House Rules (Lost Lands): Difference between revisions
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== Session Log Bonus == | == Session Log Bonus == | ||
Every player who writes a recap of the previous game session and sends it to the DM gets an additional Inspiration point for their player character. Players can choose to write the recap as an objective retelling of events, or ''in-character'' as their player character. | <s>Every player who writes a recap of the previous game session and sends it to the DM gets an additional Inspiration point for their player character. Players can choose to write the recap as an objective retelling of events, or ''in-character'' as their player character.</s> | ||
== Critical Hits == | == Critical Hits == | ||
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# OR describe how you would like to attack your enemy in a cool and novel way. The DM will then roll for an additional negative effect, or prompt the player for an additional roll for this effect. | # OR describe how you would like to attack your enemy in a cool and novel way. The DM will then roll for an additional negative effect, or prompt the player for an additional roll for this effect. | ||
## ''For example, [[Roderick Kenneth Williamson|Roderick]] rolls a 20 on his attack roll against a [https://www.5esrd.com/database/creature/velociraptor/ velociraptor]. He says he wants to use his warhammer to putt the small dinosaur like a golf ball. The DM then prompts Roderick to roll a Strength or Dexterity check (player's choice). If he rolls high enough, after sending the dinosaur into the air with a golf club, he hits a nearby assassin on the head with this dinosaur.'' | ## ''For example, [[Roderick Kenneth Williamson|Roderick]] rolls a 20 on his attack roll against a [https://www.5esrd.com/database/creature/velociraptor/ velociraptor]. He says he wants to use his warhammer to putt the small dinosaur like a golf ball. The DM then prompts Roderick to roll a Strength or Dexterity check (player's choice). If he rolls high enough, after sending the dinosaur into the air with a golf club, he hits a nearby assassin on the head with this dinosaur.'' | ||
== Permanent Injuries == | |||
When a character drops to 0 hit points but isn't killed outright, they must roll a d20 on the Lingering Injuries Table in the 2014 5e Dungeon Master's Guide to determine the nature of a permanent injury to their character. | |||
== Taking 10 == | |||
If a player doesn't want to roll an ability check requested by the DM, and they are not under time constraints or highly stressed (such as during combat, a chase, etc.), they can elect to instead add 10 to their ability modifier. This does not guarantee a success, but can make the outcome more predictable if a player has a high skill. |