Helsingfyrd Pact: Difference between revisions

Adding material
No edit summary
Line 14: Line 14:
* [[Hemic language|Liturgical Hemic]]
* [[Hemic language|Liturgical Hemic]]
}}
}}
| established_event1    = Independence from the [[Helsingfyrd Pact]]
| established_date1 = 1 PR
| established_date1 = 1 PR
| established_event1 = Signature of the Helsingfyrd Pact between the [[Kingdom of Orenaf]] and [[Races#Lycanthropes|Ulthic tribes]]
| established_event1 = Signature of the Helsingfyrd Pact between the [[Kingdom of Orenaf]] and [[Races#Lycanthropes|Ulthic tribes]]
Line 27: Line 26:
}}
}}


The Helsingfyrd Pact, often shortened to the Pact, is an ancient, undead-led confederation located on the easternmost continent of the known world. It is one of the three major powers in the known world of Izaria, alongside the [[Republic of Carcola]] and the [[Azure Empire]]. Ruled by a coalition of vampires, lycanthropes, liches, necromancers, and humans, the Pact is known for its rigid social hierarchy, ancient origins, and reliance on undeath as both a political and metaphysical organizing principle.
The Helsingfyrd Pact, often shortened to the Pact, is an ancient, undead-led confederation located on the easternmost continent of the known world. It is one of the three major powers in the known world of Izaria, alongside the [[Republic of Carcola]] and the [[Azure Empire]]. Ruled by a coalition of vampires, lycanthropes, liches, necromancers, and humans, the Pact is known for its rigid social hierarchy, ancient origins, and reliance on undeath as a political organizing principle.


The Pact maintains internal stability through a complex balance of feudal obligations, magical labor, and the use of undead sprits as an energy source. Its capital is [[Helsingfyrd]], a multilayered city built atop ancient ruins and said to be the signing place of the original Pact.
The Pact maintains internal stability through a complex balance of feudal obligations, magical labor, and the use of undead sprits as an energy source. Its capital is [[Helsingfyrd]], a multilayered city built atop ancient ruins. It is said to be the signing place of the original Pact.


The historical dating system in wide use throughout the world, Pact Reckoning (PR), originates in the Helsingfyrd Pact and counts the number of years since the signature of the Pact itself.
The historical dating system in wide use throughout the world, Pact Reckoning (PR), originates in the Helsingfyrd Pact and counts the number of years since the signature of the Pact itself.
Line 69: Line 68:


==Foreign Relations==
==Foreign Relations==
The Pact maintains a fragile peace with the Republic of Carcola, though relations are strained due to religious conflict, historical betrayal, and ideological incompatibility. The Pact views the Azure Empire with curiosity and wariness, regarding it as a dangerous, chaotic upstart with no respect for tradition or metaphysical order.
The Pact maintains a fragile peace with the Republic of Carcola, though relations are strained due to religious conflict, historical betrayal, and ideological incompatibility. Both nations impose mutual tariffs on the other, leading to the rise of [[Free City of Westport|Westport]] as an entrepot between the two nations. The Pact views the Azure Empire with curiosity and wariness, regarding it as a dangerous, chaotic upstart with no respect for tradition or metaphysical order.


==Regions and Locations==
==Regions and Locations==
* [[Helsingfyrd]]: The capital and heart of the nation. Built into layers from a luxurious Gothic Spire layer to a subterranean cavernous Tunnel Layer.
* [[Helsingfyrd]]: The capital and heart of the nation. Built into layers from a luxurious Gothic Spire layer to a subterranean cavernous Tunnel Layer.
* [[Hopgon Coast]]: A misty, economically depressed coastline known for taverns, lycanthropes, and smuggling.
* [[Hopgon Coast]]: A misty, economically depressed coastline known for taverns, lycanthropes, and smuggling.
* [[Riksmal]]: A haunted, flooded city now controlled by Pact necromancers and home to the growing undead navy.
* [[Riksmal]]: A haunted, flooded city now controlled by Pact necromancers and home to the Pact navy.
* [[Ostholt]]: A melancholic port city with a strong lycanthrope intellectual presence.
* [[Ostholt]]: A melancholic port city with a strong lycanthrope intellectual presence.
* [[Charnheim]]: A Dickensian mining city governed by vampires and enforced by loyal human nobles.
* [[Charnheim]]: A Dickensian mining city governed by vampires and enforced by loyal human nobles.
* [[Nesskaap Reach]]: The mountainous, frosty northern peninsula of the Helskari continent. Loosely controlled by lycanthropic tribes, this region is also inhabited by [[Races#Humans|humans]], [[Races#Dwarves|dwarves]], and [[Races#Kitsune|kitsune]], who live simple lives of hunting, herding, fishing, and raiding, mostly free from control by government authorities.