic brawl.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The session began on the morning of the yearly Spruce Gala, a yearly event held by the [[Free City of Westport]] to impress foreign dignitaries. This year, the gala was held to celebrate the imminent departure of the [[Hollow Swallow]], a sailing vessel, for the unknown [[Lost Lands]] at the center of the world, on a &amp;quot;fact-finding&amp;quot; mission for [[Edwin Spruce]], the mysterious vampiric Lord Protector of Westport.&lt;br /&gt;
&lt;br /&gt;
[[Practicant Marius]], Edwin Spruce&#039;s majordomo; and [[Whiskey Bob]], the captain of the Hollow Swallow, summoned the party to the [[Piss and the Whistle]] tavern for departure that afternoon. The party all met at the tavern, then took a gondola to the [[Free City of Westport#Districts|Westport Grand Harbor]], where the event was held.&lt;br /&gt;
&lt;br /&gt;
At the harbor gates, a boisterous dragonborn named [[Malleus Kaab]] and his half-tiefling, half-orc companion were engaged in a dispute with the event security, who were guarding the outer walls to the harbor. Kaab was trying to bring small velociraptor dinosaurs into the harbor, as gifts for Edwin Spruce, while the guards were not obliging. The party successfully negotiated entrance into the harbor for both themselves and Kaab. During this dispute, the party learned about Kaab&#039;s vast wealth, his influence in the Azure Empire, as well as his love of dinosaurs. Kaab also recognized [[Hythlodaeus]] as someone who once performed in an arena owned by him.&lt;br /&gt;
&lt;br /&gt;
After entering the harbor, the party boarded the Hollow Swallow, which was docked and equipped as a luxurious venue. They then mingled with the Spruce Gala invitees. Hythlodaeus went belowdecks to prepare for his bardic performance. [[Roderick Kenneth Williamson|Roderick]] got in a fight with a drunken [[Valamir Ulric de Spruys]], a boyhood rival now serving as Helskari Ambassador to Westport, who later fell unconscious. [[Nyx Zephyr|Nyx]] looked for plunder and attempted to meet the [[Kwarteng Lewis|Governor]] of the [[Moragan Islands]], who was rumored to be in attendance, and [[Anubis Furio|Anubis]] just watched the show go down.&lt;br /&gt;
&lt;br /&gt;
After the sun set, Practicant Marius announced Edwin Spruce&#039;s arrival, and he floated out of the ship. Spruce gave a speech congratulating the crew, the ship, and the spirit of discovery, before leaving the stage. Hythlodaeus then gave a musical performance to the partygoers while dressed in the robes of an elderly mage. During the performance, screams were increasingly audible from below the deck of the ship.&lt;br /&gt;
&lt;br /&gt;
Nyx, Roderick, and Anubis all rushed below the decks of the ship to find the source of the screams. In the hold, they saw Edwin Spruce being attacked by bladed assailants as velociraptors swarmed around him.&lt;br /&gt;
&lt;br /&gt;
== Session 2 ==&lt;br /&gt;
&#039;&#039;The party fended off the attackers of Edwin Spruce, taking two prisoner. During the fight Anubis transformed into Furio, his kitsune alter ego. Nyx revealed herself to be an aasimar. Practicant Marius locked the ship down, preventing anyone from entering or exiting, and began to investigate the attack on Edwin Spruce.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The session began in combat, with Furio, Nyx, and Roderick facing off against three assassins and two velociraptors, with Hythlodaeus joining soon afterwards. Anubis transformed into his [[Kitsune]] alter ego, Furio,  for the first time during this combat. Edwin Spruce, prone on the ground and surrounded by assailants, stood up, thanked the party, and disappeared, revealing himself to be an illusion. The party then took on the assailants, with Roderick using his warhammer as a golf club to launch one of the dinosaurs at an assassin. Whiskey Bob entered the room and joined the combat, becoming briefly overwhelmed before the party was able to fend off the attackers.&lt;br /&gt;
&lt;br /&gt;
One of the attackers was killed, and the remaining two surrendered. After combat, Nyx revealed her aasimar form to the party for the first time before interrogating the ringleader of the assassins alongside Roderick, Furio, and Nyx, which rapidly turned into an impromptu torture session. The party learned that the assassin was hired by the [[Seraphai]], a powerful order of the [[Ochre Flame]] religion that has influence within the [[Republic of Carcola]].&lt;br /&gt;
&lt;br /&gt;
While this was ongoing, Hythlodaeus investigated a glowing magical buoy on the rear deck of the ship. Whiskey Bob then revealed to him that the buoy was known as the Vampire&#039;s Kiss buoy, and was personally designed by Edwin Spruce to repel the krakens that lurked in the waters between Westport and the Lost Lands.&lt;br /&gt;
&lt;br /&gt;
Practicant Marius then summoned the party to the deck of the ship into the captain&#039;s quarters. On the way, they saw several partygoers from earlier detained on the ship. He asked each one of them what they knew about the assassination attempt on Spruce, and that they were to help him identify who was behind the plot. He notified them that Spruce was anxious to see the ship depart in the morning, and his investigation into who ordered the attack on Edwin Spruce would end come morning. Until then, he said, no one would be allowed to enter or leave the ship, on the orders of Edwin Spruce.&lt;br /&gt;
&lt;br /&gt;
== Session 3 ==&lt;br /&gt;
&#039;&#039;The party investigated the ship for clues on the attempted assassination of Edwin Spruce to find a suspect before the morning broke. A fight broke out in the lowest deck of the ship between strange creatures and the party. The party confronted a cagey Practicant Marius, and accused him of incompetence in equipping the Hollow Swallow. Edwin Spruce reappeared, and took Marius into his custody.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The session began with Practicant Marius detailing that Edwin Spruce wanted the ship, now empty of partygoers, to be investigated by the party, and have a suspect produced by morning. The three primary suspects, [[Kwarteng Lewis]], [[Valamir Ulric de Spruys]], and [[Malleus Kaab]] were taken off the ship by Practicant Marius for interviews, as well as the surviving saboteurs, giving the party free rein to investigate the ship.&lt;br /&gt;
&lt;br /&gt;
[[Nyx]] and [[Anubis Furio]] encountered an Intellect Devourer, and a strange, tentacled crab in the holds of the ship, which were oddly empty for a ship on the evening before its maiden voyage. After a brief possession of Anubis by the Intellect Devourer, and the intervention of [[Roderick Kenneth Williamson]], Practicant Marius rearrived, and beckoned the crew to go to the top deck to conduct formal interrogation of the suspects. Anubis, transformed into his Furio alter ego, was restrained by the rest of this party, and was under suspicion by both them and Marius. Additionally, it was discovered that Spruce&#039;s Anti-Kraken Buoy was damaged.&lt;br /&gt;
&lt;br /&gt;
However, upon examining Marius&#039; reactions to hearing about the Intellect Devourer, the crew&#039;s skepticism shifted to Marius, who was accused of incompetence in preparing the ship for departure. He attempted to play to Roderick&#039;s ill will towards his old rival, Valamir Ulric de Spruys, into suggesting Valamir as the suspect, but Roderick did not bite. The party formally accused Marius of incompetence, if not specifically malicious intent, in his conduct as quartermaster of the Hollow Swallow to the apparition of Edwin Spruce, which reappeared to them.&lt;br /&gt;
&lt;br /&gt;
Edwin Spruce took Marius into his custody, thanked the crew, and delayed the expedition for another week, providing the crew with a reward of 100gp each, some magic items, and lodgings in a manor in Westport. He also provided them with a [https://www.dndbeyond.com/magic-items/9180147-sending-stones Sending Stone] to update him directly on their status during the journey to the Lost Lands.&lt;br /&gt;
&lt;br /&gt;
==Session 4==&lt;br /&gt;
&#039;&#039;The party boarded the ship, received jobs, met old and new allies, and learned their immediate destination in the Lost Lands. Midvoyage, the crew fought an intellect devourer, which summoned sahuagin and attempted to summon a kraken.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The party boarded the Hollow Swallow before departure. Whiskey Bob said that the journey was projected to take three days to reach [[Port Suthermarck]], a trading post in the outer Lost Lands established by traders from Westport some decades ago. Captain Whiskey Bob assigned several open roles to the party, with Hythlodaeus to serve as the ship&#039;s musician, Roderick to serve as the ship&#039;s purser, Nyx to serve as the ship&#039;s quartermaster, and Anubis to serve as a guard for the Vampire&#039;s Kiss anti-kraken buoy. Anubis&#039; old contact, Syve Draifly was revealed to be ship&#039;s the guide to the Lost Lands, and [[Grimsby Markov]], Roderick&#039;s undead manservant, was also to board the ship and serve as a guard.&lt;br /&gt;
&lt;br /&gt;
After boarding the ship, Whiskey Bob showed the crew a magical recording of Edwin Spruce, who demonstrated how to work the Vampire&#039;s Kiss anti-kraken buoy. Upon entering the Kraken Belt, he told the crew how to work the buoy to repel krakens, as well as telling the crew that they are to meet [[Practicant Leona]] upon arrival at the Trading Post.&lt;br /&gt;
&lt;br /&gt;
As the ship departed, a storm began, and the party engaged in their requisite tasks: Hythlodaeus played music to calm the crew on the decks; Anubis guarded the buoy; Nyx conversed with the crew belowdecks; and Roderick ran through the ship&#039;s ledger in Marius&#039; old room. After spotting a chest that moved and a key, Roderick opened it, releasing an Intellect Devourer.&lt;br /&gt;
&lt;br /&gt;
This [[Intellect Devourer]] summoned [[sahuagin]] from the depths of the ocean, who jumped aboard the ship, as well as attempting to summon a kraken outside its native range. The party was able to activate the buoy, repulsing the kraken, and defeat the sahuagin: killing one and taking the other prisoner.&lt;br /&gt;
&lt;br /&gt;
At the end of the session, the party met some of Nyx&#039;s old crewmates, now serving aboard the Swallow: [[Helmut Henderson|Helmut &amp;quot;Leggy&amp;quot; Henderson]] and [[Daniel Worthington|Daniel &amp;quot;Bonechops&amp;quot; Worthington]], serving as co-surgeon alongside the dutiful executioner Marc Ravenstone. Roderick realized that the spellstone that was said to be in Marius&#039; old chambers by the ledger was not there.&lt;/div&gt;</summary>
		<author><name>Bfox</name></author>
	</entry>
	<entry>
		<id>https://lostlandswiki.com/index.php?title=House_Rules_(Lost_Lands)&amp;diff=1682</id>
		<title>House Rules (Lost Lands)</title>
		<link rel="alternate" type="text/html" href="https://lostlandswiki.com/index.php?title=House_Rules_(Lost_Lands)&amp;diff=1682"/>
		<updated>2025-07-20T17:19:54Z</updated>

		<summary type="html">&lt;p&gt;Bfox: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page exists to catalog specific house rules for the [[Lost Lands Campaign|Lost Lands campaign]], set in the world of [[Main Page|Izaria]], for future reference. For all other rules, we will be using the standard Dungeons &amp;amp; Dragons Fifth Edition ruleset found in the 2014 &#039;&#039;Player&#039;s Handbook&#039;&#039;, &#039;&#039;Dungeon Master&#039;s Guide&#039;&#039;, and &#039;&#039;Monster Manual&#039;&#039; (see [https://dnd-wiki.org/wiki/SRD5:System_Reference_Document here] for a summary).&lt;br /&gt;
&lt;br /&gt;
This page is the official determinant of house rules and is the ultimate authority when resolving disputes. Feel free to propose new rules to the DM during or outside of a session. Additional house rules, or changes to existing house rules, must first be agreed upon by the whole party and the DM before being enacted.&lt;br /&gt;
&lt;br /&gt;
== Leveling Up ==&lt;br /&gt;
Milestone leveling will be used for the Lost Lands campaign. This means that the players will not accumulate experience points (XP), but will level up at specific intervals determined by the DM. Between these intervals, players will periodically receive magic items, allies, and bonuses to reward their efforts.&lt;br /&gt;
&lt;br /&gt;
== Session Log Bonus ==&lt;br /&gt;
Every player who writes a recap of the previous game session and sends it to the DM gets an additional Inspiration point for their player character. Players can choose to write the recap as an objective retelling of events, or &#039;&#039;in-character&#039;&#039; as their player character.&lt;br /&gt;
&lt;br /&gt;
== Critical Hits ==&lt;br /&gt;
When a player rolls a critical hit (20) on an attack roll (1d20), they can choose to either:&lt;br /&gt;
&lt;br /&gt;
# Double the total amount of damage after all modifiers have been applied. This is still a standard attack, and doesn&#039;t do anything &amp;quot;extra&amp;quot; besides applying more damage.&lt;br /&gt;
## If the attack roll doesn&#039;t deal damage, then any bonuses are at the DM&#039;s discretion.&lt;br /&gt;
# OR describe how you would like to attack your enemy in a cool and novel way. The DM will then roll for an additional negative effect, or prompt the player for an additional roll for this effect.&lt;br /&gt;
## &#039;&#039;For example, [[Roderick Kenneth Williamson|Roderick]] rolls a 20 on his attack roll against a [https://www.5esrd.com/database/creature/velociraptor/ velociraptor]. He says he wants to use his warhammer to putt the small dinosaur like a golf ball. The DM then prompts Roderick to roll a Strength or Dexterity check (player&#039;s choice). If he rolls high enough, after sending the dinosaur into the air with a golf club, he hits a nearby assassin on the head with this dinosaur.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Permanent Injuries ==&lt;br /&gt;
When a character drops to 0 hit points but isn&#039;t killed outright, they must roll a d20 on the Lingering Injuries Table in the 2014 5e Dungeon Master&#039;s Guide to determine the nature of a permanent injury to their character.&lt;/div&gt;</summary>
		<author><name>Bfox</name></author>
	</entry>
	<entry>
		<id>https://lostlandswiki.com/index.php?title=Main_Page&amp;diff=1681</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://lostlandswiki.com/index.php?title=Main_Page&amp;diff=1681"/>
		<updated>2025-07-20T17:15:57Z</updated>

		<summary type="html">&lt;p&gt;Bfox: /* Links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the &#039;&#039;&#039;World of Izaria&#039;&#039;&#039;, fantasy setting and home to the &#039;&#039;&#039;Lost Lands&#039;&#039;&#039; &#039;&#039;Dungeons and Dragons&#039;&#039; campaign.&lt;br /&gt;
&lt;br /&gt;
This wiki will serve as a central repository for all the lore for the campaign world to ensure a consistent and accessible canon, as well as a place to store campaign session information that might be relevant for players.&lt;br /&gt;
&lt;br /&gt;
Currently, only [[User:Bfox|Bfox]] can edit this wiki, but feel free to let him know if you want him to add (or remove) any information, or want editing privileges.&lt;br /&gt;
&lt;br /&gt;
== Why &#039;&#039;World of Izaria&#039;&#039;, not &#039;&#039;Lost Lands Wiki&#039;&#039;? ==&lt;br /&gt;
One day, I might possibly set another campaign in this universe, and if I do that, the title &#039;&#039;Lost Lands Wiki&#039;&#039; would be inaccurate. Although, come to think of it, the URL does read &#039;&#039;lostlandswiki.com&#039;&#039;, but I registered this site before I came up with the idea for the world itself.&lt;br /&gt;
[[File:Lost-lands-map-political-1287pr.png|alt=A map of the known world of Izaria in the year 1287 PR.|frame|A map of the known world of Izaria with political borders and cities marked in the year 1287 PR. Each pixel represents one square kilometer.|none]]&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
&lt;br /&gt;
=== The Lost Lands Campaign ===&lt;br /&gt;
Here are some links specific to the [[Lost Lands Campaign|Lost Lands campaign]].&lt;br /&gt;
&lt;br /&gt;
* [[Sessions (Lost Lands)|Session Log]]&lt;br /&gt;
* [[House Rules (Lost Lands)|House Rules]]&lt;br /&gt;
* [[Player Characters (Lost Lands)|Player Characters]]&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
Here are some links for general setting details.&lt;br /&gt;
*[[History]]&lt;br /&gt;
*[[Characters]]&lt;br /&gt;
**[[Edwin Spruce]]&lt;br /&gt;
**[[Malleus Kaab]]&lt;br /&gt;
**[[Valamir Ulric de Spruys]]&lt;br /&gt;
**[[Kwarteng Lewis]]&lt;br /&gt;
**[[Practicant Marius]]&lt;br /&gt;
*[[Nations]]&lt;br /&gt;
**[[Republic of Carcola]]&lt;br /&gt;
**[[Helsingfyrd Pact]]&lt;br /&gt;
**[[Azure Empire]]&lt;br /&gt;
**[[Free City of Westport]]&lt;br /&gt;
*[[Factions]]&lt;br /&gt;
**[[Practicants of Undead Physick]]&lt;br /&gt;
**[[Ochre Flame]]&lt;br /&gt;
*[[Races]]&lt;br /&gt;
*[[Deities]]&lt;br /&gt;
*[[Languages]]&lt;br /&gt;
*[[Settlements]]&lt;br /&gt;
*[[Places]]&lt;br /&gt;
*[[Cosmology]]&lt;br /&gt;
*[[Concepts]]&lt;/div&gt;</summary>
		<author><name>Bfox</name></author>
	</entry>
	<entry>
		<id>https://lostlandswiki.com/index.php?title=Ochre_Flame&amp;diff=1680</id>
		<title>Ochre Flame</title>
		<link rel="alternate" type="text/html" href="https://lostlandswiki.com/index.php?title=Ochre_Flame&amp;diff=1680"/>
		<updated>2025-07-20T17:11:36Z</updated>

		<summary type="html">&lt;p&gt;Bfox: Created page with &amp;quot;The Ochre Flame is the state religion of the Republic of Carcola, a millenarian and authoritarian faith centered on volcanic symbolism and moral purification. It emerged from earlier, localized volcano cults in the Republic of Carcola, but was systematized by the cleric Lex Dorian, now known as the First Apostle of the faith. The Ochre Flame teaches that the world is declining to a state of hellishness because of human tampering with nature. Only through strict m...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Ochre Flame is the state religion of the [[Republic of Carcola]], a millenarian and authoritarian faith centered on volcanic symbolism and moral purification. It emerged from earlier, localized volcano cults in the Republic of Carcola, but was systematized by the cleric [[Lex Dorian]], now known as the First Apostle of the faith. The Ochre Flame teaches that the world is declining to a state of hellishness because of human tampering with nature. Only through strict moral discipline, societal cleansing, and total obedience to divine hierarchy can a select few ascend spiritually to less painful realms after death, while the rest are guided downward to a lower hell in ordered suffering. Worship of other gods, especially [[Christopher Bale]], is now banned in the Republic of Carcola, as is the practice of magic, which is viewed as unnatural and destabilizing to the world.&lt;br /&gt;
&lt;br /&gt;
The faith is deeply entwined with Carcola’s political structure, controlling education, migration, and public morality, and has been since the [[Crisis of Vellingham]] led to slow desertification across the Carcolan continent, devastating the economy and destabilizing its society. [[The Transfer]], Carcola’s large-scale population resettlement project, is justified through Ochre Flame doctrine as a form of collective penance and purification. Temples of the Flame act not only as places of worship but also as administrative centers, courts, and recruitment hubs for doctrinal enforcers.&lt;br /&gt;
&lt;br /&gt;
Among the most feared agents of the Ochre Flame are the [[Seraphai]], a militant, heavily ritualized order of warrior-priests clad in rust-red armor and adorned with winglike iconography. While not technically clergy, the Seraphai act as an independent holy order, enforcing doctrinal purity across land and sea, targeting heretics, mages, and dissidents. Often appearing aboard sacred ships or in militarized convoys, they blend zealotry with brutal efficiency. They have immense power within the Ochre Flame hierarchy, and are the only group within the Republic of Carcola that are legally allowed to practice magic. Their presence in the Lost Lands has been noted with increasing frequency, suggesting that the Ochre Flame sees the archipelago not just as a frontier, but as a battleground for spiritual conquest.&lt;/div&gt;</summary>
		<author><name>Bfox</name></author>
	</entry>
	<entry>
		<id>https://lostlandswiki.com/index.php?title=Practicants_of_Undead_Physick&amp;diff=1679</id>
		<title>Practicants of Undead Physick</title>
		<link rel="alternate" type="text/html" href="https://lostlandswiki.com/index.php?title=Practicants_of_Undead_Physick&amp;diff=1679"/>
		<updated>2025-07-20T16:59:49Z</updated>

		<summary type="html">&lt;p&gt;Bfox: Created page with &amp;quot;The Practicants of Undead Physick are a specialized class of mortal medical professionals within the Helsingfyrd Pact, trained in the extension of the immortal &amp;quot;lives&amp;quot; of undead nobility. Unlike necromancers, who command or create the undead through arcane rites, Practicants operate under a quasi-scientific, administrative model treating undeath as a state to be stabilized, optimized, and documented. Originally kept as doctors for their undead patrons to prolong thei...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Practicants of Undead Physick are a specialized class of mortal medical professionals within the [[Helsingfyrd Pact]], trained in the extension of the immortal &amp;quot;lives&amp;quot; of undead nobility. Unlike necromancers, who command or create the undead through arcane rites, Practicants operate under a quasi-scientific, administrative model treating undeath as a state to be stabilized, optimized, and documented. Originally kept as doctors for their undead patrons to prolong their inevitable decay into madness, their work has expanded due to their connections with influential undead houses in the Pact, such [[House Markov]]. Their work now bridges medicine, engineering, and bureaucracy, and is essential to keeping the Pact’s sprawling infrastructure of skeletal workers, spectral clerks, and decaying administrators functional, as the Pact decays into inane noble feuds and undead senescence under the current [[Interregnum]].&lt;br /&gt;
&lt;br /&gt;
Educated in temple-colleges and bound by strict oaths of clerical neutrality, Practicants are granted limited autonomy and legal protections, even when stationed in dangerous or politically sensitive areas. They are often deployed aboard ships, in border fiefs, and in cities where undead populations are aging into instability. Most wear drab yet antiseptic garb and carry lacquered ledgers, syringes of embalming fluids, and censers to cleanse spiritual interference. Though publicly apolitical, many are quietly loyal to the vampiric elite, while others, like [[Practicant Marius]], seem burdened by knowledge or allegiances they cannot safely express.&lt;/div&gt;</summary>
		<author><name>Bfox</name></author>
	</entry>
	<entry>
		<id>https://lostlandswiki.com/index.php?title=Main_Page&amp;diff=1678</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://lostlandswiki.com/index.php?title=Main_Page&amp;diff=1678"/>
		<updated>2025-07-20T16:58:55Z</updated>

		<summary type="html">&lt;p&gt;Bfox: /* General */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the &#039;&#039;&#039;World of Izaria&#039;&#039;&#039;, fantasy setting and home to the &#039;&#039;&#039;Lost Lands&#039;&#039;&#039; &#039;&#039;Dungeons and Dragons&#039;&#039; campaign.&lt;br /&gt;
&lt;br /&gt;
This wiki will serve as a central repository for all the lore for the campaign world to ensure a consistent and accessible canon, as well as a place to store campaign session information that might be relevant for players.&lt;br /&gt;
&lt;br /&gt;
Currently, only [[User:Bfox|Bfox]] can edit this wiki, but feel free to let him know if you want him to add (or remove) any information, or want editing privileges.&lt;br /&gt;
&lt;br /&gt;
== Why &#039;&#039;World of Izaria&#039;&#039;, not &#039;&#039;Lost Lands Wiki&#039;&#039;? ==&lt;br /&gt;
One day, I might possibly set another campaign in this universe, and if I do that, the title &#039;&#039;Lost Lands Wiki&#039;&#039; would be inaccurate. Although, come to think of it, the URL does read &#039;&#039;lostlandswiki.com&#039;&#039;, but I registered this site before I came up with the idea for the world itself.&lt;br /&gt;
[[File:Lost-lands-map-political-1287pr.png|alt=A map of the known world of Izaria in the year 1287 PR.|frame|A map of the known world of Izaria with political borders and cities marked in the year 1287 PR. Each pixel represents one square kilometer.|none]]&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
&lt;br /&gt;
=== The Lost Lands Campaign ===&lt;br /&gt;
Here are some links specific to the [[Lost Lands Campaign|Lost Lands campaign]].&lt;br /&gt;
&lt;br /&gt;
* [[Sessions (Lost Lands)|Session Log]]&lt;br /&gt;
* [[House Rules (Lost Lands)|House Rules]]&lt;br /&gt;
* [[Player Characters (Lost Lands)|Player Characters]]&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
Here are some links for general setting details.&lt;br /&gt;
*[[History]]&lt;br /&gt;
*[[Characters]]&lt;br /&gt;
**[[Edwin Spruce]]&lt;br /&gt;
**[[Malleus Kaab]]&lt;br /&gt;
**[[Valamir Ulric de Spruys]]&lt;br /&gt;
**[[Kwarteng Lewis]]&lt;br /&gt;
**[[Practicant Marius]]&lt;br /&gt;
*[[Nations]]&lt;br /&gt;
**[[Republic of Carcola]]&lt;br /&gt;
**[[Helsingfyrd Pact]]&lt;br /&gt;
**[[Azure Empire]]&lt;br /&gt;
**[[Free City of Westport]]&lt;br /&gt;
*[[Factions]]&lt;br /&gt;
**[[Practicants of Undead Physick]]&lt;br /&gt;
*[[Races]]&lt;br /&gt;
*[[Deities]]&lt;br /&gt;
*[[Languages]]&lt;br /&gt;
*[[Settlements]]&lt;br /&gt;
*[[Places]]&lt;br /&gt;
*[[Cosmology]]&lt;br /&gt;
*[[Concepts]]&lt;/div&gt;</summary>
		<author><name>Bfox</name></author>
	</entry>
	<entry>
		<id>https://lostlandswiki.com/index.php?title=Sessions_(Lost_Lands)&amp;diff=1677</id>
		<title>Sessions (Lost Lands)</title>
		<link rel="alternate" type="text/html" href="https://lostlandswiki.com/index.php?title=Sessions_(Lost_Lands)&amp;diff=1677"/>
		<updated>2025-07-20T16:45:36Z</updated>

		<summary type="html">&lt;p&gt;Bfox: /* Session 3 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page serves as a log for all campaign sessions for the [[Lost Lands Campaign|Lost Lands campaign]]. Important details for each session will be recorded here. It exists as an easy reference for players and the DM, and also to prevent them from forgetting what happened during a previous session. Important information will be recorded, but minor details, character-specific events, and secrets might not be recorded here.&lt;br /&gt;
&lt;br /&gt;
This page serves as the final arbiter of what &#039;&#039;actually&#039;&#039; happened.&lt;br /&gt;
&lt;br /&gt;
== Session 0 ==&lt;br /&gt;
Shortly after character creation, various players had small initial one-on-one sessions with the DM to establish their characters, familiarize themselves with the setting, and help the DM playtest the online format. These sessions will not be recorded here.&lt;br /&gt;
&lt;br /&gt;
== Session 1 ==&lt;br /&gt;
&#039;&#039;The party attended the Spruce Gala aboard the Hollow Swallow. After mingling with key NPCs and confronting old rivals, they witnessed an assassination attempt against Edwin Spruce, prompting a chaotic brawl.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The session began on the morning of the yearly Spruce Gala, a yearly event held by the [[Free City of Westport]] to impress foreign dignitaries. This year, the gala was held to celebrate the imminent departure of the [[Hollow Swallow]], a sailing vessel, for the unknown [[Lost Lands]] at the center of the world, on a &amp;quot;fact-finding&amp;quot; mission for [[Edwin Spruce]], the mysterious vampiric Lord Protector of Westport.&lt;br /&gt;
&lt;br /&gt;
[[Practicant Marius]], Edwin Spruce&#039;s majordomo; and [[Whiskey Bob]], the captain of the Hollow Swallow, summoned the party to the [[Piss and the Whistle]] tavern for departure that afternoon. The party all met at the tavern, then took a gondola to the [[Free City of Westport#Districts|Westport Grand Harbor]], where the event was held.&lt;br /&gt;
&lt;br /&gt;
At the harbor gates, a boisterous dragonborn named [[Malleus Kaab]] and his half-tiefling, half-orc companion were engaged in a dispute with the event security, who were guarding the outer walls to the harbor. Kaab was trying to bring small velociraptor dinosaurs into the harbor, as gifts for Edwin Spruce, while the guards were not obliging. The party successfully negotiated entrance into the harbor for both themselves and Kaab. During this dispute, the party learned about Kaab&#039;s vast wealth, his influence in the Azure Empire, as well as his love of dinosaurs. Kaab also recognized [[Hythlodaeus]] as someone who once performed in an arena owned by him.&lt;br /&gt;
&lt;br /&gt;
After entering the harbor, the party boarded the Hollow Swallow, which was docked and equipped as a luxurious venue. They then mingled with the Spruce Gala invitees. Hythlodaeus went belowdecks to prepare for his bardic performance. [[Roderick Kenneth Williamson|Roderick]] got in a fight with a drunken [[Valamir Ulric de Spruys]], a boyhood rival now serving as Helskari Ambassador to Westport, who later fell unconscious. [[Nyx Zephyr|Nyx]] looked for plunder and attempted to meet the [[Kwarteng Lewis|Governor]] of the [[Moragan Islands]], who was rumored to be in attendance, and [[Anubis Furio|Anubis]] just watched the show go down.&lt;br /&gt;
&lt;br /&gt;
After the sun set, Practicant Marius announced Edwin Spruce&#039;s arrival, and he floated out of the ship. Spruce gave a speech congratulating the crew, the ship, and the spirit of discovery, before leaving the stage. Hythlodaeus then gave a musical performance to the partygoers while dressed in the robes of an elderly mage. During the performance, screams were increasingly audible from below the deck of the ship.&lt;br /&gt;
&lt;br /&gt;
Nyx, Roderick, and Anubis all rushed below the decks of the ship to find the source of the screams. In the hold, they saw Edwin Spruce being attacked by bladed assailants as velociraptors swarmed around him.&lt;br /&gt;
&lt;br /&gt;
== Session 2 ==&lt;br /&gt;
&#039;&#039;The party fended off the attackers of Edwin Spruce, taking two prisoner. During the fight Anubis transformed into Furio, his kitsune alter ego. Nyx revealed herself to be an aasimar. Practicant Marius locked the ship down, preventing anyone from entering or exiting, and began to investigate the attack on Edwin Spruce.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The session began in combat, with Furio, Nyx, and Roderick facing off against three assassins and two velociraptors, with Hythlodaeus joining soon afterwards. Anubis transformed into his [[Kitsune]] alter ego, Furio,  for the first time during this combat. Edwin Spruce, prone on the ground and surrounded by assailants, stood up, thanked the party, and disappeared, revealing himself to be an illusion. The party then took on the assailants, with Roderick using his warhammer as a golf club to launch one of the dinosaurs at an assassin. Whiskey Bob entered the room and joined the combat, becoming briefly overwhelmed before the party was able to fend off the attackers.&lt;br /&gt;
&lt;br /&gt;
One of the attackers was killed, and the remaining two surrendered. After combat, Nyx revealed her aasimar form to the party for the first time before interrogating the ringleader of the assassins alongside Roderick, Furio, and Nyx, which rapidly turned into an impromptu torture session. The party learned that the assassin was hired by the [[Seraphai]], a powerful order of the [[Ochre Flame]] religion that has influence within the [[Republic of Carcola]].&lt;br /&gt;
&lt;br /&gt;
While this was ongoing, Hythlodaeus investigated a glowing magical buoy on the rear deck of the ship. Whiskey Bob then revealed to him that the buoy was known as the Vampire&#039;s Kiss buoy, and was personally designed by Edwin Spruce to repel the krakens that lurked in the waters between Westport and the Lost Lands.&lt;br /&gt;
&lt;br /&gt;
Practicant Marius then summoned the party to the deck of the ship into the captain&#039;s quarters. On the way, they saw several partygoers from earlier detained on the ship. He asked each one of them what they knew about the assassination attempt on Spruce, and that they were to help him identify who was behind the plot. He notified them that Spruce was anxious to see the ship depart in the morning, and his investigation into who ordered the attack on Edwin Spruce would end come morning. Until then, he said, no one would be allowed to enter or leave the ship, on the orders of Edwin Spruce.&lt;br /&gt;
&lt;br /&gt;
== Session 3 ==&lt;br /&gt;
&#039;&#039;The party investigated the ship for clues on the attempted assassination of Edwin Spruce to find a suspect before the morning broke. A fight broke out in the lowest deck of the ship between strange creatures and the party. The party confronted a cagey Practicant Marius, and accused him of incompetence in equipping the Hollow Swallow. Edwin Spruce reappeared, and took Marius into his custody.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The session began with Practicant Marius detailing that Edwin Spruce wanted the ship, now empty of partygoers, to be investigated by the party, and have a suspect produced by morning. The three primary suspects, [[Kwarteng Lewis]], [[Valamir Ulric de Spruys]], and [[Malleus Kaab]] were taken off the ship by Practicant Marius for interviews, as well as the surviving saboteurs, giving the party free rein to investigate the ship.&lt;br /&gt;
&lt;br /&gt;
[[Nyx]] and [[Anubis Furio]] encountered an Intellect Devourer, and a strange, tentacled crab in the holds of the ship, which were oddly empty for a ship on the evening before its maiden voyage. After a brief possession of Anubis by the Intellect Devourer, and the intervention of [[Roderick Kenneth Williamson]], Practicant Marius rearrived, and beckoned the crew to go to the top deck to conduct formal interrogation of the suspects. Anubis, transformed into his Furio alter ego, was restrained by the rest of this party, and was under suspicion by both them and Marius. Additionally, it was discovered that Spruce&#039;s Anti-Kraken Buoy was damaged.&lt;br /&gt;
&lt;br /&gt;
However, upon examining Marius&#039; reactions to hearing about the Intellect Devourer, the crew&#039;s skepticism shifted to Marius, who was accused of incompetence in preparing the ship for departure. He attempted to play to Roderick&#039;s ill will towards his old rival, Valamir Ulric de Spruys, into suggesting Valamir as the suspect, but Roderick did not bite. The party formally accused Marius of incompetence, if not specifically malicious intent, in his conduct as quartermaster of the Hollow Swallow to the apparition of Edwin Spruce, which reappeared to them.&lt;br /&gt;
&lt;br /&gt;
Edwin Spruce took Marius into his custody, thanked the crew, and delayed the expedition for another week, providing the crew with a reward of 100gp each, some magic items, and lodgings in a manor in Westport. He also provided them with a [https://www.dndbeyond.com/magic-items/9180147-sending-stones Sending Stone] to update him directly on their status during the journey to the Lost Lands.&lt;/div&gt;</summary>
		<author><name>Bfox</name></author>
	</entry>
	<entry>
		<id>https://lostlandswiki.com/index.php?title=Sessions_(Lost_Lands)&amp;diff=1676</id>
		<title>Sessions (Lost Lands)</title>
		<link rel="alternate" type="text/html" href="https://lostlandswiki.com/index.php?title=Sessions_(Lost_Lands)&amp;diff=1676"/>
		<updated>2025-07-20T16:44:03Z</updated>

		<summary type="html">&lt;p&gt;Bfox: /* Session 3 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page serves as a log for all campaign sessions for the [[Lost Lands Campaign|Lost Lands campaign]]. Important details for each session will be recorded here. It exists as an easy reference for players and the DM, and also to prevent them from forgetting what happened during a previous session. Important information will be recorded, but minor details, character-specific events, and secrets might not be recorded here.&lt;br /&gt;
&lt;br /&gt;
This page serves as the final arbiter of what &#039;&#039;actually&#039;&#039; happened.&lt;br /&gt;
&lt;br /&gt;
== Session 0 ==&lt;br /&gt;
Shortly after character creation, various players had small initial one-on-one sessions with the DM to establish their characters, familiarize themselves with the setting, and help the DM playtest the online format. These sessions will not be recorded here.&lt;br /&gt;
&lt;br /&gt;
== Session 1 ==&lt;br /&gt;
&#039;&#039;The party attended the Spruce Gala aboard the Hollow Swallow. After mingling with key NPCs and confronting old rivals, they witnessed an assassination attempt against Edwin Spruce, prompting a chaotic brawl.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The session began on the morning of the yearly Spruce Gala, a yearly event held by the [[Free City of Westport]] to impress foreign dignitaries. This year, the gala was held to celebrate the imminent departure of the [[Hollow Swallow]], a sailing vessel, for the unknown [[Lost Lands]] at the center of the world, on a &amp;quot;fact-finding&amp;quot; mission for [[Edwin Spruce]], the mysterious vampiric Lord Protector of Westport.&lt;br /&gt;
&lt;br /&gt;
[[Practicant Marius]], Edwin Spruce&#039;s majordomo; and [[Whiskey Bob]], the captain of the Hollow Swallow, summoned the party to the [[Piss and the Whistle]] tavern for departure that afternoon. The party all met at the tavern, then took a gondola to the [[Free City of Westport#Districts|Westport Grand Harbor]], where the event was held.&lt;br /&gt;
&lt;br /&gt;
At the harbor gates, a boisterous dragonborn named [[Malleus Kaab]] and his half-tiefling, half-orc companion were engaged in a dispute with the event security, who were guarding the outer walls to the harbor. Kaab was trying to bring small velociraptor dinosaurs into the harbor, as gifts for Edwin Spruce, while the guards were not obliging. The party successfully negotiated entrance into the harbor for both themselves and Kaab. During this dispute, the party learned about Kaab&#039;s vast wealth, his influence in the Azure Empire, as well as his love of dinosaurs. Kaab also recognized [[Hythlodaeus]] as someone who once performed in an arena owned by him.&lt;br /&gt;
&lt;br /&gt;
After entering the harbor, the party boarded the Hollow Swallow, which was docked and equipped as a luxurious venue. They then mingled with the Spruce Gala invitees. Hythlodaeus went belowdecks to prepare for his bardic performance. [[Roderick Kenneth Williamson|Roderick]] got in a fight with a drunken [[Valamir Ulric de Spruys]], a boyhood rival now serving as Helskari Ambassador to Westport, who later fell unconscious. [[Nyx Zephyr|Nyx]] looked for plunder and attempted to meet the [[Kwarteng Lewis|Governor]] of the [[Moragan Islands]], who was rumored to be in attendance, and [[Anubis Furio|Anubis]] just watched the show go down.&lt;br /&gt;
&lt;br /&gt;
After the sun set, Practicant Marius announced Edwin Spruce&#039;s arrival, and he floated out of the ship. Spruce gave a speech congratulating the crew, the ship, and the spirit of discovery, before leaving the stage. Hythlodaeus then gave a musical performance to the partygoers while dressed in the robes of an elderly mage. During the performance, screams were increasingly audible from below the deck of the ship.&lt;br /&gt;
&lt;br /&gt;
Nyx, Roderick, and Anubis all rushed below the decks of the ship to find the source of the screams. In the hold, they saw Edwin Spruce being attacked by bladed assailants as velociraptors swarmed around him.&lt;br /&gt;
&lt;br /&gt;
== Session 2 ==&lt;br /&gt;
&#039;&#039;The party fended off the attackers of Edwin Spruce, taking two prisoner. During the fight Anubis transformed into Furio, his kitsune alter ego. Nyx revealed herself to be an aasimar. Practicant Marius locked the ship down, preventing anyone from entering or exiting, and began to investigate the attack on Edwin Spruce.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The session began in combat, with Furio, Nyx, and Roderick facing off against three assassins and two velociraptors, with Hythlodaeus joining soon afterwards. Anubis transformed into his [[Kitsune]] alter ego, Furio,  for the first time during this combat. Edwin Spruce, prone on the ground and surrounded by assailants, stood up, thanked the party, and disappeared, revealing himself to be an illusion. The party then took on the assailants, with Roderick using his warhammer as a golf club to launch one of the dinosaurs at an assassin. Whiskey Bob entered the room and joined the combat, becoming briefly overwhelmed before the party was able to fend off the attackers.&lt;br /&gt;
&lt;br /&gt;
One of the attackers was killed, and the remaining two surrendered. After combat, Nyx revealed her aasimar form to the party for the first time before interrogating the ringleader of the assassins alongside Roderick, Furio, and Nyx, which rapidly turned into an impromptu torture session. The party learned that the assassin was hired by the [[Seraphai]], a powerful order of the [[Ochre Flame]] religion that has influence within the [[Republic of Carcola]].&lt;br /&gt;
&lt;br /&gt;
While this was ongoing, Hythlodaeus investigated a glowing magical buoy on the rear deck of the ship. Whiskey Bob then revealed to him that the buoy was known as the Vampire&#039;s Kiss buoy, and was personally designed by Edwin Spruce to repel the krakens that lurked in the waters between Westport and the Lost Lands.&lt;br /&gt;
&lt;br /&gt;
Practicant Marius then summoned the party to the deck of the ship into the captain&#039;s quarters. On the way, they saw several partygoers from earlier detained on the ship. He asked each one of them what they knew about the assassination attempt on Spruce, and that they were to help him identify who was behind the plot. He notified them that Spruce was anxious to see the ship depart in the morning, and his investigation into who ordered the attack on Edwin Spruce would end come morning. Until then, he said, no one would be allowed to enter or leave the ship, on the orders of Edwin Spruce.&lt;br /&gt;
&lt;br /&gt;
== Session 3 ==&lt;br /&gt;
&#039;&#039;The party investigated the ship for clues on the attempted assassination of Edwin Spruce to find a suspect before the morning broke. A fight broke out in the lowest deck of the ship between strange creatures and the party. The party confronted a cagey Practicant Marius, and accused him of incompetence in equipping the Hollow Swallow. Edwin Spruce reappeared, and took Marius into his custody.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The session began with Practicant Marius detailing that Edwin Spruce wanted the ship, now empty of partygoers, to be investigated by the party, and have a suspect produced by morning. The three primary suspects, [[Kwarteng Lewis]], [[Valamir Ulric de Spruys]], and [[Malleus Kaab]] were taken off the ship by Practicant Marius for interviews, as well as the surviving saboteurs, giving the party free rein to investigate the ship.&lt;br /&gt;
&lt;br /&gt;
[[Nyx]] and [[Anubis Furio]] encountered an Intellect Devourer, and a strange, tentacled crab in the holds of the ship, which were oddly empty for a ship on the evening before its maiden voyage. After a brief possession of Anubis by the Intellect Devourer, and the intervention of [[Roderick Kenneth Williamson]], Practicant Marius rearrived, and beckoned the crew to go to the top deck to conduct formal interrogation of the suspects. Anubis, transformed into his Furio alter ego, was restrained by the rest of this party, and was under suspicion by both them and Marius. Additionally, it was discovered that Spruce&#039;s Anti-Kraken Buoy was damaged.&lt;br /&gt;
&lt;br /&gt;
However, upon examining Marius&#039; reactions to hearing about the Intellect Devourer, the crew&#039;s skepticism shifted to Marius, who was accused of incompetence in preparing the ship for departure. He attempted to play to Roderick&#039;s ill will towards his old rival, Valamir Ulric de Spruys, into suggesting Valamir as the suspect, but Roderick did not bite. The party formally accusedMarius of incompetence, if not specifically malicious intent, in his conduct as quartermaster of the Hollow Swallow to the apparition of Edwin Spruce, which reappeared to them.&lt;br /&gt;
&lt;br /&gt;
Edwin Spruce took Marius into his custody, thanked the crew, and delayed the expedition for another week, providing the crew with a reward of 100gp each, some magic items, and lodgings in a manor in Westport. He also provided them with a [https://www.dndbeyond.com/magic-items/9180147-sending-stones Sending Stone] to update him directly on their status during the journey to the Lost Lands.&lt;/div&gt;</summary>
		<author><name>Bfox</name></author>
	</entry>
	<entry>
		<id>https://lostlandswiki.com/index.php?title=Sessions_(Lost_Lands)&amp;diff=1675</id>
		<title>Sessions (Lost Lands)</title>
		<link rel="alternate" type="text/html" href="https://lostlandswiki.com/index.php?title=Sessions_(Lost_Lands)&amp;diff=1675"/>
		<updated>2025-07-20T16:34:08Z</updated>

		<summary type="html">&lt;p&gt;Bfox: Session 3 summary&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page serves as a log for all campaign sessions for the [[Lost Lands Campaign|Lost Lands campaign]]. Important details for each session will be recorded here. It exists as an easy reference for players and the DM, and also to prevent them from forgetting what happened during a previous session. Important information will be recorded, but minor details, character-specific events, and secrets might not be recorded here.&lt;br /&gt;
&lt;br /&gt;
This page serves as the final arbiter of what &#039;&#039;actually&#039;&#039; happened.&lt;br /&gt;
&lt;br /&gt;
== Session 0 ==&lt;br /&gt;
Shortly after character creation, various players had small initial one-on-one sessions with the DM to establish their characters, familiarize themselves with the setting, and help the DM playtest the online format. These sessions will not be recorded here.&lt;br /&gt;
&lt;br /&gt;
== Session 1 ==&lt;br /&gt;
&#039;&#039;The party attended the Spruce Gala aboard the Hollow Swallow. After mingling with key NPCs and confronting old rivals, they witnessed an assassination attempt against Edwin Spruce, prompting a chaotic brawl.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The session began on the morning of the yearly Spruce Gala, a yearly event held by the [[Free City of Westport]] to impress foreign dignitaries. This year, the gala was held to celebrate the imminent departure of the [[Hollow Swallow]], a sailing vessel, for the unknown [[Lost Lands]] at the center of the world, on a &amp;quot;fact-finding&amp;quot; mission for [[Edwin Spruce]], the mysterious vampiric Lord Protector of Westport.&lt;br /&gt;
&lt;br /&gt;
[[Practicant Marius]], Edwin Spruce&#039;s majordomo; and [[Whiskey Bob]], the captain of the Hollow Swallow, summoned the party to the [[Piss and the Whistle]] tavern for departure that afternoon. The party all met at the tavern, then took a gondola to the [[Free City of Westport#Districts|Westport Grand Harbor]], where the event was held.&lt;br /&gt;
&lt;br /&gt;
At the harbor gates, a boisterous dragonborn named [[Malleus Kaab]] and his half-tiefling, half-orc companion were engaged in a dispute with the event security, who were guarding the outer walls to the harbor. Kaab was trying to bring small velociraptor dinosaurs into the harbor, as gifts for Edwin Spruce, while the guards were not obliging. The party successfully negotiated entrance into the harbor for both themselves and Kaab. During this dispute, the party learned about Kaab&#039;s vast wealth, his influence in the Azure Empire, as well as his love of dinosaurs. Kaab also recognized [[Hythlodaeus]] as someone who once performed in an arena owned by him.&lt;br /&gt;
&lt;br /&gt;
After entering the harbor, the party boarded the Hollow Swallow, which was docked and equipped as a luxurious venue. They then mingled with the Spruce Gala invitees. Hythlodaeus went belowdecks to prepare for his bardic performance. [[Roderick Kenneth Williamson|Roderick]] got in a fight with a drunken [[Valamir Ulric de Spruys]], a boyhood rival now serving as Helskari Ambassador to Westport, who later fell unconscious. [[Nyx Zephyr|Nyx]] looked for plunder and attempted to meet the [[Kwarteng Lewis|Governor]] of the [[Moragan Islands]], who was rumored to be in attendance, and [[Anubis Furio|Anubis]] just watched the show go down.&lt;br /&gt;
&lt;br /&gt;
After the sun set, Practicant Marius announced Edwin Spruce&#039;s arrival, and he floated out of the ship. Spruce gave a speech congratulating the crew, the ship, and the spirit of discovery, before leaving the stage. Hythlodaeus then gave a musical performance to the partygoers while dressed in the robes of an elderly mage. During the performance, screams were increasingly audible from below the deck of the ship.&lt;br /&gt;
&lt;br /&gt;
Nyx, Roderick, and Anubis all rushed below the decks of the ship to find the source of the screams. In the hold, they saw Edwin Spruce being attacked by bladed assailants as velociraptors swarmed around him.&lt;br /&gt;
&lt;br /&gt;
== Session 2 ==&lt;br /&gt;
&#039;&#039;The party fended off the attackers of Edwin Spruce, taking two prisoner. During the fight Anubis transformed into Furio, his kitsune alter ego. Nyx revealed herself to be an aasimar. Practicant Marius locked the ship down, preventing anyone from entering or exiting, and began to investigate the attack on Edwin Spruce.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The session began in combat, with Furio, Nyx, and Roderick facing off against three assassins and two velociraptors, with Hythlodaeus joining soon afterwards. Anubis transformed into his [[Kitsune]] alter ego, Furio,  for the first time during this combat. Edwin Spruce, prone on the ground and surrounded by assailants, stood up, thanked the party, and disappeared, revealing himself to be an illusion. The party then took on the assailants, with Roderick using his warhammer as a golf club to launch one of the dinosaurs at an assassin. Whiskey Bob entered the room and joined the combat, becoming briefly overwhelmed before the party was able to fend off the attackers.&lt;br /&gt;
&lt;br /&gt;
One of the attackers was killed, and the remaining two surrendered. After combat, Nyx revealed her aasimar form to the party for the first time before interrogating the ringleader of the assassins alongside Roderick, Furio, and Nyx, which rapidly turned into an impromptu torture session. The party learned that the assassin was hired by the [[Seraphai]], a powerful order of the [[Ochre Flame]] religion that has influence within the [[Republic of Carcola]].&lt;br /&gt;
&lt;br /&gt;
While this was ongoing, Hythlodaeus investigated a glowing magical buoy on the rear deck of the ship. Whiskey Bob then revealed to him that the buoy was known as the Vampire&#039;s Kiss buoy, and was personally designed by Edwin Spruce to repel the krakens that lurked in the waters between Westport and the Lost Lands.&lt;br /&gt;
&lt;br /&gt;
Practicant Marius then summoned the party to the deck of the ship into the captain&#039;s quarters. On the way, they saw several partygoers from earlier detained on the ship. He asked each one of them what they knew about the assassination attempt on Spruce, and that they were to help him identify who was behind the plot. He notified them that Spruce was anxious to see the ship depart in the morning, and his investigation into who ordered the attack on Edwin Spruce would end come morning. Until then, he said, no one would be allowed to enter or leave the ship, on the orders of Edwin Spruce.&lt;br /&gt;
&lt;br /&gt;
== Session 3 ==&lt;br /&gt;
&#039;&#039;The party investigated the ship for clues on the attempted assassination of Edwin Spruce to find a suspect before the morning broke. A fight broke out in the lowest deck of the ship between strange creatures and the party. The party confronted a cagey Practicant Marius, and accused him of incompetence in equipping the Hollow Swallow. Edwin Spruce reappeared, and took Marius into his custody.&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Bfox</name></author>
	</entry>
	<entry>
		<id>https://lostlandswiki.com/index.php?title=Azure_Empire&amp;diff=1674</id>
		<title>Azure Empire</title>
		<link rel="alternate" type="text/html" href="https://lostlandswiki.com/index.php?title=Azure_Empire&amp;diff=1674"/>
		<updated>2025-07-20T16:30:15Z</updated>

		<summary type="html">&lt;p&gt;Bfox: Adding info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox country&lt;br /&gt;
| conventional_long_name = Azure Empire&lt;br /&gt;
| common_name = Azure Empire&lt;br /&gt;
| demonym = Azurean&lt;br /&gt;
| religion = {{plainlist|&lt;br /&gt;
* [[Religion#Azurean Dracolatry|Azurean dracolatry]] &amp;lt;i&amp;gt;(official)&amp;lt;/i&amp;gt;&lt;br /&gt;
* [[Religion#Baleanism|Baleanism]]&lt;br /&gt;
* [[Religion#Lizardfolk Ancestral Religion|Dragonkin folk religion]] &amp;lt;!-- This is the religion of the lizardfolk, for context --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
| official_languages = [[Languages#Classical Draconic|Classical Draconic]]&lt;br /&gt;
| languages = {{plainlist|&lt;br /&gt;
* [[Languages#Low Draconic|Low Draconic]]&lt;br /&gt;
* [[Languages#Common|Common]]&lt;br /&gt;
}}&lt;br /&gt;
| established_event1     = Conquest of [[Lucretan]] by [[Primeros]], Archon of Oros&lt;br /&gt;
| established_date1 = 221 PR&lt;br /&gt;
| established_event2 = Proclamation of the Azure Empire by Primeros&lt;br /&gt;
| established_date2 = 728 PR&lt;br /&gt;
| established_event3 = Ascension of Proximus to the Imperial Throne&lt;br /&gt;
| established_date3 = 1266 PR&lt;br /&gt;
| government_type = Imperial autocracy&lt;br /&gt;
| leader_title1 = Emperor&lt;br /&gt;
| leader_name1 = [[Proximus]]&lt;br /&gt;
| legislature = [[Longshi Senate]]&lt;br /&gt;
| capital = [[Oros]]&lt;br /&gt;
| largest_city = [[Omphalos]]&lt;br /&gt;
| image_map = Azure_Wiki_Map.png&lt;br /&gt;
| map_caption = The Azure Empire, with major cities marked, in 1287 PR. The occupied [[Principality of Narbonne]] is shown, as well as part of the [[Helsingfyrd Pact]] and the [[League of Vana]].&lt;br /&gt;
| iso3166code = omit&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Azure Empire is a rapidly expanding imperial state located on the eastern continent of the known world. Unified under the rule of dragonborn, kobolds, and other dragonkin, the Empire claims both divine and historical legitimacy through its draconic ancestry and military conquests. Founded by the golden dragon [[Primeros]] and empowered by the arrival of exiled mages from the [[Republic of Carcola]] following the [[Crisis of Vellingham]], the Azure Empire has emerged as one of the three great powers in the modern era: militaristic, honor-driven, and ideologically divided.&lt;br /&gt;
&lt;br /&gt;
The Empire’s current ruler is Emperor Proximus, a charismatic dragonborn gladiator-emperor and son of the legendary founder Primeros, who unified the continent centuries prior. Its religious and cultural traditions center around the worship of Tezquamar, First of the Dragons, and other deified ancestors and semi-mythological dragons.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The Azure Empire traces its mythic origins to [[Tezquamar]], said to be First of the Dragons. Born shortly after the [[Sundering of Lagash]] to dinosaur parents, Tezquamar&#039;s body and mind was shaped by the magical residue of the ancient [[Lost Lands]], leading to him developing draconic features. Revered as the first dragon to comprehend the heavens and achieve sentience, Tezquamar is said to have taught the proto-dragonborn to reject the old gods and build a society rooted in strength, celestial order, and magical clarity. The dragonkin followers of Tezquamar began to build settled societies in the Lost Lands, driving dinosaurs into the hinterlands.&lt;br /&gt;
&lt;br /&gt;
Centuries later, another mythic dragon, [[Kukulshen]], is said to have taught his followers to build boats, relocating to the southern continent from the Lost Lands. His draconic followers who went with him to the southern continent are said to be progenitors of the metallic dragons, while those who stayed behind in the Lost Lands became chromatic dragons. Myth has his followers splitting into competing city-states, each ruled by a single dragon prince.&lt;br /&gt;
&lt;br /&gt;
The political unification of the continent came centuries later, under the metallic dragon Primeros, Archon (leader) of the mountain city-state of Oros. He forged alliances among scattered reptilian tribes and invited exiled Carcolan mages to aid in statecraft and magical infrastructure. This convergence of tribal warfare, magical expertise, and draconic leadership led to the creation of the modern Azure Empire, named for the skies watched over by Tezquamar.&lt;br /&gt;
&lt;br /&gt;
==Government and Leadership==&lt;br /&gt;
The Azure Empire is a centralized autocracy, formally ruled by the Emperor, who serves as both military commander and divine representative of draconic destiny. The empire’s administration is supported by a Senate, an advisory body composed of nobles, generals, high priests, and mage-theorists. While officially consultative, the Senate wields informal power through influence blocs, patronage networks, and ideological factions.&lt;br /&gt;
&lt;br /&gt;
The current ruler, Emperor Proximus, is the son of Primero. A golden dragon, he is a gladiator famed for his personal combat prowess in both his dragonborn form and his draconic form. Beloved by the common folk and seen as a living avatar of draconic honor, Proximus is criticized by elites for his disinterest in governance and preference for spectacle over policy.&lt;br /&gt;
&lt;br /&gt;
==Factions and Ideology==&lt;br /&gt;
The Empire is divided between two major ideological factions:&lt;br /&gt;
&lt;br /&gt;
* Civic Nationalists: Advocate for the assimilation of all races and cultures into a shared imperial identity. Supported by mages, entrepreneurs such as [[Malleus Kaab]], and reformist dragonkin, this faction emphasizes law, public works, and shared civil traditions. This group views tribal lizardfolk and other people who refuse to adopt the imperial urban way of life as backwards impediments to the glory of the Empire.&lt;br /&gt;
&lt;br /&gt;
* Dragonkin Supremacists: Insist that dragonborn, kobolds, and other dragonkin are destined to rule all lesser species. Led by figures like Senator [[Grotius Yodus]], supremacists seek to replace non-dragonkin populations through conquest and displacement. This group venerates lizardfolk as more &amp;quot;pure&amp;quot; representatives of the dragonkin bloodline, and seeks to preserve lizardfolk tribal enclaves in the &lt;br /&gt;
&lt;br /&gt;
This tension manifests in political gridlock, propaganda wars, and competing visions of imperial destiny.&lt;br /&gt;
&lt;br /&gt;
==Society and Culture==&lt;br /&gt;
Azurean society is heavily influenced by martial valor, ancestral veneration, and celestial metaphysics. Gladiatorial combat, both ceremonial and lethal, plays a central role in civic life, as well as other performances in city arenas, which are popular among all social classes. Dueling, military experience, and public service are considered vital paths to social advancement.&lt;br /&gt;
&lt;br /&gt;
Though draconic races dominate the upper echelons, the population includes humans, elves, dwarves, gnomes, and others—especially in the urban centers. Cultural cohesion is fostered through imperial rites, arena performances, and popular media (including plays, speeches, and printed works).&lt;br /&gt;
&lt;br /&gt;
Urban life is particularly vibrant in cities like Omphalos, which has become a hub of magical innovation and multicultural exchange.&lt;br /&gt;
&lt;br /&gt;
==Religion==&lt;br /&gt;
The Empire&#039;s dominant religious system is dracolatry, centered on the worship of:&lt;br /&gt;
* Tezquamar: The celestial dragon and first astronomer; associated with order, vision, and divinity.&lt;br /&gt;
* Kukulshen: A mythic dragon who led the migration to the eastern continent; regarded as a prophetic guide and herald of conquest.&lt;br /&gt;
* Other dragons: Other dragons, both living and dead, are venerated by the people of the Azure Empire. Some living dragons, former leaders of city states such as Basilshi, still hold their ancient titles, while swearing fealty to the Imperial Administration. They possess vast informal powers.&lt;br /&gt;
&lt;br /&gt;
Other gods are tolerated or syncretized, especially among non-dragonkin populations. Worship of gods like Christopher Bale persists openly among immigrants, particularly mages and Carcolan exiles, and is often depicted as a dragon-headed figure by those same groups, though dragonkin supremacists look down on worship of these deities as &amp;quot;impure&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Cities and Regions==&lt;br /&gt;
* [[Oros]]: The mountain capital and spiritual center of the empire; site of the emperor’s palace and ancient draconic temples. Archaic and ceremonial.&lt;br /&gt;
* [[Omphalos]]: A fast-growing urban center on a humid floodplain, known for its mage universities, publishing houses, and cosmopolitan entrepreneurial culture. De facto cultural capital and center for scientific innovation, driven by Carcolan exiled mages and other freethinkers.&lt;br /&gt;
* [[Principality of Narbonne]]: Former orcish principality recently absorbed by the empire. Still culturally resistant, but undergoing rapid assimilation.&lt;br /&gt;
&lt;br /&gt;
==Military and Expansion==&lt;br /&gt;
The Azure Empire maintains a professional standing army, with specialized dragonborn legions, kobold engineers, and magical siege units. Military service is both a civic duty and a sacred rite of passage.&lt;br /&gt;
&lt;br /&gt;
The recent annexation of the Principality of Narbonne marked the Empire’s most aggressive expansion in a generation, raising concerns among neighboring powers. Tensions with the Republic of Carcola have increased, particularly over influence in the Lost Lands, as both powers have sent colonial expeditions to the outlying islands.&lt;br /&gt;
&lt;br /&gt;
==Notable Figures==&lt;br /&gt;
* [[Proximus]]: Current emperor; gladiator-king, popular but politically disengaged.&lt;br /&gt;
* [[Senator Grotius Yodus]]: Kobold supremacist and ideologue; influential in shaping dragonkin supremacist policy and narrative.&lt;br /&gt;
* [[Malleus Kaab]]: Dragonborn industrialist and civic nationalist; owner of the Kaab Syndicate and major media figure.&lt;br /&gt;
* [[Renczyk Belmure]]: Tieflinkg-orc archaeologist from Narbonne and imperial loyalist. Leads controversial archeological expeditions.&lt;/div&gt;</summary>
		<author><name>Bfox</name></author>
	</entry>
	<entry>
		<id>https://lostlandswiki.com/index.php?title=Main_Page&amp;diff=1673</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://lostlandswiki.com/index.php?title=Main_Page&amp;diff=1673"/>
		<updated>2025-07-11T00:12:24Z</updated>

		<summary type="html">&lt;p&gt;Bfox: Removed super-header&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the &#039;&#039;&#039;World of Izaria&#039;&#039;&#039;, fantasy setting and home to the &#039;&#039;&#039;Lost Lands&#039;&#039;&#039; &#039;&#039;Dungeons and Dragons&#039;&#039; campaign.&lt;br /&gt;
&lt;br /&gt;
This wiki will serve as a central repository for all the lore for the campaign world to ensure a consistent and accessible canon, as well as a place to store campaign session information that might be relevant for players.&lt;br /&gt;
&lt;br /&gt;
Currently, only [[User:Bfox|Bfox]] can edit this wiki, but feel free to let him know if you want him to add (or remove) any information, or want editing privileges.&lt;br /&gt;
&lt;br /&gt;
== Why &#039;&#039;World of Izaria&#039;&#039;, not &#039;&#039;Lost Lands Wiki&#039;&#039;? ==&lt;br /&gt;
One day, I might possibly set another campaign in this universe, and if I do that, the title &#039;&#039;Lost Lands Wiki&#039;&#039; would be inaccurate. Although, come to think of it, the URL does read &#039;&#039;lostlandswiki.com&#039;&#039;, but I registered this site before I came up with the idea for the world itself.&lt;br /&gt;
[[File:Lost-lands-map-political-1287pr.png|alt=A map of the known world of Izaria in the year 1287 PR.|frame|A map of the known world of Izaria with political borders and cities marked in the year 1287 PR. Each pixel represents one square kilometer.|none]]&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
&lt;br /&gt;
=== The Lost Lands Campaign ===&lt;br /&gt;
Here are some links specific to the [[Lost Lands Campaign|Lost Lands campaign]].&lt;br /&gt;
&lt;br /&gt;
* [[Sessions (Lost Lands)|Session Log]]&lt;br /&gt;
* [[House Rules (Lost Lands)|House Rules]]&lt;br /&gt;
* [[Player Characters (Lost Lands)|Player Characters]]&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
Here are some links for general setting details.&lt;br /&gt;
*[[History]]&lt;br /&gt;
*[[Characters]]&lt;br /&gt;
**[[Edwin Spruce]]&lt;br /&gt;
**[[Malleus Kaab]]&lt;br /&gt;
**[[Valamir Ulric de Spruys]]&lt;br /&gt;
**[[Kwarteng Lewis]]&lt;br /&gt;
**[[Practicant Marius]]&lt;br /&gt;
*[[Nations]]&lt;br /&gt;
**[[Republic of Carcola]]&lt;br /&gt;
**[[Helsingfyrd Pact]]&lt;br /&gt;
**[[Azure Empire]]&lt;br /&gt;
**[[Free City of Westport]]&lt;br /&gt;
*[[Factions]]&lt;br /&gt;
*[[Races]]&lt;br /&gt;
*[[Deities]]&lt;br /&gt;
*[[Languages]]&lt;br /&gt;
*[[Settlements]]&lt;br /&gt;
*[[Places]]&lt;br /&gt;
*[[Cosmology]]&lt;br /&gt;
*[[Concepts]]&lt;/div&gt;</summary>
		<author><name>Bfox</name></author>
	</entry>
	<entry>
		<id>https://lostlandswiki.com/index.php?title=Helsingfyrd_Pact&amp;diff=1672</id>
		<title>Helsingfyrd Pact</title>
		<link rel="alternate" type="text/html" href="https://lostlandswiki.com/index.php?title=Helsingfyrd_Pact&amp;diff=1672"/>
		<updated>2025-07-09T22:49:48Z</updated>

		<summary type="html">&lt;p&gt;Bfox: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox country&lt;br /&gt;
| conventional_long_name = Helsingfyrd Pact&lt;br /&gt;
| common_name = Helsingfyrd Pact&lt;br /&gt;
| demonym = Helskari&lt;br /&gt;
| religion = {{plainlist|&lt;br /&gt;
* [[Religion#Helskari Imperial Cult|Helskari imperial cult]] &amp;lt;i&amp;gt;(official)&amp;lt;/i&amp;gt;&lt;br /&gt;
* [[Baleanism]]&lt;br /&gt;
* [[Kitsune folk religion]]&lt;br /&gt;
* &amp;lt;!-- [[Bleeding Spiral]] --&amp;gt; &amp;lt;!-- DM Note: To be revealed later --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
| common_languages = {{plainlist|&lt;br /&gt;
* [[Helskari language|Helskari]] &amp;lt;i&amp;gt;(official)&amp;lt;/i&amp;gt;&lt;br /&gt;
* [[Common language|Common]]&lt;br /&gt;
* [[Hemic language|Liturgical Hemic]]&lt;br /&gt;
}}&lt;br /&gt;
| established_date1 = 1 PR&lt;br /&gt;
| established_event1 = Signature of the Helsingfyrd Pact between the [[Kingdom of Orenaf]] and [[Races#Lycanthropes|Ulthic tribes]]&lt;br /&gt;
| government_type = Elective monarchy&lt;br /&gt;
| leader_title1 = Emperor&lt;br /&gt;
| leader_name1 = Interregnum &amp;lt;i&amp;gt;(since 1207 PR)&amp;lt;/i&amp;gt;&lt;br /&gt;
| capital = [[Helsingfyrd]]&lt;br /&gt;
| largest_city = [[Helsingfyrd]]&lt;br /&gt;
| image_map = Helsingfyrd_Wiki_Map.png&lt;br /&gt;
| map_caption = The Helsingfyrd Pact, with major cities marked, in 1287 PR&lt;br /&gt;
| iso3166code = omit&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Helsingfyrd Pact, often shortened to the Pact, is an ancient, undead-led empire located on the easternmost continent of the known world. It is one of the three major powers in the known world of Izaria, alongside the [[Republic of Carcola]] and the [[Azure Empire]]. Ruled by a coalition of vampires, lycanthropes, liches, necromancers, and humans, the Pact is known for its rigid social hierarchy, ancient origins, and reliance on undeath as a political organizing principle.&lt;br /&gt;
&lt;br /&gt;
The Pact maintains internal stability through a complex balance of feudal obligations, magical labor, and the use of undead sprits as an energy source. Its capital is [[Helsingfyrd]], a multilayered city built atop ancient ruins. It is said to be the signing place of the original Pact.&lt;br /&gt;
&lt;br /&gt;
The historical dating system in wide use throughout the world, Pact Reckoning (PR), originates in the Helsingfyrd Pact and counts the number of years since the signature of the Pact itself.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The Pact claims a lineage dating back to the chaotic centuries following the [[Fall of Lagash]]. Legend has it that the continent that would later comprise the Helsingfyrd Pact was inhabited by nomadic lycanthropic followers of the deity [[Ulfgar]], and agrarian vampiric followers of the deity [[Ekekkia]]. Centuries of wars between the mostly-settled vampires, who ruled over a sedentary human population, and nomadic lycanthropes led to cultural cross-pollination between the two groups that increased as centralization progressed on the continent. This process culminated in the signature of the Helsingfyrd Pact between the vampire-led [[Kingdom of Orenaf]] and the various [[Ulthic tribes]] that claimed suzerainty over the [[Northern Reach]], the [[Hopgon Coast]], and the [[Ibor Strait]] to resolve decades of raiding and conflict between the two factions. The Ulthic signatories pledged to acknowledge King [[Sigusmund Orenaf]] as their Emperor, while he pledged to use the tribes who had signed the Pact as official military forces, in contrast to the mercenaries. The Pact was signed by King [[Sigusmund Orenaf]] in the year later remembered as PR 1.&lt;br /&gt;
&lt;br /&gt;
Though the Pact itself only formalized the growing informal relationship between the vampires and lycanthropes, it surprisingly held and acquired great symbolic importance to both the vampires and lycanthropes. Slowly, over the centuries, their societies knit together into a complex feudal caste hierarchy. The Pact grew into a continent-spanning power through conquest, ritual diplomacy, and the suppression of rival gods. Later centuries saw the formal addition of necromancers, humans, and liches as recognized political entities, although opposition was (and remains) fierce. Colonization efforts in the continent to the west, and the colonies attracted many mortal residents of the Pact that were weary of the increasing undead domination of Pact society.&lt;br /&gt;
&lt;br /&gt;
The Pact’s greatest political crisis came during the [[Carcolan Rebellion]], in which much of the western colonies seceded, united and formed the [[Republic of Carcola]]. Though the Pact retained all of its territories on its eastern mainland, the rebellion forced attempts at internal reform and sparked a centuries-long decline in mortal trust.&lt;br /&gt;
&lt;br /&gt;
==Government==&lt;br /&gt;
The Helsingfyrd Pact functions as an elective feudal monarchy, governed by an Emperor, elected for life by a legislature known as the Preszdag, with each member representing a major undead house, lycanthrope tribe, or self-governing necromantic guild. Power is highly decentralized, with local rulers, often vampire lords or ancient liches, exercising near-total authority over their fiefs, provided they uphold Pact law and contribute to the collective defense.&lt;br /&gt;
&lt;br /&gt;
The Pact operates through shared rituals, diplomatic obligations, and magical enforcement. Mortal bureaucrats and clerics serve under undead lords in a semi-indentured status, often elevated by loyalty or spiritual merit.&lt;br /&gt;
&lt;br /&gt;
The Pact has been unable to elect an Emperor since the year 1207 PR due to a long-lasting political standoff triggered, in part, by the [[Carcolan Rebellion]].&lt;br /&gt;
&lt;br /&gt;
==Society==&lt;br /&gt;
The Pact enforces a strict caste system centered around undeath and ritual hierarchy. At the top are ancient vampires and deathless spirits; below them are necromancers, free lycanthropes, and favored mortals.&lt;br /&gt;
&lt;br /&gt;
Mortals, usually humans or dwarves, live short, harsh lives as laborers, soldiers, or clerics, often assigned roles based on bloodline and loyalty. In many regions, undead laborers, such as reanimated skeletons and bound spirits, have replaced the living in agriculture and infrastructure, leading to economic growth yet social stagnation among the displaced.&lt;br /&gt;
&lt;br /&gt;
Races commonly found in the Pact include:&lt;br /&gt;
* Vampires (aristocracy)&lt;br /&gt;
* Lycanthropes (both wild and free -- serve as military might)&lt;br /&gt;
* Humans (working class, clergy, or enforcers; some minor nobles)&lt;br /&gt;
* Dwarves (subterranean traders and smugglers)&lt;br /&gt;
* Spirits and ghosts (detached from mortal society but used ritually and for energy)&lt;br /&gt;
&lt;br /&gt;
==Religion==&lt;br /&gt;
The Pact reveres a pantheon of deities centered on undeath, cycles, and boundaries. Its dominant goddess is Ekekkia, Mother of the Undead, a once-marginal road deity transformed into a powerful lunar and agricultural figure.&lt;br /&gt;
&lt;br /&gt;
Other major deities include:&lt;br /&gt;
* [[Ulfgar]], god of lycanthropy, wilderness, and the moon.&lt;br /&gt;
* [[Christopher Bale]], god of time and spatial dominion, now marginal within Pact theology.&lt;br /&gt;
&lt;br /&gt;
The Pact is highly suspicious of gods associated with life, fire, or mortal independence, often banning their worship or forcing syncretism through ancestral rites.&lt;br /&gt;
&lt;br /&gt;
==Foreign Relations==&lt;br /&gt;
The Pact maintains a fragile peace with the Republic of Carcola, though relations are strained due to religious conflict, historical betrayal, and ideological incompatibility. Both nations impose mutual tariffs on the other, leading to the rise of [[Free City of Westport|Westport]] as an entrepot between the two nations. The Pact views the Azure Empire with curiosity and wariness, regarding it as a dangerous, chaotic upstart with no respect for tradition or metaphysical order.&lt;br /&gt;
&lt;br /&gt;
==Regions and Locations==&lt;br /&gt;
* [[Helsingfyrd]]: The capital and heart of the nation. Built into layers from a luxurious Gothic Spire layer to a subterranean cavernous Tunnel Layer.&lt;br /&gt;
* [[Hopgon Coast]]: A misty, economically depressed coastline known for taverns, lycanthropes, and smuggling.&lt;br /&gt;
* [[Riksmal]]: A haunted, flooded city now controlled by Pact necromancers and home to the Pact navy.&lt;br /&gt;
* [[Ostholt]]: A melancholic port city with a strong lycanthrope intellectual presence.&lt;br /&gt;
* [[Charnheim]]: A Dickensian mining city governed by vampires and enforced by loyal human nobles.&lt;br /&gt;
* [[Nesskaap Reach]]: The mountainous, frosty northern peninsula of the Helskari continent. Loosely controlled by lycanthropic tribes, this region is also inhabited by [[Races#Humans|humans]], [[Races#Dwarves|dwarves]], and [[Races#Kitsune|kitsune]], who live simple lives of hunting, herding, fishing, and raiding, mostly free from control by government authorities.&lt;/div&gt;</summary>
		<author><name>Bfox</name></author>
	</entry>
	<entry>
		<id>https://lostlandswiki.com/index.php?title=Helsingfyrd_Pact&amp;diff=1671</id>
		<title>Helsingfyrd Pact</title>
		<link rel="alternate" type="text/html" href="https://lostlandswiki.com/index.php?title=Helsingfyrd_Pact&amp;diff=1671"/>
		<updated>2025-07-09T22:36:30Z</updated>

		<summary type="html">&lt;p&gt;Bfox: /* Government */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox country&lt;br /&gt;
| conventional_long_name = Helsingfyrd Pact&lt;br /&gt;
| common_name = Helsingfyrd Pact&lt;br /&gt;
| demonym = Helskari&lt;br /&gt;
| religion = {{plainlist|&lt;br /&gt;
* [[Religion#Helskari Imperial Cult|Helskari imperial cult]] &amp;lt;i&amp;gt;(official)&amp;lt;/i&amp;gt;&lt;br /&gt;
* [[Baleanism]]&lt;br /&gt;
* [[Kitsune folk religion]]&lt;br /&gt;
* &amp;lt;!-- [[Bleeding Spiral]] --&amp;gt; &amp;lt;!-- DM Note: To be revealed later --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
| common_languages = {{plainlist|&lt;br /&gt;
* [[Helskari language|Helskari]] &amp;lt;i&amp;gt;(official)&amp;lt;/i&amp;gt;&lt;br /&gt;
* [[Common language|Common]]&lt;br /&gt;
* [[Hemic language|Liturgical Hemic]]&lt;br /&gt;
}}&lt;br /&gt;
| established_date1 = 1 PR&lt;br /&gt;
| established_event1 = Signature of the Helsingfyrd Pact between the [[Kingdom of Orenaf]] and [[Races#Lycanthropes|Ulthic tribes]]&lt;br /&gt;
| government_type = Elective monarchy&lt;br /&gt;
| leader_title1 = Emperor&lt;br /&gt;
| leader_name1 = Interregnum &amp;lt;i&amp;gt;(since 1207 PR)&amp;lt;/i&amp;gt;&lt;br /&gt;
| capital = [[Helsingfyrd]]&lt;br /&gt;
| largest_city = [[Helsingfyrd]]&lt;br /&gt;
| image_map = Helsingfyrd_Wiki_Map.png&lt;br /&gt;
| map_caption = The Helsingfyrd Pact, with major cities marked, in 1287 PR&lt;br /&gt;
| iso3166code = omit&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Helsingfyrd Pact, often shortened to the Pact, is an ancient, undead-led empire located on the easternmost continent of the known world. It is one of the three major powers in the known world of Izaria, alongside the [[Republic of Carcola]] and the [[Azure Empire]]. Ruled by a coalition of vampires, lycanthropes, liches, necromancers, and humans, the Pact is known for its rigid social hierarchy, ancient origins, and reliance on undeath as a political organizing principle.&lt;br /&gt;
&lt;br /&gt;
The Pact maintains internal stability through a complex balance of feudal obligations, magical labor, and the use of undead sprits as an energy source. Its capital is [[Helsingfyrd]], a multilayered city built atop ancient ruins. It is said to be the signing place of the original Pact.&lt;br /&gt;
&lt;br /&gt;
The historical dating system in wide use throughout the world, Pact Reckoning (PR), originates in the Helsingfyrd Pact and counts the number of years since the signature of the Pact itself.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The Pact claims a lineage dating back to the chaotic centuries following the [[Fall of Lagash]]. Legend has it that the continent that would later comprise the Helsingfyrd Pact was inhabited by nomadic lycanthropic followers of the deity [[Ulfgar]], and agrarian vampiric followers of the deity [[Ekekkia]]. Centuries of wars between the mostly-settled vampires, who ruled over a sedentary human population, and nomadic lycanthropes led to cultural cross-pollination between the two groups that increased as centralization progressed on the continent. This process culminated in the signature of the Helsingfyrd Pact between the vampire-led [[Kingdom of Orenaf]] and the various [[Ulthic tribes]] that claimed suzerainty over the [[Northern Reach]], the [[Hopegon Coast]], and the [[Ibor Strait]] to resolve decades of raiding and conflict between the two factions. The Ulthic signatories pledged to acknowledge King [[Sigusmund Orenaf]] as their Emperor, while he pledged to use the tribes who had signed the Pact as official military forces, in contrast to the mercenaries. The Pact was signed by King [[Sigusmund Orenaf]] in the year later remembered as PR 1.&lt;br /&gt;
&lt;br /&gt;
Though the Pact itself only formalized the growing informal relationship between the vampires and lycanthropes, it surprisingly held and acquired great symbolic importance to both the vampires and lycanthropes. Slowly, over the centuries, their societies knit together into a complex feudal caste hierarchy. The Pact grew into a continent-spanning power through conquest, ritual diplomacy, and the suppression of rival gods. Later centuries saw the formal addition of necromancers, humans, and liches as recognized political entities, although opposition was (and remains) fierce. Colonization efforts in the continent to the west, and the colonies attracted many mortal residents of the Pact that were weary of the increasing undead domination of Pact society.&lt;br /&gt;
&lt;br /&gt;
The Pact’s greatest political crisis came during the [[Carcolan Rebellion]], in which much of the western colonies seceded, united and formed the [[Republic of Carcola]]. Though the Pact retained all of its territories on its eastern mainland, the rebellion forced attempts at internal reform and sparked a centuries-long decline in mortal trust.&lt;br /&gt;
&lt;br /&gt;
==Government==&lt;br /&gt;
The Helsingfyrd Pact functions as an elective feudal monarchy, governed by an Emperor, elected for life by a legislature known as the Preszdag, with each member representing a major undead house, lycanthrope tribe, or self-governing necromantic guild. Power is highly decentralized, with local rulers, often vampire lords or ancient liches, exercising near-total authority over their fiefs, provided they uphold Pact law and contribute to the collective defense.&lt;br /&gt;
&lt;br /&gt;
The Pact operates through shared rituals, diplomatic obligations, and magical enforcement. Mortal bureaucrats and clerics serve under undead lords in a semi-indentured status, often elevated by loyalty or spiritual merit.&lt;br /&gt;
&lt;br /&gt;
The Pact has been unable to elect an Emperor since the year 1207 PR due to a long-lasting political standoff triggered, in part, by the [[Carcolan Rebellion]].&lt;br /&gt;
&lt;br /&gt;
==Society==&lt;br /&gt;
The Pact enforces a strict caste system centered around undeath and ritual hierarchy. At the top are ancient vampires and deathless spirits; below them are necromancers, free lycanthropes, and favored mortals.&lt;br /&gt;
&lt;br /&gt;
Mortals, usually humans or dwarves, live short, harsh lives as laborers, soldiers, or clerics, often assigned roles based on bloodline and loyalty. In many regions, undead laborers, such as reanimated skeletons and bound spirits, have replaced the living in agriculture and infrastructure, leading to economic growth yet social stagnation among the displaced.&lt;br /&gt;
&lt;br /&gt;
Races commonly found in the Pact include:&lt;br /&gt;
* Vampires (aristocracy)&lt;br /&gt;
* Lycanthropes (both wild and free -- serve as military might)&lt;br /&gt;
* Humans (working class, clergy, or enforcers; some minor nobles)&lt;br /&gt;
* Dwarves (subterranean traders and smugglers)&lt;br /&gt;
* Spirits and ghosts (detached from mortal society but used ritually and for energy)&lt;br /&gt;
&lt;br /&gt;
==Religion==&lt;br /&gt;
The Pact reveres a pantheon of deities centered on undeath, cycles, and boundaries. Its dominant goddess is Ekekkia, Mother of the Undead, a once-marginal road deity transformed into a powerful lunar and agricultural figure.&lt;br /&gt;
&lt;br /&gt;
Other major deities include:&lt;br /&gt;
* [[Ulfgar]], god of lycanthropy, wilderness, and the moon.&lt;br /&gt;
* [[Christopher Bale]], god of time and spatial dominion, now marginal within Pact theology.&lt;br /&gt;
&lt;br /&gt;
The Pact is highly suspicious of gods associated with life, fire, or mortal independence, often banning their worship or forcing syncretism through ancestral rites.&lt;br /&gt;
&lt;br /&gt;
==Foreign Relations==&lt;br /&gt;
The Pact maintains a fragile peace with the Republic of Carcola, though relations are strained due to religious conflict, historical betrayal, and ideological incompatibility. Both nations impose mutual tariffs on the other, leading to the rise of [[Free City of Westport|Westport]] as an entrepot between the two nations. The Pact views the Azure Empire with curiosity and wariness, regarding it as a dangerous, chaotic upstart with no respect for tradition or metaphysical order.&lt;br /&gt;
&lt;br /&gt;
==Regions and Locations==&lt;br /&gt;
* [[Helsingfyrd]]: The capital and heart of the nation. Built into layers from a luxurious Gothic Spire layer to a subterranean cavernous Tunnel Layer.&lt;br /&gt;
* [[Hopgon Coast]]: A misty, economically depressed coastline known for taverns, lycanthropes, and smuggling.&lt;br /&gt;
* [[Riksmal]]: A haunted, flooded city now controlled by Pact necromancers and home to the Pact navy.&lt;br /&gt;
* [[Ostholt]]: A melancholic port city with a strong lycanthrope intellectual presence.&lt;br /&gt;
* [[Charnheim]]: A Dickensian mining city governed by vampires and enforced by loyal human nobles.&lt;br /&gt;
* [[Nesskaap Reach]]: The mountainous, frosty northern peninsula of the Helskari continent. Loosely controlled by lycanthropic tribes, this region is also inhabited by [[Races#Humans|humans]], [[Races#Dwarves|dwarves]], and [[Races#Kitsune|kitsune]], who live simple lives of hunting, herding, fishing, and raiding, mostly free from control by government authorities.&lt;/div&gt;</summary>
		<author><name>Bfox</name></author>
	</entry>
	<entry>
		<id>https://lostlandswiki.com/index.php?title=Helsingfyrd_Pact&amp;diff=1670</id>
		<title>Helsingfyrd Pact</title>
		<link rel="alternate" type="text/html" href="https://lostlandswiki.com/index.php?title=Helsingfyrd_Pact&amp;diff=1670"/>
		<updated>2025-07-09T22:36:07Z</updated>

		<summary type="html">&lt;p&gt;Bfox: /* Religion */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox country&lt;br /&gt;
| conventional_long_name = Helsingfyrd Pact&lt;br /&gt;
| common_name = Helsingfyrd Pact&lt;br /&gt;
| demonym = Helskari&lt;br /&gt;
| religion = {{plainlist|&lt;br /&gt;
* [[Religion#Helskari Imperial Cult|Helskari imperial cult]] &amp;lt;i&amp;gt;(official)&amp;lt;/i&amp;gt;&lt;br /&gt;
* [[Baleanism]]&lt;br /&gt;
* [[Kitsune folk religion]]&lt;br /&gt;
* &amp;lt;!-- [[Bleeding Spiral]] --&amp;gt; &amp;lt;!-- DM Note: To be revealed later --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
| common_languages = {{plainlist|&lt;br /&gt;
* [[Helskari language|Helskari]] &amp;lt;i&amp;gt;(official)&amp;lt;/i&amp;gt;&lt;br /&gt;
* [[Common language|Common]]&lt;br /&gt;
* [[Hemic language|Liturgical Hemic]]&lt;br /&gt;
}}&lt;br /&gt;
| established_date1 = 1 PR&lt;br /&gt;
| established_event1 = Signature of the Helsingfyrd Pact between the [[Kingdom of Orenaf]] and [[Races#Lycanthropes|Ulthic tribes]]&lt;br /&gt;
| government_type = Elective monarchy&lt;br /&gt;
| leader_title1 = Emperor&lt;br /&gt;
| leader_name1 = Interregnum &amp;lt;i&amp;gt;(since 1207 PR)&amp;lt;/i&amp;gt;&lt;br /&gt;
| capital = [[Helsingfyrd]]&lt;br /&gt;
| largest_city = [[Helsingfyrd]]&lt;br /&gt;
| image_map = Helsingfyrd_Wiki_Map.png&lt;br /&gt;
| map_caption = The Helsingfyrd Pact, with major cities marked, in 1287 PR&lt;br /&gt;
| iso3166code = omit&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Helsingfyrd Pact, often shortened to the Pact, is an ancient, undead-led empire located on the easternmost continent of the known world. It is one of the three major powers in the known world of Izaria, alongside the [[Republic of Carcola]] and the [[Azure Empire]]. Ruled by a coalition of vampires, lycanthropes, liches, necromancers, and humans, the Pact is known for its rigid social hierarchy, ancient origins, and reliance on undeath as a political organizing principle.&lt;br /&gt;
&lt;br /&gt;
The Pact maintains internal stability through a complex balance of feudal obligations, magical labor, and the use of undead sprits as an energy source. Its capital is [[Helsingfyrd]], a multilayered city built atop ancient ruins. It is said to be the signing place of the original Pact.&lt;br /&gt;
&lt;br /&gt;
The historical dating system in wide use throughout the world, Pact Reckoning (PR), originates in the Helsingfyrd Pact and counts the number of years since the signature of the Pact itself.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The Pact claims a lineage dating back to the chaotic centuries following the [[Fall of Lagash]]. Legend has it that the continent that would later comprise the Helsingfyrd Pact was inhabited by nomadic lycanthropic followers of the deity [[Ulfgar]], and agrarian vampiric followers of the deity [[Ekekkia]]. Centuries of wars between the mostly-settled vampires, who ruled over a sedentary human population, and nomadic lycanthropes led to cultural cross-pollination between the two groups that increased as centralization progressed on the continent. This process culminated in the signature of the Helsingfyrd Pact between the vampire-led [[Kingdom of Orenaf]] and the various [[Ulthic tribes]] that claimed suzerainty over the [[Northern Reach]], the [[Hopegon Coast]], and the [[Ibor Strait]] to resolve decades of raiding and conflict between the two factions. The Ulthic signatories pledged to acknowledge King [[Sigusmund Orenaf]] as their Emperor, while he pledged to use the tribes who had signed the Pact as official military forces, in contrast to the mercenaries. The Pact was signed by King [[Sigusmund Orenaf]] in the year later remembered as PR 1.&lt;br /&gt;
&lt;br /&gt;
Though the Pact itself only formalized the growing informal relationship between the vampires and lycanthropes, it surprisingly held and acquired great symbolic importance to both the vampires and lycanthropes. Slowly, over the centuries, their societies knit together into a complex feudal caste hierarchy. The Pact grew into a continent-spanning power through conquest, ritual diplomacy, and the suppression of rival gods. Later centuries saw the formal addition of necromancers, humans, and liches as recognized political entities, although opposition was (and remains) fierce. Colonization efforts in the continent to the west, and the colonies attracted many mortal residents of the Pact that were weary of the increasing undead domination of Pact society.&lt;br /&gt;
&lt;br /&gt;
The Pact’s greatest political crisis came during the [[Carcolan Rebellion]], in which much of the western colonies seceded, united and formed the [[Republic of Carcola]]. Though the Pact retained all of its territories on its eastern mainland, the rebellion forced attempts at internal reform and sparked a centuries-long decline in mortal trust.&lt;br /&gt;
&lt;br /&gt;
==Government==&lt;br /&gt;
The Helsingfyrd Pact functions as an elective feudal monarchy, governed by an Emperor, elected for life by a legislature known as the Preszdag, with each member representing a major undead house, lycanthrope tribe, or self-governing necromantic guild. Power is highly decentralized, with local rulers, often vampire lords or ancient liches, exercising near-total authority over their fiefs, provided they uphold Pact law and contribute to the collective defense.&lt;br /&gt;
&lt;br /&gt;
The Pact operates through shared rituals, diplomatic obligations, and magical enforcement. Mortal bureaucrats and clerics serve under undead lords in a semi-indentured status, often elevated by loyalty or spiritual merit.&lt;br /&gt;
&lt;br /&gt;
The Pact has been unable to elect an Emperor since the year 1207 PR due to a long-lasting political standoff, in part, triggered by the [[Carcolan Rebellion]].&lt;br /&gt;
&lt;br /&gt;
==Society==&lt;br /&gt;
The Pact enforces a strict caste system centered around undeath and ritual hierarchy. At the top are ancient vampires and deathless spirits; below them are necromancers, free lycanthropes, and favored mortals.&lt;br /&gt;
&lt;br /&gt;
Mortals, usually humans or dwarves, live short, harsh lives as laborers, soldiers, or clerics, often assigned roles based on bloodline and loyalty. In many regions, undead laborers, such as reanimated skeletons and bound spirits, have replaced the living in agriculture and infrastructure, leading to economic growth yet social stagnation among the displaced.&lt;br /&gt;
&lt;br /&gt;
Races commonly found in the Pact include:&lt;br /&gt;
* Vampires (aristocracy)&lt;br /&gt;
* Lycanthropes (both wild and free -- serve as military might)&lt;br /&gt;
* Humans (working class, clergy, or enforcers; some minor nobles)&lt;br /&gt;
* Dwarves (subterranean traders and smugglers)&lt;br /&gt;
* Spirits and ghosts (detached from mortal society but used ritually and for energy)&lt;br /&gt;
&lt;br /&gt;
==Religion==&lt;br /&gt;
The Pact reveres a pantheon of deities centered on undeath, cycles, and boundaries. Its dominant goddess is Ekekkia, Mother of the Undead, a once-marginal road deity transformed into a powerful lunar and agricultural figure.&lt;br /&gt;
&lt;br /&gt;
Other major deities include:&lt;br /&gt;
* [[Ulfgar]], god of lycanthropy, wilderness, and the moon.&lt;br /&gt;
* [[Christopher Bale]], god of time and spatial dominion, now marginal within Pact theology.&lt;br /&gt;
&lt;br /&gt;
The Pact is highly suspicious of gods associated with life, fire, or mortal independence, often banning their worship or forcing syncretism through ancestral rites.&lt;br /&gt;
&lt;br /&gt;
==Foreign Relations==&lt;br /&gt;
The Pact maintains a fragile peace with the Republic of Carcola, though relations are strained due to religious conflict, historical betrayal, and ideological incompatibility. Both nations impose mutual tariffs on the other, leading to the rise of [[Free City of Westport|Westport]] as an entrepot between the two nations. The Pact views the Azure Empire with curiosity and wariness, regarding it as a dangerous, chaotic upstart with no respect for tradition or metaphysical order.&lt;br /&gt;
&lt;br /&gt;
==Regions and Locations==&lt;br /&gt;
* [[Helsingfyrd]]: The capital and heart of the nation. Built into layers from a luxurious Gothic Spire layer to a subterranean cavernous Tunnel Layer.&lt;br /&gt;
* [[Hopgon Coast]]: A misty, economically depressed coastline known for taverns, lycanthropes, and smuggling.&lt;br /&gt;
* [[Riksmal]]: A haunted, flooded city now controlled by Pact necromancers and home to the Pact navy.&lt;br /&gt;
* [[Ostholt]]: A melancholic port city with a strong lycanthrope intellectual presence.&lt;br /&gt;
* [[Charnheim]]: A Dickensian mining city governed by vampires and enforced by loyal human nobles.&lt;br /&gt;
* [[Nesskaap Reach]]: The mountainous, frosty northern peninsula of the Helskari continent. Loosely controlled by lycanthropic tribes, this region is also inhabited by [[Races#Humans|humans]], [[Races#Dwarves|dwarves]], and [[Races#Kitsune|kitsune]], who live simple lives of hunting, herding, fishing, and raiding, mostly free from control by government authorities.&lt;/div&gt;</summary>
		<author><name>Bfox</name></author>
	</entry>
	<entry>
		<id>https://lostlandswiki.com/index.php?title=Helsingfyrd_Pact&amp;diff=1669</id>
		<title>Helsingfyrd Pact</title>
		<link rel="alternate" type="text/html" href="https://lostlandswiki.com/index.php?title=Helsingfyrd_Pact&amp;diff=1669"/>
		<updated>2025-07-09T22:34:34Z</updated>

		<summary type="html">&lt;p&gt;Bfox: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox country&lt;br /&gt;
| conventional_long_name = Helsingfyrd Pact&lt;br /&gt;
| common_name = Helsingfyrd Pact&lt;br /&gt;
| demonym = Helskari&lt;br /&gt;
| religion = {{plainlist|&lt;br /&gt;
* [[Religion#Helskari Imperial Cult|Helskari imperial cult]] &amp;lt;i&amp;gt;(official)&amp;lt;/i&amp;gt;&lt;br /&gt;
* [[Baleanism]]&lt;br /&gt;
* [[Kitsune folk religion]]&lt;br /&gt;
* &amp;lt;!-- [[Bleeding Spiral]] --&amp;gt; &amp;lt;!-- DM Note: To be revealed later --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
| common_languages = {{plainlist|&lt;br /&gt;
* [[Helskari language|Helskari]] &amp;lt;i&amp;gt;(official)&amp;lt;/i&amp;gt;&lt;br /&gt;
* [[Common language|Common]]&lt;br /&gt;
* [[Hemic language|Liturgical Hemic]]&lt;br /&gt;
}}&lt;br /&gt;
| established_date1 = 1 PR&lt;br /&gt;
| established_event1 = Signature of the Helsingfyrd Pact between the [[Kingdom of Orenaf]] and [[Races#Lycanthropes|Ulthic tribes]]&lt;br /&gt;
| government_type = Elective monarchy&lt;br /&gt;
| leader_title1 = Emperor&lt;br /&gt;
| leader_name1 = Interregnum &amp;lt;i&amp;gt;(since 1207 PR)&amp;lt;/i&amp;gt;&lt;br /&gt;
| capital = [[Helsingfyrd]]&lt;br /&gt;
| largest_city = [[Helsingfyrd]]&lt;br /&gt;
| image_map = Helsingfyrd_Wiki_Map.png&lt;br /&gt;
| map_caption = The Helsingfyrd Pact, with major cities marked, in 1287 PR&lt;br /&gt;
| iso3166code = omit&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Helsingfyrd Pact, often shortened to the Pact, is an ancient, undead-led empire located on the easternmost continent of the known world. It is one of the three major powers in the known world of Izaria, alongside the [[Republic of Carcola]] and the [[Azure Empire]]. Ruled by a coalition of vampires, lycanthropes, liches, necromancers, and humans, the Pact is known for its rigid social hierarchy, ancient origins, and reliance on undeath as a political organizing principle.&lt;br /&gt;
&lt;br /&gt;
The Pact maintains internal stability through a complex balance of feudal obligations, magical labor, and the use of undead sprits as an energy source. Its capital is [[Helsingfyrd]], a multilayered city built atop ancient ruins. It is said to be the signing place of the original Pact.&lt;br /&gt;
&lt;br /&gt;
The historical dating system in wide use throughout the world, Pact Reckoning (PR), originates in the Helsingfyrd Pact and counts the number of years since the signature of the Pact itself.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The Pact claims a lineage dating back to the chaotic centuries following the [[Fall of Lagash]]. Legend has it that the continent that would later comprise the Helsingfyrd Pact was inhabited by nomadic lycanthropic followers of the deity [[Ulfgar]], and agrarian vampiric followers of the deity [[Ekekkia]]. Centuries of wars between the mostly-settled vampires, who ruled over a sedentary human population, and nomadic lycanthropes led to cultural cross-pollination between the two groups that increased as centralization progressed on the continent. This process culminated in the signature of the Helsingfyrd Pact between the vampire-led [[Kingdom of Orenaf]] and the various [[Ulthic tribes]] that claimed suzerainty over the [[Northern Reach]], the [[Hopegon Coast]], and the [[Ibor Strait]] to resolve decades of raiding and conflict between the two factions. The Ulthic signatories pledged to acknowledge King [[Sigusmund Orenaf]] as their Emperor, while he pledged to use the tribes who had signed the Pact as official military forces, in contrast to the mercenaries. The Pact was signed by King [[Sigusmund Orenaf]] in the year later remembered as PR 1.&lt;br /&gt;
&lt;br /&gt;
Though the Pact itself only formalized the growing informal relationship between the vampires and lycanthropes, it surprisingly held and acquired great symbolic importance to both the vampires and lycanthropes. Slowly, over the centuries, their societies knit together into a complex feudal caste hierarchy. The Pact grew into a continent-spanning power through conquest, ritual diplomacy, and the suppression of rival gods. Later centuries saw the formal addition of necromancers, humans, and liches as recognized political entities, although opposition was (and remains) fierce. Colonization efforts in the continent to the west, and the colonies attracted many mortal residents of the Pact that were weary of the increasing undead domination of Pact society.&lt;br /&gt;
&lt;br /&gt;
The Pact’s greatest political crisis came during the [[Carcolan Rebellion]], in which much of the western colonies seceded, united and formed the [[Republic of Carcola]]. Though the Pact retained all of its territories on its eastern mainland, the rebellion forced attempts at internal reform and sparked a centuries-long decline in mortal trust.&lt;br /&gt;
&lt;br /&gt;
==Government==&lt;br /&gt;
The Helsingfyrd Pact functions as an elective feudal monarchy, governed by an Emperor, elected for life by a legislature known as the Preszdag, with each member representing a major undead house, lycanthrope tribe, or self-governing necromantic guild. Power is highly decentralized, with local rulers, often vampire lords or ancient liches, exercising near-total authority over their fiefs, provided they uphold Pact law and contribute to the collective defense.&lt;br /&gt;
&lt;br /&gt;
The Pact operates through shared rituals, diplomatic obligations, and magical enforcement. Mortal bureaucrats and clerics serve under undead lords in a semi-indentured status, often elevated by loyalty or spiritual merit.&lt;br /&gt;
&lt;br /&gt;
The Pact has been unable to elect an Emperor since the year 1207 PR due to a long-lasting political standoff, in part, triggered by the [[Carcolan Rebellion]].&lt;br /&gt;
&lt;br /&gt;
==Society==&lt;br /&gt;
The Pact enforces a strict caste system centered around undeath and ritual hierarchy. At the top are ancient vampires and deathless spirits; below them are necromancers, free lycanthropes, and favored mortals.&lt;br /&gt;
&lt;br /&gt;
Mortals, usually humans or dwarves, live short, harsh lives as laborers, soldiers, or clerics, often assigned roles based on bloodline and loyalty. In many regions, undead laborers, such as reanimated skeletons and bound spirits, have replaced the living in agriculture and infrastructure, leading to economic growth yet social stagnation among the displaced.&lt;br /&gt;
&lt;br /&gt;
Races commonly found in the Pact include:&lt;br /&gt;
* Vampires (aristocracy)&lt;br /&gt;
* Lycanthropes (both wild and free -- serve as military might)&lt;br /&gt;
* Humans (working class, clergy, or enforcers; some minor nobles)&lt;br /&gt;
* Dwarves (subterranean traders and smugglers)&lt;br /&gt;
* Spirits and ghosts (detached from mortal society but used ritually and for energy)&lt;br /&gt;
&lt;br /&gt;
==Religion==&lt;br /&gt;
The Pact reveres a pantheon of deities centered on undeath, cycles, and boundaries. Its dominant goddess is Ekekkia, Mother of the Undead, a once-marginal road deity transformed into a powerful lunar and agricultural figure.&lt;br /&gt;
&lt;br /&gt;
Other major deities include:&lt;br /&gt;
* [[Ulfgar]], god of lycanthropy, wilderness, and the moon.&lt;br /&gt;
* [[Christopher Bale]], a fading god of time, judgment, and spatial dominion, now marginal within Pact theology.&lt;br /&gt;
&lt;br /&gt;
The Pact is highly suspicious of gods associated with life, fire, or mortal independence, often banning their worship or forcing syncretism through ancestral rites.&lt;br /&gt;
&lt;br /&gt;
==Foreign Relations==&lt;br /&gt;
The Pact maintains a fragile peace with the Republic of Carcola, though relations are strained due to religious conflict, historical betrayal, and ideological incompatibility. Both nations impose mutual tariffs on the other, leading to the rise of [[Free City of Westport|Westport]] as an entrepot between the two nations. The Pact views the Azure Empire with curiosity and wariness, regarding it as a dangerous, chaotic upstart with no respect for tradition or metaphysical order.&lt;br /&gt;
&lt;br /&gt;
==Regions and Locations==&lt;br /&gt;
* [[Helsingfyrd]]: The capital and heart of the nation. Built into layers from a luxurious Gothic Spire layer to a subterranean cavernous Tunnel Layer.&lt;br /&gt;
* [[Hopgon Coast]]: A misty, economically depressed coastline known for taverns, lycanthropes, and smuggling.&lt;br /&gt;
* [[Riksmal]]: A haunted, flooded city now controlled by Pact necromancers and home to the Pact navy.&lt;br /&gt;
* [[Ostholt]]: A melancholic port city with a strong lycanthrope intellectual presence.&lt;br /&gt;
* [[Charnheim]]: A Dickensian mining city governed by vampires and enforced by loyal human nobles.&lt;br /&gt;
* [[Nesskaap Reach]]: The mountainous, frosty northern peninsula of the Helskari continent. Loosely controlled by lycanthropic tribes, this region is also inhabited by [[Races#Humans|humans]], [[Races#Dwarves|dwarves]], and [[Races#Kitsune|kitsune]], who live simple lives of hunting, herding, fishing, and raiding, mostly free from control by government authorities.&lt;/div&gt;</summary>
		<author><name>Bfox</name></author>
	</entry>
	<entry>
		<id>https://lostlandswiki.com/index.php?title=Helsingfyrd_Pact&amp;diff=1668</id>
		<title>Helsingfyrd Pact</title>
		<link rel="alternate" type="text/html" href="https://lostlandswiki.com/index.php?title=Helsingfyrd_Pact&amp;diff=1668"/>
		<updated>2025-07-09T22:03:16Z</updated>

		<summary type="html">&lt;p&gt;Bfox: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox country&lt;br /&gt;
| conventional_long_name = Helsingfyrd Pact&lt;br /&gt;
| common_name = Helsingfyrd Pact&lt;br /&gt;
| demonym = Helskari&lt;br /&gt;
| religion = {{plainlist|&lt;br /&gt;
* [[Religion#Helskari Imperial Cult|Helskari imperial cult]] &amp;lt;i&amp;gt;(official)&amp;lt;/i&amp;gt;&lt;br /&gt;
* [[Baleanism]]&lt;br /&gt;
* [[Kitsune folk religion]]&lt;br /&gt;
* &amp;lt;!-- [[Bleeding Spiral]] --&amp;gt; &amp;lt;!-- DM Note: To be revealed later --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
| common_languages = {{plainlist|&lt;br /&gt;
* [[Helskari language|Helskari]] &amp;lt;i&amp;gt;(official)&amp;lt;/i&amp;gt;&lt;br /&gt;
* [[Common language|Common]]&lt;br /&gt;
* [[Hemic language|Liturgical Hemic]]&lt;br /&gt;
}}&lt;br /&gt;
| established_date1 = 1 PR&lt;br /&gt;
| established_event1 = Signature of the Helsingfyrd Pact between the [[Kingdom of Orenaf]] and [[Races#Lycanthropes|Ulthic tribes]]&lt;br /&gt;
| government_type = Elective monarchy&lt;br /&gt;
| leader_title1 = Emperor&lt;br /&gt;
| leader_name1 = Interregnum &amp;lt;i&amp;gt;(since 1207 PR)&amp;lt;/i&amp;gt;&lt;br /&gt;
| capital = [[Helsingfyrd]]&lt;br /&gt;
| largest_city = [[Helsingfyrd]]&lt;br /&gt;
| image_map = Helsingfyrd_Wiki_Map.png&lt;br /&gt;
| map_caption = The Helsingfyrd Pact, with major cities marked, in 1287 PR&lt;br /&gt;
| iso3166code = omit&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Helsingfyrd Pact, often shortened to the Pact, is an ancient, undead-led confederation located on the easternmost continent of the known world. It is one of the three major powers in the known world of Izaria, alongside the [[Republic of Carcola]] and the [[Azure Empire]]. Ruled by a coalition of vampires, lycanthropes, liches, necromancers, and humans, the Pact is known for its rigid social hierarchy, ancient origins, and reliance on undeath as a political organizing principle.&lt;br /&gt;
&lt;br /&gt;
The Pact maintains internal stability through a complex balance of feudal obligations, magical labor, and the use of undead sprits as an energy source. Its capital is [[Helsingfyrd]], a multilayered city built atop ancient ruins. It is said to be the signing place of the original Pact.&lt;br /&gt;
&lt;br /&gt;
The historical dating system in wide use throughout the world, Pact Reckoning (PR), originates in the Helsingfyrd Pact and counts the number of years since the signature of the Pact itself.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The Pact claims a lineage dating back to the chaotic centuries following the [[Fall of Lagash]]. Legend has it that the continent that would later comprise the Helsingfyrd Pact was inhabited by nomadic lycanthropic followers of the deity [[Ulfgar]], and agrarian vampiric followers of the deity [[Ekekkia]]. Centuries of wars between the mostly-settled vampires, who ruled over a sedentary human population, and nomadic lycanthropes led to cultural cross-pollination between the two groups that increased as centralization progressed on the continent. This process culminated in the signature of the Helsingfyrd Pact between the vampire-led [[Kingdom of Orenaf]] and the various [[Ulthic tribes]] that claimed suzerainty over the [[Northern Reach]], the [[Hopegon Coast]], and the [[Ibor Strait]] to resolve decades of raiding and conflict between the two factions. The Ulthic signatories pledged to acknowledge King [[Sigusmund Orenaf]] as their Emperor, while he pledged to use the tribes who had signed the Pact as official military forces, in contrast to the mercenaries. The Pact was signed by King [[Sigusmund Orenaf]] in the year later remembered as PR 1.&lt;br /&gt;
&lt;br /&gt;
Though the Pact itself only formalized the growing informal relationship between the vampires and lycanthropes, it surprisingly held and acquired great symbolic importance to both the vampires and lycanthropes. Slowly, over the centuries, their societies knit together into a complex feudal caste hierarchy. The Pact grew into a continent-spanning power through conquest, ritual diplomacy, and the suppression of rival gods. Later centuries saw the formal addition of necromancers, humans, and liches as recognized political entities, although opposition was (and remains) fierce. Colonization efforts in the continent to the west, and the colonies attracted many mortal residents of the Pact that were weary of the increasing undead domination of Pact society.&lt;br /&gt;
&lt;br /&gt;
The Pact’s greatest political crisis came during the [[Carcolan Rebellion]], in which much of the western colonies seceded, united and formed the [[Republic of Carcola]]. Though the Pact retained all of its territories on its eastern mainland, the rebellion forced attempts at internal reform and sparked a centuries-long decline in mortal trust.&lt;br /&gt;
&lt;br /&gt;
==Government==&lt;br /&gt;
The Helsingfyrd Pact functions as an elective feudal monarchy, governed by an Emperor, elected for life by a legislature known as the Preszdag, with each member representing a major undead house, lycanthrope tribe, or self-governing necromantic guild. Power is highly decentralized, with local rulers, often vampire lords or ancient liches, exercising near-total authority over their fiefs, provided they uphold Pact law and contribute to the collective defense.&lt;br /&gt;
&lt;br /&gt;
The Pact operates through shared rituals, diplomatic obligations, and magical enforcement. Mortal bureaucrats and clerics serve under undead lords in a semi-indentured status, often elevated by loyalty or spiritual merit.&lt;br /&gt;
&lt;br /&gt;
The Pact has been unable to elect an Emperor since the year 1207 PR due to a long-lasting political standoff, in part, triggered by the [[Carcolan Rebellion]].&lt;br /&gt;
&lt;br /&gt;
==Society==&lt;br /&gt;
The Pact enforces a strict caste system centered around undeath and ritual hierarchy. At the top are ancient vampires and deathless spirits; below them are necromancers, free lycanthropes, and favored mortals.&lt;br /&gt;
&lt;br /&gt;
Mortals, usually humans or dwarves, live short, harsh lives as laborers, soldiers, or clerics, often assigned roles based on bloodline and loyalty. In many regions, undead laborers, such as reanimated skeletons and bound spirits, have replaced the living in agriculture and infrastructure, leading to economic growth yet social stagnation among the displaced.&lt;br /&gt;
&lt;br /&gt;
Races commonly found in the Pact include:&lt;br /&gt;
* Vampires (aristocracy)&lt;br /&gt;
* Lycanthropes (both wild and free -- serve as military might)&lt;br /&gt;
* Humans (working class, clergy, or enforcers; some minor nobles)&lt;br /&gt;
* Dwarves (subterranean traders and smugglers)&lt;br /&gt;
* Spirits and ghosts (detached from mortal society but used ritually and for energy)&lt;br /&gt;
&lt;br /&gt;
==Religion==&lt;br /&gt;
The Pact reveres a pantheon of deities centered on undeath, cycles, and boundaries. Its dominant goddess is Ekekkia, Mother of the Undead, a once-marginal road deity transformed into a powerful lunar and agricultural figure.&lt;br /&gt;
&lt;br /&gt;
Other major deities include:&lt;br /&gt;
* [[Ulfgar]], god of lycanthropy, wilderness, and the moon.&lt;br /&gt;
* [[Christopher Bale]], a fading god of time, judgment, and spatial dominion, now marginal within Pact theology.&lt;br /&gt;
&lt;br /&gt;
The Pact is highly suspicious of gods associated with life, fire, or mortal independence, often banning their worship or forcing syncretism through ancestral rites.&lt;br /&gt;
&lt;br /&gt;
==Foreign Relations==&lt;br /&gt;
The Pact maintains a fragile peace with the Republic of Carcola, though relations are strained due to religious conflict, historical betrayal, and ideological incompatibility. Both nations impose mutual tariffs on the other, leading to the rise of [[Free City of Westport|Westport]] as an entrepot between the two nations. The Pact views the Azure Empire with curiosity and wariness, regarding it as a dangerous, chaotic upstart with no respect for tradition or metaphysical order.&lt;br /&gt;
&lt;br /&gt;
==Regions and Locations==&lt;br /&gt;
* [[Helsingfyrd]]: The capital and heart of the nation. Built into layers from a luxurious Gothic Spire layer to a subterranean cavernous Tunnel Layer.&lt;br /&gt;
* [[Hopgon Coast]]: A misty, economically depressed coastline known for taverns, lycanthropes, and smuggling.&lt;br /&gt;
* [[Riksmal]]: A haunted, flooded city now controlled by Pact necromancers and home to the Pact navy.&lt;br /&gt;
* [[Ostholt]]: A melancholic port city with a strong lycanthrope intellectual presence.&lt;br /&gt;
* [[Charnheim]]: A Dickensian mining city governed by vampires and enforced by loyal human nobles.&lt;br /&gt;
* [[Nesskaap Reach]]: The mountainous, frosty northern peninsula of the Helskari continent. Loosely controlled by lycanthropic tribes, this region is also inhabited by [[Races#Humans|humans]], [[Races#Dwarves|dwarves]], and [[Races#Kitsune|kitsune]], who live simple lives of hunting, herding, fishing, and raiding, mostly free from control by government authorities.&lt;/div&gt;</summary>
		<author><name>Bfox</name></author>
	</entry>
	<entry>
		<id>https://lostlandswiki.com/index.php?title=Helsingfyrd_Pact&amp;diff=1667</id>
		<title>Helsingfyrd Pact</title>
		<link rel="alternate" type="text/html" href="https://lostlandswiki.com/index.php?title=Helsingfyrd_Pact&amp;diff=1667"/>
		<updated>2025-07-08T02:10:55Z</updated>

		<summary type="html">&lt;p&gt;Bfox: Adding material&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox country&lt;br /&gt;
| conventional_long_name = Helsingfyrd Pact&lt;br /&gt;
| common_name = Helsingfyrd Pact&lt;br /&gt;
| demonym = Helskari&lt;br /&gt;
| religion = {{plainlist|&lt;br /&gt;
* [[Religion#Helskari Imperial Cult|Helskari imperial cult]] &amp;lt;i&amp;gt;(official)&amp;lt;/i&amp;gt;&lt;br /&gt;
* [[Baleanism]]&lt;br /&gt;
* [[Kitsune folk religion]]&lt;br /&gt;
* &amp;lt;!-- [[Bleeding Spiral]] --&amp;gt; &amp;lt;!-- DM Note: To be revealed later --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
| common_languages = {{plainlist|&lt;br /&gt;
* [[Helskari language|Helskari]] &amp;lt;i&amp;gt;(official)&amp;lt;/i&amp;gt;&lt;br /&gt;
* [[Common language|Common]]&lt;br /&gt;
* [[Hemic language|Liturgical Hemic]]&lt;br /&gt;
}}&lt;br /&gt;
| established_event1     = Independence from the [[Helsingfyrd Pact]]&lt;br /&gt;
| established_date1 = 1 PR&lt;br /&gt;
| established_event1 = Signature of the Helsingfyrd Pact between the [[Kingdom of Orenaf]] and [[Races#Lycanthropes|Ulthic tribes]]&lt;br /&gt;
| government_type = Elective monarchy&lt;br /&gt;
| leader_title1 = Emperor&lt;br /&gt;
| leader_name1 = Interregnum &amp;lt;i&amp;gt;(since 1207 PR)&amp;lt;/i&amp;gt;&lt;br /&gt;
| capital = [[Helsingfyrd]]&lt;br /&gt;
| largest_city = [[Helsingfyrd]]&lt;br /&gt;
| image_map = Helsingfyrd_Wiki_Map.png&lt;br /&gt;
| map_caption = The Helsingfyrd Pact, with major cities marked, in 1287 PR&lt;br /&gt;
| iso3166code = omit&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Helsingfyrd Pact, often shortened to the Pact, is an ancient, undead-led confederation located on the easternmost continent of the known world. It is one of the three major powers in the known world of Izaria, alongside the [[Republic of Carcola]] and the [[Azure Empire]]. Ruled by a coalition of vampires, lycanthropes, liches, necromancers, and humans, the Pact is known for its rigid social hierarchy, ancient origins, and reliance on undeath as both a political and metaphysical organizing principle.&lt;br /&gt;
&lt;br /&gt;
The Pact maintains internal stability through a complex balance of feudal obligations, magical labor, and the use of undead sprits as an energy source. Its capital is [[Helsingfyrd]], a multilayered city built atop ancient ruins and said to be the signing place of the original Pact.&lt;br /&gt;
&lt;br /&gt;
The historical dating system in wide use throughout the world, Pact Reckoning (PR), originates in the Helsingfyrd Pact and counts the number of years since the signature of the Pact itself.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The Pact claims a lineage dating back to the chaotic centuries following the [[Fall of Lagash]]. Legend has it that the continent that would later comprise the Helsingfyrd Pact was inhabited by nomadic lycanthropic followers of the deity [[Ulfgar]], and agrarian vampiric followers of the deity [[Ekekkia]]. Centuries of wars between the mostly-settled vampires, who ruled over a sedentary human population, and nomadic lycanthropes led to cultural cross-pollination between the two groups that increased as centralization progressed on the continent. This process culminated in the signature of the Helsingfyrd Pact between the vampire-led [[Kingdom of Orenaf]] and the various [[Ulthic tribes]] that claimed suzerainty over the [[Northern Reach]], the [[Hopegon Coast]], and the [[Ibor Strait]] to resolve decades of raiding and conflict between the two factions. The Ulthic signatories pledged to acknowledge King [[Sigusmund Orenaf]] as their Emperor, while he pledged to use the tribes who had signed the Pact as official military forces, in contrast to the mercenaries. The Pact was signed by King [[Sigusmund Orenaf]] in the year later remembered as PR 1.&lt;br /&gt;
&lt;br /&gt;
Though the Pact itself only formalized the growing informal relationship between the vampires and lycanthropes, it surprisingly held and acquired great symbolic importance to both the vampires and lycanthropes. Slowly, over the centuries, their societies knit together into a complex feudal caste hierarchy. The Pact grew into a continent-spanning power through conquest, ritual diplomacy, and the suppression of rival gods. Later centuries saw the formal addition of necromancers, humans, and liches as recognized political entities, although opposition was (and remains) fierce. Colonization efforts in the continent to the west, and the colonies attracted many mortal residents of the Pact that were weary of the increasing undead domination of Pact society.&lt;br /&gt;
&lt;br /&gt;
The Pact’s greatest political crisis came during the [[Carcolan Rebellion]], in which much of the western colonies seceded, united and formed the [[Republic of Carcola]]. Though the Pact retained all of its territories on its eastern mainland, the rebellion forced attempts at internal reform and sparked a centuries-long decline in mortal trust.&lt;br /&gt;
&lt;br /&gt;
==Government==&lt;br /&gt;
The Helsingfyrd Pact functions as an elective feudal monarchy, governed by an Emperor, elected for life by a legislature known as the Preszdag, with each member representing a major undead house, lycanthrope tribe, or self-governing necromantic guild. Power is highly decentralized, with local rulers, often vampire lords or ancient liches, exercising near-total authority over their fiefs, provided they uphold Pact law and contribute to the collective defense.&lt;br /&gt;
&lt;br /&gt;
The Pact operates through shared rituals, diplomatic obligations, and magical enforcement. Mortal bureaucrats and clerics serve under undead lords in a semi-indentured status, often elevated by loyalty or spiritual merit.&lt;br /&gt;
&lt;br /&gt;
The Pact has been unable to elect an Emperor since the year 1207 PR due to a long-lasting political standoff, in part, triggered by the [[Carcolan Rebellion]].&lt;br /&gt;
&lt;br /&gt;
==Society==&lt;br /&gt;
The Pact enforces a strict caste system centered around undeath and ritual hierarchy. At the top are ancient vampires and deathless spirits; below them are necromancers, free lycanthropes, and favored mortals.&lt;br /&gt;
&lt;br /&gt;
Mortals, usually humans or dwarves, live short, harsh lives as laborers, soldiers, or clerics, often assigned roles based on bloodline and loyalty. In many regions, undead laborers, such as reanimated skeletons and bound spirits, have replaced the living in agriculture and infrastructure, leading to economic growth yet social stagnation among the displaced.&lt;br /&gt;
&lt;br /&gt;
Races commonly found in the Pact include:&lt;br /&gt;
* Vampires (aristocracy)&lt;br /&gt;
* Lycanthropes (both wild and free -- serve as military might)&lt;br /&gt;
* Humans (working class, clergy, or enforcers; some minor nobles)&lt;br /&gt;
* Dwarves (subterranean traders and smugglers)&lt;br /&gt;
* Spirits and ghosts (detached from mortal society but used ritually and for energy)&lt;br /&gt;
&lt;br /&gt;
==Religion==&lt;br /&gt;
The Pact reveres a pantheon of deities centered on undeath, cycles, and boundaries. Its dominant goddess is Ekekkia, Mother of the Undead, a once-marginal road deity transformed into a powerful lunar and agricultural figure.&lt;br /&gt;
&lt;br /&gt;
Other major deities include:&lt;br /&gt;
* [[Ulfgar]], god of lycanthropy, wilderness, and the moon.&lt;br /&gt;
* [[Christopher Bale]], a fading god of time, judgment, and spatial dominion, now marginal within Pact theology.&lt;br /&gt;
&lt;br /&gt;
The Pact is highly suspicious of gods associated with life, fire, or mortal independence, often banning their worship or forcing syncretism through ancestral rites.&lt;br /&gt;
&lt;br /&gt;
==Foreign Relations==&lt;br /&gt;
The Pact maintains a fragile peace with the Republic of Carcola, though relations are strained due to religious conflict, historical betrayal, and ideological incompatibility. The Pact views the Azure Empire with curiosity and wariness, regarding it as a dangerous, chaotic upstart with no respect for tradition or metaphysical order.&lt;br /&gt;
&lt;br /&gt;
==Regions and Locations==&lt;br /&gt;
* [[Helsingfyrd]]: The capital and heart of the nation. Built into layers from a luxurious Gothic Spire layer to a subterranean cavernous Tunnel Layer.&lt;br /&gt;
* [[Hopgon Coast]]: A misty, economically depressed coastline known for taverns, lycanthropes, and smuggling.&lt;br /&gt;
* [[Riksmal]]: A haunted, flooded city now controlled by Pact necromancers and home to the growing undead navy.&lt;br /&gt;
* [[Ostholt]]: A melancholic port city with a strong lycanthrope intellectual presence.&lt;br /&gt;
* [[Charnheim]]: A Dickensian mining city governed by vampires and enforced by loyal human nobles.&lt;/div&gt;</summary>
		<author><name>Bfox</name></author>
	</entry>
	<entry>
		<id>https://lostlandswiki.com/index.php?title=Main_Page&amp;diff=1666</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://lostlandswiki.com/index.php?title=Main_Page&amp;diff=1666"/>
		<updated>2025-07-06T21:19:56Z</updated>

		<summary type="html">&lt;p&gt;Bfox: /* General */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= World of Izaria =&lt;br /&gt;
Welcome to the &#039;&#039;&#039;World of Izaria&#039;&#039;&#039;, fantasy setting and home to the &#039;&#039;&#039;Lost Lands&#039;&#039;&#039; &#039;&#039;Dungeons and Dragons&#039;&#039; campaign.&lt;br /&gt;
&lt;br /&gt;
This wiki will serve as a central repository for all the lore for the campaign world to ensure a consistent and accessible canon, as well as a place to store campaign session information that might be relevant for players.&lt;br /&gt;
&lt;br /&gt;
Currently, only [[User:Bfox|Bfox]] can edit this wiki, but feel free to let him know if you want him to add (or remove) any information, or want editing privileges.&lt;br /&gt;
&lt;br /&gt;
== Why &#039;&#039;World of Izaria&#039;&#039;, not &#039;&#039;Lost Lands Wiki&#039;&#039;? ==&lt;br /&gt;
One day, I might possibly set another campaign in this universe, and if I do that, the title &#039;&#039;Lost Lands Wiki&#039;&#039; would be inaccurate. Although, come to think of it, the URL does read &#039;&#039;lostlandswiki.com&#039;&#039;, but I registered this site before I came up with the idea for the world itself.&lt;br /&gt;
[[File:Lost-lands-map-political-1287pr.png|alt=A map of the known world of Izaria in the year 1287 PR.|frame|A map of the known world of Izaria with political borders and cities marked in the year 1287 PR. Each pixel represents one square kilometer.|none]]&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
&lt;br /&gt;
=== The Lost Lands Campaign ===&lt;br /&gt;
Here are some links specific to the [[Lost Lands Campaign|Lost Lands campaign]].&lt;br /&gt;
&lt;br /&gt;
* [[Sessions (Lost Lands)|Session Log]]&lt;br /&gt;
* [[House Rules (Lost Lands)|House Rules]]&lt;br /&gt;
* [[Player Characters (Lost Lands)|Player Characters]]&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
Here are some links for general setting details.&lt;br /&gt;
*[[History]]&lt;br /&gt;
*[[Characters]]&lt;br /&gt;
**[[Edwin Spruce]]&lt;br /&gt;
**[[Malleus Kaab]]&lt;br /&gt;
**[[Valamir Ulric de Spruys]]&lt;br /&gt;
**[[Kwarteng Lewis]]&lt;br /&gt;
**[[Practicant Marius]]&lt;br /&gt;
*[[Nations]]&lt;br /&gt;
**[[Republic of Carcola]]&lt;br /&gt;
**[[Helsingfyrd Pact]]&lt;br /&gt;
**[[Azure Empire]]&lt;br /&gt;
**[[Free City of Westport]]&lt;br /&gt;
*[[Factions]]&lt;br /&gt;
*[[Races]]&lt;br /&gt;
*[[Deities]]&lt;br /&gt;
*[[Languages]]&lt;br /&gt;
*[[Settlements]]&lt;br /&gt;
*[[Places]]&lt;br /&gt;
*[[Cosmology]]&lt;br /&gt;
*[[Concepts]]&lt;/div&gt;</summary>
		<author><name>Bfox</name></author>
	</entry>
	<entry>
		<id>https://lostlandswiki.com/index.php?title=Practicant_Marius&amp;diff=1665</id>
		<title>Practicant Marius</title>
		<link rel="alternate" type="text/html" href="https://lostlandswiki.com/index.php?title=Practicant_Marius&amp;diff=1665"/>
		<updated>2025-07-06T21:19:42Z</updated>

		<summary type="html">&lt;p&gt;Bfox: Created page with &amp;quot;Practicant Marius in 1287 PR. Edwin Spruce&amp;#039;s majordomo, Practicant Marius is a resentful butler who organizes Edwin Spruce&amp;#039;s personal affairs. Resentful, he feels that his talents for lore, history, medicine, and magic are wasted in this role.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Practicant Marius.png|thumb|375x375px|Practicant Marius in 1287 PR.]]&lt;br /&gt;
Edwin Spruce&#039;s majordomo, Practicant Marius is a resentful butler who organizes Edwin Spruce&#039;s personal affairs. Resentful, he feels that his talents for lore, history, medicine, and magic are wasted in this role.&lt;/div&gt;</summary>
		<author><name>Bfox</name></author>
	</entry>
	<entry>
		<id>https://lostlandswiki.com/index.php?title=File:Practicant_Marius.png&amp;diff=1664</id>
		<title>File:Practicant Marius.png</title>
		<link rel="alternate" type="text/html" href="https://lostlandswiki.com/index.php?title=File:Practicant_Marius.png&amp;diff=1664"/>
		<updated>2025-07-06T21:17:22Z</updated>

		<summary type="html">&lt;p&gt;Bfox: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Practicant Marius.&lt;/div&gt;</summary>
		<author><name>Bfox</name></author>
	</entry>
	<entry>
		<id>https://lostlandswiki.com/index.php?title=Kwarteng_Lewis&amp;diff=1663</id>
		<title>Kwarteng Lewis</title>
		<link rel="alternate" type="text/html" href="https://lostlandswiki.com/index.php?title=Kwarteng_Lewis&amp;diff=1663"/>
		<updated>2025-07-06T19:56:21Z</updated>

		<summary type="html">&lt;p&gt;Bfox: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Kwarteng Lewis.png|thumb|375x375px|A painting of Kwarteng Lewis in the year 1287 PR.]]&lt;br /&gt;
Kwarteng Lewis is a Carcolan naval officer and colonial administrator who currently serves as the Governor of the Moragan Islands, a strategic island chain in the Grunway Sea. A veteran of the Carcolan Navy, Lewis was appointed governor by the central government in Blissburg as part of the broader military effort to secure and develop the Moragan archipelago during the Transfer era. His tenure has been marked by deep political tensions between Carcolan mainland interests, such as the navy and Seraphai, and the island&#039;s long-established civilian population, among whom he is widely perceived as a symbol of mainland occupation.&lt;br /&gt;
&lt;br /&gt;
Within the Carcolan Navy, Lewis is often viewed with suspicion for his perceived leniency toward local customs and his failure to fully prioritize naval logistical dominance. His policies have seen him attempt to balance mainland directives with local stability, a position that has won him little support from either faction.&lt;br /&gt;
&lt;br /&gt;
Known for his military precision and methodical administration, Governor Lewis is also noted for his cosmopolitan wit and subtle charm, traits developed during a decades-long naval career that saw him posted to outposts across the known world. Despite his awkward attempts to appeal to all factions in the Moragan Islands, Lewis is one of the more moderate voices within the Carcolan colonial administration, though increasingly isolated in a political system that rewards ideological loyalty and religious fervor over pragmatism.&lt;/div&gt;</summary>
		<author><name>Bfox</name></author>
	</entry>
	<entry>
		<id>https://lostlandswiki.com/index.php?title=Kwarteng_Lewis&amp;diff=1662</id>
		<title>Kwarteng Lewis</title>
		<link rel="alternate" type="text/html" href="https://lostlandswiki.com/index.php?title=Kwarteng_Lewis&amp;diff=1662"/>
		<updated>2025-07-06T19:38:57Z</updated>

		<summary type="html">&lt;p&gt;Bfox: Created page with &amp;quot;A painting of Kwarteng Lewis in the year 1287 PR. Kwarteng Lewis.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Kwarteng Lewis.png|thumb|375x375px|A painting of Kwarteng Lewis in the year 1287 PR.]]&lt;br /&gt;
Kwarteng Lewis.&lt;/div&gt;</summary>
		<author><name>Bfox</name></author>
	</entry>
	<entry>
		<id>https://lostlandswiki.com/index.php?title=File:Kwarteng_Lewis.png&amp;diff=1661</id>
		<title>File:Kwarteng Lewis.png</title>
		<link rel="alternate" type="text/html" href="https://lostlandswiki.com/index.php?title=File:Kwarteng_Lewis.png&amp;diff=1661"/>
		<updated>2025-07-06T19:37:36Z</updated>

		<summary type="html">&lt;p&gt;Bfox: Kwarteng Lewis&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Kwarteng Lewis&lt;/div&gt;</summary>
		<author><name>Bfox</name></author>
	</entry>
</feed>