House Rules (Lost Lands): Difference between revisions

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This page exists to catalog specific house rules for the [[Lost Lands Campaign|Lost Lands campaign]] set in the world of Izaria for future reference. For all other rules, we will be using the standard Dungeons & Dragons Fifth Edition ruleset found in the 2014 ''Player's Handbook'', ''Dungeon Master's Guide'', and ''Monster Manual'' (see [https://dnd-wiki.org/wiki/SRD5:System_Reference_Document here] for a summary).
This page exists to catalog specific house rules for the [[Lost Lands Campaign|Lost Lands campaign]] set in the world of Izaria for future reference. For all other rules, we will be using the standard Dungeons & Dragons Fifth Edition ruleset found in the 2014 ''Player's Handbook'', ''Dungeon Master's Guide'', and ''Monster Manual'' (see [https://dnd-wiki.org/wiki/SRD5:System_Reference_Document here] for a summary).


This page is the official determinant of house rules and is the ultimate authority when resolving disputes. Feel free to propose new rules to the DM during or outside of a session. Additional house rules, or changes to existing house rules, must first be agreed upon by the whole party.
This page is the official determinant of house rules and is the ultimate authority when resolving disputes. Feel free to propose new rules to the DM during or outside of a session. Additional house rules, or changes to existing house rules, must first be agreed upon by the whole party and the DM before being enacted.
 
== Critical Hits ==
When a player rolls a critical hit (20) on an attack roll (1d20), they can choose to either:
 
# Double the total amount of damage after all modifiers have been applied. This is still a standard attack, and doesn't do anything "extra" besides applying more damage.
## If the attack roll doesn't deal damage, then any bonuses are at the DM's discretion.
# OR describe how you would like to attack your enemy in a cool and novel way. The DM will then roll for an additional negative effect, or prompt the player for an additional roll for this effect.
## ''For example, [[Roderick Kenneth Williamson|Roderick]] rolls a 20 on his attack roll against a [https://www.5esrd.com/database/creature/velociraptor/ velociraptor]. He says he wants to putt the small dinosaur like a golf ball with his warhammer. The DM then prompts Roderick to roll a Strength or Dexterity check. If he rolls high enough, he hits a nearby assassin on the head with this dinosaur, after sending it into the air.''
 
== Lingering Injuries ==

Revision as of 20:17, 5 July 2025

This page exists to catalog specific house rules for the Lost Lands campaign set in the world of Izaria for future reference. For all other rules, we will be using the standard Dungeons & Dragons Fifth Edition ruleset found in the 2014 Player's Handbook, Dungeon Master's Guide, and Monster Manual (see here for a summary).

This page is the official determinant of house rules and is the ultimate authority when resolving disputes. Feel free to propose new rules to the DM during or outside of a session. Additional house rules, or changes to existing house rules, must first be agreed upon by the whole party and the DM before being enacted.

Critical Hits

When a player rolls a critical hit (20) on an attack roll (1d20), they can choose to either:

  1. Double the total amount of damage after all modifiers have been applied. This is still a standard attack, and doesn't do anything "extra" besides applying more damage.
    1. If the attack roll doesn't deal damage, then any bonuses are at the DM's discretion.
  2. OR describe how you would like to attack your enemy in a cool and novel way. The DM will then roll for an additional negative effect, or prompt the player for an additional roll for this effect.
    1. For example, Roderick rolls a 20 on his attack roll against a velociraptor. He says he wants to putt the small dinosaur like a golf ball with his warhammer. The DM then prompts Roderick to roll a Strength or Dexterity check. If he rolls high enough, he hits a nearby assassin on the head with this dinosaur, after sending it into the air.

Lingering Injuries